--- deliantra/server/common/button.C 2009/01/08 19:23:43 1.53
+++ deliantra/server/common/button.C 2010/03/26 01:04:43 1.65
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -77,7 +78,7 @@
tmp->set_speed (0.5);
break;
- case CF_HANDLE:
+ case T_HANDLE:
SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
update_object (tmp, UP_OBJ_FACE);
break;
@@ -85,8 +86,13 @@
case SIGN:
if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
{
- tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign"));
- new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg);
+ tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice"));
+
+ if (originator && originator->contr)
+ originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg));
+
+ new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg);
+
if (tmp->stats.food)
tmp->last_eat++;
}
@@ -250,6 +256,7 @@
}
else if (tmp->type == PEDESTAL)
{
+ bool is_match = is_match_expr (tmp->slaying);
tmp->value = 0;
for (object *ab = tmp->above; ab; ab = ab->above)
@@ -257,11 +264,35 @@
object *head = ab->head_ ();
/* Same note regarding move_type for buttons above apply here. */
- if (((ab->move_type & tmp->move_on) || ab->move_type == 0)
- && (head->race == tmp->slaying
- || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
- || (tmp->slaying == shstr_player && head->type == PLAYER)))
- tmp->value = 1;
+ if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
+ if (is_match
+ ? match (tmp->slaying, head, tmp, originator)
+ : (head->race == tmp->slaying
+ || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
+ || (tmp->slaying == shstr_player && head->type == PLAYER)))
+ {
+ tmp->value = 1;
+ break;
+ }
+ }
+
+ any_down = any_down || tmp->value;
+ }
+ else if (tmp->type == T_MATCH)
+ {
+ tmp->value = 0;
+
+ for (object *ab = tmp->above; ab; ab = ab->above)
+ {
+ object *head = ab->head_ ();
+
+ /* Same note regarding move_type for buttons above apply here. */
+ if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
+ if (match (tmp->slaying, head, tmp, originator))
+ {
+ tmp->value = 1;
+ break;
+ }
}
any_down = any_down || tmp->value;
@@ -317,10 +348,15 @@
* sacrificed. This fixes a bug of trying to put multiple altars/related
* objects on the same space that take the same sacrifice.
*/
-
int
-check_altar_sacrifice (const object *altar, const object *sacrifice)
+check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
{
+ if (sacrifice->flag [FLAG_UNPAID])
+ return 0;
+
+ if (is_match_expr (ARCH_SACRIFICE (altar)))
+ return match (ARCH_SACRIFICE (altar), altar, originator);
+
if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
&& !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
&& sacrifice->type != PLAYER)
@@ -351,7 +387,7 @@
* remaining sacrifice, or is set to NULL if the sacrifice was used up.
*/
int
-operate_altar (object *altar, object **sacrifice)
+operate_altar (object *altar, object **sacrifice, object *originator)
{
if (!altar->map)
{
@@ -362,7 +398,7 @@
if (!altar->slaying || altar->value)
return 0;
- if (!check_altar_sacrifice (altar, *sacrifice))
+ if (!check_altar_sacrifice (altar, *sacrifice, originator))
return 0;
/* check_altar_sacrifice should have already verified that enough money
@@ -389,7 +425,7 @@
return 1;
}
-void
+static void
trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */
{
op->stats.wc = state;
@@ -421,11 +457,11 @@
* TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0.
*/
int
-check_trigger (object *op, object *cause)
+check_trigger (object *op, object *cause, object *originator)
{
object *tmp;
int push = 0, tot = 0;
- int in_movement = op->stats.wc || op->speed;
+ int in_movement = op->stats.wc || op->has_active_speed ();
switch (op->type)
{
@@ -509,7 +545,7 @@
if (in_movement)
return 0;
- if (operate_altar (op, &cause))
+ if (operate_altar (op, &cause)) /* TODO: originator? */
{
if (NUM_ANIMATIONS (op) > 1)
{