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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.19 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.96 by root, Sat Nov 7 18:30:05 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
26#include <tr1/unordered_map> 31#include <tr1/unordered_map>
27 32
28#include <global.h> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
29#include <arch.h> 34arch_ptr archetype::empty;
30#include <funcpoint.h>
31#include <loader.h>
32 35
33/* IF set, does a little timing on the archetype load. */
34#define TIME_ARCH_LOAD 0
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (10000);
64#endif 47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by get_archetype ()
60 * if it fails to find the appropriate archetype.
61 * Thus get_archetype() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
65 77
66/** 78/**
67 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
76 */ 88 */
77archetype * 89archetype *
78find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
79{ 91{
80 archetype * 92 shstr_cmp name_cmp (name);
81 at;
82 93
83 if (name == NULL) 94 for_all_archetypes (at)
84 return (archetype *) NULL; 95 if (at->name == name_cmp)
85
86 for (at = first_archetype; at != NULL; at = at->next)
87 {
88 if (!strcmp (at->clone.name, name))
89 return at; 96 return at;
90 } 97
91 return NULL; 98 return 0;
92} 99}
93 100
94/** 101/**
95 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
96 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
97 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
98 */ 105 */
99archetype * 106archetype *
100find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
101{ 108{
102 archetype * 109 shstr_cmp name_cmp (name);
103 at;
104 110
105 if (name == NULL) 111 for_all_archetypes (at)
106 return NULL; 112 if (at->name == name_cmp && at->type == type)
107
108 for (at = first_archetype; at != NULL; at = at->next)
109 {
110 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
111 return at; 113 return at;
112 }
113 114
114 return NULL; 115 return 0;
115} 116}
116 117
117/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
118 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
119 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
120 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
121 */ 122 */
122object * 123object *
123get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
124{ 125{
125 archetype * 126 shstr_cmp skill_cmp (skill);
126 at;
127 127
128 if (skill == NULL) 128 for_all_archetypes (at)
129 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
130 131
131 for (at = first_archetype; at != NULL; at = at->next)
132 {
133 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
134 return arch_to_object (at);
135 }
136 return NULL; 132 return 0;
137} 133}
138 134
139/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
140 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
141 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
144 * (eg, skills) 140 * (eg, skills)
145 */ 141 */
146archetype * 142archetype *
147get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
148{ 144{
149 archetype * 145 for_all_archetypes (at)
150 at;
151
152 for (at = first_archetype; at != NULL; at = at->next)
153 {
154 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
155 return at; 147 return at;
156 } 148
157 return NULL; 149 return 0;
158} 150}
159 151
160/** 152/**
161 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
162 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
164 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
165 * Return value: 157 * Return value:
166 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
167 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
168 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
169 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
170 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
171 */ 163 */
172object * 164object *
173get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
174{ 166{
175 archetype *at;
176 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
177 int i;
178 168
179 assign (tmpname, name); 169 assign (tmpname, name);
180 170
181 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
182 { 172 {
183 tmpname[i] = 0; 173 tmpname[i] = 0;
174
184 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
185 176 return at->instance ();
186 if (at != NULL)
187 {
188 return arch_to_object (at);
189 }
190 } 177 }
191 178
192 return create_singularity (name); 179 return create_singularity (name);
193} 180}
194 181
195 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
196 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
197 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
198 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
199 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
200 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
201 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
202 * 189 *
203 * Brief outline of the procedure: 190 * Brief outline of the procedure:
204 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
205 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
206 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
207 * player object.) 194 * player object.)
208 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
209 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
210 * Last, make a check on the full name. 197 * Last, make a check on the full name.
211 */ 198 */
212int 199int
213item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
214{ 201{
215 char *
216 cp,
217 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
218 int 203 int count, retval = 0;
219 count,
220 retval = 0;
221 204
222 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
223 206
224 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
225 { 208 {
226 while (cp[0] == ' ') 209 while (cp[0] == ' ')
227 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
232 return 1; 215 return 1;
233 216
234 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
235 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
236 return 2; 219 return 2;
220
237 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
238 return 2; 222 return 2;
239 223
240 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
241 return 2; 225 return 2;
263 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
264 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
265 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
266 * match first, and work downward. 250 * match first, and work downward.
