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Revision: 1.14
Committed: Fri Sep 8 17:14:07 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +23 -51 lines
Log Message:
genaccess, take two

File Contents

# Content
1 /*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.13 2006-09-07 09:37:11 pippijn Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <cassert>
30
31 #include <tr1/unordered_map>
32
33 #include <global.h>
34 #include <arch.h>
35 #include <funcpoint.h>
36 #include <loader.h>
37
38 /* IF set, does a little timing on the archetype load. */
39 #define TIME_ARCH_LOAD 0
40
41 static void add_arch (archetype * at);
42
43 static archetype *arch_table[ARCHTABLE];
44 int arch_cmp = 0; /* How many strcmp's */
45 int arch_search = 0; /* How many searches */
46 int arch_init; /* True if doing arch initialization */
47
48 /* The naming of these functions is really poor - they are all
49 * pretty much named '.._arch_...', but they may more may not
50 * return archetypes. Some make the arch_to_object call, and thus
51 * return an object. Perhaps those should be called 'archob' functions
52 * to denote they return an object derived from the archetype.
53 * MSW 2003-04-29
54 */
55
56 #if USE_UNORDERED_MAP
57 // the hashtable
58 typedef std::tr1::unordered_map<size_t, archetype *> HT;
59
60 static HT ht;
61 #endif
62
63 /**
64 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time.
67 * I suggest not to use it unless you really need it because of performance issue.
68 * It is currently used by scripting extensions (create-object).
69 * Params:
70 * - name: the name we're searching for (ex: "writing pen");
71 * Return value:
72 * - the archetype found or null if nothing was found.
73 */
74 archetype *
75 find_archetype_by_object_name (const char *name)
76 {
77 archetype *at;
78
79 if (name == NULL)
80 return (archetype *) NULL;
81
82 for (at = first_archetype; at != NULL; at = at->next)
83 {
84 if (!strcmp (at->clone.name, name))
85 return at;
86 }
87 return NULL;
88 }
89
90 /**
91 * This function retrieves an archetype by type and name that appears during
92 * the game. It is basically the same as find_archetype_by_object_name()
93 * except that it considers only items of the given type.
94 */
95 archetype *
96 find_archetype_by_object_type_name (int type, const char *name)
97 {
98 archetype *at;
99
100 if (name == NULL)
101 return NULL;
102
103 for (at = first_archetype; at != NULL; at = at->next)
104 {
105 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106 return at;
107 }
108
109 return NULL;
110 }
111
112 /* This is a lot like the above function. Instead, we are trying to match
113 * the arch->skill values. type is the type of object to match
114 * against (eg, to only match against skills or only skill objects for example).
115 * If type is -1, ew don't match on type.
116 */
117 object *
118 get_archetype_by_skill_name (const char *skill, int type)
119 {
120 archetype *
121 at;
122
123 if (skill == NULL)
124 return NULL;
125
126 for (at = first_archetype; at != NULL; at = at->next)
127 {
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at);
130 }
131 return NULL;
132 }
133
134 /* similiar to above - this returns the first archetype
135 * that matches both the type and subtype. type and subtype
136 * can be -1 to say ignore, but in this case, the match it does
137 * may not be very useful. This function is most useful when
138 * subtypes are known to be unique for a particular type
139 * (eg, skills)
140 */
141 archetype *
142 get_archetype_by_type_subtype (int type, int subtype)
143 {
144 archetype *
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
150 return at;
151 }
152 return NULL;
153 }
154
155 /**
156 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus").
158 * Params:
159 * - name: The name we're searching for (ex: "writing pen");
160 * Return value:
161 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much,
165 * but it otherwise had a big memory leak.
166 */
167 object *
168 get_archetype_by_object_name (const char *name)
169 {
170 archetype *
171 at;
172 char
173 tmpname[MAX_BUF];
174 int
175 i;
176
177 strncpy (tmpname, name, MAX_BUF - 1);
178 tmpname[MAX_BUF - 1] = 0;
179 for (i = strlen (tmpname); i > 0; i--)
180 {
181 tmpname[i] = 0;
182 at = find_archetype_by_object_name (tmpname);
183 if (at != NULL)
184 {
185 return arch_to_object (at);
186 }
187 }
188 return create_singularity (name);
189 }
190
191 /* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match.
