1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
31 | /* |
30 | /* |
32 | * elmex: |
31 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
|
|
35 | * the originator is the player or monster who did something. |
36 | */ |
36 | */ |
37 | void |
37 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
39 | { |
40 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
41 | { |
41 | { |
42 | if (!ol->ob) |
42 | if (!ol->ob) |
43 | { |
43 | { |
… | |
… | |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
77 | tmp->set_speed (0.5); |
74 | break; |
78 | break; |
75 | |
79 | |
76 | case CF_HANDLE: |
80 | case CF_HANDLE: |
… | |
… | |
79 | break; |
83 | break; |
80 | |
84 | |
81 | case SIGN: |
85 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
87 | { |
84 | tmp->play_sound (tmp->sound); |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
91 | tmp->last_eat++; |
88 | } |
92 | } |
89 | break; |
93 | break; |
90 | |
94 | |
91 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
97 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
100 | break; |
96 | |
101 | |
97 | case BUTTON: |
102 | case BUTTON: |
98 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
105 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
108 | break; |
103 | |
109 | |
104 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, activator); |
106 | break; |
112 | break; |
107 | |
113 | |
108 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
117 | |
109 | tmp->set_speed (tmp->arch->speed); |
118 | tmp->set_speed (tmp->arch->speed); |
110 | tmp->value = tmp->arch->value; |
119 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
120 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
121 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
122 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
126 | case FIREWALL: |
135 | case FIREWALL: |
127 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
128 | move_firewall (tmp); |
137 | move_firewall (tmp); |
129 | else |
138 | else |
130 | { |
139 | { |
131 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
140 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
132 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
133 | |
|
|
134 | animate_turning (tmp); |
141 | animate_turning (tmp); |
135 | } |
142 | } |
136 | break; |
143 | break; |
137 | |
144 | |
138 | case TELEPORTER: |
145 | case TELEPORTER: |
… | |
… | |
142 | case CREATOR: |
149 | case CREATOR: |
143 | move_creator (tmp); |
150 | move_creator (tmp); |
144 | break; |
151 | break; |
145 | |
152 | |
146 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
155 | move_marker (tmp); |
148 | break; |
156 | break; |
149 | |
157 | |
150 | case DUPLICATOR: |
158 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
|
|
160 | break; |
|
|
161 | |
|
|
162 | case MAPSCRIPT: |
|
|
163 | cfperl_mapscript_activate (tmp, state, activator, originator); |
152 | break; |
164 | break; |
153 | } |
165 | } |
154 | } |
166 | } |
155 | } |
167 | } |
156 | |
168 | |
… | |
… | |
165 | * Changed the routine to loop through _all_ objects. |
177 | * Changed the routine to loop through _all_ objects. |
166 | * Better hurry with that linked list... |
178 | * Better hurry with that linked list... |
167 | * |
179 | * |
168 | */ |
180 | */ |
169 | void |
181 | void |
170 | push_button (object *op) |
182 | push_button (object *op, object *originator) |
171 | { |
183 | { |
172 | oblinkpt *obp = get_button_links (op); |
184 | if (oblinkpt *obp = op->find_link ()) |
173 | |
185 | { |
174 | if (!obp) |
186 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
175 | return; |
187 | return; |
176 | |
188 | |
177 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
178 | return; |
|
|
179 | |
|
|
180 | activate_connection_link (obp->link, op->value, op); |
189 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
190 | } |
181 | } |
191 | } |
182 | |
192 | |
183 | /* |
193 | /* |
184 | * elmex: |
194 | * elmex: |
185 | * This activates a connection, similar to push_button (object *op) but it takes |
195 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
197 | * the connection was 'state' or 'released'. So that you can activate objects |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
198 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
189 | * |
199 | * |
190 | */ |
200 | */ |
191 | void |
201 | void |
192 | activate_connection (maptile *map, long connection, bool state) |
202 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
193 | { |
203 | { |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
204 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
195 | return; |
205 | return; |
196 | |
206 | |
197 | oblinkpt *obp = get_connection_links (map, connection); |
207 | if (oblinkpt *obp = find_link (id)) |
198 | |
|
|
199 | if (obp) |
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|
200 | activate_connection_link (obp->link, state); |
208 | activate_connection_link (obp->link, state, activator, originator); |
201 | } |
209 | } |
202 | |
210 | |
203 | /* |
211 | /* |
204 | * Updates everything connected with the button op. |
