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/cvs/deliantra/server/common/arch.c
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:11:30 2006 UTC (18 years, 4 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_02_03
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_arch_c =
3     * "$Id: arch.c,v 1.35 2005/12/05 23:34:03 akirschbaum Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #include <arch.h>
31     #include <funcpoint.h>
32     #include <loader.h>
33    
34     /* IF set, does a little timing on the archetype load. */
35     #define TIME_ARCH_LOAD 0
36    
37     static archetype *arch_table[ARCHTABLE];
38     int arch_cmp=0; /* How many strcmp's */
39     int arch_search=0; /* How many searches */
40     int arch_init; /* True if doing arch initialization */
41    
42     /* The naming of these functions is really poor - they are all
43     * pretty much named '.._arch_...', but they may more may not
44     * return archetypes. Some make the arch_to_object call, and thus
45     * return an object. Perhaps those should be called 'archob' functions
46     * to denote they return an object derived from the archetype.
47     * MSW 2003-04-29
48     */
49    
50     /**
51     * GROS - This function retrieves an archetype given the name that appears
52     * during the game (for example, "writing pen" instead of "stylus").
53     * It does not use the hashtable system, but browse the whole archlist each time.
54     * I suggest not to use it unless you really need it because of performance issue.
55     * It is currently used by scripting extensions (create-object).
56     * Params:
57     * - name: the name we're searching for (ex: "writing pen");
58     * Return value:
59     * - the archetype found or null if nothing was found.
60     */
61     archetype *find_archetype_by_object_name(const char *name) {
62     archetype *at;
63    
64     if (name == NULL)
65     return (archetype *) NULL;
66    
67     for(at = first_archetype;at!=NULL;at=at->next) {
68     if (!strcmp(at->clone.name, name))
69     return at;
70     }
71     return NULL;
72     }
73    
74     /* This is a lot like the above function. Instead, we are trying to match
75     * the arch->skill values. type is the type of object to match
76     * against (eg, to only match against skills or only skill objects for example).
77     * If type is -1, ew don't match on type.
78     */
79     object *get_archetype_by_skill_name(const char *skill, int type) {
80     archetype *at;
81    
82     if (skill == NULL)
83     return NULL;
84    
85     for(at = first_archetype;at!=NULL;at=at->next) {
86     if ( ((type == -1) || (type == at->clone.type)) &&
87     (!strcmp(at->clone.skill, skill)))
88     return arch_to_object(at);
89     }
90     return NULL;
91     }
92    
93     /* similiar to above - this returns the first archetype
94     * that matches both the type and subtype. type and subtype
95     * can be -1 to say ignore, but in this case, the match it does
96     * may not be very useful. This function is most useful when
97     * subtypes are known to be unique for a particular type
98     * (eg, skills)
99     */
100     archetype *get_archetype_by_type_subtype(int type, int subtype) {
101     archetype *at;
102    
103     for(at = first_archetype;at!=NULL;at=at->next) {
104     if ( ((type == -1) || (type == at->clone.type)) &&
105     (subtype == -1 || subtype == at->clone.subtype))
106     return at;
107     }
108     return NULL;
109     }
110    
111     /**
112     * GROS - this returns a new object given the name that appears during the game
113     * (for example, "writing pen" instead of "stylus").
114     * Params:
115     * - name: The name we're searching for (ex: "writing pen");
116     * Return value:
117     * - a corresponding object if found; a singularity object if not found.
118     * Note by MSW - it appears that it takes the full name and keeps
119     * shortening it until it finds a match. I re-wrote this so that it
120     * doesn't malloc it each time - not that this function is used much,
121     * but it otherwise had a big memory leak.
122     */
123     object *get_archetype_by_object_name(const char *name) {
124     archetype *at;
125     char tmpname[MAX_BUF];
126     int i;
127    
128     strncpy(tmpname,name,MAX_BUF-1);
129     tmpname[MAX_BUF-1] = 0;
130     for(i=strlen(tmpname); i>0; i--) {
131     tmpname[i] = 0;
132     at = find_archetype_by_object_name(tmpname);
133     if (at !=NULL)
134     {
135     return arch_to_object(at);
136     }
137     }
138     return create_singularity(name);
139     }
140    
141     /* GROS - find_best_weapon_used_match and item_matched_string moved there */
142     object *find_best_weapon_used_match(object *pl, const char *params)
143     {
144     object *tmp, *best=NULL;
145     int match_val=0,tmpmatch;
146    
147     for (tmp=pl->inv; tmp; tmp=tmp->below) {
148     if (tmp->invisible) continue;
149     if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
150     {
151     if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
152     {
153     match_val=tmpmatch;
154     best=tmp;
155     };
156     }
157     }
158     return best;
159     }
160    
161     /* This is a subset of the parse_id command. Basically, name can be
162     * a string seperated lists of things to match, with certain keywords.
