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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.8 by root, Wed Aug 30 06:06:26 2006 UTC vs.
Revision 1.96 by root, Sat Nov 7 18:30:05 2009 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.8 2006/08/30 06:06:26 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
24
25#include <cassert>
26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
31#include <tr1/unordered_map>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef std::tr1::unordered_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
5 57
6/* 58/*
7 CrossFire, A Multiplayer game for X-windows 59 * Creates an object. This function is called by get_archetype ()
8 60 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 61 * Thus get_archetype() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 62 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 68
29#include <global.h> 69 if (!strcmp (name, "bug"))
30#include <arch.h> 70 abort ();
31#include <funcpoint.h>
32#include <loader.h>
33 71
34#include <cassert> 72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
35 74
36/* IF set, does a little timing on the archetype load. */ 75 return op;
37#define TIME_ARCH_LOAD 0 76}
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */
45
46/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29
52 */
53 77
54/** 78/**
55 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 84 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 85 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 86 * Return value:
63 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
64 */ 88 */
89archetype *
65archetype *find_archetype_by_object_name(const char *name) { 90find_archetype_by_object_name (const char *name)
66 archetype *at; 91{
92 shstr_cmp name_cmp (name);
67 93
68 if (name == NULL) 94 for_all_archetypes (at)
69 return (archetype *) NULL; 95 if (at->name == name_cmp)
70
71 for(at = first_archetype;at!=NULL;at=at->next) {
72 if (!strcmp(at->clone.name, name))
73 return at; 96 return at;
74 } 97
75 return NULL; 98 return 0;
76} 99}
77 100
78/** 101/**
79 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
82 */ 105 */
106archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 107find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 108{
109 shstr_cmp name_cmp (name);
85 110
86 if (name == NULL) 111 for_all_archetypes (at)
87 return NULL; 112 if (at->name == name_cmp && at->type == type)
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at; 113 return at;
92 }
93 114
94 return NULL; 115 return 0;
95} 116}
96 117
97/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
101 */ 122 */
123object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 124get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 125{
126 shstr_cmp skill_cmp (skill);
104 127
105 if (skill == NULL) 128 for_all_archetypes (at)
106 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
107 131
108 for(at = first_archetype;at!=NULL;at=at->next) { 132 return 0;
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL;
114} 133}
115 134
116/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 138 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 139 * subtypes are known to be unique for a particular type
121 * (eg, skills) 140 * (eg, skills)
122 */ 141 */
142archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 143get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 144{
125 145 for_all_archetypes (at)
126 for(at = first_archetype;at!=NULL;at=at->next) { 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at; 147 return at;
130 } 148
131 return NULL; 149 return 0;
132} 150}
133 151
134/** 152/**
135 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
138 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
139 * Return value: 157 * Return value:
140 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
141 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
145 */ 163 */
164object *
146object *get_archetype_by_object_name(const char *name) { 165get_archetype_by_object_name (const char *name)
147 archetype *at; 166{
148 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
149 int i;
150 168
151 strncpy(tmpname,name,MAX_BUF-1); 169 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 170
153 for(i=strlen(tmpname); i>0; i--) { 171 for (int i = strlen (tmpname); i > 0; i--)
172 {
154 tmpname[i] = 0; 173 tmpname[i] = 0;
174
155 at = find_archetype_by_object_name(tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL) 176 return at->instance ();
177 }
178
179 return create_singularity (name);
180}
181
182/* This is a subset of the parse_id command. Basically, name can be
183 * a string seperated lists of things to match, with certain keywords.
184 * pl is the player (only needed to set count properly)
185 * op is the item we are trying to match. Calling function takes care
186 * of what action might need to be done and if it is valid
187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
188 * value means a better match. 0 means no match.
189 *
190 * Brief outline of the procedure:
191 * We take apart the name variable into the individual components.
192 * cases for 'all' and unpaid are pretty obvious.
193 * Next, we check for a count (either specified in name, or in the
194 * player object.)
195 * If count is 1, make a quick check on the name.
196 * IF count is >1, we need to make plural name. Return if match.
197 * Last, make a check on the full name.
