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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.46 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.78 by root, Fri May 2 16:16:02 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <cassert> 24#include <cassert>
26 25
27#include <global.h> 26#include <global.h>
28#include <funcpoint.h>
29#include <loader.h> 27#include <loader.h>
30 28
31#include <tr1/functional> 29#include <tr1/functional>
32#include <tr1/unordered_map> 30#include <tr1/unordered_map>
33 31
34/* The naming of these functions is really poor - they are all
35 * pretty much named '.._arch_...', but they may more may not
36 * return archetypes. Some make the arch_to_object call, and thus
37 * return an object. Perhaps those should be called 'archob' functions
38 * to denote they return an object derived from the archetype.
39 * MSW 2003-04-29
40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33arch_ptr archetype::empty;
43 34
44// the hashtable 35// the hashtable
45typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
46 < 37 <
47 const char *, 38 const char *,
49 str_hash, 40 str_hash,
50 str_equal, 41 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 43 > HT;
53 44
54static HT ht (5000); 45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
55static std::vector<archetype *> archetypes; 53static std::vector<archetype *> postponed_arch;
56 54
57/** 55/**
58 * GROS - This function retrieves an archetype given the name that appears 56 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 57 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 58 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 66archetype *
69find_archetype_by_object_name (const char *name) 67find_archetype_by_object_name (const char *name)
70{ 68{
71 shstr_cmp name_cmp (name); 69 shstr_cmp name_cmp (name);
72 70
73 for (archetype *at = first_archetype; at; at = at->next) 71 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 72 if (at->name == name_cmp)
75 return at; 73 return at;
76 74
77 return 0; 75 return 0;
78} 76}
79 77
85archetype * 83archetype *
86find_archetype_by_object_type_name (int type, const char *name) 84find_archetype_by_object_type_name (int type, const char *name)
87{ 85{
88 shstr_cmp name_cmp (name); 86 shstr_cmp name_cmp (name);
89 87
90 for (archetype *at = first_archetype; at; at = at->next) 88 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 89 if (at->name == name_cmp && at->type == type)
92 return at; 90 return at;
93 91
94 return 0; 92 return 0;
95} 93}
96 94
102object * 100object *
103get_archetype_by_skill_name (const char *skill, int type) 101get_archetype_by_skill_name (const char *skill, int type)
104{ 102{
105 shstr_cmp skill_cmp (skill); 103 shstr_cmp skill_cmp (skill);
106 104
107 for (archetype *at = first_archetype; at; at = at->next) 105 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 106 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 107 return arch_to_object (at);
110 108
111 return 0; 109 return 0;
112} 110}
113 111
119 * (eg, skills) 117 * (eg, skills)
120 */ 118 */
121archetype * 119archetype *
122get_archetype_by_type_subtype (int type, int subtype) 120get_archetype_by_type_subtype (int type, int subtype)
123{ 121{
124 for (archetype *at = first_archetype; at; at = at->next) 122 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 123 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 124 return at;
127 125
128 return 0; 126 return 0;
129} 127}
130 128
135 * - name: The name we're searching for (ex: "writing pen"); 133 * - name: The name we're searching for (ex: "writing pen");
136 * Return value: 134 * Return value:
137 * - a corresponding object if found; a singularity object if not found. 135 * - a corresponding object if found; a singularity object if not found.
138 * Note by MSW - it appears that it takes the full name and keeps 136 * Note by MSW - it appears that it takes the full name and keeps
139 * shortening it until it finds a match. I re-wrote this so that it 137 * shortening it until it finds a match. I re-wrote this so that it
140 * doesn't malloc it each time - not that this function is used much, 138 * doesn't allocate it each time - not that this function is used much,
141 * but it otherwise had a big memory leak. 139 * but it otherwise had a big memory leak.