198 *
199 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the
203 * player object.)
204 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name.
207 */
208 int
209 item_matched_string (object * pl, object * op, const char *name)
210 {
211 char *
212 cp,
213 local_name[MAX_BUF];
214 int
215 count,
216 retval = 0;
217 strcpy (local_name, name); /* strtok is destructive to name */
218
219 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220 {
221 while (cp[0] == ' ')
222 ++cp; /* get rid of spaces */
223
224 /* LOG(llevDebug,"Trying to match %s\n", cp); */
225 /* All is a very generic match - low match value */
226 if (!strcmp (cp, "all"))
227 return 1;
228
229 /* unpaid is a little more specific */
230 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
231 return 2;
232 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
233 return 2;
234
235 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
236 return 2;
237
238 /* Allow for things like '100 arrows' */
239 if ((count = atoi (cp)) != 0)
240 {
241 cp = strchr (cp, ' ');
242 while (cp && cp[0] == ' ')
243 ++cp; /* get rid of spaces */
244 }
245 else
246 {
247 if (pl->type == PLAYER)
248 count = pl->contr->count;
249 else
250 count = 0;
251 }
252
253 if (!cp || cp[0] == '\0' || count < 0)
254 return 0;
255
256
257 /* The code here should go from highest retval to lowest. That
258 * is because of the 'else' handling - we don't want to match on
259 * something and set a low retval, even though it may match a higher retcal
260 * later. So keep it in descending order here, so we try for the best
261 * match first, and work downward.
262 */
263 if (!strcasecmp (cp, query_name (op)))
264 retval = 20;
265 else if (!strcasecmp (cp, query_short_name (op)))
266 retval = 18;
267 else if (!strcasecmp (cp, query_base_name (op, 0)))
268 retval = 16;
269 else if (!strcasecmp (cp, query_base_name (op, 1)))
270 retval = 16;
271 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
272 retval = 15;
273 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
274 retval = 14;
275 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
276 retval = 14;
277
278 /* Do substring checks, so things like 'Str+1' will match.
279 * retval of these should perhaps be lower - they are lower
280 * then the specific strcasecmp aboves, but still higher than
281 * some other match criteria.
282 */
283 else if (strstr (query_base_name (op, 1), cp))
284 retval = 12;
285 else if (strstr (query_base_name (op, 0), cp))
286 retval = 12;
287 else if (strstr (query_short_name (op), cp))
288 retval = 12;
289
290 /* Check against plural/non plural based on count. */
291 else if (count > 1 && !strcasecmp (cp, op->name_pl))
292 {
293 retval = 6;
294 }
295 else if (count == 1 && !strcasecmp (op->name, cp))
296 {
297 retval = 6;
298 }
299 /* base name matched - not bad */
300 else if (strcasecmp (cp, op->name) == 0 && !count)
301 retval = 4;
302 /* Check for partial custom name, but give a real low priority */
303 else if (op->custom_name && strstr (op->custom_name, cp))
304 retval = 3;
305
306 if (retval)
307 {
308 if (pl->type == PLAYER)
309 pl->contr->count = count;
310 return retval;
311 }
312 }
313 return 0;
314 }
315
316 /*
317 * Initialises the internal linked list of archetypes (read from file).
318 * Then the global "empty_archetype" pointer is initialised.
319 * Then the blocksview[] array is initialised.
320 */
321
322 void
323 init_archetypes (void)
324 { /* called from add_player() and edit() */
325 if (first_archetype != NULL) /* Only do this once */
326 return;
327 arch_init = 1;
328 load_archetypes ();
329 arch_init = 0;
330 empty_archetype = find_archetype ("empty_archetype");
331 /* init_blocksview();*/
332 }
333
334 /*
335 * Stores debug-information about how efficient the hashtable
336 * used for archetypes has been in the static errmsg array.