198 */
199int
200item_matched_string (object *pl, object *op, const char *name)
201{
202 char *cp, local_name[MAX_BUF];
203 int count, retval = 0;
204
205 assign (local_name, name); /* strtok is destructive to name */
206
207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 {
209 while (cp[0] == ' ')
210 ++cp; /* get rid of spaces */
211
212 /* LOG(llevDebug,"Trying to match %s\n", cp); */
213 /* All is a very generic match - low match value */
214 if (!strcmp (cp, "all"))
215 return 1;
216
217 /* unpaid is a little more specific */
218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
219 return 2;
220
221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
222 return 2;
223
224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
225 return 2;
226
227 /* Allow for things like '100 arrows' */
228 if ((count = atoi (cp)) != 0)
157 { 229 {
158 return arch_to_object(at); 230 cp = strchr (cp, ' ');
231 while (cp && cp[0] == ' ')
232 ++cp; /* get rid of spaces */
159 } 233 }
160 } 234 else
161 return create_singularity(name); 235 {
162} 236 if (pl->type == PLAYER)
163 237 count = pl->contr->count;
164 /* This is a subset of the parse_id command. Basically, name can be 238 else
165 * a string seperated lists of things to match, with certain keywords. 239 count = 0;
166 * pl is the player (only needed to set count properly)
167 * op is the item we are trying to match. Calling function takes care
168 * of what action might need to be done and if it is valid
169 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
170 * value means a better match. 0 means no match.
171 *
172 * Brief outline of the procedure:
173 * We take apart the name variable into the individual components.
174 * cases for 'all' and unpaid are pretty obvious.
175 * Next, we check for a count (either specified in name, or in the
176 * player object.)
177 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name.
180 */
181int item_matched_string(object *pl, object *op, const char *name)
182{
183 char *cp, local_name[MAX_BUF];
184 int count,retval=0;
185 strcpy(local_name, name); /* strtok is destructive to name */
186
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
188 while (cp[0]==' ') ++cp; /* get rid of spaces */
189
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/
191 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1;
193
194 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2;
199
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
201 return 2;
202
203 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) {
205 cp=strchr(cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
207 } 240 }
241
242 if (!cp || cp[0] == '\0' || count < 0)
243 return 0;
244
245
246 /* The code here should go from highest retval to lowest. That
247 * is because of the 'else' handling - we don't want to match on
248 * something and set a low retval, even though it may match a higher retcal
249 * later. So keep it in descending order here, so we try for the best
250 * match first, and work downward.
251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
254 if (!strcasecmp (cp, query_name (op)))
255 retval = 20;
256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
257 retval = 18;
258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
259 retval = 16;
260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
261 retval = 16;
262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
263 retval = 15;
264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
265 retval = 14;
266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
267 retval = 14;
268 /* Do substring checks, so things like 'Str+1' will match.
269 * retval of these should perhaps be lower - they are lower
270 * then the specific strcasecmp aboves, but still higher than
271 * some other match criteria.
272 */
273 else if (strstr (qbn1, cp))
274 retval = 12;
275 else if (strstr (qbn0, cp))
276 retval = 12;
277 else if (strstr (qsn, cp))
278 retval = 12;
279 /* Check against plural/non plural based on count. */
280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
281 retval = 6;
282 else if (count == 1 && !strcasecmp (op->name, cp))
283 retval = 6;
284 /* base name matched - not bad */
285 else if (strcasecmp (cp, op->name) == 0 && !count)
286 retval = 4;
287 /* Check for partial custom name, but give a real low priority */
288 else if (op->custom_name.contains (cp))
289 retval = 3;
290
291 if (retval)
208 else { 292 {
209 if (pl->type==PLAYER) 293 if (pl->type == PLAYER)
210 count=pl->contr->count; 294 pl->contr->count = count;
211 else 295
212 count = 0; 296 return retval;
213 } 297 }
298 }
214 299
215 if (!cp || cp[0]=='\0' || count<0) return 0; 300 return 0;
301}
216 302
303//-GPL
217 304
218 /* The code here should go from highest retval to lowest. That 305archetype::archetype (const char *name)
219 * is because of the 'else' handling - we don't want to match on 306{
220 * something and set a low retval, even though it may match a higher retcal 307 arch = this;
221 * later. So keep it in descending order here, so we try for the best 308 this->archname = this->name = this->name_pl = name;
222 * match first, and work downward. 309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
315
316void
317archetype::link ()
318{
319 if (!archetypes.contains (this))
320 {
321 archetypes.insert (this);
322 ht.insert (std::make_pair (archname, this));
323 }
324}
325
326void
327archetype::unlink ()
328{
329 if (archetypes.contains (this))
330 {
331 archetypes.erase (this);
332 ht.erase (archname);
333 }
334}
335
336/*
337 * Finds, using the hashtable, which archetype matches the given name.
