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Revision: 1.21
Committed: Thu Sep 14 22:33:58 2006 UTC (17 years, 8 months ago) by root
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <cassert>
25
26 #include <tr1/unordered_map>
27
28 #include <global.h>
29 #include <arch.h>
30 #include <funcpoint.h>
31 #include <loader.h>
32
33 /* IF set, does a little timing on the archetype load. */
34 #define TIME_ARCH_LOAD 0
35
36 static void add_arch (archetype *at);
37
38 static archetype *arch_table[ARCHTABLE];
39 int arch_cmp = 0; /* How many strcmp's */
40 int arch_search = 0; /* How many searches */
41 int arch_init; /* True if doing arch initialization */
42
43 /* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51 #if USE_UNORDERED_MAP
52 // the hashtable
53 typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63 static HT ht;
64 #endif
65
66 /**
67 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time.
70 * I suggest not to use it unless you really need it because of performance issue.
71 * It is currently used by scripting extensions (create-object).
72 * Params:
73 * - name: the name we're searching for (ex: "writing pen");
74 * Return value:
75 * - the archetype found or null if nothing was found.
76 */
77 archetype *
78 find_archetype_by_object_name (const char *name)
79 {
80 archetype *at;
81
82 if (name == NULL)
83 return (archetype *) NULL;
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at;
89 }
90 return NULL;
91 }
92
93 /**
94 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type.
97 */
98 archetype *
99 find_archetype_by_object_type_name (int type, const char *name)
100 {
101 archetype *at;
102
103 if (name == NULL)
104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
113 }
114
115 /* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type.
119 */
120 object *
121 get_archetype_by_skill_name (const char *skill, int type)
122 {
123 archetype *
124 at;
125
126 if (skill == NULL)
127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL;
135 }
136
137 /* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does
140 * may not be very useful. This function is most useful when
141 * subtypes are known to be unique for a particular type
142 * (eg, skills)
143 */
144 archetype *
145 get_archetype_by_type_subtype (int type, int subtype)
146 {
147 archetype *
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153 return at;
154 }
155 return NULL;
156 }
157
158 /**
159 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus").
161 * Params:
162 * - name: The name we're searching for (ex: "writing pen");
163 * Return value:
164 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much,
168 * but it otherwise had a big memory leak.
169 */
170 object *
171 get_archetype_by_object_name (const char *name)
172 {
173 archetype *at;
174 char tmpname[MAX_BUF];
175 int i;
176
177 assign (tmpname, name);
178
179 for (i = strlen (tmpname); i > 0; i--)
180 {
181 tmpname[i] = 0;
182 at = find_archetype_by_object_name (tmpname);
183
184 if (at != NULL)
185 return arch_to_object (at);
186 }
187
188 return create_singularity (name);
189 }
190
191 /* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match.
198 *
199 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the
203 * player object.)
204 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name.
207 */
208 int
209 item_matched_string (object *pl, object *op, const char *name)
210 {
211 char *
212 cp,
213 local_name[MAX_BUF];
214 int
215 count,
216 retval = 0;
217
218 strcpy (local_name, name); /* strtok is destructive to name */
219
220 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
221 {
222 while (cp[0] == ' ')
223 ++cp; /* get rid of spaces */
224
225 /* LOG(llevDebug,"Trying to match %s\n", cp); */
226 /* All is a very generic match - low match value */
227 if (!strcmp (cp, "all"))
228 return 1;
229
230 /* unpaid is a little more specific */
231 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
232 return 2;
233 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
234 return 2;
235
236 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
237 return 2;
238
239 /* Allow for things like '100 arrows' */
240 if ((count = atoi (cp)) != 0)
241 {
242 cp = strchr (cp, ' ');
243 while (cp && cp[0] == ' ')
244 ++cp; /* get rid of spaces */
245 }
246 else
247 {
248 if (pl->type == PLAYER)
249 count = pl->contr->count;
250 else
251 count = 0;
252 }
253
254 if (!cp || cp[0] == '\0' || count < 0)
255 return 0;
256
257
258 /* The code here should go from highest retval to lowest. That
259 * is because of the 'else' handling - we don't want to match on
260 * something and set a low retval, even though it may match a higher retcal
261 * later. So keep it in descending order here, so we try for the best
262 * match first, and work downward.