163     * pl is the player (only needed to set count properly)
164     * op is the item we are trying to match. Calling function takes care
165     * of what action might need to be done and if it is valid
166     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167     * value means a better match. 0 means no match.
168     *
169     * Brief outline of the procedure:
170     * We take apart the name variable into the individual components.
171     * cases for 'all' and unpaid are pretty obvious.
172     * Next, we check for a count (either specified in name, or in the
173     * player object.)
174     * If count is 1, make a quick check on the name.
175     * IF count is >1, we need to make plural name. Return if match.
176     * Last, make a check on the full name.
177     */
178     int item_matched_string(object *pl, object *op, const char *name)
179     {
180     char *cp, local_name[MAX_BUF];
181     int count,retval=0;
182     strcpy(local_name, name); /* strtok is destructive to name */
183    
184     for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
185     while (cp[0]==' ') ++cp; /* get rid of spaces */
186    
187     /* LOG(llevDebug,"Trying to match %s\n", cp);*/
188     /* All is a very generic match - low match value */
189     if (!strcmp(cp,"all")) return 1;
190    
191     /* unpaid is a little more specific */
192     if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
193     if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
194     (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
195     return 2;
196    
197     if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
198     return 2;
199    
200     /* Allow for things like '100 arrows' */
201     if ((count=atoi(cp))!=0) {
202     cp=strchr(cp, ' ');
203     while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
204     }
205     else {
206     if (pl->type==PLAYER)
207     count=pl->contr->count;
208     else
209     count = 0;
210     }
211    
212     if (!cp || cp[0]=='\0' || count<0) return 0;
213    
214    
215     /* The code here should go from highest retval to lowest. That
216     * is because of the 'else' handling - we don't want to match on
217     * something and set a low retval, even though it may match a higher retcal
218     * later. So keep it in descending order here, so we try for the best
219     * match first, and work downward.
220     */
221     if (!strcasecmp(cp,query_name(op))) retval=20;
222     else if (!strcasecmp(cp,query_short_name(op))) retval=18;
223     else if (!strcasecmp(cp,query_base_name(op,0))) retval=16;
224     else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
225     else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
226     else if (!strncasecmp(cp,query_base_name(op,0),
227     strlen(cp))) retval=14;
228     else if (!strncasecmp(cp,query_base_name(op,1),
229     strlen(cp))) retval=14;
230    
231     /* Do substring checks, so things like 'Str+1' will match.
232     * retval of these should perhaps be lower - they are lower
233     * then the specific strcasecmp aboves, but still higher than
234     * some other match criteria.
235     */
236     else if (strstr(query_base_name(op,1), cp)) retval = 12;
237     else if (strstr(query_base_name(op,0), cp)) retval = 12;
238     else if (strstr(query_short_name(op), cp)) retval = 12;
239    
240     /* Check against plural/non plural based on count. */
241     else if (count>1 && !strcasecmp(cp,op->name_pl)) {
242     retval=6;
243     }
244     else if (count==1 && !strcasecmp(op->name,cp)) {
245     retval=6;
246     }
247     /* base name matched - not bad */
248     else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
249     /* Check for partial custom name, but give a real low priority */
250     else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
251    
252     if (retval) {
253     if (pl->type == PLAYER)
254     pl->contr->count=count;
255     return retval;
256     }
257     }
258     return 0;
259     }
260    
261     /*
262     * Initialises the internal linked list of archetypes (read from file).
263     * Then the global "empty_archetype" pointer is initialised.
264     * Then the blocksview[] array is initialised.
265     */
266    
267     void init_archetypes(void) { /* called from add_player() and edit() */
268     if(first_archetype!=NULL) /* Only do this once */
269     return;
270     arch_init = 1;
271     load_archetypes();
272     arch_init = 0;
273     empty_archetype=find_archetype("empty_archetype");
274     /* init_blocksview();*/
275     }
276    
277     /*
278     * Stores debug-information about how efficient the hashtable
279     * used for archetypes has been in the static errmsg array.