267 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
268 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
269 retval = 20; 255 retval = 20;
270 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
271 retval = 18; 257 retval = 18;
272 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
273 retval = 16; 259 retval = 16;
274 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
275 retval = 16; 261 retval = 16;
276 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
277 retval = 15; 263 retval = 15;
278 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
279 retval = 14; 265 retval = 14;
280 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
281 retval = 14; 267 retval = 14;
282
283 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
284 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
285 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
286 * some other match criteria. 271 * some other match criteria.
287 */ 272 */
288 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
289 retval = 12; 274 retval = 12;
290 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
291 retval = 12; 276 retval = 12;
292 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
293 retval = 12; 278 retval = 12;
294
295 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
296 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
297 {
298 retval = 6; 281 retval = 6;
299 }
300 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
301 {
302 retval = 6; 283 retval = 6;
303 }
304 /* base name matched - not bad */ 284 /* base name matched - not bad */
305 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
306 retval = 4; 286 retval = 4;
307 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
308 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
309 retval = 3; 289 retval = 3;
310 290
311 if (retval) 291 if (retval)
312 { 292 {
313 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
314 pl->contr->count = count; 294 pl->contr->count = count;
295
315 return retval; 296 return retval;
316 } 297 }
317 } 298 }
299
318 return 0; 300 return 0;
319} 301}
320 302
321/* 303//-GPL
322 * Initialises the internal linked list of archetypes (read from file). 304
323 * Then the global "empty_archetype" pointer is initialised. 305archetype::archetype (const char *name)
324 * Then the blocksview[] array is initialised. 306{
325 */ 307 arch = this;
308 this->archname = this->name = this->name_pl = name;
309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
326 315
327void 316void
328init_archetypes (void) 317archetype::link ()
329{ /* called from add_player() and edit() */ 318{
330 if (first_archetype != NULL) /* Only do this once */ 319 if (!archetypes.contains (this))
331 return; 320 {
332 arch_init = 1; 321 archetypes.insert (this);
333 load_archetypes (); 322 ht.insert (std::make_pair (archname, this));
334 arch_init = 0; 323 }
335 empty_archetype = find_archetype ("empty_archetype");
336
337/* init_blocksview();*/
338} 324}
339
340/*
341 * Stores debug-information about how efficient the hashtable
342 * used for archetypes has been in the static errmsg array.
343 */
344 325
345void 326void
346arch_info (object *op) 327archetype::unlink ()
347{ 328{
348 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 329 if (archetypes.contains (this))
349 new_draw_info (NDI_BLACK, 0, op, errmsg);
350}
351
352/*
353 * Initialise the hashtable used by the archetypes.
354 */
355
356void
357clear_archetable (void)
358{
359 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
360}
361
362/*
363 * An alternative way to init the hashtable which is slower, but _works_...
364 */
365
366void
367init_archetable (void)
368{
369 archetype *
370 at;
371
372 LOG (llevDebug, " Setting up archetable...\n");
373
374 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
375 add_arch (at);
376
377 LOG (llevDebug, "done\n");
378}
379
380/*
381 * Dumps an archetype to debug-level output.
382 */
383
384void
385dump_arch (archetype *at)
386{
387 dump_object (&at->clone);
388}
389
390/*
391 * Dumps _all_ archetypes to debug-level output.
392 * If you run crossfire with debug, and enter DM-mode, you can trigger
393 * this with the O key.
