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Revision: 1.92
Committed: Thu Nov 5 15:43:21 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.91: +8 -0 lines
Log Message:
mark gpl sections, common/

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <cassert>
26
27 #include <global.h>
28 #include <loader.h>
29
30 #include <tr1/functional>
31 #include <tr1/unordered_map>
32
33 archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34 arch_ptr archetype::empty;
35
36 // the hashtable
37 typedef std::tr1::unordered_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46 static HT ht (10000);
47 archvec archetypes;
48 static unordered_vector<archetype *> allarch;
49 static int dirtycnt;
50
51 // the vector of other_arch references to be resolved
52 static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53 // the vector of loaded but not yet committed archetypes
54 static std::vector<archetype *> postponed_arch;
55
56 //+GPL
57
58 /**
59 * GROS - This function retrieves an archetype given the name that appears
60 * during the game (for example, "writing pen" instead of "stylus").
61 * It does not use the hashtable system, but browse the whole archlist each time.
62 * I suggest not to use it unless you really need it because of performance issue.
63 * It is currently used by scripting extensions (create-object).
64 * Params:
65 * - name: the name we're searching for (ex: "writing pen");
66 * Return value:
67 * - the archetype found or null if nothing was found.
68 */
69 archetype *
70 find_archetype_by_object_name (const char *name)
71 {
72 shstr_cmp name_cmp (name);
73
74 for_all_archetypes (at)
75 if (at->name == name_cmp)
76 return at;
77
78 return 0;
79 }
80
81 /**
82 * This function retrieves an archetype by type and name that appears during
83 * the game. It is basically the same as find_archetype_by_object_name()
84 * except that it considers only items of the given type.
85 */
86 archetype *
87 find_archetype_by_object_type_name (int type, const char *name)
88 {
89 shstr_cmp name_cmp (name);
90
91 for_all_archetypes (at)
92 if (at->name == name_cmp && at->type == type)
93 return at;
94
95 return 0;
96 }
97
98 /* This is a lot like the above function. Instead, we are trying to match
99 * the arch->skill values. type is the type of object to match
100 * against (eg, to only match against skills or only skill objects for example).
101 * If type is -1, ew don't match on type.
102 */
103 object *
104 get_archetype_by_skill_name (const char *skill, int type)
105 {
106 shstr_cmp skill_cmp (skill);
107
108 for_all_archetypes (at)
109 if (at->skill == skill_cmp && (type == -1 || type == at->type))
110 return at->instance ();
111
112 return 0;
113 }
114
115 /* similiar to above - this returns the first archetype
116 * that matches both the type and subtype. type and subtype
117 * can be -1 to say ignore, but in this case, the match it does
118 * may not be very useful. This function is most useful when
119 * subtypes are known to be unique for a particular type
120 * (eg, skills)
121 */
122 archetype *
123 get_archetype_by_type_subtype (int type, int subtype)
124 {
125 for_all_archetypes (at)
126 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 return at;
128
129 return 0;
130 }
131
132 /**
133 * GROS - this returns a new object given the name that appears during the game
134 * (for example, "writing pen" instead of "stylus").
135 * Params:
136 * - name: The name we're searching for (ex: "writing pen");
137 * Return value:
138 * - a corresponding object if found; a singularity object if not found.
139 * Note by MSW - it appears that it takes the full name and keeps
140 * shortening it until it finds a match. I re-wrote this so that it
141 * doesn't allocate it each time - not that this function is used much,
142 * but it otherwise had a big memory leak.
143 */
144 object *
145 get_archetype_by_object_name (const char *name)
146 {
147 char tmpname[MAX_BUF];
148
149 assign (tmpname, name);
150
151 for (int i = strlen (tmpname); i > 0; i--)
152 {
153 tmpname[i] = 0;
154
155 if (archetype *at = find_archetype_by_object_name (tmpname))
156 return at->instance ();
157 }
158
159 return create_singularity (name);
160 }
161
162 /* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match.
169 *
170 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the
174 * player object.)
175 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name.
178 */
179 int
180 item_matched_string (object *pl, object *op, const char *name)
181 {
182 char *cp, local_name[MAX_BUF];
183 int count, retval = 0;
184
185 assign (local_name, name); /* strtok is destructive to name */
186
187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 {
189 while (cp[0] == ' ')
190 ++cp; /* get rid of spaces */
191
192 /* LOG(llevDebug,"Trying to match %s\n", cp); */
193 /* All is a very generic match - low match value */
194 if (!strcmp (cp, "all"))
195 return 1;
196
197 /* unpaid is a little more specific */
198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199 return 2;
200
201 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
202 return 2;
203
204 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
205 return 2;
206
207 /* Allow for things like '100 arrows' */
208 if ((count = atoi (cp)) != 0)
209 {
210 cp = strchr (cp, ' ');
211 while (cp && cp[0] == ' ')
212 ++cp; /* get rid of spaces */
213 }
214 else
215 {
216 if (pl->type == PLAYER)
217 count = pl->contr->count;
218 else
219 count = 0;
220 }
221
222 if (!cp || cp[0] == '\0' || count < 0)
223 return 0;
224
225
226 /* The code here should go from highest retval to lowest. That
227 * is because of the 'else' handling - we don't want to match on
228 * something and set a low retval, even though it may match a higher retcal
229 * later. So keep it in descending order here, so we try for the best
230 * match first, and work downward.