337 */
338
339 void
340 arch_info (object * op)
341 {
342 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
343 new_draw_info (NDI_BLACK, 0, op, errmsg);
344 }
345
346 /*
347 * Initialise the hashtable used by the archetypes.
348 */
349
350 void
351 clear_archetable (void)
352 {
353 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
354 }
355
356 /*
357 * An alternative way to init the hashtable which is slower, but _works_...
358 */
359
360 void
361 init_archetable (void)
362 {
363 archetype *at;
364
365 LOG (llevDebug, " Setting up archetable...\n");
366
367 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368 add_arch (at);
369
370 LOG (llevDebug, "done\n");
371 }
372
373 /*
374 * Dumps an archetype to debug-level output.
375 */
376
377 void
378 dump_arch (archetype * at)
379 {
380 dump_object (&at->clone);
381 }
382
383 /*
384 * Dumps _all_ archetypes to debug-level output.
385 * If you run crossfire with debug, and enter DM-mode, you can trigger
386 * this with the O key.
387 */
388
389 void
390 dump_all_archetypes (void)
391 {
392 archetype *
393 at;
394 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395 {
396 dump_arch (at);
397 fprintf (logfile, "%s\n", errmsg);
398 }
399 }
400
401 void
402 free_all_archs (void)
403 {
404 archetype *
405 at, *
406 next;
407 int
408 i = 0, f = 0;
409
410 for (at = first_archetype; at != NULL; at = next)
411 {
412 if (at->more)
413 next = at->more;
414 else
415 next = at->next;
416
417 delete
418 at;
419 i++;
420 }
421 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422 }
423
424 archetype::archetype ()
425 {
426 clear_object (&clone); /* to initial state other also */
427 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
428 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
429 }
430
431 archetype::~archetype ()
432 {
433 }
434
435 /*
436 * Reads/parses the archetype-file, and copies into a linked list
437 * of archetype-structures.
438 */
439 void
440 first_arch_pass (object_thawer & fp)
441 {
442 archetype *at, *head = NULL, *last_more = NULL;
443
444 at->clone.arch = first_archetype = at = new archetype;
445
446 while (int i = load_object (fp, &at->clone, 0))
447 {
448 at->clone.speed_left = (float) (-0.1);
449 /* copy the body_info to the body_used - this is only really
450 * need for monsters, but doesn't hurt to do it for everything.
451 * by doing so, when a monster is created, it has good starting
452 * values for the body_used info, so when items are created
453 * for it, they can be properly equipped.
454 */
455 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
456
457 switch (i)
458 {
459 case LL_NORMAL: /* A new archetype, just link it with the previous */
460 if (last_more != NULL)
461 last_more->next = at;
462 if (head != NULL)
463 head->next = at;
464 head = last_more = at;
465 #if 0
466 if (!op->type)
467 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
468 #endif
469 at->tail_x = 0;
470 at->tail_y = 0;
471 break;
472
473 case LL_MORE: /* Another part of the previous archetype, link it correctly */
474
475 at->head = head;
476 at->clone.head = &head->clone;
477 if (last_more != NULL)
478 {
479 last_more->more = at;
480 last_more->clone.more = &at->clone;
481 }
482 last_more = at;
483
484 /* If this multipart image is still composed of individual small
485 * images, don't set the tail_.. values. We can't use them anyways,
486 * and setting these to zero makes the map sending to the client much
487 * easier as just looking at the head, we know what to do.
488 */
489 if (at->clone.face != head->clone.face)
490 {
491 head->tail_x = 0;
492 head->tail_y = 0;
493 }
494 else
495 {
496 if (at->clone.x > head->tail_x)
497 head->tail_x = at->clone.x;
498 if (at->clone.y > head->tail_y)
499 head->tail_y = at->clone.y;
500 }
501 break;
502
503 }
504
505 at = new archetype;
506 at->clone.arch = at;
507 }
508
509 delete at;
510 }
511
512 /*
513 * Reads the archetype file once more, and links all pointers between
514 * archetypes.