263 */
264 if (!strcasecmp (cp, query_name (op)))
265 retval = 20;
266 else if (!strcasecmp (cp, query_short_name (op)))
267 retval = 18;
268 else if (!strcasecmp (cp, query_base_name (op, 0)))
269 retval = 16;
270 else if (!strcasecmp (cp, query_base_name (op, 1)))
271 retval = 16;
272 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
273 retval = 15;
274 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
275 retval = 14;
276 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
277 retval = 14;
278
279 /* Do substring checks, so things like 'Str+1' will match.
280 * retval of these should perhaps be lower - they are lower
281 * then the specific strcasecmp aboves, but still higher than
282 * some other match criteria.
283 */
284 else if (strstr (query_base_name (op, 1), cp))
285 retval = 12;
286 else if (strstr (query_base_name (op, 0), cp))
287 retval = 12;
288 else if (strstr (query_short_name (op), cp))
289 retval = 12;
290
291 /* Check against plural/non plural based on count. */
292 else if (count > 1 && !strcasecmp (cp, op->name_pl))
293 {
294 retval = 6;
295 }
296 else if (count == 1 && !strcasecmp (op->name, cp))
297 {
298 retval = 6;
299 }
300 /* base name matched - not bad */
301 else if (strcasecmp (cp, op->name) == 0 && !count)
302 retval = 4;
303 /* Check for partial custom name, but give a real low priority */
304 else if (op->custom_name && strstr (op->custom_name, cp))
305 retval = 3;
306
307 if (retval)
308 {
309 if (pl->type == PLAYER)
310 pl->contr->count = count;
311 return retval;
312 }
313 }
314 return 0;
315 }
316
317 /*
318 * Initialises the internal linked list of archetypes (read from file).
319 * Then the global "empty_archetype" pointer is initialised.
320 * Then the blocksview[] array is initialised.
321 */
322
323 void
324 init_archetypes (void)
325 { /* called from add_player() and edit() */
326 if (first_archetype != NULL) /* Only do this once */
327 return;
328
329 arch_init = 1;
330 load_archetypes ();
331 arch_init = 0;
332 empty_archetype = archetype::find ("empty_archetype");
333
334 /* init_blocksview();*/
335 }
336
337 /*
338 * Stores debug-information about how efficient the hashtable
339 * used for archetypes has been in the static errmsg array.
340 */
341
342 void
343 arch_info (object *op)
344 {
345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
346 new_draw_info (NDI_BLACK, 0, op, errmsg);
347 }
348
349 /*
350 * Initialise the hashtable used by the archetypes.
351 */
352
353 void
354 clear_archetable (void)
355 {
356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
357 }
358
359 /*
360 * An alternative way to init the hashtable which is slower, but _works_...
361 */
362
363 void
364 init_archetable (void)
365 {
366 archetype *
367 at;
368
369 LOG (llevDebug, " Setting up archetable...\n");
370
371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372 add_arch (at);
373
374 LOG (llevDebug, "done\n");
375 }
376
377 /*
378 * Dumps an archetype to debug-level output.
379 */
380
381 void
382 dump_arch (archetype *at)
383 {
384 dump_object (&at->clone);
385 }
386
387 /*
388 * Dumps _all_ archetypes to debug-level output.
389 * If you run crossfire with debug, and enter DM-mode, you can trigger
390 * this with the O key.
391 */
392
393 void
394 dump_all_archetypes (void)
395 {
396 archetype *
397 at;
398
399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
401 dump_arch (at);
402 fprintf (logfile, "%s\n", errmsg);
403 }
404 }
405
406 void
407 free_all_archs (void)
408 {
409 archetype *
410 at, *
411 next;
412 int
413 i = 0, f = 0;
414
415 for (at = first_archetype; at != NULL; at = next)
416 {
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421
422 delete
423 at;
424
425 i++;
426 }
427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428 }
429
430 archetype::archetype ()
431 {
432 clear_object (&clone); /* to initial state other also */
433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435 }
436
437 archetype::~archetype ()
438 {
439 }
440
441 /*
442 * Reads/parses the archetype-file, and copies into a linked list
443 * of archetype-structures.
444 */
445 void
446 first_arch_pass (object_thawer & fp)
447 {
448 archetype *
449 at, *
450 head = NULL, *last_more = NULL;
451
452 at->clone.arch = first_archetype = at = new archetype;
453
454 while (int i = load_object (fp, &at->clone, 0))
455 {
456 at->clone.speed_left = (float) (-0.1);
457 /* copy the body_info to the body_used - this is only really
458 * need for monsters, but doesn't hurt to do it for everything.