142 */ 140 */
143object * 141object *
144get_archetype_by_object_name (const char *name) 142get_archetype_by_object_name (const char *name)
145{ 143{
157 } 155 }
158 156
159 return create_singularity (name); 157 return create_singularity (name);
160} 158}
161 159
162 /* This is a subset of the parse_id command. Basically, name can be 160/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 161 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 162 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 163 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 164 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 165 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 166 * value means a better match. 0 means no match.
169 * 167 *
170 * Brief outline of the procedure: 168 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 169 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 170 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 171 * Next, we check for a count (either specified in name, or in the
174 * player object.) 172 * player object.)
175 * If count is 1, make a quick check on the name. 173 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 174 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 175 * Last, make a check on the full name.
178 */ 176 */
179int 177int
180item_matched_string (object *pl, object *op, const char *name) 178item_matched_string (object *pl, object *op, const char *name)
181{ 179{
182 char *cp, local_name[MAX_BUF]; 180 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 181 int count, retval = 0;
275 } 273 }
276 274
277 return 0; 275 return 0;
278} 276}
279 277
278archetype::archetype (const char *name)
279{
280 arch = this;
281 this->archname = this->name = this->name_pl = name;
282}
283
284archetype::~archetype ()
285{
286 unlink ();
287}
288
280void 289void
281init_archetypes (void) 290archetype::link ()
282{ 291{
283 load_archetypes (); 292 if (!archetypes.contains (this))
284
285 empty_archetype = archetype::find ("empty_archetype");
286}
287
288archetype::archetype ()
289{
290 clone.arch = this;
291
292 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
293 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
294}
295
296archetype::~archetype ()
297{
298 //TODO: nuke ->more's
299}
300
301static void
302unlink (archetype *at)
303{
304 if (at->head)
305 at = at->head;
306
307 // destroy this archetype's link, making singletons out of its parts
308 while (at)
309 {
310 archetype *more = at->more;
311 at->clone.destroy_inv ();
312 at->head = at->more = 0;
313 at = more;
314 } 293 {
294 archetypes.insert (this);
295 ht.insert (std::make_pair (archname, this));
296 }
315} 297}
316 298
317// dire hack, need to rationalise
318void 299void
319overwrite (archetype *at, object *op) 300archetype::unlink ()
320{ 301{
321 at->clone = *op; 302 if (archetypes.contains (this))
322 303 {
323 at->clone.arch = at; 304 archetypes.erase (this);
324 //TODO: inv et al. 305 ht.erase (archname);
306 }
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
317 return 0;
318
319 auto (i, ht.find (name));
320
321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325} 325}
326 326
327archetype * 327archetype *
328archetype::read (object_thawer &f) 328archetype::read (object_thawer &f)
329{ 329{
330 assert (f.kw == KW_object); 330 assert (f.kw == KW_object);
331 331
332 archetype *head = get (f.get_str ()); 332 std::vector<archetype *> parts;
333 unlink (head);
334 object *op = object::create ();
335 333
336 if (!op->parse_kv (f)) 334 coroapi::cede_to_tick ();
337 { 335
338 op->destroy (true); 336 for (;;)
339 // leak head
340 return 0;
341 } 337 {
338 archetype *at = new archetype (f.get_str ());
342 339
343 overwrite (head, op);
344 op->destroy ();
345
346 for (archetype *prev = head; f.kw == KW_more; )
347 {
348 f.next (); 340 f.next ();
349 assert (f.kw == KW_object);
350 341
351 archetype *more = get (f.get_str ()); 342#if 0
352 unlink (more); 343 // implementing it here in the server does neither allow multiple inheritence
353 object *op = object::create (); 344 // nor does it cleanly "just override". it would allow use in map files, though,
354 345 // and other resource files dynamically laoded (as opposed to being preprocessed).
355 if (!op->parse_kv (f)) 346 // not that any of this is relevant as of yet...