515 */
516
517 void
518 second_arch_pass (object_thawer & thawer)
519 {
520 char buf[MAX_BUF], *variable = buf, *argument, *cp;
521 archetype *at = NULL, *other;
522
523 while (fgets (buf, MAX_BUF, thawer) != NULL)
524 {
525 if (*buf == '#')
526 continue;
527 if ((argument = strchr (buf, ' ')) != NULL)
528 {
529 *argument = '\0', argument++;
530 cp = argument + strlen (argument) - 1;
531 while (isspace (*cp))
532 {
533 *cp = '\0';
534 cp--;
535 }
536 }
537 if (!strcmp ("Object", variable))
538 {
539 if ((at = find_archetype (argument)) == NULL)
540 LOG (llevError, "Warning: failed to find arch %s\n", argument);
541 }
542 else if (!strcmp ("other_arch", variable))
543 {
544 if (at != NULL && at->clone.other_arch == NULL)
545 {
546 if ((other = find_archetype (argument)) == NULL)
547 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
548 else if (at != NULL)
549 at->clone.other_arch = other;
550 }
551 }
552 else if (!strcmp ("randomitems", variable))
553 {
554 if (at != NULL)
555 {
556 treasurelist *
557 tl = find_treasurelist (argument);
558 if (tl == NULL)
559 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
560 else
561 at->clone.randomitems = tl;
562 }
563 }
564 }
565 }
566
567 #ifdef DEBUG
568 void
569 check_generators (void)
570 {
571 archetype *
572 at;
573 for (at = first_archetype; at != NULL; at = at->next)
574 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
575 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
576 }
577 #endif
578
579 /*
580 * First initialises the archtype hash-table (init_archetable()).
581 * Reads and parses the archetype file (with the first and second-pass
582 * functions).
583 * Then initialises treasures by calling load_treasures().
584 */
585
586 void
587 load_archetypes (void)
588 {
589 char
590 filename[MAX_BUF];
591 #if TIME_ARCH_LOAD
592 struct timeval
593 tv1,
594 tv2;
595 #endif
596
597 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
598 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
599
600 {
601 object_thawer
602 thawer (filename);
603
604 clear_archetable ();
605 LOG (llevDebug, " arch-pass 1...\n");
606 first_arch_pass (thawer);
607 LOG (llevDebug, " done\n");
608 }
609
610 init_archetable ();
611 warn_archetypes = 1;
612
613 {
614 object_thawer
615 thawer (filename);
616
617 LOG (llevDebug, " loading treasure...\n");
618 load_treasures ();
619 LOG (llevDebug, " done\n arch-pass 2...\n");
620 second_arch_pass (thawer);
621 LOG (llevDebug, " done\n");
622 #ifdef DEBUG
623 check_generators ();
624 #endif
625 }
626 LOG (llevDebug, " done\n");
627 }
628
629 /*
630 * Creates and returns a new object which is a copy of the given archetype.
631 * This function returns NULL on failure.
632 */
633
634 object *
635 arch_to_object (archetype * at)
636 {
637 object *
638 op;
639 if (at == NULL)
640 {
641 if (warn_archetypes)
642 LOG (llevError, "Couldn't find archetype.\n");
643 return NULL;
644 }
645 op = get_object ();
646 copy_object (&at->clone, op);
647 op->instantiate ();
648 op->arch = at;
649 return op;
650 }
651
652 /*
653 * Creates an object. This function is called by get_archetype()
654 * if it fails to find the appropriate archetype.
655 * Thus get_archetype() will be guaranteed to always return
656 * an object, and never NULL.
657 */
658
659 object *
660 create_singularity (const char *name)
661 {
662 object *op;
663 char buf[MAX_BUF];
664 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
665 op = get_object ();
666 op->name = op->name_pl = buf;
667 SET_FLAG (op, FLAG_NO_PICK);
668 return op;
669 }
670
671 /*
672 * Finds which archetype matches the given name, and returns a new
673 * object containing a copy of the archetype.
