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Revision: 1.115
Committed: Sat Nov 17 23:33:17 2018 UTC (5 years, 6 months ago) by root
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Branch: MAIN
Changes since 1.114: +10 -11 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <cassert>
26 #include <functional>
27
28 #include <flat_hash_map.hpp>
29
30 #include <global.h>
31
32 archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33 arch_ptr archetype::empty;
34
35 // the hashtable
36 typedef ska::flat_hash_map<
37 const char *,
38 arch_ptr,
39 str_hash,
40 str_equal,
41 slice_allocator< std::pair<const char *const, arch_ptr> >
42 > HT;
43
44 static HT ht (10000);
45 archvec archetypes;
46 static unordered_vector<archetype *> allarch;
47 static int dirtycnt;
48
49 // the vector of other_arch references to be resolved
50 static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
51 // the vector of loaded but not yet committed archetypes
52 static std::vector<archetype *> postponed_arch;
53
54 //+GPL
55
56 /*
57 * Creates an object. This function is called by archetype::get ()
58 * if it fails to find the appropriate archetype.
59 * Thus archetype::get() will be guaranteed to always return
60 * an object, and never NULL.
61 */
62 static object *
63 create_singularity (const char *name)
64 {
65 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
66
67 if (!strcmp (name, "bug"))
68 abort ();
69
70 object *op = archetype::get (shstr_bug);
71 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
72
73 return op;
74 }
75
76 /**
77 * GROS - This function retrieves an archetype given the name that appears
78 * during the game (for example, "writing pen" instead of "stylus").
79 * It does not use the hashtable system, but browse the whole archlist each time.
80 * I suggest not to use it unless you really need it because of performance issue.
81 * It is currently used by scripting extensions (create-object).
82 * Params:
83 * - name: the name we're searching for (ex: "writing pen");
84 * Return value:
85 * - the archetype found or null if nothing was found.
86 */
87 archetype *
88 find_archetype_by_object_name (const char *name)
89 {
90 shstr_cmp name_cmp (name);
91
92 for_all_archetypes (at)
93 if (at->name == name_cmp)
94 return at;
95
96 return 0;
97 }
98
99 /**
100 * This function retrieves an archetype by type and name that appears during
101 * the game. It is basically the same as find_archetype_by_object_name()
102 * except that it considers only items of the given type.
103 */
104 archetype *
105 find_archetype_by_object_type_name (int type, const char *name)
106 {
107 shstr_cmp name_cmp (name);
108
109 for_all_archetypes (at)
110 if (at->name == name_cmp && at->type == type)
111 return at;
112
113 return 0;
114 }
115
116 /* This is a lot like the above function. Instead, we are trying to match
117 * the arch->skill values. type is the type of object to match
118 * against (eg, to only match against skills or only skill objects for example).
119 * If type is -1, ew don't match on type.
120 */
121 object *
122 get_archetype_by_skill_name (const char *skill, int type)
123 {
124 shstr_cmp skill_cmp (skill);
125
126 for_all_archetypes (at)
127 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128 return at->instance ();
129
130 return 0;
131 }
132
133 /* similiar to above - this returns the first archetype
134 * that matches both the type and subtype. type and subtype
135 * can be -1 to say ignore, but in this case, the match it does
136 * may not be very useful. This function is most useful when
137 * subtypes are known to be unique for a particular type
138 * (eg, skills)
139 */
140 archetype *
141 get_archetype_by_type_subtype (int type, int subtype)
142 {
143 for_all_archetypes (at)
144 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
145 return at;
146
147 return 0;
148 }
149
150 /**
151 * GROS - this returns a new object given the name that appears during the game
152 * (for example, "writing pen" instead of "stylus").
153 * Params:
154 * - name: The name we're searching for (ex: "writing pen");
155 * Return value:
156 * - a corresponding object if found; a singularity object if not found.
157 * Note by MSW - it appears that it takes the full name and keeps
158 * shortening it until it finds a match. I re-wrote this so that it
159 * doesn't allocate it each time - not that this function is used much,
160 * but it otherwise had a big memory leak.
161 */
162 object *
163 get_archetype_by_object_name (const char *name)
164 {
165 char tmpname[MAX_BUF];
166
167 assign (tmpname, name);
168
169 for (int i = strlen (tmpname); i > 0; i--)
170 {
171 tmpname[i] = 0;
172
173 if (archetype *at = find_archetype_by_object_name (tmpname))
174 return at->instance ();
175 }
176
177 return create_singularity (name);
178 }
179
180 /* This is a subset of the parse_id command. Basically, name can be
181 * a string seperated lists of things to match, with certain keywords.
182 * pl is the player (only needed to set count properly)
183 * op is the item we are trying to match. Calling function takes care
184 * of what action might need to be done and if it is valid
185 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
186 * value means a better match. 0 means no match.