347 if (f.kw == KW_inherit)
356 { 348 {
357 op->destroy (true); 349 if (archetype *at = find (f.get_str ()))
358 // leak head more* 350 *op = at->clone;
359 return 0; 351 else
352 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
353 &at->archname, f.get_str ());
354
355 f.next ();
360 } 356 }
357#endif
361 358
362 overwrite (more, op); 359 loading_arch = at; // hack to tell parse_kv et al. to behave
363 op->destroy (); 360 bool parse_ok = at->parse_kv (f);
361 loading_arch = 0;
364 362
365 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x; 363 if (!parse_ok)
366 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y; 364 goto fail;
367 365
368 more->head = head; 366 loading_arch = at; // hack to tell parse_kv et al. to behave
369 more->clone.head = &head->clone; 367 at->post_load_check ();
370 prev->more = more; 368 loading_arch = 0;
371 prev->clone.more = &more->clone;
372 369
373 prev = more; 370 parts.push_back (at);
374 }
375 371
376 if (!head->next) 372 if (f.kw != KW_more)
377 { 373 break;
378 head->next = first_archetype;
379 first_archetype = head;
380 }
381 374
382 return head; 375 f.next ();
383}
384 376
385/* 377 if (f.kw != KW_object)
386 * Reads/parses the archetype-file, and copies into a linked list
387 * of archetype-structures.
388 */
389static bool
390load_archetypes (object_thawer &f)
391{
392 for (;;)
393 {
394 switch (f.kw)
395 { 378 {
396 case KW_object: 379 f.parse_error ("more object");
397 loading_arch = true; 380 goto fail;
398 if (!archetype::read (f))
399 {
400 loading_arch = false;
401 return false;
402 }
403
404 loading_arch = false;
405 continue;
406
407 case KW_EOF:
408 return true;
409
410 default:
411 if (!f.parse_error ("archetypes file"))
412 return false;
413 } 381 }
382 }
414 383
415 f.next (); 384 {
385 auto (at, parts.begin ());
386
387 archetype *new_head = parts.front ();
388 archetype *old_head = find (new_head->archname);
389
390 if (old_head && !old_head->is_head ())
391 {
392 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
393 &new_head->archname, &old_head->archname);
394 goto fail;
416 } 395 }
417}
418 396
419/* 397 // check that all archetypes belong to the same old object or are new
420 * First initialises the archtype hash-table (init_archetable()). 398 for (auto (at, parts.begin ()); at != parts.end (); ++at)
421 * Reads and parses the archetype file (with the first and second-pass 399 {
422 * functions). 400 archetype *new_part = *at;
423 * Then initialises treasures by calling load_treasures(). 401 archetype *old_part = find (new_part->archname);
424 */ 402
403 if (old_part && old_part->head_ () != old_head)
404 {
405 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
406 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
407 goto fail;
408 }
409 }
410
411 // assemble new chain
412 new_head->min_x = new_head->max_x = new_head->x;
413 new_head->min_y = new_head->max_y = new_head->y;
414
415 archetype *less = new_head;
416 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
417 {
418 archetype *at = *p;
419
420 // some flags get inherited from the head (probably a lot more)
421 // doing it here doesn't feel too cozy, but it allows code
422 // to ignore head checks for these flags, which saves time
423 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
424 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
425 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
426 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
427
428 new_head->min_x = min (new_head->min_x, at->x);
429 new_head->min_y = min (new_head->min_y, at->y);
430 new_head->max_x = max (new_head->max_x, at->x);
431 new_head->max_y = max (new_head->max_y, at->y);
432
433 at->head = new_head;
434 less->more = at;
435 less = at;
436 }
437
438 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
439
440 return new_head;
441 }
442
443fail:
444 for (auto (p, parts.begin ()); p != parts.end (); ++p)
445 (*p)->destroy (true);
446
447 return 0;
448}
449
425void 450void
426load_archetypes (void) 451archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
427{ 452{
428 char filename[MAX_BUF]; 453 ref = 0;