338 * returns a pointer to the found archetype, otherwise NULL.
339 */
340archetype *
341archetype::find (const char *name)
342{
343 if (!name)
344 return 0;
345
346 auto (i, ht.find (name));
347
348 if (i == ht.end ())
349 return 0;
350 else
351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
223 */ 375 {
224 if (!strcasecmp(cp,query_name(op))) retval=20; 376 if (archetype *at = find (f.get_str ()))
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 377 *op = at->clone;
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 378 else
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16; 379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15; 380 &at->archname, f.get_str ());
229 else if (!strncasecmp(cp,query_base_name(op,0),
230 strlen(cp))) retval=14;
231 else if (!strncasecmp(cp,query_base_name(op,1),
232 strlen(cp))) retval=14;
233 381
234 /* Do substring checks, so things like 'Str+1' will match. 382 f.next ();
235 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria.
238 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12;
242
243 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) {
245 retval=6;
246 } 383 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 384#endif
248 retval=6; 385
386 loading_arch = at; // hack to tell parse_kv et al. to behave
387 bool parse_ok = at->parse_kv (f);
388 loading_arch = 0;
389
390 if (!parse_ok)
391 goto fail;
392
393 loading_arch = at; // hack to tell parse_kv et al. to behave
394 at->post_load_check ();
395 loading_arch = 0;
396
397 parts.push_back (at);
398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
405 {
406 f.parse_error ("more object");
407 goto fail;
249 } 408 }
250 /* base name matched - not bad */ 409 }
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
252 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
254 410
255 if (retval) { 411 {
256 if (pl->type == PLAYER) 412 auto (at, parts.begin ());
257 pl->contr->count=count; 413
414 archetype *new_head = parts.front ();
415 archetype *old_head = find (new_head->archname);
416
417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
532 idx = 0;
533 else
258 return retval; 534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
259 } 557 }
260 } 558 }
261 return 0; 559 while (--cnt);
262} 560}
263 561
264/*
265 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised.
268 */
269
270void init_archetypes(void) { /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */
272 return;
273 arch_init = 1;
274 load_archetypes();
275 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype");
277/* init_blocksview();*/
278}
279
280/*
281 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array.
283 */
284
285void arch_info(object *op) {
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg);
288}
289
290/*
291 * Initialise the hashtable used by the archetypes.
292 */
293
294void clear_archetable(void) {
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296}
297
298/*
299 * An alternative way to init the hashtable which is slower, but _works_...
300 */
301
302void init_archetable(void) {
303 archetype *at;
304 LOG(llevDebug," Setting up archetable...\n");
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
306 add_arch(at);
307 LOG(llevDebug,"done\n");
308}
309
310/*
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void)
333{
334 archetype *at, *next;
335 int i=0,f=0;
336
337 for (at=first_archetype; at!=NULL; at=next) {
338 if (at->more) next=at->more;
339 else next=at->next;
340 if (at->name) free_string(at->name);
341 if (at->clone.name) free_string(at->clone.name);
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at);
348 i++;
349 }
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
351}
352
353/*
354 * Allocates, initialises and returns the pointer to an archetype structure.
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL;
376 arch->more=NULL;
377 return arch;
378}
379
380/*
381 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures.
383 */
384void first_arch_pass(object_thawer &fp) {
385 object *op;
386 archetype *at,*head=NULL,*last_more=NULL;
387 int i,first=2;
388
389 op=get_object();
390 op->arch=first_archetype=at=get_archetype_struct();
391
392 while((i=load_object(fp,op,first,0))) {
393 first=0;
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped.
401 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
403
404 switch(i) {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL)
407 last_more->next=at;
408 if(head!=NULL)
409 head->next=at;
410 head=last_more=at;
411#if 0
412 if(!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif
415 at->tail_x = 0;
416 at->tail_y = 0;
417 break;
418
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420
421 at->head=head;
422 at->clone.head = &head->clone;
423 if(last_more!=NULL) {
424 last_more->more=at;
425 last_more->clone.more = &at->clone;
426 }
427 last_more=at;
428
429 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do.