212 | * Updates everything connected with the button op. |
205 | * After changing the state of a button, this function must be called |
213 | * After changing the state of a button, this function must be called |
206 | * to make sure that all gates and other buttons connected to the |
214 | * to make sure that all gates and other buttons connected to the |
207 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
208 | */ |
216 | */ |
209 | void |
217 | void |
210 | update_button (object *op) |
218 | update_button (object *op, object *originator) |
211 | { |
219 | { |
212 | object *ab, *tmp, *head; |
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|
213 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
214 | oblinkpt *obp = 0; |
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|
215 | objectlink *ol; |
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|
216 | |
221 | |
217 | obp = get_button_links (op); |
222 | if (oblinkpt *obp = op->find_link ()) |
218 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
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|
219 | if (obp) |
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|
220 | for (ol = obp->link; ol; ol = ol->next) |
223 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
221 | { |
224 | { |
222 | if (!ol->ob) |
225 | if (!ol->ob) |
223 | { |
226 | { |
224 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
227 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
225 | continue; |
228 | continue; |
226 | } |
229 | } |
227 | |
230 | |
228 | tmp = ol->ob; |
231 | object *tmp = ol->ob; |
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|
232 | |
229 | if (tmp->type == BUTTON) |
233 | if (tmp->type == BUTTON) |
230 | { |
234 | { |
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235 | sint32 total = 0; |
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236 | |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
237 | for (object *ab = tmp->above; ab; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
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233 | * the object, this bit doesn't. I'd think we should check |
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234 | * for head here also. Maybe it also makese sense to |
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235 | * make the for ab=tmp->above loop common, and alter |
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236 | * behaviour based on object within that loop? |
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237 | */ |
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238 | |
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|
239 | /* Basically, if the move_type matches that on what the |
238 | /* Basically, if the move_type matches that on what the |
240 | * button wants, we count it. The second check is so that |
239 | * button wants, we count it. The second check is so that |
241 | * objects don't move (swords, etc) will count. Note that |
240 | * objects who don't move (swords, etc) will count. Note that |
242 | * this means that more work is needed to make buttons |
241 | * this means that more work is needed to make buttons |
243 | * that are only triggered by flying objects. |
242 | * that are only triggered by flying objects. |
244 | */ |
243 | */ |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
246 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
245 | total += ab->head_ ()->total_weight (); |
247 | |
246 | |
248 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
247 | tmp->value = total >= tmp->weight; |
249 | if (tmp->value) |
248 | |
250 | any_down = 1; |
249 | any_down = any_down || tmp->value; |
251 | } |
250 | } |
252 | else if (tmp->type == PEDESTAL) |
251 | else if (tmp->type == PEDESTAL) |
253 | { |
252 | { |
254 | tmp->value = 0; |
253 | tmp->value = 0; |
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|
254 | |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
255 | for (object *ab = tmp->above; ab; ab = ab->above) |
256 | { |
256 | { |
257 | head = ab->head_ (); |
257 | object *head = ab->head_ (); |
|
|
258 | |
258 | /* Same note regarding move_type for buttons above apply here. */ |
259 | /* Same note regarding move_type for buttons above apply here. */ |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
260 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
260 | (head->race == tmp->slaying || |
261 | && (head->race == tmp->slaying |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
262 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
263 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
263 | tmp->value = 1; |
264 | tmp->value = 1; |
264 | } |
265 | } |
265 | |
266 | |
266 | if (tmp->value) |
267 | any_down = any_down || tmp->value; |
267 | any_down = 1; |
|
|
268 | } |
268 | } |
269 | } |
269 | } |
|
|
270 | |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | op->value = 1; |
272 | op->value = 1; |
272 | |
273 | |
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|
274 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
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|