459 * by doing so, when a monster is created, it has good starting
460 * values for the body_used info, so when items are created
461 * for it, they can be properly equipped.
462 */
463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464
465 switch (i)
466 {
467 case LL_NORMAL: /* A new archetype, just link it with the previous */
468 if (last_more != NULL)
469 last_more->next = at;
470 if (head != NULL)
471 head->next = at;
472 head = last_more = at;
473 #if 0
474 if (!op->type)
475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476 #endif
477 at->tail_x = 0;
478 at->tail_y = 0;
479 break;
480
481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
482
483 at->head = head;
484 at->clone.head = &head->clone;
485 if (last_more != NULL)
486 {
487 last_more->more = at;
488 last_more->clone.more = &at->clone;
489 }
490 last_more = at;
491
492 /* If this multipart image is still composed of individual small
493 * images, don't set the tail_.. values. We can't use them anyways,
494 * and setting these to zero makes the map sending to the client much
495 * easier as just looking at the head, we know what to do.
496 */
497 if (at->clone.face != head->clone.face)
498 {
499 head->tail_x = 0;
500 head->tail_y = 0;
501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
510
511 }
512
513 at = new archetype;
514
515 at->clone.arch = at;
516 }
517
518 delete at;
519 }
520
521 /*
522 * Reads the archetype file once more, and links all pointers between
523 * archetypes.
524 */
525
526 void
527 second_arch_pass (object_thawer & thawer)
528 {
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
534
535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
537 if (*buf == '#')
538 continue;
539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
541 *argument = '\0', argument++;
542 cp = argument + strlen (argument) - 1;
543 while (isspace (*cp))
544 {
545 *cp = '\0';
546 cp--;
547 }
548 }
549 if (!strcmp ("Object", variable))
550 {
551 if ((at = archetype::find (argument)) == NULL)
552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
554 else if (!strcmp ("other_arch", variable))
555 {
556 if (at != NULL && at->clone.other_arch == NULL)
557 {
558 if ((other = archetype::find (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560 else if (at != NULL)
561 at->clone.other_arch = other;
562 }
563 }
564 else if (!strcmp ("randomitems", variable))
565 {
566 if (at != NULL)
567 {
568 treasurelist *
569 tl = find_treasurelist (argument);
570
571 if (tl == NULL)
572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573 else
574 at->clone.randomitems = tl;
575 }
576 }
577 }
578 }
579
580 #ifdef DEBUG
581 void
582 check_generators (void)
583 {
584 archetype *
585 at;
586
587 for (at = first_archetype; at != NULL; at = at->next)
588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590 }
591 #endif
592
593 /*
594 * First initialises the archtype hash-table (init_archetable()).
595 * Reads and parses the archetype file (with the first and second-pass
596 * functions).
597 * Then initialises treasures by calling load_treasures().
598 */
599
600 void
601 load_archetypes (void)
602 {
603 char
604 filename[MAX_BUF];
605
606 #if TIME_ARCH_LOAD
607 struct timeval
608 tv1,
609 tv2;
610 #endif
611
612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614
615 {
616 object_thawer
617 thawer (filename);
618
619 clear_archetable ();
620 LOG (llevDebug, " arch-pass 1...\n");
621 first_arch_pass (thawer);
622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637 #ifdef DEBUG
638 check_generators ();
639 #endif
640 }
641 LOG (llevDebug, " done\n");
642 }
643
644 /*
645 * Creates and returns a new object which is a copy of the given archetype.
646 * This function returns NULL on failure.
647 */
648
649 object *
650 arch_to_object (archetype *at)
651 {
652 object *
653 op;
654
655 if (at == NULL)
656 {
657 if (warn_archetypes)
658 LOG (llevError, "Couldn't find archetype.\n");
659
660 return NULL;
661 }
662
663 op = get_object ();
664 copy_object (&at->clone, op);
665 op->arch = at;
666 op->instantiate ();
667 return op;
668 }
669
670 /*
671 * Creates an object. This function is called by get_archetype()
672 * if it fails to find the appropriate archetype.
673 * Thus get_archetype() will be guaranteed to always return
674 * an object, and never NULL.