454 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
455}
429 456
430 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); 457void
431 LOG (llevDebug, "Reading archetypes from %s:\n", filename); 458archetype::commit_load ()
459{
460 // unlink old archetypes and link in new ones */
461 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
462 {
463 archetype *at = *p;
432 464
433 object_thawer f (filename); 465 if (archetype *old = find (at->archname))
466 old->unlink ();
434 467
435 f.next (); 468 allarch.push_back (at);
436 469
437 if (!load_archetypes (f)) 470 at->link ();
438 cleanup ("unable to load archetypes"); 471 ++dirtycnt;
472 }
439 473
440 warn_archetypes = 1; 474 postponed_arch.clear ();
475
476 // now resolve arch references
477 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
478 {
479 arch_ptr *ap = p->first;
480 archetype *at = find (p->second);
481
482 if (!at)
483 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
484
485 *ap = at;
486 }
487
488 postponed_arch_ref.clear ();
489
490 empty = find (shstr_empty_archetype);
491}
492
493void
494archetype::gc ()
495{
496 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
497 dirtycnt = max (0, dirtycnt - cnt);
498
499 do
500 {
501 static int idx;
502
503 if (idx >= allarch.size ())
504 if (idx)
505 idx = 0;
506 else
507 return;
508
509 archetype *at = allarch [idx];
510
511 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
512 ++idx;
513 else
514 {
515 LOG (llevDebug, "garbage collect arch %s", at->debug_desc ());
516 assert (at->arch == at); // verify that refcnt == 1 is truely valid
517 allarch.erase (idx);
518
519 // break chain
520 for (object *op = at->head_ (); op; )
521 {
522 object *next = op->more;
523 op->head = 0;
524 op->more = 0;
525 op = next;
526 }
527
528 at->destroy ();
529 at->arch = 0;
530 }
531 }
532 while (--cnt);
441} 533}
442 534
443/* 535/*
444 * Creates and returns a new object which is a copy of the given archetype. 536 * Creates and returns a new object which is a copy of the given archetype.
445 * This function returns NULL on failure. 537 * This function returns NULL on failure.
447object * 539object *
448arch_to_object (archetype *at) 540arch_to_object (archetype *at)
449{ 541{
450 if (!at) 542 if (!at)
451 { 543 {
452 if (warn_archetypes)
453 LOG (llevError, "Couldn't find archetype.\n"); 544 LOG (llevError, "Couldn't find archetype.\n");
454
455 return NULL; 545 return 0;
456 } 546 }
457 547
458 object *op = at->clone.clone (); 548 object *op = at->clone ();
459 op->arch = at; 549 op->arch = at;
460 op->instantiate (); 550 op->instantiate ();
551
461 return op; 552 return op;
553}
554
555object *
556archetype::instance ()
557{
558 return arch_to_object (this);
462} 559}
463 560
464/* 561/*
465 * Creates an object. This function is called by get_archetype() 562 * Creates an object. This function is called by get_archetype()
466 * if it fails to find the appropriate archetype. 563 * if it fails to find the appropriate archetype.
468 * an object, and never NULL. 565 * an object, and never NULL.
469 */ 566 */
470object * 567object *
471create_singularity (const char *name) 568create_singularity (const char *name)
472{ 569{
473 object *op; 570 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
571
572 if (!strcmp (name, "bug"))
573 abort ();
574
474 char buf[MAX_BUF]; 575 char buf[MAX_BUF];
576 sprintf (buf, "bug, please report (%s)", name);
475 577
476 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 578 object *op = get_archetype ("bug");
477 op = object::create ();
478 op->name = op->name_pl = buf; 579 op->name = op->name_pl = buf;
479 SET_FLAG (op, FLAG_NO_PICK); 580
480 return op; 581 return op;
481} 582}
482 583
483/* 584/*
484 * Finds which archetype matches the given name, and returns a new 585 * Finds which archetype matches the given name, and returns a new
493 return create_singularity (name); 594 return create_singularity (name);
494 595
495 return arch_to_object (at); 596 return arch_to_object (at);
496} 597}
497 598
498/* 599object *
499 * Hash-function used by the arch-hashtable.