275 | |
273 | /* If this button hasn't changed, don't do anything */ |
276 | /* If this button hasn't changed, don't do anything */ |
274 | if (op->value != old_value) |
277 | if (op->value != old_value) |
275 | { |
278 | { |
276 | SET_ANIMATION (op, op->value); |
279 | SET_ANIMATION (op, op->value); |
277 | update_object (op, UP_OBJ_FACE); |
280 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
281 | push_button (op, originator); /* Make all other buttons the same */ |
279 | } |
282 | } |
280 | } |
283 | } |
281 | |
284 | |
282 | void |
285 | void |
283 | use_trigger (object *op) |
286 | use_trigger (object *op, object *originator) |
284 | { |
287 | { |
285 | /* Toggle value */ |
288 | /* Toggle value */ |
286 | op->value = !op->value; |
289 | op->value = !op->value; |
|
|
290 | |
287 | push_button (op); |
291 | push_button (op, originator); |
288 | } |
292 | } |
289 | |
293 | |
290 | /* |
294 | /* |
291 | * Note: animate_object should be used instead of this, |
295 | * Note: animate_object should be used instead of this, |
292 | * but it can't handle animations in the 8 directions |
296 | * but it can't handle animations in the 8 directions |
… | |
… | |
313 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
317 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
314 | * objects on the same space that take the same sacrifice. |
318 | * objects on the same space that take the same sacrifice. |
315 | */ |
319 | */ |
316 | |
320 | |
317 | int |
321 | int |
318 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
322 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
319 | { |
323 | { |
|
|
324 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
325 | return 0; |
|
|
326 | |
|
|
327 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
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328 | return match (ARCH_SACRIFICE (altar), altar, originator); |
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|
329 | |
320 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
330 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
321 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
331 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
322 | && sacrifice->type != PLAYER) |
332 | && sacrifice->type != PLAYER) |
323 | { |
333 | { |
324 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
334 | if (ARCH_SACRIFICE (altar) == shstr_money |
325 | && sacrifice->type == MONEY |
335 | && sacrifice->type == MONEY |
326 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
336 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
327 | return 1; |
337 | return 1; |
328 | |
338 | |
329 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
339 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
330 | || ARCH_SACRIFICE (altar) == sacrifice->name |
340 | || ARCH_SACRIFICE (altar) == sacrifice->name |
331 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
341 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
332 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
342 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
333 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
343 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
334 | return 1; |
344 | return 1; |
335 | } |
345 | } |
336 | |
346 | |
337 | return 0; |
347 | return 0; |
338 | } |
348 | } |
… | |
… | |
345 | * |
355 | * |
346 | * If this function returns 1, '*sacrifice' is modified to point to the |
356 | * If this function returns 1, '*sacrifice' is modified to point to the |
347 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
357 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
348 | */ |
358 | */ |
349 | int |
359 | int |
350 | operate_altar (object *altar, object **sacrifice) |
360 | operate_altar (object *altar, object **sacrifice, object *originator) |
351 | { |
361 | { |
352 | if (!altar->map) |
362 | if (!altar->map) |
353 | { |
363 | { |
354 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
364 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
355 | return 0; |
365 | return 0; |
356 | } |
366 | } |
357 | |
367 | |
358 | if (!altar->slaying || altar->value) |
368 | if (!altar->slaying || altar->value) |
359 | return 0; |
369 | return 0; |
360 | |
370 | |
361 | if (!check_altar_sacrifice (altar, *sacrifice)) |
371 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
362 | return 0; |
372 | return 0; |
363 | |
373 | |
364 | /* check_altar_sacrifice should have already verified that enough money |
374 | /* check_altar_sacrifice should have already verified that enough money |
365 | * has been dropped. |
375 | * has been dropped. |
366 | */ |
376 | */ |
367 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
377 | if (ARCH_SACRIFICE (altar) == shstr_money) |
368 | { |
378 | { |
369 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
379 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
370 | |
380 | |
371 | /* Round up any sacrifices. Altars don't make change either */ |
381 | /* Round up any sacrifices. Altars don't make change either */ |
372 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
