1 |
/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (©) 1992 Frank Tore Johansen |
7 |
* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
24 |
|
25 |
#include <cassert> |
26 |
#include <functional> |
27 |
|
28 |
#include <flat_hash_map.hpp> |
29 |
|
30 |
#include <global.h> |
31 |
|
32 |
archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing |
33 |
arch_ptr archetype::empty; |
34 |
|
35 |
// the hashtable |
36 |
typedef ska::flat_hash_map< |
37 |
const char *, |
38 |
arch_ptr, |
39 |
str_hash, |
40 |
str_equal, |
41 |
slice_allocator< std::pair<const char *const, arch_ptr> > |
42 |
> HT; |
43 |
|
44 |
static HT ht (10000); |
45 |
archvec archetypes; |
46 |
static unordered_vector<archetype *> allarch; |
47 |
static int dirtycnt; |
48 |
|
49 |
// the vector of other_arch references to be resolved |
50 |
static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref; |
51 |
// the vector of loaded but not yet committed archetypes |
52 |
static std::vector<archetype *> postponed_arch; |
53 |
|
54 |
//+GPL |
55 |
|
56 |
/* |
57 |
* Creates an object. This function is called by archetype::get () |
58 |
* if it fails to find the appropriate archetype. |
59 |
* Thus archetype::get() will be guaranteed to always return |
60 |
* an object, and never NULL. |
61 |
*/ |
62 |
static object * |
63 |
create_singularity (const char *name) |
64 |
{ |
65 |
LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name); |
66 |
|
67 |
if (!strcmp (name, "bug")) |
68 |
abort (); |
69 |
|
70 |
object *op = archetype::get (shstr_bug); |
71 |
op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name); |
72 |
|
73 |
return op; |
74 |
} |
75 |
|
76 |
/** |
77 |
* GROS - This function retrieves an archetype given the name that appears |
78 |
* during the game (for example, "writing pen" instead of "stylus"). |
79 |
* It does not use the hashtable system, but browse the whole archlist each time. |
80 |
* I suggest not to use it unless you really need it because of performance issue. |
81 |
* It is currently used by scripting extensions (create-object). |
82 |
* Params: |
83 |
* - name: the name we're searching for (ex: "writing pen"); |
84 |
* Return value: |
85 |
* - the archetype found or null if nothing was found. |
86 |
*/ |
87 |
archetype * |
88 |
find_archetype_by_object_name (const char *name) |
89 |
{ |
90 |
shstr_cmp name_cmp (name); |
91 |
|
92 |
for_all_archetypes (at) |
93 |
if (at->name == name_cmp) |
94 |
return at; |
95 |
|
96 |
return 0; |
97 |
} |
98 |
|
99 |
/** |
100 |
* This function retrieves an archetype by type and name that appears during |
101 |
* the game. It is basically the same as find_archetype_by_object_name() |
102 |
* except that it considers only items of the given type. |
103 |
*/ |
104 |
archetype * |
105 |
find_archetype_by_object_type_name (int type, const char *name) |
106 |
{ |
107 |
shstr_cmp name_cmp (name); |
108 |
|
109 |
for_all_archetypes (at) |
110 |
if (at->name == name_cmp && at->type == type) |
111 |
return at; |
112 |
|
113 |
return 0; |
114 |
} |
115 |
|
116 |
/* This is a lot like the above function. Instead, we are trying to match |
117 |
* the arch->skill values. type is the type of object to match |
118 |
* against (eg, to only match against skills or only skill objects for example). |
119 |
* If type is -1, ew don't match on type. |
120 |
*/ |
121 |
object * |
122 |
get_archetype_by_skill_name (const char *skill, int type) |
123 |
{ |
124 |
shstr_cmp skill_cmp (skill); |
125 |
|
126 |
for_all_archetypes (at) |
127 |
if (at->skill == skill_cmp && (type == -1 || type == at->type)) |
128 |
return at->instance (); |
129 |
|
130 |
return 0; |
131 |
} |
132 |
|
133 |
/* similiar to above - this returns the first archetype |
134 |
