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Comparing deliantra/server/common/button.C (file contents):
Revision 1.52 by root, Thu Jan 8 04:35:03 2009 UTC vs.
Revision 1.74 by root, Sat Nov 17 23:39:59 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#include <global.h> 26#include <global.h>
25 27
33 * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. 35 * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set.
34 * The activator argument can be 0 or the source object for this activation. 36 * The activator argument can be 0 or the source object for this activation.
35 * the originator is the player or monster who did something. 37 * the originator is the player or monster who did something.
36 */ 38 */
37static void 39static void
38activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) 40activate_connection_link (objectlink *ol, int state, object *activator, object *originator)
39{ 41{
40 for (; ol; ol = ol->next) 42 for (; ol; ol = ol->next)
41 { 43 {
42 if (!ol->ob) 44 if (!ol->ob)
43 { 45 {
51 * is getting moved out of memory, the status of buttons and levers 53 * is getting moved out of memory, the status of buttons and levers
52 * probably isn't important - it will get sorted out when the map is 54 * probably isn't important - it will get sorted out when the map is
53 * re-loaded. As such, just exit this function if that is the case. 55 * re-loaded. As such, just exit this function if that is the case.
54 */ 56 */
55 57
56 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 58 if (ol->ob->flag [FLAG_FREED])
57 return; 59 return;
58 60
59 object *tmp = ol->ob; 61 object *tmp = ol->ob;
60 62
61 /* if the criteria isn't appropriate, don't do anything */ 63 /* if the criteria isn't appropriate, don't do anything */
62 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 64 if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH])
63 continue; 65 continue;
64 66
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 67 if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE])
66 continue; 68 continue;
67 69
68 switch (tmp->type) 70 switch (tmp->type)
69 { 71 {
70 case GATE: 72 case GATE:
75 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); 77 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole"));
76 tmp->value = tmp->stats.maxsp ? !state : state; 78 tmp->value = tmp->stats.maxsp ? !state : state;
77 tmp->set_speed (0.5); 79 tmp->set_speed (0.5);
78 break; 80 break;
79 81
80 case CF_HANDLE: 82 case T_HANDLE:
81 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 83 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
82 update_object (tmp, UP_OBJ_FACE); 84 update_object (tmp, UP_OBJ_FACE);
83 break; 85 break;
84 86
85 case SIGN: 87 case SIGN:
86 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 88 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
87 { 89 {
88 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); 90 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice"));
91
92 if (originator && originator->contr)
93 originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg));
94
89 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 95 new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg);
96
90 if (tmp->stats.food) 97 if (tmp->stats.food)
91 tmp->last_eat++; 98 tmp->last_eat++;
92 } 99 }
93 break; 100 break;
94 101
131 } 138 }
132 break; 139 break;
133 140
134 case DIRECTOR: 141 case DIRECTOR:
135 case FIREWALL: 142 case FIREWALL:
136 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 143 if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL)
137 move_firewall (tmp); 144 move_firewall (tmp);
138 else 145 else
139 { 146 {
140 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 147 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */
141 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
142
143 animate_turning (tmp); 148 animate_turning (tmp);
144 } 149 }
145 break; 150 break;
146 151
147 case TELEPORTER: 152 case TELEPORTER:
199 * the connection was 'state' or 'released'. So that you can activate objects 204 * the connection was 'state' or 'released'. So that you can activate objects
200 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. 205 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly.