280     */
281    
282     void arch_info(object *op) {
283     sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
284     new_draw_info(NDI_BLACK, 0, op,errmsg);
285     }
286    
287     /*
288     * Initialise the hashtable used by the archetypes.
289     */
290    
291     void clear_archetable(void) {
292     memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
293     }
294    
295     /*
296     * An alternative way to init the hashtable which is slower, but _works_...
297     */
298    
299     void init_archetable(void) {
300     archetype *at;
301     LOG(llevDebug," Setting up archetable...");
302     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
303     add_arch(at);
304     LOG(llevDebug,"done\n");
305     }
306    
307     /*
308     * Dumps an archetype to debug-level output.
309     */
310    
311     void dump_arch(archetype *at) {
312     dump_object(&at->clone);
313     }
314    
315     /*
316     * Dumps _all_ archetypes to debug-level output.
317     * If you run crossfire with debug, and enter DM-mode, you can trigger
318     * this with the O key.
319     */
320    
321     void dump_all_archetypes(void) {
322     archetype *at;
323     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
324     dump_arch(at);
325     fprintf(logfile, "%s\n", errmsg);
326     }
327     }
328    
329     void free_all_archs(void)
330     {
331     archetype *at, *next;
332     int i=0,f=0;
333    
334     for (at=first_archetype; at!=NULL; at=next) {
335     if (at->more) next=at->more;
336     else next=at->next;
337     if (at->name) free_string(at->name);
338     if (at->clone.name) free_string(at->clone.name);
339     if (at->clone.name_pl) free_string(at->clone.name_pl);
340     if (at->clone.title) free_string(at->clone.title);
341     if (at->clone.race) free_string(at->clone.race);
342     if (at->clone.slaying) free_string(at->clone.slaying);
343     if (at->clone.msg) free_string(at->clone.msg);
344     free(at);
345     i++;
346     }
347     LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
348     }
349    
350     /*
351     * Allocates, initialises and returns the pointer to an archetype structure.
352     */
353    
354     archetype *get_archetype_struct(void) {
355     archetype *new;
356    
357     new=(archetype *)CALLOC(1,sizeof(archetype));
358     if(new==NULL)
359     fatal(OUT_OF_MEMORY);
360     new->next=NULL;
361     new->name=NULL;
362     new->clone.other_arch=NULL;
363     new->clone.name=NULL;
364     new->clone.name_pl=NULL;
365     new->clone.title=NULL;
366     new->clone.race=NULL;
367     new->clone.slaying=NULL;
368     new->clone.msg=NULL;
369     clear_object(&new->clone); /* to initial state other also */
370     CLEAR_FLAG((&new->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
371     SET_FLAG((&new->clone), FLAG_REMOVED); /* doesn't copy these flags... */
372     new->head=NULL;
373     new->more=NULL;
374     return new;
375     }
376    
377     /*
378     * Reads/parses the archetype-file, and copies into a linked list
379     * of archetype-structures.
380     */
381     void first_arch_pass(FILE *fp) {
382     object *op;
383     archetype *at,*head=NULL,*last_more=NULL;
384     int i,first=2;
385    
386     op=get_object();
387     op->arch=first_archetype=at=get_archetype_struct();
388    
389     while((i=load_object(fp,op,first,0))) {
390     first=0;
391     copy_object(op,&at->clone);
392     at->clone.speed_left= (float) (-0.1);
393     /* copy the body_info to the body_used - this is only really
394     * need for monsters, but doesn't hurt to do it for everything.
395     * by doing so, when a monster is created, it has good starting
396     * values for the body_used info, so when items are created
397     * for it, they can be properly equipped.
398     */
399     memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
400    
401     switch(i) {
402     case LL_NORMAL: /* A new archetype, just link it with the previous */
403     if(last_more!=NULL)
404     last_more->next=at;
405     if(head!=NULL)
406     head->next=at;
407     head=last_more=at;
408     #if 0
409     if(!op->type)
410     LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
411     #endif
412     at->tail_x = 0;
413     at->tail_y = 0;
414     break;
415    
416     case LL_MORE: /* Another part of the previous archetype, link it correctly */
417    
418     at->head=head;
419     at->clone.head = &head->clone;
420     if(last_more!=NULL) {
421     last_more->more=at;
422     last_more->clone.more = &at->clone;
423     }
424     last_more=at;
425    
426     /* If this multipart image is still composed of individual small
427     * images, don't set the tail_.. values. We can't use them anyways,
428     * and setting these to zero makes the map sending to the client much
429     * easier as just looking at the head, we know what to do.