394 */
395
396void
397dump_all_archetypes (void)
398{
399 archetype *
400 at;
401
402 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
403 {
404 dump_arch (at);
405 fprintf (logfile, "%s\n", errmsg);
406 } 330 {
407} 331 archetypes.erase (this);
408 332 ht.erase (archname);
409void
410free_all_archs (void)
411{
412 archetype *
413 at, *
414 next;
415 int
416 i = 0, f = 0;
417
418 for (at = first_archetype; at != NULL; at = next)
419 { 333 }
420 if (at->more)
421 next = at->more;
422 else
423 next = at->next;
424
425 delete
426 at;
427
428 i++;
429 }
430 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
431}
432
433archetype::archetype ()
434{
435 clear_object (&clone); /* to initial state other also */
436 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
437 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
438}
439
440archetype::~archetype ()
441{
442}
443
444/*
445 * Reads/parses the archetype-file, and copies into a linked list
446 * of archetype-structures.
447 */
448void
449first_arch_pass (object_thawer & fp)
450{
451 archetype *
452 at, *
453 head = NULL, *last_more = NULL;
454
455 at->clone.arch = first_archetype = at = new archetype;
456
457 while (int i = load_object (fp, &at->clone, 0))
458 {
459 at->clone.speed_left = (float) (-0.1);
460 /* copy the body_info to the body_used - this is only really
461 * need for monsters, but doesn't hurt to do it for everything.
462 * by doing so, when a monster is created, it has good starting
463 * values for the body_used info, so when items are created
464 * for it, they can be properly equipped.
465 */
466 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
467
468 switch (i)
469 {
470 case LL_NORMAL: /* A new archetype, just link it with the previous */
471 if (last_more != NULL)
472 last_more->next = at;
473 if (head != NULL)
474 head->next = at;
475 head = last_more = at;
476#if 0
477 if (!op->type)
478 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
479#endif
480 at->tail_x = 0;
481 at->tail_y = 0;
482 break;
483
484 case LL_MORE: /* Another part of the previous archetype, link it correctly */
485
486 at->head = head;
487 at->clone.head = &head->clone;
488 if (last_more != NULL)
489 {
490 last_more->more = at;
491 last_more->clone.more = &at->clone;
492 }
493 last_more = at;
494
495 /* If this multipart image is still composed of individual small
496 * images, don't set the tail_.. values. We can't use them anyways,
497 * and setting these to zero makes the map sending to the client much
498 * easier as just looking at the head, we know what to do.
499 */
500 if (at->clone.face != head->clone.face)
501 {
502 head->tail_x = 0;
503 head->tail_y = 0;
504 }
505 else
506 {
507 if (at->clone.x > head->tail_x)
508 head->tail_x = at->clone.x;
509 if (at->clone.y > head->tail_y)
510 head->tail_y = at->clone.y;
511 }
512 break;
513
514 }
515
516 at = new archetype;
517
518 at->clone.arch = at;
519 }
520
521 delete at;
522}
523
524/*
525 * Reads the archetype file once more, and links all pointers between
526 * archetypes.
527 */
528
529void
530second_arch_pass (object_thawer & thawer)
531{
532 char
533 buf[MAX_BUF], *
534 variable = buf, *argument, *cp;
535 archetype *
536 at = NULL, *other;
537
538 while (fgets (buf, MAX_BUF, thawer) != NULL)
539 {
540 if (*buf == '#')
541 continue;
542 if ((argument = strchr (buf, ' ')) != NULL)
543 {
544 *argument = '\0', argument++;
545 cp = argument + strlen (argument) - 1;
546 while (isspace (*cp))
547 {
548 *cp = '\0';
549 cp--;
550 }
551 }
552 if (!strcmp ("Object", variable))
553 {
554 if ((at = find_archetype (argument)) == NULL)
555 LOG (llevError, "Warning: failed to find arch %s\n", argument);
556 }
557 else if (!strcmp ("other_arch", variable))
558 {
559 if (at != NULL && at->clone.other_arch == NULL)
560 {
561 if ((other = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
563 else if (at != NULL)
564 at->clone.other_arch = other;
565 }
566 }
567 else if (!strcmp ("randomitems", variable))
568 {
569 if (at != NULL)
570 {
571 treasurelist *
572 tl = find_treasurelist (argument);
573
574 if (tl == NULL)
575 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
576 else
577 at->clone.randomitems = tl;
578 }
579 }
580 }
581}
582
583#ifdef DEBUG
584void
585check_generators (void)
586{
587 archetype *
588 at;
589
590 for (at = first_archetype; at != NULL; at = at->next)
591 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
592 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
593}
594#endif
595
596/*
597 * First initialises the archtype hash-table (init_archetable()).