201 * 206 *
202 */ 207 */
203void 208void
204maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) 209maptile::trigger (shstr_tmp id, int state, object *activator, object *originator)
205{ 210{
206 if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) 211 if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator)))
207 return; 212 return;
208 213
209 if (oblinkpt *obp = find_link (id)) 214 if (oblinkpt *obp = find_link (id))
232 237
233 object *tmp = ol->ob; 238 object *tmp = ol->ob;
234 239
235 if (tmp->type == BUTTON) 240 if (tmp->type == BUTTON)
236 { 241 {
237 sint32 total = 0; 242 weight_t total = 0;
238 243
239 for (object *ab = tmp->above; ab; ab = ab->above) 244 for (object *ab = tmp->above; ab; ab = ab->above)
240 /* Basically, if the move_type matches that on what the 245 /* Basically, if the move_type matches that on what the
241 * button wants, we count it. The second check is so that 246 * button wants, we count it. The second check is so that
242 * objects who don't move (swords, etc) will count. Note that 247 * objects who don't move (swords, etc) will count. Note that
250 255
251 any_down = any_down || tmp->value; 256 any_down = any_down || tmp->value;
252 } 257 }
253 else if (tmp->type == PEDESTAL) 258 else if (tmp->type == PEDESTAL)
254 { 259 {
260 bool is_match = is_match_expr (tmp->slaying);
255 tmp->value = 0; 261 tmp->value = 0;
256 262
257 for (object *ab = tmp->above; ab; ab = ab->above) 263 for (object *ab = tmp->above; ab; ab = ab->above)
258 { 264 {
259 object *head = ab->head_ (); 265 object *head = ab->head_ ();
260 266
261 /* Same note regarding move_type for buttons above apply here. */ 267 /* Same note regarding move_type for buttons above apply here. */
262 if (((ab->move_type & tmp->move_on) || ab->move_type == 0) 268 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
269 if (is_match
270 ? match (tmp->slaying, head, tmp, originator)
263 && (head->race == tmp->slaying 271 : (head->race == tmp->slaying
264 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) 272 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
265 || (tmp->slaying == shstr_player && head->type == PLAYER))) 273 || (tmp->slaying == shstr_player && head->type == PLAYER)))
274 {
266 tmp->value = 1; 275 tmp->value = 1;
276 break;
277 }
278 }
279
280 any_down = any_down || tmp->value;
281 }
282 else if (tmp->type == T_MATCH)
283 {
284 tmp->value = 0;
285
286 for (object *ab = tmp->above; ab; ab = ab->above)
287 {
288 object *head = ab->head_ ();
289
290 /* Same note regarding move_type for buttons above apply here. */
291 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
292 if (match (tmp->slaying, head, tmp, originator))
293 {
294 tmp->value = 1;
295 break;
296 }
267 } 297 }
268 298
269 any_down = any_down || tmp->value; 299 any_down = any_down || tmp->value;
270 } 300 }
271 } 301 }
317 * 347 *
318 * 0.93.4: Linked objects (ie, objects that are connected) can not be 348 * 0.93.4: Linked objects (ie, objects that are connected) can not be
319 * sacrificed. This fixes a bug of trying to put multiple altars/related 349 * sacrificed. This fixes a bug of trying to put multiple altars/related
320 * objects on the same space that take the same sacrifice. 350 * objects on the same space that take the same sacrifice.
321 */ 351 */
322
323int 352int
324check_altar_sacrifice (const object *altar, const object *sacrifice) 353check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
325{ 354{
326 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) 355 if (sacrifice->flag [FLAG_UNPAID]
327 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) 356 || sacrifice->flag [FLAG_IS_LINKED]
328 && sacrifice->type != PLAYER) 357 || sacrifice->is_player ())
358 return 0;
359
360 if (is_match_expr (ARCH_SACRIFICE (altar)))
361 return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator);
362
363 if (!sacrifice->flag [FLAG_ALIVE])
329 { 364 {
330 if (ARCH_SACRIFICE (altar) == shstr_money 365 if (ARCH_SACRIFICE (altar) == shstr_money
331 && sacrifice->type == MONEY 366 && sacrifice->type == MONEY
332 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 367 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
333 return 1; 368 return 1;
351 * 386 *
352 * If this function returns 1, '*sacrifice' is modified to point to the 387 * If this function returns 1, '*sacrifice' is modified to point to the
353 * remaining sacrifice, or is set to NULL if the sacrifice was used up. 388 * remaining sacrifice, or is set to NULL if the sacrifice was used up.
354 */ 389 */
355int 390int
356operate_altar (object *altar, object **sacrifice) 391operate_altar (object *altar, object **sacrifice, object *originator)
357{ 392{
358 if (!altar->map) 393 if (!altar->map)
359 { 394 {
360 LOG (llevError, "BUG: operate_altar(): altar has no map\n"); 395 LOG (llevError, "BUG: operate_altar(): altar has no map\n");
361 return 0; 396 return 0;
362 } 397 }
363 398
364 if (!altar->slaying || altar->value) 399 if (!altar->slaying || altar->value)
365 return 0; 400 return 0;
366 401
367 if (!check_altar_sacrifice (altar, *sacrifice)) 402 if (!check_altar_sacrifice (altar, *sacrifice, originator))
368 return 0; 403 return 0;
369 404
370 /* check_altar_sacrifice should have already verified that enough money 405 /* check_altar_sacrifice should have already verified that enough money
371 * has been dropped. 406 * has been dropped.
372 */ 407 */
389 new_info_map (NDI_BLACK, altar->map, altar->msg); 424 new_info_map (NDI_BLACK, altar->map, altar->msg);
390 425
391 return 1; 426 return 1;
392} 427}
393 428
394void 429static void
395trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ 430trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */
396{ 431{
397 op->stats.wc = state; 432 op->stats.wc = state;
398 433
399 if (state) 434 if (state)
421 * TRIGGER: Returns 1 if handle could be moved, 0 if not. 456 * TRIGGER: Returns 1 if handle could be moved, 0 if not.