231 */
232 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
233
234 if (!strcasecmp (cp, query_name (op)))
235 retval = 20;
236 else if (!strcasecmp (cp, qsn = query_short_name (op)))
237 retval = 18;
238 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
239 retval = 16;
240 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
241 retval = 16;
242 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
243 retval = 15;
244 else if (!strncasecmp (cp, qbn0, strlen (cp)))
245 retval = 14;
246 else if (!strncasecmp (cp, qbn1, strlen (cp)))
247 retval = 14;
248 /* Do substring checks, so things like 'Str+1' will match.
249 * retval of these should perhaps be lower - they are lower
250 * then the specific strcasecmp aboves, but still higher than
251 * some other match criteria.
252 */
253 else if (strstr (qbn1, cp))
254 retval = 12;
255 else if (strstr (qbn0, cp))
256 retval = 12;
257 else if (strstr (qsn, cp))
258 retval = 12;
259 /* Check against plural/non plural based on count. */
260 else if (count > 1 && !strcasecmp (cp, op->name_pl))
261 retval = 6;
262 else if (count == 1 && !strcasecmp (op->name, cp))
263 retval = 6;
264 /* base name matched - not bad */
265 else if (strcasecmp (cp, op->name) == 0 && !count)
266 retval = 4;
267 /* Check for partial custom name, but give a real low priority */
268 else if (op->custom_name.contains (cp))
269 retval = 3;
270
271 if (retval)
272 {
273 if (pl->type == PLAYER)
274 pl->contr->count = count;
275
276 return retval;
277 }
278 }
279
280 return 0;
281 }
282
283 //-GPL
284
285 archetype::archetype (const char *name)
286 {
287 arch = this;
288 this->archname = this->name = this->name_pl = name;
289 }
290
291 archetype::~archetype ()
292 {
293 unlink ();
294 }
295
296 void
297 archetype::link ()
298 {
299 if (!archetypes.contains (this))
300 {
301 archetypes.insert (this);
302 ht.insert (std::make_pair (archname, this));
303 }
304 }
305
306 void
307 archetype::unlink ()
308 {
309 if (archetypes.contains (this))
310 {
311 archetypes.erase (this);
312 ht.erase (archname);
313 }
314 }
315
316 /*
317 * Finds, using the hashtable, which archetype matches the given name.
318 * returns a pointer to the found archetype, otherwise NULL.
319 */
320 archetype *
321 archetype::find (const char *name)
322 {
323 if (!name)
324 return 0;
325
326 auto (i, ht.find (name));
327
328 if (i == ht.end ())
329 return 0;
330 else
331 return i->second;
332 }
333
334 archetype *
335 archetype::read (object_thawer &f)
336 {
337 assert (f.kw == KW_object);
338
339 std::vector<archetype *> parts;
340
341 coroapi::cede_to_tick ();
342
343 for (;;)
344 {
345 archetype *at = new archetype (f.get_str ());
346
347 f.next ();
348
349 #if 0
350 // implementing it here in the server does neither allow multiple inheritence
351 // nor does it cleanly "just override". it would allow use in map files, though,
352 // and other resource files dynamically laoded (as opposed to being preprocessed).
353 // not that any of this is relevant as of yet...