598 * Reads and parses the archetype file (with the first and second-pass
599 * functions).
600 * Then initialises treasures by calling load_treasures().
601 */
602
603void
604load_archetypes (void)
605{
606 char
607 filename[MAX_BUF];
608
609#if TIME_ARCH_LOAD
610 struct timeval
611 tv1,
612 tv2;
613#endif
614
615 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
616 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
617
618 {
619 object_thawer
620 thawer (filename);
621
622 clear_archetable ();
623 LOG (llevDebug, " arch-pass 1...\n");
624 first_arch_pass (thawer);
625 LOG (llevDebug, " done\n");
626 }
627
628 init_archetable ();
629 warn_archetypes = 1;
630
631 {
632 object_thawer
633 thawer (filename);
634
635 LOG (llevDebug, " loading treasure...\n");
636 load_treasures ();
637 LOG (llevDebug, " done\n arch-pass 2...\n");
638 second_arch_pass (thawer);
639 LOG (llevDebug, " done\n");
640#ifdef DEBUG
641 check_generators ();
642#endif
643 }
644 LOG (llevDebug, " done\n");
645}
646
647/*
648 * Creates and returns a new object which is a copy of the given archetype.
649 * This function returns NULL on failure.
650 */
651
652object *
653arch_to_object (archetype *at)
654{
655 object *
656 op;
657
658 if (at == NULL)
659 {
660 if (warn_archetypes)
661 LOG (llevError, "Couldn't find archetype.\n");
662
663 return NULL;
664 }
665
666 op = get_object ();
667 copy_object (&at->clone, op);
668 op->arch = at;
669 op->instantiate ();
670 return op;
671}
672
673/*
674 * Creates an object. This function is called by get_archetype()
675 * if it fails to find the appropriate archetype.
676 * Thus get_archetype() will be guaranteed to always return
677 * an object, and never NULL.
678 */
679
680object *
681create_singularity (const char *name)
682{
683 object *
684 op;
685 char
686 buf[MAX_BUF];
687
688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
689 op = get_object ();
690 op->name = op->name_pl = buf;
691 SET_FLAG (op, FLAG_NO_PICK);
692 return op;
693}
694
695/*
696 * Finds which archetype matches the given name, and returns a new
697 * object containing a copy of the archetype.
698 */
699
700object *
701get_archetype (const char *name)
702{
703 archetype *
704 at;
705
706 at = find_archetype (name);
707 if (at == NULL)
708 return create_singularity (name);
709
710 return arch_to_object (at);
711}
712
713/*
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744} 334}
745 335
746/* 336/*
747 * Finds, using the hashtable, which archetype matches the given name. 337 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL. 338 * returns a pointer to the found archetype, otherwise NULL.