674 */
675
676 object *
677 get_archetype (const char *name)
678 {
679 archetype *at;
680 at = find_archetype (name);
681 if (at == NULL)
682 return create_singularity (name);
683 return arch_to_object (at);
684 }
685
686 /*
687 * Hash-function used by the arch-hashtable.
688 */
689
690 unsigned long
691 hasharch (const char *str, int tablesize)
692 {
693 unsigned long hash = 0;
694 unsigned int i = 0;
695 const char *p;
696
697 /* use the one-at-a-time hash function, which supposedly is
698 * better than the djb2-like one used by perl5.005, but
699 * certainly is better then the bug used here before.
700 * see http://burtleburtle.net/bob/hash/doobs.html
701 */
702 for (p = str; i < MAXSTRING && *p; p++, i++)
703 {
704 hash += *p;
705 hash += hash << 10;
706 hash ^= hash >> 6;
707 }
708
709 hash += hash << 3;
710 hash ^= hash >> 11;
711 hash += hash << 15;
712
713 return hash % tablesize;
714 }
715
716 /*
717 * Finds, using the hashtable, which archetype matches the given name.
718 * returns a pointer to the found archetype, otherwise NULL.
719 */
720
721 archetype *
722 find_archetype (const char *name)
723 {
724 #if USE_UNORDERED_MAP
725 name = shstr::find (name);
726
727 if (!name)
728 return 0;
729
730 HT::const_iterator i = ht.find ((size_t)name);
731
732 if (i == ht.end ())
733 return 0;
734 else
735 return i->second;
736 #endif
737
738 archetype *at;
739 unsigned long index;
740
741 if (name == NULL)
742 return (archetype *) NULL;
743
744 index = hasharch (name, ARCHTABLE);
745 arch_search++;
746 for (;;)
747 {
748 at = arch_table[index];
749 if (at == NULL)
750 {
751 if (warn_archetypes)
752 LOG (llevError, "Couldn't find archetype %s\n", name);
753 return NULL;
754 }
755 arch_cmp++;
756 if (!strcmp ((const char *) at->name, name))
757 return at;
758 if (++index >= ARCHTABLE)
759 index = 0;
760 }
761 }
762
763 /*
764 * Adds an archetype to the hashtable.
765 */
766
767 static void
768 add_arch (archetype *at)
769 {
770 #if USE_UNORDERED_MAP
771 ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
772 #endif
773
774 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
775
776 for (;;)
777 {
778 if (arch_table[index] == NULL)
779 {
780 arch_table[index] = at;
781 return;
782 }
783
784 if (++index == ARCHTABLE)
785 index = 0;
786
787 if (index == org_index)
788 fatal (ARCHTABLE_TOO_SMALL);
789 }
790 }
791
792 /*
793 * Returns the first archetype using the given type.
794 * Used in treasure-generation.
795 */
796
797 archetype *
798 type_to_archetype (int type)
799 {
800 archetype *
801 at;
802
803 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
804 if (at->clone.type == type)
805 return at;
806 return NULL;
807 }
808
809 /*
810 * Returns a new object copied from the first archetype matching
811 * the given type.
812 * Used in treasure-generation.
813 */
814
815 object *
816 clone_arch (int type)
817 {
818 archetype *
819 at;
820 object *
821 op = get_object ();
822
823 if ((at = type_to_archetype (type)) == NULL)
824 {
825 LOG (llevError, "Can't clone archetype %d\n", type);
826 free_object (op);
827 return NULL;
828 }
829 copy_object (&at->clone, op);
830 op->instantiate ();
831 return op;
832 }
833
834 /*
835 * member: make instance from class
836 */
837
838 object *
839 object_create_arch (archetype * at)
840 {
841 object *
842 op, *
843 prev = NULL, *head = NULL;
844
845 while (at)
846 {
847 op = arch_to_object (at);
848 op->x = at->clone.x;
849 op->y = at->clone.y;
850 if (head)
851 op->head = head, prev->more = op;
852 if (!head)
853 head = op;
854 prev = op;
855 at = at->more;
856 }
857 return (head);
858 }
859
860 /*** end of arch.c ***/