* that matches both the type and subtype. type and subtype |
135 |
* can be -1 to say ignore, but in this case, the match it does |
136 |
* may not be very useful. This function is most useful when |
137 |
* subtypes are known to be unique for a particular type |
138 |
* (eg, skills) |
139 |
*/ |
140 |
archetype * |
141 |
get_archetype_by_type_subtype (int type, int subtype) |
142 |
{ |
143 |
for_all_archetypes (at) |
144 |
if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype)) |
145 |
return at; |
146 |
|
147 |
return 0; |
148 |
} |
149 |
|
150 |
/** |
151 |
* GROS - this returns a new object given the name that appears during the game |
152 |
* (for example, "writing pen" instead of "stylus"). |
153 |
* Params: |
154 |
* - name: The name we're searching for (ex: "writing pen"); |
155 |
* Return value: |
156 |
* - a corresponding object if found; a singularity object if not found. |
157 |
* Note by MSW - it appears that it takes the full name and keeps |
158 |
* shortening it until it finds a match. I re-wrote this so that it |
159 |
* doesn't allocate it each time - not that this function is used much, |
160 |
* but it otherwise had a big memory leak. |
161 |
*/ |
162 |
object * |
163 |
get_archetype_by_object_name (const char *name) |
164 |
{ |
165 |
char tmpname[MAX_BUF]; |
166 |
|
167 |
assign (tmpname, name); |
168 |
|
169 |
for (int i = strlen (tmpname); i > 0; i--) |
170 |
{ |
171 |
tmpname[i] = 0; |
172 |
|
173 |
if (archetype *at = find_archetype_by_object_name (tmpname)) |
174 |
return at->instance (); |
175 |
} |
176 |
|
177 |
return create_singularity (name); |
178 |
} |
179 |
|
180 |
/* This is a subset of the parse_id command. Basically, name can be |
181 |
* a string seperated lists of things to match, with certain keywords. |
182 |
* pl is the player (only needed to set count properly) |
183 |
* op is the item we are trying to match. Calling function takes care |
184 |
* of what action might need to be done and if it is valid |
185 |
* (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
186 |
* value means a better match. 0 means no match. |
187 |
* |
188 |
* Brief outline of the procedure: |
189 |
* We take apart the name variable into the individual components. |
190 |
* cases for 'all' and unpaid are pretty obvious. |
191 |
* Next, we check for a count (either specified in name, or in the |
192 |
* player object.) |
193 |
* If count is 1, make a quick check on the name. |
194 |
* IF count is >1, we need to make plural name. Return if match. |
195 |
* Last, make a check on the full name. |
196 |
*/ |
197 |
int |
198 |
item_matched_string (object *pl, object *op, const char *name) |
199 |
{ |
200 |
char *cp, local_name[MAX_BUF]; |
201 |
int count, retval = 0; |
202 |
|
203 |
assign (local_name, name); /* strtok is destructive to name */ |
204 |
|
205 |
for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
206 |
{ |
207 |
while (cp[0] == ' ') |
208 |
++cp; /* get rid of spaces */ |
209 |
|
210 |
/* LOG(llevDebug,"Trying to match %s\n", cp); */ |
211 |
/* All is a very generic match - low match value */ |
212 |
if (!strcmp (cp, "all")) |
213 |
return 1; |
214 |
|
215 |
/* unpaid is a little more specific */ |
216 |
if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID]) |
217 |
return 2; |
218 |
|
219 |
if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED])) |
220 |
return 2; |
221 |
|
222 |
if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED]) |
223 |
return 2; |
224 |
|
225 |
/* Allow for things like '100 arrows' */ |
226 |
if ((count = atoi (cp)) != 0) |
227 |
{ |
228 |
cp = strchr (cp, ' '); |
229 |
while (cp && cp[0] == ' ') |
230 |
++cp; /* get rid of spaces */ |
231 |
} |
232 |
else |
233 |
{ |
234 |
if (pl->type == PLAYER) |
235 |