430     */
431     if (at->clone.face != head->clone.face) {
432     head->tail_x = 0;
433     head->tail_y = 0;
434     } else {
435     if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
436     if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
437     }
438     break;
439    
440     }
441    
442     at=get_archetype_struct();
443     clear_object(op);
444     op->arch=at;
445     }
446     free(at);
447     free_object(op);
448     }
449    
450     /*
451     * Reads the archetype file once more, and links all pointers between
452     * archetypes.
453     */
454    
455     void second_arch_pass(FILE *fp) {
456     char buf[MAX_BUF],*variable=buf,*argument,*cp;
457     archetype *at=NULL,*other;
458    
459     while(fgets(buf,MAX_BUF,fp)!=NULL) {
460     if(*buf=='#')
461     continue;
462     if((argument=strchr(buf,' '))!=NULL) {
463     *argument='\0',argument++;
464     cp = argument + strlen(argument)-1;
465     while (isspace(*cp)) {
466     *cp='\0';
467     cp--;
468     }
469     }
470     if(!strcmp("Object",variable)) {
471     if((at=find_archetype(argument))==NULL)
472     LOG(llevError,"Warning: failed to find arch %s\n",argument);
473     } else if(!strcmp("other_arch",variable)) {
474     if(at!=NULL&&at->clone.other_arch==NULL) {
475     if((other=find_archetype(argument))==NULL)
476     LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
477     else if(at!=NULL)
478     at->clone.other_arch=other;
479     }
480     } else if(!strcmp("randomitems",variable)) {
481     if(at!=NULL) {
482     treasurelist *tl=find_treasurelist(argument);
483     if(tl==NULL)
484     LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
485     else
486     at->clone.randomitems=tl;
487     }
488     }
489     }
490     }
491    
492     #ifdef DEBUG
493     void check_generators(void) {
494     archetype *at;
495     for(at=first_archetype;at!=NULL;at=at->next)
496     if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
497     LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
498     at->name);
499     }
500     #endif
501    
502     /*
503     * First initialises the archtype hash-table (init_archetable()).
504     * Reads and parses the archetype file (with the first and second-pass
505     * functions).
506     * Then initialises treasures by calling load_treasures().
507     */
508    
509     void load_archetypes(void) {
510     FILE *fp;
511     char filename[MAX_BUF];
512     int comp;
513     #if TIME_ARCH_LOAD
514     struct timeval tv1,tv2;
515     #endif
516    
517     sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
518     LOG(llevDebug,"Reading archetypes from %s...\n",filename);
519     if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
520     LOG(llevError," Can't open archetype file.\n");
521     return;
522     }
523     clear_archetable();
524     LOG(llevDebug," arch-pass 1...\n");
525     #if TIME_ARCH_LOAD
526     GETTIMEOFDAY(&tv1);
527     #endif
528     first_arch_pass(fp);
529     #if TIME_ARCH_LOAD
530     { int sec, usec;
531     GETTIMEOFDAY(&tv2);
532     sec = tv2.tv_sec - tv1.tv_sec;
533     usec = tv2.tv_usec - tv1.tv_usec;
534     if (usec<0) { usec +=1000000; sec--;}
535     LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
536     }
537     #endif
538    
539     LOG(llevDebug," done\n");
540     init_archetable();
541     warn_archetypes=1;
542    
543     /* do a close and reopen instead of a rewind - necessary in case the
544     * file has been compressed.
545     */
546     close_and_delete(fp, comp);
547     fp=open_and_uncompress(filename,0,&comp);
548    
549     LOG(llevDebug," loading treasure...\n");
550     load_treasures();
551     LOG(llevDebug," done\n arch-pass 2...\n");
552     second_arch_pass(fp);
553     LOG(llevDebug," done\n");
554     #ifdef DEBUG
555     check_generators();
556     #endif
557     close_and_delete(fp, comp);
558     LOG(llevDebug," done\n");
559     }
560    
561     /*
562     * Creates and returns a new object which is a copy of the given archetype.
563     * This function returns NULL on failure.