675 */
676
677 object *
678 create_singularity (const char *name)
679 {
680 object * op;
681 char buf[MAX_BUF];
682
683 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
684 op = get_object ();
685 op->name = op->name_pl = buf;
686 SET_FLAG (op, FLAG_NO_PICK);
687 return op;
688 }
689
690 /*
691 * Finds which archetype matches the given name, and returns a new
692 * object containing a copy of the archetype.
693 */
694
695 object *
696 get_archetype (const char *name)
697 {
698 archetype *at = archetype::find (name);
699
700 if (!at)
701 return create_singularity (name);
702
703 return arch_to_object (at);
704 }
705
706 /*
707 * Hash-function used by the arch-hashtable.
708 */
709
710 unsigned long
711 hasharch (const char *str, int tablesize)
712 {
713 unsigned long hash = 0;
714 unsigned int i = 0;
715 const char *p;
716
717 /* use the one-at-a-time hash function, which supposedly is
718 * better than the djb2-like one used by perl5.005, but
719 * certainly is better then the bug used here before.
720 * see http://burtleburtle.net/bob/hash/doobs.html
721 */
722 for (p = str; i < MAXSTRING && *p; p++, i++)
723 {
724 hash += *p;
725 hash += hash << 10;
726 hash ^= hash >> 6;
727 }
728
729 hash += hash << 3;
730 hash ^= hash >> 11;
731 hash += hash << 15;
732
733 return hash % tablesize;
734 }
735
736 /*
737 * Finds, using the hashtable, which archetype matches the given name.
738 * returns a pointer to the found archetype, otherwise NULL.
739 */
740
741 archetype *
742 archetype::find (const char *name)
743 {
744 if (!name)
745 return 0;
746
747 #if USE_UNORDERED_MAP
748 AUTODECL (i, ht.find ((size_t) name));
749
750 if (i == ht.end ())
751 return 0;
752 else
753 return i->second;
754 #endif
755
756 archetype *at;
757 unsigned long index;
758
759 index = hasharch (name, ARCHTABLE);
760 arch_search++;
761 for (;;)
762 {
763 at = arch_table[index];
764
765 if (at == NULL)
766 {
767 if (warn_archetypes)
768 LOG (llevError, "Couldn't find archetype %s\n", name);
769
770 return NULL;
771 }
772
773 arch_cmp++;
774
775 if (!strcmp ((const char *) at->name, name))
776 return at;
777
778 if (++index >= ARCHTABLE)
779 index = 0;
780 }
781 }
782
783 /*
784 * Adds an archetype to the hashtable.
785 */
786
787 static void
788 add_arch (archetype *at)
789 {
790 #if USE_UNORDERED_MAP
791 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
792 #endif
793
794 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
795
796 for (;;)
797 {
798 if (arch_table[index] == NULL)
799 {
800 arch_table[index] = at;
801 return;
802 }
803
804 if (++index == ARCHTABLE)
805 index = 0;
806
807 if (index == org_index)
808 fatal (ARCHTABLE_TOO_SMALL);
809 }
810 }
811
812 /*
813 * Returns the first archetype using the given type.
814 * Used in treasure-generation.
815 */
816
817 archetype *
818 type_to_archetype (int type)
819 {
820 archetype *at;
821
822 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
823 if (at->clone.type == type)
824 return at;
825
826 return 0;
827 }
828
829 /*
830 * Returns a new object copied from the first archetype matching
831 * the given type.
832 * Used in treasure-generation.
833 */
834
835 object *
836 clone_arch (int type)
837 {
838 archetype *at;
839 object *op = get_object ();
840
841 if ((at = type_to_archetype (type)) == NULL)
842 {
843 LOG (llevError, "Can't clone archetype %d\n", type);
844 free_object (op);
845 return NULL;
846 }
847
848 copy_object (&at->clone, op);
849 op->instantiate ();
850 return op;
851 }
852
853 /*
854 * member: make instance from class
855 */
856
857 object *
858 object_create_arch (archetype *at)
859 {
860 object *op, *prev = 0, *head = 0;
861
862 while (at)
863 {
864 op = arch_to_object (at);
865 op->x = at->clone.x;
866 op->y = at->clone.y;
867
868 if (head)
869 op->head = head, prev->more = op;
870
871 if (!head)
872 head = op;
873
874 prev = op;
875 at = at->more;
876 }
877
878 return (head);
879 }
880