749 */ 339 */
750
751archetype * 340archetype *
752find_archetype (const char *name) 341archetype::find (const char *name)
753{ 342{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name) 343 if (!name)
758 return 0; 344 return 0;
759 345
760 AUTODECL (i, ht.find ((size_t) name)); 346 auto (i, ht.find (name));
761 347
762 if (i == ht.end ()) 348 if (i == ht.end ())
763 return 0; 349 return 0;
764 else 350 else
765 return i->second; 351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
766#endif 384#endif
767 385
768 archetype * 386 loading_arch = at; // hack to tell parse_kv et al. to behave
769 at; 387 bool parse_ok = at->parse_kv (f);
770 unsigned long 388 loading_arch = 0;
771 index;
772 389
773 if (name == NULL) 390 if (!parse_ok)
774 return (archetype *) NULL; 391 goto fail;
775 392
776 index = hasharch (name, ARCHTABLE); 393 loading_arch = at; // hack to tell parse_kv et al. to behave
777 arch_search++; 394 at->post_load_check ();
778 for (;;) 395 loading_arch = 0;
779 { 396
780 at = arch_table[index]; 397 parts.push_back (at);
781 if (at == NULL) 398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
782 { 405 {
783 if (warn_archetypes) 406 f.parse_error ("more object");
784 LOG (llevError, "Couldn't find archetype %s\n", name); 407 goto fail;
785 return NULL;
786 } 408 }
787 arch_cmp++; 409 }
788 if (!strcmp ((const char *) at->name, name)) 410
789 return at; 411 {
790 if (++index >= ARCHTABLE) 412 auto (at, parts.begin ());
413
414 archetype *new_head = parts.front ();
415 archetype *old_head = find (new_head->archname);
416
417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
791 index = 0; 532 idx = 0;
533 else
534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
557 }
792 } 558 }
559 while (--cnt);
793} 560}
561
562object *
563archetype::instance ()
564{
565 object *op = clone ();
566 op->instantiate ();
567 return op;
568}
569
570//+GPL
794 571
795/* 572/*
796 * Adds an archetype to the hashtable. 573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
797 */ 575 */
798 576object *
799static void 577get_archetype (const char *name)
800add_arch (archetype *at)
801{ 578{
802#if USE_UNORDERED_MAP 579 return archetype::get (name);
803 ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); 580}
804#endif
805 581
806 int 582object *
807 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 583archetype::get (const char *name)
584{
585 archetype *at = find (name);
808 586
809 for (;;) 587 if (!at)
810 { 588 return create_singularity (name);
811 if (arch_table[index] == NULL)
812 {
813 arch_table[index] = at;
814 return;
815 }
816 589
817 if (++index == ARCHTABLE) 590 return at->instance ();
818 index = 0;
819
820 if (index == org_index)
821 fatal (ARCHTABLE_TOO_SMALL);
822 }
823} 591}
824 592
825/* 593/*
826 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
827 * Used in treasure-generation. 595 * Used in treasure-generation.
828 */ 596 */
829
830archetype * 597static archetype *
831type_to_archetype (int type) 598type_to_archetype (int type)
832{ 599{
833 archetype * 600 for_all_archetypes (at)
834 at; 601 if (at->type == type && at->head_ () != at)
835
836 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
837 if (at->clone.type == type)
838 return at; 602 return at;
603
839 return NULL; 604 return 0;
840} 605}
841 606
842/* 607/*
843 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
844 * the given type. 609 * the given type.
845 * Used in treasure-generation. 610 * Used in treasure-generation.
846 */ 611 */
847
848object * 612object *
849clone_arch (int type) 613clone_arch (int type)
850{ 614{
851 archetype * 615 archetype *at = type_to_archetype (type);
852 at;
853 object *
854 op = get_object ();
855 616
856 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
857 { 618 {
858 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
859 free_object (op);
860 return NULL; 620 return 0;
861 } 621 }
862 copy_object (&at->clone, op); 622
863 op->instantiate (); 623 return at->instance ();
864 return op;
865} 624}
866 625
867/* 626/*
868 * member: make instance from class 627 * member: make instance from class
869 */ 628 */
870
871object * 629object *
872object_create_arch (archetype *at) 630object_create_arch (archetype *at)
873{ 631{
874 object * 632 object *op, *prev = 0, *head = 0;
875 op, *
876 prev = NULL, *head = NULL;
877 633
878 while (at) 634 while (at)
879 { 635 {
880 op = arch_to_object (at); 636 op = at->instance ();
637
881 op->x = at->clone.x; 638 op->x = at->x;
882 op->y = at->clone.y; 639 op->y = at->y;
640
883 if (head) 641 if (head)
884 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
643
885 if (!head) 644 if (!head)
886 head = op; 645 head = op;
646
887 prev = op; 647 prev = op;
888 at = at->more; 648 at = (archetype *)at->more;
889 } 649 }
650
890 return (head); 651 return head;
891} 652}
892 653
893/*** end of arch.c ***/ 654//-GPL
655

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