count = pl->contr->count; |
236 |
else |
237 |
count = 0; |
238 |
} |
239 |
|
240 |
if (!cp || cp[0] == '\0' || count < 0) |
241 |
return 0; |
242 |
|
243 |
|
244 |
/* The code here should go from highest retval to lowest. That |
245 |
* is because of the 'else' handling - we don't want to match on |
246 |
* something and set a low retval, even though it may match a higher retcal |
247 |
* later. So keep it in descending order here, so we try for the best |
248 |
* match first, and work downward. |
249 |
*/ |
250 |
const char *qbn0, *qbn1, *qsn; // query base name/short name caches |
251 |
|
252 |
if (!strcasecmp (cp, query_name (op))) |
253 |
retval = 20; |
254 |
else if (!strcasecmp (cp, qsn = query_short_name (op))) |
255 |
retval = 18; |
256 |
else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0))) |
257 |
retval = 16; |
258 |
else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1))) |
259 |
retval = 16; |
260 |
else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
261 |
retval = 15; |
262 |
else if (!strncasecmp (cp, qbn0, strlen (cp))) |
263 |
retval = 14; |
264 |
else if (!strncasecmp (cp, qbn1, strlen (cp))) |
265 |
retval = 14; |
266 |
/* Do substring checks, so things like 'Str+1' will match. |
267 |
* retval of these should perhaps be lower - they are lower |
268 |
* then the specific strcasecmp aboves, but still higher than |
269 |
* some other match criteria. |
270 |
*/ |
271 |
else if (strstr (qbn1, cp)) |
272 |
retval = 12; |
273 |
else if (strstr (qbn0, cp)) |
274 |
retval = 12; |
275 |
else if (strstr (qsn, cp)) |
276 |
retval = 12; |
277 |
/* Check against plural/non plural based on count. */ |
278 |
else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
279 |
retval = 6; |
280 |
else if (count == 1 && !strcasecmp (op->name, cp)) |
281 |
retval = 6; |
282 |
/* base name matched - not bad */ |
283 |
else if (strcasecmp (cp, op->name) == 0 && !count) |
284 |
retval = 4; |
285 |
/* Check for partial custom name, but give a real low priority */ |
286 |
else if (op->custom_name.contains (cp)) |
287 |
retval = 3; |
288 |
|
289 |
if (retval) |
290 |
{ |
291 |
if (pl->type == PLAYER) |
292 |
pl->contr->count = count; |
293 |
|
294 |
return retval; |
295 |
} |
296 |
} |
297 |
|
298 |
return 0; |
299 |
} |
300 |
|
301 |
//-GPL |
302 |
|
303 |
void |
304 |
archetype::do_delete () |
305 |
{ |
306 |
delete this; |
307 |
} |
308 |
|
309 |
archetype::archetype (const char *name) |
310 |
{ |
311 |
arch = this; |
312 |
this->archname = this->name = this->name_pl = name; |
313 |
} |
314 |
|
315 |
archetype::~archetype () |
316 |
{ |
317 |
unlink (); |
318 |
} |
319 |
|
320 |
void |
321 |
archetype::link () |
322 |
{ |
323 |
if (!archetypes.contains (this)) |
324 |
{ |
325 |
archetypes.insert (this); |
326 |
ht.insert (std::make_pair (archname, this)); |
327 |
} |
328 |
} |
329 |
|
330 |
void |
331 |
archetype::unlink () |
332 |
{ |
333 |
if (archetypes.contains (this)) |
334 |
{ |
335 |
archetypes.erase (this); |
336 |
ht.erase (archname); |
337 |
} |
338 |
} |
339 |
|
340 |
/* |
341 |
* Finds, using the hashtable, which archetype matches the given name. |
342 |
* returns a pointer to the found archetype, otherwise NULL. |
343 |
*/ |
344 |
archetype * |
345 |
archetype::find (const char *name) |
346 |
{ |
347 |
if (!name) |
348 |
return 0; |
349 |
|
350 |
auto (i, ht.find (name)); |
351 |
|
352 |
if (i == ht.end ()) |
353 |
return 0; |
354 |
else |
355 |
return i->second; |
356 |
} |
357 |
|
358 |
void |
359 |
archetype::post_load_check () |
360 |
{ |
361 |
assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL])); |
362 |
|
363 |
if (type == SKILL) |
364 |
add_skill_archetype (this); |
365 |
|
366 |
object::post_load_check (); |
367 |
} |
368 |
|
369 |