187 *
188 * Brief outline of the procedure:
189 * We take apart the name variable into the individual components.
190 * cases for 'all' and unpaid are pretty obvious.
191 * Next, we check for a count (either specified in name, or in the
192 * player object.)
193 * If count is 1, make a quick check on the name.
194 * IF count is >1, we need to make plural name. Return if match.
195 * Last, make a check on the full name.
196 */
197 int
198 item_matched_string (object *pl, object *op, const char *name)
199 {
200 char *cp, local_name[MAX_BUF];
201 int count, retval = 0;
202
203 assign (local_name, name); /* strtok is destructive to name */
204
205 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
206 {
207 while (cp[0] == ' ')
208 ++cp; /* get rid of spaces */
209
210 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */
212 if (!strcmp (cp, "all"))
213 return 1;
214
215 /* unpaid is a little more specific */
216 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
217 return 2;
218
219 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
220 return 2;
221
222 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
223 return 2;
224
225 /* Allow for things like '100 arrows' */
226 if ((count = atoi (cp)) != 0)
227 {
228 cp = strchr (cp, ' ');
229 while (cp && cp[0] == ' ')
230 ++cp; /* get rid of spaces */
231 }
232 else
233 {
234 if (pl->type == PLAYER)
235 count = pl->contr->count;
236 else
237 count = 0;
238 }
239
240 if (!cp || cp[0] == '\0' || count < 0)
241 return 0;
242
243
244 /* The code here should go from highest retval to lowest. That
245 * is because of the 'else' handling - we don't want to match on
246 * something and set a low retval, even though it may match a higher retcal
247 * later. So keep it in descending order here, so we try for the best
248 * match first, and work downward.
249 */
250 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
251
252 if (!strcasecmp (cp, query_name (op)))
253 retval = 20;
254 else if (!strcasecmp (cp, qsn = query_short_name (op)))
255 retval = 18;
256 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
257 retval = 16;
258 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
259 retval = 16;
260 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
261 retval = 15;
262 else if (!strncasecmp (cp, qbn0, strlen (cp)))
263 retval = 14;
264 else if (!strncasecmp (cp, qbn1, strlen (cp)))
265 retval = 14;
266 /* Do substring checks, so things like 'Str+1' will match.
267 * retval of these should perhaps be lower - they are lower
268 * then the specific strcasecmp aboves, but still higher than
269 * some other match criteria.
270 */
271 else if (strstr (qbn1, cp))
272 retval = 12;
273 else if (strstr (qbn0, cp))
274 retval = 12;
275 else if (strstr (qsn, cp))
276 retval = 12;
277 /* Check against plural/non plural based on count. */
278 else if (count > 1 && !strcasecmp (cp, op->name_pl))
279 retval = 6;
280 else if (count == 1 && !strcasecmp (op->name, cp))
281 retval = 6;
282 /* base name matched - not bad */
283 else if (strcasecmp (cp, op->name) == 0 && !count)
284 retval = 4;
285 /* Check for partial custom name, but give a real low priority */
286 else if (op->custom_name.contains (cp))
287 retval = 3;
288
289 if (retval)
290 {
291 if (pl->type == PLAYER)
292 pl->contr->count = count;
293
294 return retval;
295 }
296 }
297
298 return 0;
299 }
300
301 //-GPL
302
303 void
304 archetype::do_delete ()
305 {
306 delete this;
307 }
308
309 archetype::archetype (const char *name)
310 {
311 arch = this;
312 this->archname = this->name = this->name_pl = name;
313 }
314
315 archetype::~archetype ()
316 {
317 unlink ();
318 }
319
320 void
321 archetype::link ()
322 {
323 if (!archetypes.contains (this))
324 {
325 archetypes.insert (this);
326 ht.insert (std::make_pair (archname, this));
327 }
328 }
329
330 void
331 archetype::unlink ()
332 {
333 if (archetypes.contains (this))
334 {
335 archetypes.erase (this);
336 ht.erase (archname);
337 }
338 }
339
340 /*
341 * Finds, using the hashtable, which archetype matches the given name.
342 * returns a pointer to the found archetype, otherwise NULL.
343 */
344 archetype *
345 archetype::find (const char *name)
346 {
347 if (!name)
348 return 0;
349
350 auto (i, ht.find (name));
351
352 if (i == ht.end ())
353 return 0;
354 else
355 return i->second;
356 }
357
358 void
359 archetype::post_load_check ()
360 {
361 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
362
363 if (type == SKILL)
364 add_skill_archetype (this);
365
366 object::post_load_check ();
367 }
368
369 archetype *
370 archetype::read (object_thawer &f)
371 {
372 assert (f.kw == KW_object);
373
374 std::vector<archetype *> parts;
375
376 coroapi::cede_to_tick ();
377
378 for (;;)
379 {
380 archetype *at = new archetype (f.get_str ());
381
382 f.next ();
383
384 #if 0
385 // implementing it here in the server does neither allow multiple inheritence
386 // nor does it cleanly "just override". it would allow use in map files, though,
387 // and other resource files dynamically loaded (as opposed to being preprocessed).