564     */
565    
566     object *arch_to_object(archetype *at) {
567     object *op;
568     if(at==NULL) {
569     if(warn_archetypes)
570     LOG(llevError,"Couldn't find archetype.\n");
571     return NULL;
572     }
573     op=get_object();
574     copy_object(&at->clone,op);
575     op->arch=at;
576     return op;
577     }
578    
579     /*
580     * Creates an object. This function is called by get_archetype()
581     * if it fails to find the appropriate archetype.
582     * Thus get_archetype() will be guaranteed to always return
583     * an object, and never NULL.
584     */
585    
586     object *create_singularity(const char *name) {
587     object *op;
588     char buf[MAX_BUF];
589     sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
590     op = get_object();
591     op->name = add_string(buf);
592     op->name_pl = add_string(buf);
593     SET_FLAG(op,FLAG_NO_PICK);
594     return op;
595     }
596    
597     /*
598     * Finds which archetype matches the given name, and returns a new
599     * object containing a copy of the archetype.
600     */
601    
602     object *get_archetype(const char *name) {
603     archetype *at;
604     at = find_archetype(name);
605     if (at == NULL)
606     return create_singularity(name);
607     return arch_to_object(at);
608     }
609    
610     /*
611     * Hash-function used by the arch-hashtable.
612     */
613    
614     unsigned long
615     hasharch(const char *str, int tablesize) {
616     unsigned long hash = 0;
617     int i = 0;
618     unsigned rot = 0;
619     const char *p;
620    
621     for (p = str; i < MAXSTRING && *p; p++, i++) {
622     hash ^= (unsigned long) *p << rot;
623     rot += 2;
624     if (rot >= (sizeof(long) - sizeof(char)) * 8)
625     rot = 0;
626     }
627     return (hash % tablesize);
628     }
629    
630     /*
631     * Finds, using the hashtable, which archetype matches the given name.
632     * returns a pointer to the found archetype, otherwise NULL.
633     */
634    
635     archetype *find_archetype(const char *name) {
636     archetype *at;
637     unsigned long index;
638    
639     if (name == NULL)
640     return (archetype *) NULL;
641    
642     index=hasharch(name, ARCHTABLE);
643     arch_search++;
644     for(;;) {
645     at = arch_table[index];
646     if (at==NULL) {
647     if(warn_archetypes)
648     LOG(llevError,"Couldn't find archetype %s\n",name);
649     return NULL;
650     }
651     arch_cmp++;
652     if (!strcmp(at->name,name))
653     return at;
654     if(++index>=ARCHTABLE)
655     index=0;
656     }
657     }
658    
659     /*
660     * Adds an archetype to the hashtable.
661     */
662    
663     void add_arch(archetype *at) {
664     int index=hasharch(at->name, ARCHTABLE),org_index=index;
665     for(;;) {
666     if(arch_table[index]==NULL) {
667     arch_table[index]=at;
668     return;
669     }
670     if(++index==ARCHTABLE)
671     index=0;
672     if(index==org_index)
673     fatal(ARCHTABLE_TOO_SMALL);
674     }
675     }
676    
677     /*
678     * Returns the first archetype using the given type.
679     * Used in treasure-generation.
680     */
681    
682     archetype *type_to_archetype(int type) {
683     archetype *at;
684    
685     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
686     if(at->clone.type==type)
687     return at;
688     return NULL;
689     }
690    
691     /*
692     * Returns a new object copied from the first archetype matching
693     * the given type.
694     * Used in treasure-generation.
695     */
696    
697     object *clone_arch(int type) {
698     archetype *at;
699     object *op=get_object();
700    
701     if((at=type_to_archetype(type))==NULL) {
702     LOG(llevError,"Can't clone archetype %d\n",type);
703     free_object(op);
704     return NULL;
705     }
706     copy_object(&at->clone,op);
707     return op;
708     }
709    
710     /*
711     * member: make instance from class
712     */
713    
714     object *object_create_arch (archetype * at)
715     {
716     object *op, *prev = NULL, *head = NULL;
717    
718     while (at) {
719     op = arch_to_object (at);
720     op->x = at->clone.x;
721     op->y = at->clone.y;
722     if (head)
723     op->head = head, prev->more = op;
724     if (!head)
725     head = op;
726     prev = op;
727     at = at->more;
728     }
729     return (head);
730     }
731    
732     /*** end of arch.c ***/