archetype * |
370 |
archetype::read (object_thawer &f) |
371 |
{ |
372 |
assert (f.kw == KW_object); |
373 |
|
374 |
std::vector<archetype *> parts; |
375 |
|
376 |
coroapi::cede_to_tick (); |
377 |
|
378 |
for (;;) |
379 |
{ |
380 |
archetype *at = new archetype (f.get_str ()); |
381 |
|
382 |
f.next (); |
383 |
|
384 |
#if 0 |
385 |
// implementing it here in the server does neither allow multiple inheritence |
386 |
// nor does it cleanly "just override". it would allow use in map files, though, |
387 |
// and other resource files dynamically loaded (as opposed to being preprocessed). |
388 |
// not that any of this is relevant as of yet... |
389 |
if (f.kw == KW_inherit) |
390 |
{ |
391 |
if (archetype *at = find (f.get_str ())) |
392 |
*op = at->clone; |
393 |
else |
394 |
LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
395 |
&at->archname, f.get_str ()); |
396 |
|
397 |
f.next (); |
398 |
} |
399 |
#endif |
400 |
|
401 |
loading_arch = at; // hack to tell parse_kv et al. to behave |
402 |
bool parse_ok = at->parse_kv (f); |
403 |
loading_arch = 0; |
404 |
|
405 |
if (!parse_ok) |
406 |
goto fail; |
407 |
|
408 |
loading_arch = at; // hack to tell parse_kv et al. to behave |
409 |
at->post_load_check (); |
410 |
loading_arch = 0; |
411 |
|
412 |
parts.push_back (at); |
413 |
|
414 |
if (f.kw != KW_more) |
415 |
break; |
416 |
|
417 |
f.next (); |
418 |
|
419 |
if (f.kw != KW_object) |
420 |
{ |
421 |
f.parse_error ("more object"); |
422 |
goto fail; |
423 |
} |
424 |
} |
425 |
|
426 |
{ |
427 |
auto (at, parts.begin ()); |
428 |
|
429 |
archetype *new_head = parts.front (); |
430 |
archetype *old_head = find (new_head->archname); |
431 |
|
432 |
if (old_head && !old_head->is_head ()) |
433 |
{ |
434 |
LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n", |
435 |
&new_head->archname, &old_head->archname); |
436 |
goto fail; |
437 |
} |
438 |
|
439 |
// check that all archetypes belong to the same old object or are new |
440 |
for (auto (at, parts.begin ()); at != parts.end (); ++at) |
441 |
{ |
442 |
archetype *new_part = *at; |
443 |
archetype *old_part = find (new_part->archname); |
444 |
|
445 |
if (old_part && old_part->head_ () != old_head) |
446 |
{ |
447 |
LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n", |
448 |
&new_part->archname, &((archetype *)old_part->head_ ())->archname); |
449 |
goto fail; |
450 |
} |
451 |
} |
452 |
|
453 |
// assemble new chain |
454 |
new_head->max_x = new_head->x; |
455 |
|
456 |
archetype *less = new_head; |
457 |
for (auto (p, parts.begin () + 1); p != parts.end (); ++p) |
458 |
{ |
459 |
archetype *at = *p; |
460 |
|
461 |
// some flags get inherited from the head (probably a lot more) |
462 |
// doing it here doesn't feel too cozy, but it allows code |
463 |
// to ignore head checks for these flags, which saves time |
464 |
at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE]; |
465 |
at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK]; |
466 |
at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER]; |
467 |
at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR]; |
468 |
|
469 |
new_head->max_x = max (new_head->max_x, at->x); |
470 |
|
471 |
at->head = new_head; |
472 |
less->more = at; |
473 |
less = at; |
474 |
} |
475 |
|
476 |
postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ()); |
477 |
|
478 |
return new_head; |
479 |
} |
480 |
|
481 |
fail: |
482 |
for (auto (p, parts.begin ()); p != parts.end (); ++p) |
483 |
(*p)->destroy (); |
484 |
|
485 |
return 0; |
486 |
} |
487 |
|
488 |
void |
489 |
archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch) |
490 |
{ |
491 |
ref = 0; |
492 |
postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch))); |
493 |
} |
494 |
|
495 |
void |