422 * 457 *
423 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. 458 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0.
424 */ 459 */
425int 460int
426check_trigger (object *op, object *cause) 461check_trigger (object *op, object *cause, object *originator)
427{ 462{
428 object *tmp; 463 object *tmp;
429 int push = 0, tot = 0; 464 int push = 0, tot = 0;
430 int in_movement = op->stats.wc || op->speed; 465 int in_movement = op->stats.wc || op->has_active_speed ();
431 466
432 switch (op->type) 467 switch (op->type)
433 { 468 {
434 case TRIGGER_BUTTON: 469 case TRIGGER_BUTTON:
435 if (op->weight > 0) 470 if (op->weight > 0)
509 if (cause) 544 if (cause)
510 { 545 {
511 if (in_movement) 546 if (in_movement)
512 return 0; 547 return 0;
513 548
514 if (operate_altar (op, &cause)) 549 if (operate_altar (op, &cause)) /* TODO: originator? */
515 { 550 {
516 if (NUM_ANIMATIONS (op) > 1) 551 if (NUM_ANIMATIONS (op) > 1)
517 { 552 {
518 SET_ANIMATION (op, 1); 553 SET_ANIMATION (op, 1);
519 update_object (op, UP_OBJ_FACE); 554 update_object (op, UP_OBJ_FACE);
527 op->last_sp = -op->last_sp; 562 op->last_sp = -op->last_sp;
528 } 563 }
529 else 564 else
530 { 565 {
531 /* for trigger altar with last_sp, the ON/OFF 566 /* for trigger altar with last_sp, the ON/OFF
532 * status (-> +/- value) is "simulated": 567 * status (-> +/- value) is "simulated":
533 */ 568 */
534 op->value = !op->value; 569 op->value = !op->value;
535 trigger_move (op, 1, cause); 570 trigger_move (op, 1, cause);
536 op->last_sp = -op->last_sp; 571 op->last_sp = -op->last_sp;
537 op->value = !op->value; 572 op->value = !op->value;
551 } 586 }
552 587
553 /* If trigger_altar has "last_sp > 0" set on the map, 588 /* If trigger_altar has "last_sp > 0" set on the map,
554 * it will push the connected value only once per sacrifice. 589 * it will push the connected value only once per sacrifice.
555 * Otherwise (default), the connected value will be 590 * Otherwise (default), the connected value will be
556 * pushed twice: First by sacrifice, second by reset! -AV 591 * pushed twice: First by sacrifice, second by reset! -AV
557 */ 592 */
558 if (!op->last_sp) 593 if (!op->last_sp)
559 trigger_move (op, 0, cause); 594 trigger_move (op, 0, cause);
560 else 595 else
561 { 596 {
704 return obp; 739 return obp;
705 740
706 return 0; 741 return 0;
707} 742}
708 743
709/* This routine makes monsters who are 744/* This routine makes monsters who are
710 * standing on the 'mood floor' change their 745 * standing on the 'mood floor' change their
711 * disposition if it is different. 746 * disposition if it is different.
712 * If floor is to be triggered must have 747 * If floor is to be triggered must have
713 * a speed of zero (default is 1 for all 748 * a speed of zero (default is 1 for all
714 * but the charm floor type). 749 * but the charm floor type).
715 * by b.t. thomas@nomad.astro.psu.edu 750 * by b.t. thomas@nomad.astro.psu.edu
716 */ 751 */
726 return; 761 return;
727 762
728 object *tmp; 763 object *tmp;
729 764
730 for (tmp = ms.top; tmp; tmp = tmp->below) 765 for (tmp = ms.top; tmp; tmp = tmp->below)
731 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 766 if (tmp->flag [FLAG_MONSTER])
732 break; 767 break;
733 768
734 /* doesn't effect players, and if there is a player on this space, won't also 769 /* doesn't effect players, and if there is a player on this space, won't also
735 * be a monster here. 770 * be a monster here.