500 */
501
502unsigned long
503hasharch (const char *str, int tablesize)
504{
505 unsigned long hash = 0;
506 unsigned int i = 0;
507 const char *p;
508
509 /* use the one-at-a-time hash function, which supposedly is
510 * better than the djb2-like one used by perl5.005, but
511 * certainly is better then the bug used here before.
512 * see http://burtleburtle.net/bob/hash/doobs.html
513 */
514 for (p = str; i < MAXSTRING && *p; p++, i++)
515 {
516 hash += *p;
517 hash += hash << 10;
518 hash ^= hash >> 6;
519 }
520
521 hash += hash << 3;
522 hash ^= hash >> 11;
523 hash += hash << 15;
524
525 return hash % tablesize;
526}
527
528/*
529 * Finds, using the hashtable, which archetype matches the given name.
530 * returns a pointer to the found archetype, otherwise NULL.
531 */
532archetype *
533archetype::find (const char *name)
534{
535 if (!name)
536 return 0;
537
538 AUTODECL (i, ht.find (name));
539
540 if (i == ht.end ())
541 return 0;
542 else
543 return i->second;
544}
545
546archetype *
547archetype::get (const char *name) 600archetype::get (const char *name)
548{ 601{
549 archetype *at = find (name); 602 return get_archetype (name);
550
551 if (!at)
552 {
553 archetypes.push_back (at = new archetype);
554 at->name = name;
555 at->hash_add ();
556 }
557
558 return at;
559}
560
561/*
562 * Adds an archetype to the hashtable.
563 */
564void
565archetype::hash_add ()
566{
567 ht.insert (std::make_pair (name, this));
568}
569
570void
571archetype::hash_del ()
572{
573 ht.erase (name);
574} 603}
575 604
576/* 605/*
577 * Returns the first archetype using the given type. 606 * Returns the first archetype using the given type.
578 * Used in treasure-generation. 607 * Used in treasure-generation.
579 */ 608 */
580archetype * 609archetype *
581type_to_archetype (int type) 610type_to_archetype (int type)
582{ 611{
583 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 612 for_all_archetypes (at)
584 if (at->clone.type == type) 613 if (at->type == type && at->head_ () != at)
585 return at; 614 return at;
586 615
587 return 0; 616 return 0;
588} 617}
589 618
601 { 630 {
602 LOG (llevError, "Can't clone archetype %d\n", type); 631 LOG (llevError, "Can't clone archetype %d\n", type);
603 return 0; 632 return 0;
604 } 633 }
605 634
606 object *op = at->clone.clone (); 635 object *op = at->clone ();
607 op->instantiate (); 636 op->instantiate ();
608 return op; 637 return op;
609} 638}
610 639
611/* 640/*
612 * member: make instance from class 641 * member: make instance from class
613 */ 642 */
614
615object * 643object *
616object_create_arch (archetype *at) 644object_create_arch (archetype *at)
617{ 645{
618 object *op, *prev = 0, *head = 0; 646 object *op, *prev = 0, *head = 0;
619 647
620 while (at) 648 while (at)
621 { 649 {
622 op = arch_to_object (at); 650 op = arch_to_object (at);
651
623 op->x = at->clone.x; 652 op->x = at->x;
624 op->y = at->clone.y; 653 op->y = at->y;
625 654
626 if (head) 655 if (head)
627 op->head = head, prev->more = op; 656 op->head = head, prev->more = op;
628 657
629 if (!head) 658 if (!head)
630 head = op; 659 head = op;
631 660
632 prev = op; 661 prev = op;
633 at = at->more; 662 at = (archetype *)at->more;
634 } 663 }
635 664
636 return (head); 665 return head;
637} 666}
638 667

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