496 |
archetype::commit_load () |
497 |
{ |
498 |
// unlink old archetypes and link in new ones */ |
499 |
for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p) |
500 |
{ |
501 |
archetype *at = *p; |
502 |
|
503 |
if (archetype *old = find (at->archname)) |
504 |
old->unlink (); |
505 |
|
506 |
allarch.push_back (at); |
507 |
|
508 |
at->link (); |
509 |
++dirtycnt; |
510 |
} |
511 |
|
512 |
postponed_arch.clear (); |
513 |
|
514 |
// now resolve arch references |
515 |
for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p) |
516 |
{ |
517 |
arch_ptr *ap = p->first; |
518 |
archetype *at = find (p->second); |
519 |
|
520 |
if (!at) |
521 |
LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second); |
522 |
|
523 |
*ap = at; |
524 |
} |
525 |
|
526 |
postponed_arch_ref.clear (); |
527 |
|
528 |
empty = find (shstr_empty_archetype); |
529 |
} |
530 |
|
531 |
void |
532 |
archetype::gc () |
533 |
{ |
534 |
int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt)); |
535 |
dirtycnt = max (0, dirtycnt - cnt); |
536 |
|
537 |
do |
538 |
{ |
539 |
static int idx; |
540 |
|
541 |
if (idx >= allarch.size ()) |
542 |
if (idx) |
543 |
idx = 0; |
544 |
else |
545 |
return; |
546 |
|
547 |
archetype *at = allarch [idx]; |
548 |
|
549 |
if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object |
550 |
++idx; |
551 |
else |
552 |
{ |
553 |
//LOG (llevDebug, "garbage collect arch %s", &at->archname); |
554 |
assert (at->arch == at); // verify that refcnt == 1 is truly valid |
555 |
allarch.erase (idx); |
556 |
|
557 |
// break chain |
558 |
for (object *op = at->head_ (); op; ) |
559 |
{ |
560 |
object *next = op->more; |
561 |
op->head = 0; |
562 |
op->more = 0; |
563 |
op = next; |
564 |
} |
565 |
|
566 |
at->destroy (); |
567 |
at->arch = 0; |
568 |
} |
569 |
} |
570 |
while (--cnt); |
571 |
} |
572 |
|
573 |
object * |
574 |
archetype::instance () |
575 |
{ |
576 |
object *op = clone (); |
577 |
op->instantiate (); |
578 |
return op; |
579 |
} |
580 |
|
581 |
//+GPL |
582 |
|
583 |
/* |
584 |
* Finds which archetype matches the given name, and returns a new |
585 |
* object containing a copy of the archetype. |
586 |
*/ |
587 |
object * |
588 |
archetype::get (const char *name) |
589 |
{ |
590 |
archetype *at = find (name); |
591 |
|
592 |
if (!at) |
593 |
return create_singularity (name); |
594 |
|
595 |
return at->instance (); |
596 |
} |
597 |
|
598 |
/* |
599 |
* Returns the first archetype using the given type. |
600 |
* Used in treasure-generation. |
601 |
*/ |
602 |
static archetype * |
603 |
type_to_archetype (int type) |
604 |
{ |
605 |
for_all_archetypes (at) |
606 |
if (at->type == type && at->head_ () != at) |
607 |
return at; |
608 |
|
609 |
return 0; |
610 |
} |
611 |
|
612 |
/* |
613 |
* Returns a new object copied from the first archetype matching |
614 |
* the given type. |
615 |
* Used in treasure-generation. |
616 |
*/ |
617 |
object * |
618 |
clone_arch (int type) |
619 |
{ |
620 |
archetype *at = type_to_archetype (type); |
621 |
|
622 |
if (!at) |
623 |
{ |
624 |
LOG (llevError, "Can't clone archetype %d\n", type); |
625 |
return 0; |
626 |
} |
627 |
|
628 |
return at->instance (); |
629 |
} |
630 |
|
631 |
/* |
632 |
* member: make instance from class |
633 |
*/ |
634 |
object * |
635 |
object_create_arch (archetype *at) |
636 |
{ |
637 |
object *op, *prev = 0, *head = 0; |
638 |
|
639 |
while (at) |
640 |
{ |
641 |
op = at->instance (); |
642 |
|
643 |
op->x = at->x; |
644 |
op->y = at->y; |
645 |
|
646 |
if (head) |
647 |
op->head = head, prev->more = op; |
648 |
|
649 |
if (!head) |
650 |
head = op; |
651 |
|
652 |
prev = op; |
653 |
at = (archetype *)at->more; |
654 |
} |
655 |
|
656 |
return head; |
657 |
} |
658 |
|
659 |
//-GPL |
660 |
|