433 */
434 if (at->clone.face != head->clone.face) {
435 head->tail_x = 0;
436 head->tail_y = 0;
437 } else {
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440 }
441 break;
442
443 }
444
445 at=get_archetype_struct();
446 clear_object(op);
447 op->arch=at;
448 }
449 free(at);
450 free_object(op);
451}
452
453/*
454 * Reads the archetype file once more, and links all pointers between
455 * archetypes.
456 */
457
458void second_arch_pass(FILE *fp) {
459 char buf[MAX_BUF],*variable=buf,*argument,*cp;
460 archetype *at=NULL,*other;
461
462 while(fgets(buf,MAX_BUF,fp)!=NULL) {
463 if(*buf=='#')
464 continue;
465 if((argument=strchr(buf,' '))!=NULL) {
466 *argument='\0',argument++;
467 cp = argument + strlen(argument)-1;
468 while (isspace(*cp)) {
469 *cp='\0';
470 cp--;
471 }
472 }
473 if(!strcmp("Object",variable)) {
474 if((at=find_archetype(argument))==NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument);
476 } else if(!strcmp("other_arch",variable)) {
477 if(at!=NULL&&at->clone.other_arch==NULL) {
478 if((other=find_archetype(argument))==NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
480 else if(at!=NULL)
481 at->clone.other_arch=other;
482 }
483 } else if(!strcmp("randomitems",variable)) {
484 if(at!=NULL) {
485 treasurelist *tl=find_treasurelist(argument);
486 if(tl==NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
488 else
489 at->clone.randomitems=tl;
490 }
491 }
492 }
493}
494
495#ifdef DEBUG
496void check_generators(void) {
497 archetype *at;
498 for(at=first_archetype;at!=NULL;at=at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
501 at->name);
502}
503#endif
504
505/*
506 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass
508 * functions).
509 * Then initialises treasures by calling load_treasures().
510 */
511
512void
513load_archetypes (void)
514{
515 char filename[MAX_BUF];
516 int comp;
517#if TIME_ARCH_LOAD
518 struct timeval tv1, tv2;
519#endif
520
521 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
522 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
523
524 {
525 object_thawer thawer (filename);
526
527 clear_archetable ();
528 LOG (llevDebug, " arch-pass 1...\n");
529 first_arch_pass (thawer);
530 LOG (llevDebug, " done\n");
531
532 init_archetable ();
533 warn_archetypes = 1;
534 }
535
536 {
537 object_thawer thawer (filename);
538
539 LOG (llevDebug, " loading treasure...\n");
540 load_treasures ();
541 LOG (llevDebug, " done\n arch-pass 2...\n");
542 second_arch_pass (thawer);
543 LOG (llevDebug, " done\n");
544#ifdef DEBUG
545 check_generators ();
546#endif
547 }
548 LOG (llevDebug, " done\n");
549}
550
551/*
552 * Creates and returns a new object which is a copy of the given archetype.
553 * This function returns NULL on failure.
554 */
555
556object *arch_to_object(archetype *at) {
557 object *op; 562object *
558 if(at==NULL) { 563archetype::instance ()
559 if(warn_archetypes) 564{
560 LOG(llevError,"Couldn't find archetype.\n"); 565 object *op = clone ();
561 return NULL;
562 }
563 op=get_object();
564 copy_object(&at->clone,op);
565 op->instantiate (); 566 op->instantiate ();
566 op->arch=at;
567 return op; 567 return op;
568} 568}
569 569
570/* 570//+GPL
571 * Creates an object. This function is called by get_archetype()
572 * if it fails to find the appropriate archetype.
573 * Thus get_archetype() will be guaranteed to always return
574 * an object, and never NULL.
575 */
576
577object *create_singularity(const char *name) {
578 object *op;
579 char buf[MAX_BUF];
580 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
581 op = get_object();
582 op->name = add_string(buf);
583 op->name_pl = add_string(buf);
584 SET_FLAG(op,FLAG_NO_PICK);
585 return op;
586}
587 571
588/* 572/*
589 * Finds which archetype matches the given name, and returns a new 573 * Finds which archetype matches the given name, and returns a new
590 * object containing a copy of the archetype. 574 * object containing a copy of the archetype.
591 */ 575 */
592 576object *
593object *get_archetype(const char *name) { 577get_archetype (const char *name)
594 archetype *at; 578{
595 at = find_archetype(name); 579 return archetype::get (name);
596 if (at == NULL) 580}
581
582object *
583archetype::get (const char *name)
584{
585 archetype *at = find (name);
586
587 if (!at)
597 return create_singularity(name); 588 return create_singularity (name);
598 return arch_to_object(at);
599}
600 589
601/* 590 return at->instance ();
602 * Hash-function used by the arch-hashtable.