736 */ 771 */
739 return; 774 return;
740 775
741 switch (op->last_sp) 776 switch (op->last_sp)
742 { 777 {
743 case 0: /* furious--make all monsters mad */ 778 case 0: /* furious--make all monsters mad */
744 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) 779 if (tmp->flag [FLAG_UNAGGRESSIVE])
745 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 780 tmp->clr_flag (FLAG_UNAGGRESSIVE);
746 781
747 if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) 782 if (tmp->flag [FLAG_FRIENDLY])
748 { 783 {
749 tmp->attack_movement = 0; 784 tmp->attack_movement = 0;
750 /* lots of checks here, but want to make sure we don't 785 /* lots of checks here, but want to make sure we don't
751 * dereference a null value 786 * dereference a null value
752 */ 787 */
761 remove_friendly_object (tmp); 796 remove_friendly_object (tmp);
762 } 797 }
763 break; 798 break;
764 799
765 case 1: /* angry -- get neutral monsters mad */ 800 case 1: /* angry -- get neutral monsters mad */
766 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 801 if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY])
767 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 802 tmp->clr_flag (FLAG_UNAGGRESSIVE);
768 break; 803 break;
769 804
770 case 2: /* calm -- pacify unfriendly monsters */ 805 case 2: /* calm -- pacify unfriendly monsters */
771 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 806 tmp->set_flag (FLAG_UNAGGRESSIVE);
772 break; 807 break;
773 808
774 case 3: /* make all monsters fall asleep */ 809 case 3: /* make all monsters fall asleep */
775 SET_FLAG (tmp, FLAG_SLEEP); 810 tmp->set_flag (FLAG_SLEEP);
776 break; 811 break;
777 812
778 case 4: /* charm all monsters */ 813 case 4: /* charm all monsters */
779 if (op == source) 814 if (op == source)
780 break; /* only if 'connected' */ 815 break; /* only if 'connected' */
781 816
782 if (object *pl = source->ms ().player ()) 817 if (object *pl = source->ms ().player ())
783 { 818 {
784 tmp->set_owner (pl); 819 tmp->set_owner (pl);
785 SET_FLAG (tmp, FLAG_MONSTER); 820 tmp->set_flag (FLAG_MONSTER);
786 821
787 tmp->stats.exp = 0; 822 tmp->stats.exp = 0;
788 823
789 add_friendly_object (tmp); 824 add_friendly_object (tmp);
790 tmp->attack_movement = PETMOVE; 825 tmp->attack_movement = PETMOVE;
791 } 826 }
792 break; 827 break;
793 828
794 case 6: // kill monsters 829 case 6: // kill monsters
795 if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) 830 if (!tmp->flag [FLAG_FRIENDLY])
796 break; 831 break;
797 832
798 // FALL THROUGH 833 // FALL THROUGH
799 case 5: // kill all alives 834 case 5: // kill all alives
800 if (!tmp->flag [FLAG_PRECIOUS]) 835 if (!tmp->flag [FLAG_PRECIOUS])
840 return tmp; 875 return tmp;
841 } 876 }
842 return NULL; 877 return NULL;
843} 878}
844 879
845/* check_inv(), a function to search the inventory, 880/* check_inv(), a function to search the inventory,
846 * of a player and then based on a set of conditions, 881 * of a player and then based on a set of conditions,
847 * the square will activate connected items. 882 * the square will activate connected items.
848 * Monsters can't trigger this square (for now) 883 * Monsters can't trigger this square (for now)
849 * Values are: last_sp = 1/0 obj/no obj triggers 884 * Values are: last_sp = 1/0 obj/no obj triggers
850 * last_heal = 1/0 remove/dont remove obj if triggered 885 * last_heal = 1/0 remove/dont remove obj if triggered
851 * -b.t. (thomas@nomad.astro.psu.edu 886 * -b.t. (thomas@nomad.astro.psu.edu
852 * 887 *
853 * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op 888 * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op
854 * because the check-inventory semantic essentially only applies when 889 * because the check-inventory semantic essentially only applies when
855 * something is above the inventory checker. 890 * something is above the inventory checker.
856 * The semantic prior this change was: trigger if something has moved on or off 891 * The semantic prior this change was: trigger if something has moved on or off
859 * away, and then leaves the inventory checker. That would've caused an always-enabled 894 * away, and then leaves the inventory checker. That would've caused an always-enabled
860 * state in the inventory checker. This won't happen anymore now. 895 * state in the inventory checker. This won't happen anymore now.
861 * 896 *
862 * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check 897 * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check
863 * whether op is on this mapspace or not, because the value (1|0) depends 898 * whether op is on this mapspace or not, because the value (1|0) depends
864 * on this information. also make sure to only push_button if op has 899 * on this information. also make sure to only push_button if op has
865 * a matching item (because when we do a push_button with value=0 timed gates 900 * a matching item (because when we do a push_button with value=0 timed gates
866 * will still open)! (i hope i got the semantics right this time) 901 * will still open)! (i hope i got the semantics right this time)
867 * 902 *
868 */ 903 */
869void 904void

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