388 // not that any of this is relevant as of yet...
389 if (f.kw == KW_inherit)
390 {
391 if (archetype *at = find (f.get_str ()))
392 *op = at->clone;
393 else
394 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
395 &at->archname, f.get_str ());
396
397 f.next ();
398 }
399 #endif
400
401 loading_arch = at; // hack to tell parse_kv et al. to behave
402 bool parse_ok = at->parse_kv (f);
403 loading_arch = 0;
404
405 if (!parse_ok)
406 goto fail;
407
408 loading_arch = at; // hack to tell parse_kv et al. to behave
409 at->post_load_check ();
410 loading_arch = 0;
411
412 parts.push_back (at);
413
414 if (f.kw != KW_more)
415 break;
416
417 f.next ();
418
419 if (f.kw != KW_object)
420 {
421 f.parse_error ("more object");
422 goto fail;
423 }
424 }
425
426 {
427 auto (at, parts.begin ());
428
429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
431
432 if (old_head && !old_head->is_head ())
433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
438
439 // check that all archetypes belong to the same old object or are new
440 for (auto (at, parts.begin ()); at != parts.end (); ++at)
441 {
442 archetype *new_part = *at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481 fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy ();
484
485 return 0;
486 }
487
488 void
489 archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490 {
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493 }
494
495 void
496 archetype::commit_load ()
497 {
498 // unlink old archetypes and link in new ones */
499 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
500 {
501 archetype *at = *p;
502
503 if (archetype *old = find (at->archname))
504 old->unlink ();
505
506 allarch.push_back (at);
507
508 at->link ();
509 ++dirtycnt;
510 }
511
512 postponed_arch.clear ();
513
514 // now resolve arch references
515 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
516 {
517 arch_ptr *ap = p->first;
518 archetype *at = find (p->second);
519
520 if (!at)
521 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
522
523 *ap = at;
524 }
525
526 postponed_arch_ref.clear ();
527
528 empty = find (shstr_empty_archetype);
529 }
530
531 void
532 archetype::gc ()
533 {
534 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
535 dirtycnt = max (0, dirtycnt - cnt);
536
537 do
538 {
539 static int idx;
540
541 if (idx >= allarch.size ())
542 if (idx)
543 idx = 0;
544 else
545 return;
546
547 archetype *at = allarch [idx];
548
549 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
550 ++idx;
551 else
552 {
553 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
554 assert (at->arch == at); // verify that refcnt == 1 is truly valid
555 allarch.erase (idx);
556
557 // break chain
558 for (object *op = at->head_ (); op; )
559 {
560 object *next = op->more;
561 op->head = 0;
562 op->more = 0;
563 op = next;
564 }
565
566 at->destroy ();
567 at->arch = 0;
568 }
569 }
570 while (--cnt);
571 }
572
573 object *
574 archetype::instance ()
575 {
576 object *op = clone ();
577 op->instantiate ();
578 return op;
579 }
580
581 //+GPL
582
583 /*
584 * Finds which archetype matches the given name, and returns a new
585 * object containing a copy of the archetype.
586 */
587 object *
588 archetype::get (const char *name)
589 {
590 archetype *at = find (name);
591
592 if (!at)
593 return create_singularity (name);
594
595 return at->instance ();
596 }
597
598 /*
599 * Returns the first archetype using the given type.
600 * Used in treasure-generation.
601 */
602 static archetype *
603 type_to_archetype (int type)
604 {
605 for_all_archetypes (at)
606 if (at->type == type && at->head_ () != at)
607 return at;
608
609 return 0;
610 }
611
612 /*
613 * Returns a new object copied from the first archetype matching
614 * the given type.
615 * Used in treasure-generation.
616 */
617 object *
618 clone_arch (int type)
619 {
620 archetype *at = type_to_archetype (type);
621
622 if (!at)
623 {
624 LOG (llevError, "Can't clone archetype %d\n", type);
625 return 0;
626 }
627
628 return at->instance ();
629 }
630
631 /*
632 * member: make instance from class
633 */
634 object *
635 object_create_arch (archetype *at)
636 {
637 object *op, *prev = 0, *head = 0;
638
639 while (at)
640 {
641 op = at->instance ();
642
643 op->x = at->x;
644 op->y = at->y;
645
646 if (head)
647 op->head = head, prev->more = op;
648
649 if (!head)
650 head = op;
651
652 prev = op;
653 at = (archetype *)at->more;
654 }
655
656 return head;
657 }
658
659 //-GPL
660