603 */
604
605unsigned long
606hasharch(const char *str, int tablesize) {
607 unsigned long hash = 0;
608 int i = 0;
609 const char *p;
610
611 /* use the one-at-a-time hash function, which supposedly is
612 * better than the djb2-like one used by perl5.005, but
613 * certainly is better then the bug used here before.
614 * see http://burtleburtle.net/bob/hash/doobs.html
615 */
616 for (p = str; i < MAXSTRING && *p; p++, i++) {
617 hash += *p;
618 hash += hash << 10;
619 hash ^= hash >> 6;
620 }
621 hash += hash << 3;
622 hash ^= hash >> 11;
623 hash += hash << 15;
624 return hash % tablesize;
625}
626
627/*
628 * Finds, using the hashtable, which archetype matches the given name.
629 * returns a pointer to the found archetype, otherwise NULL.
630 */
631
632archetype *find_archetype(const char *name) {
633 archetype *at;
634 unsigned long index;
635
636 if (name == NULL)
637 return (archetype *) NULL;
638
639 index=hasharch(name, ARCHTABLE);
640 arch_search++;
641 for(;;) {
642 at = arch_table[index];
643 if (at==NULL) {
644 if(warn_archetypes)
645 LOG(llevError,"Couldn't find archetype %s\n",name);
646 return NULL;
647 }
648 arch_cmp++;
649 if (!strcmp(at->name,name))
650 return at;
651 if(++index>=ARCHTABLE)
652 index=0;
653 }
654}
655
656/*
657 * Adds an archetype to the hashtable.
658 */
659
660static void add_arch(archetype *at) {
661 int index=hasharch(at->name, ARCHTABLE),org_index=index;
662 for(;;) {
663 if(arch_table[index]==NULL) {
664 arch_table[index]=at;
665 return;
666 }
667 if(++index==ARCHTABLE)
668 index=0;
669 if(index==org_index)
670 fatal(ARCHTABLE_TOO_SMALL);
671 }
672} 591}
673 592
674/* 593/*
675 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
676 * Used in treasure-generation. 595 * Used in treasure-generation.
677 */ 596 */
678 597static archetype *
679archetype *type_to_archetype(int type) { 598type_to_archetype (int type)
680 archetype *at; 599{
681 600 for_all_archetypes (at)
682 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 601 if (at->type == type && at->head_ () != at)
683 if(at->clone.type==type)
684 return at; 602 return at;
603
685 return NULL; 604 return 0;
686} 605}
687 606
688/* 607/*
689 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
690 * the given type. 609 * the given type.
691 * Used in treasure-generation. 610 * Used in treasure-generation.
692 */ 611 */
693 612object *
694object *clone_arch(int type) { 613clone_arch (int type)
695 archetype *at; 614{
696 object *op=get_object(); 615 archetype *at = type_to_archetype (type);
697 616
698 if((at=type_to_archetype(type))==NULL) { 617 if (!at)
618 {
699 LOG(llevError,"Can't clone archetype %d\n",type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
700 free_object(op);
701 return NULL; 620 return 0;
702 } 621 }
703 copy_object(&at->clone,op); 622
704 op->instantiate (); 623 return at->instance ();
705 return op;
706} 624}
707 625
708/* 626/*
709 * member: make instance from class 627 * member: make instance from class
710 */ 628 */
711 629object *
712object *object_create_arch (archetype * at) 630object_create_arch (archetype *at)
713{ 631{
714 object *op, *prev = NULL, *head = NULL; 632 object *op, *prev = 0, *head = 0;
715 633
716 while (at) { 634 while (at)
717 op = arch_to_object (at); 635 {
636 op = at->instance ();
637
718 op->x = at->clone.x; 638 op->x = at->x;
719 op->y = at->clone.y; 639 op->y = at->y;
640
720 if (head) 641 if (head)
721 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
643
722 if (!head) 644 if (!head)
723 head = op; 645 head = op;
646
724 prev = op; 647 prev = op;
725 at = at->more; 648 at = (archetype *)at->more;
726 } 649 }
650
727 return (head); 651 return head;
728} 652}
729 653
730/*** end of arch.c ***/ 654//-GPL
655

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