354 if (f.kw == KW_inherit)
355 {
356 if (archetype *at = find (f.get_str ()))
357 *op = at->clone;
358 else
359 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
360 &at->archname, f.get_str ());
361
362 f.next ();
363 }
364 #endif
365
366 loading_arch = at; // hack to tell parse_kv et al. to behave
367 bool parse_ok = at->parse_kv (f);
368 loading_arch = 0;
369
370 if (!parse_ok)
371 goto fail;
372
373 loading_arch = at; // hack to tell parse_kv et al. to behave
374 at->post_load_check ();
375 loading_arch = 0;
376
377 parts.push_back (at);
378
379 if (f.kw != KW_more)
380 break;
381
382 f.next ();
383
384 if (f.kw != KW_object)
385 {
386 f.parse_error ("more object");
387 goto fail;
388 }
389 }
390
391 {
392 auto (at, parts.begin ());
393
394 archetype *new_head = parts.front ();
395 archetype *old_head = find (new_head->archname);
396
397 if (old_head && !old_head->is_head ())
398 {
399 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
400 &new_head->archname, &old_head->archname);
401 goto fail;
402 }
403
404 // check that all archetypes belong to the same old object or are new
405 for (auto (at, parts.begin ()); at != parts.end (); ++at)
406 {
407 archetype *new_part = *at;
408 archetype *old_part = find (new_part->archname);
409
410 if (old_part && old_part->head_ () != old_head)
411 {
412 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
413 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
414 goto fail;
415 }
416 }
417
418 // assemble new chain
419 new_head->min_x = new_head->max_x = new_head->x;
420 new_head->min_y = new_head->max_y = new_head->y;
421
422 archetype *less = new_head;
423 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
424 {
425 archetype *at = *p;
426
427 // some flags get inherited from the head (probably a lot more)
428 // doing it here doesn't feel too cozy, but it allows code
429 // to ignore head checks for these flags, which saves time
430 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
431 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
432 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
433 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
434
435 new_head->min_x = min (new_head->min_x, at->x);
436 new_head->min_y = min (new_head->min_y, at->y);
437 new_head->max_x = max (new_head->max_x, at->x);
438 new_head->max_y = max (new_head->max_y, at->y);
439
440 at->head = new_head;
441 less->more = at;
442 less = at;
443 }
444
445 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
446
447 return new_head;
448 }
449
450 fail:
451 for (auto (p, parts.begin ()); p != parts.end (); ++p)
452 (*p)->destroy ();
453
454 return 0;
455 }
456
457 void
458 archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
459 {
460 ref = 0;
461 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
462 }
463
464 void
465 archetype::commit_load ()
466 {
467 // unlink old archetypes and link in new ones */
468 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
469 {
470 archetype *at = *p;
471
472 if (archetype *old = find (at->archname))
473 old->unlink ();
474
475 allarch.push_back (at);
476
477 at->link ();
478 ++dirtycnt;
479 }
480
481 postponed_arch.clear ();
482
483 // now resolve arch references
484 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
485 {
486 arch_ptr *ap = p->first;
487 archetype *at = find (p->second);
488
489 if (!at)
490 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
491
492 *ap = at;
493 }
494
495 postponed_arch_ref.clear ();
496
497 empty = find (shstr_empty_archetype);
498 }
499
500 void
501 archetype::gc ()
502 {
503 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
504 dirtycnt = max (0, dirtycnt - cnt);
505
506 do
507 {
508 static int idx;
509
510 if (idx >= allarch.size ())
511 if (idx)
512 idx = 0;
513 else
514 return;
515
516 archetype *at = allarch [idx];
517
518 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
519 ++idx;
520 else
521 {
522 LOG (llevDebug, "garbage collect arch %s", &at->archname);
523 assert (at->arch == at); // verify that refcnt == 1 is truly valid
524 allarch.erase (idx);
525
526 // break chain
527 for (object *op = at->head_ (); op; )
528 {
529 object *next = op->more;
530 op->head = 0;
531 op->more = 0;
532 op = next;
533 }
534
535 at->destroy ();
536 at->arch = 0;
537 }
538 }
539 while (--cnt);
540 }
541
542 object *
543 archetype::instance ()
544 {
545 object *op = clone ();
546 op->instantiate ();
547 return op;
548 }
549
550 //+GPL
551
552 /*
553 * Creates an object. This function is called by get_archetype()
554 * if it fails to find the appropriate archetype.
555 * Thus get_archetype() will be guaranteed to always return
556 * an object, and never NULL.
557 */
558 object *
559 create_singularity (const char *name)
560 {
561 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
562
563 if (!strcmp (name, "bug"))
564 abort ();
565
566 object *op = archetype::get (shstr_bug);
567 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
568
569 return op;
570 }
571
572 /*
573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
575 */
576 object *
577 get_archetype (const char *name)
578 {
579 return archetype::get (name);
580 }
581
582 object *
583 archetype::get (const char *name)
584 {
585 archetype *at = find (name);
586
587 if (!at)
588 return create_singularity (name);
589
590 return at->instance ();
591 }
592
593 /*
594 * Returns the first archetype using the given type.
595 * Used in treasure-generation.
596 */
597 archetype *
598 type_to_archetype (int type)
599 {
600 for_all_archetypes (at)
601 if (at->type == type && at->head_ () != at)
602 return at;
603
604 return 0;
605 }
606
607 /*
608 * Returns a new object copied from the first archetype matching
609 * the given type.
610 * Used in treasure-generation.
611 */
612 object *
613 clone_arch (int type)
614 {
615 archetype *at = type_to_archetype (type);
616
617 if (!at)
618 {
619 LOG (llevError, "Can't clone archetype %d\n", type);
620 return 0;
621 }
622
623 return at->instance ();
624 }
625
626 /*
627 * member: make instance from class
628 */
629 object *
630 object_create_arch (archetype *at)
631 {
632 object *op, *prev = 0, *head = 0;
633
634 while (at)
635 {
636 op = at->instance ();
637
638 op->x = at->x;
639 op->y = at->y;
640
641 if (head)
642 op->head = head, prev->more = op;
643
644 if (!head)
645 head = op;
646
647 prev = op;
648 at = (archetype *)at->more;
649 }
650
651 return head;
652 }
653
654 //-GPL
655