382 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
373 | number++; |
383 | number++; |
374 | |
384 | |
375 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
385 | if (!(*sacrifice)->decrease (number)) |
|
|
386 | *sacrifice = 0; |
376 | } |
387 | } |
377 | else |
388 | else |
378 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
389 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
390 | *sacrifice = 0; |
379 | |
391 | |
380 | if (altar->msg) |
392 | if (altar->msg) |
381 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
393 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
382 | |
394 | |
383 | return 1; |
395 | return 1; |
384 | } |
396 | } |
385 | |
397 | |
386 | void |
398 | void |
387 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
399 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
388 | { |
400 | { |
389 | op->stats.wc = state; |
401 | op->stats.wc = state; |
|
|
402 | |
390 | if (state) |
403 | if (state) |
391 | { |
404 | { |
392 | use_trigger (op); |
405 | use_trigger (op, originator); |
393 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
406 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
394 | op->speed_left = -1; |
407 | op->speed_left = -1; |
395 | } |
408 | } |
396 | else |
409 | else |
397 | { |
410 | { |
398 | use_trigger (op); |
411 | use_trigger (op, originator); |
399 | op->set_speed (0); |
412 | op->set_speed (0); |
400 | } |
413 | } |
401 | } |
414 | } |
402 | |
415 | |
403 | |
416 | |
… | |
… | |
412 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
425 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
413 | * |
426 | * |
414 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
427 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
415 | */ |
428 | */ |
416 | int |
429 | int |
417 | check_trigger (object *op, object *cause) |
430 | check_trigger (object *op, object *cause, object *originator) |
418 | { |
431 | { |
419 | object *tmp; |
432 | object *tmp; |
420 | int push = 0, tot = 0; |
433 | int push = 0, tot = 0; |
421 | int in_movement = op->stats.wc || op->speed; |
434 | int in_movement = op->stats.wc || op->speed; |
422 | |
435 | |
423 | switch (op->type) |
436 | switch (op->type) |
424 | { |
437 | { |
425 | case TRIGGER_BUTTON: |
438 | case TRIGGER_BUTTON: |
426 | if (op->weight > 0) |
439 | if (op->weight > 0) |
427 | { |
440 | { |
428 | if (cause) |
441 | if (cause) |
429 | { |
442 | { |
430 | for (tmp = op->above; tmp; tmp = tmp->above) |
443 | for (tmp = op->above; tmp; tmp = tmp->above) |
431 | /* Comment reproduced from update_buttons(): */ |
444 | /* Comment reproduced from update_buttons(): */ |
432 | /* Basically, if the move_type matches that on what the |
445 | /* Basically, if the move_type matches that on what the |
433 | * button wants, we count it. The second check is so that |
446 | * button wants, we count it. The second check is so that |
434 | * objects that don't move (swords, etc) will count. Note that |
447 | * objects that don't move (swords, etc) will count. Note that |
435 | * this means that more work is needed to make buttons |
448 | * this means that more work is needed to make buttons |
436 | * that are only triggered by flying objects. |
449 | * that are only triggered by flying objects. |
|
|
450 | */ |
|
|
451 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
452 | tot += tmp->head_ ()->total_weight (); |
|
|
453 | |
|
|
454 | if (tot >= op->weight) |
|
|
455 | push = 1; |
|
|
456 | |
|
|
457 | if (op->stats.ac == push) |
|
|
458 | return 0; |
|
|
459 | |
|
|
460 | op->stats.ac = push; |
|
|
461 | if (NUM_ANIMATIONS (op) > 1) |
|
|
462 | { |
|
|
463 | SET_ANIMATION (op, push); |
|
|
464 | update_object (op, UP_OBJ_FACE); |
|
|
465 | } |
|
|
466 | |
|
|
467 | if (in_movement || !push) |
|
|
468 | return 0; |
|
|
469 | } |
|
|
470 | |
|
|
471 | trigger_move (op, push, cause); |
|
|
472 | } |
|
|
473 | |
|
|
474 | return 0; |
|
|
475 | |
|
|
476 | case TRIGGER_PEDESTAL: |
|
|
477 | if (cause) |
|
|
478 | { |
|
|
479 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
480 | { |
|
|
481 | object *head = tmp->head_ (); |
|
|
482 | |
|
|
483 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
484 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
485 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
486 | { |
|
|
487 | push = 1; |
|
|
488 | break; |
|
|
489 | } |
|
|
490 | } |
|
|
491 | |
|
|
492 | if (op->stats.ac == push) |
|
|
493 | return 0; |
|
|
494 | |
|
|
495 | op->stats.ac = push; |
|
|
496 | |
|
|
497 | if (NUM_ANIMATIONS (op) > 1) |
|
|
498 | { |
|
|
499 | SET_ANIMATION (op, push); |
|
|
500 | update_object (op, UP_OBJ_FACE); |
|
|
501 | } |
|
|
502 | |
|
|
503 | update_object (op, UP_OBJ_FACE); |
|
|
504 | |
|
|
505 | if (in_movement || !push) |
|
|
506 | return 0; |
|
|
507 | } |
|
|
508 | |
|
|
509 | trigger_move (op, push, cause); |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | case TRIGGER_ALTAR: |
|
|
513 | if (cause) |
|
|
514 | { |
|
|
515 | if (in_movement) |
|
|
516 | return 0; |
|
|
517 | |
|
|
518 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
519 | { |
|
|
520 | if (NUM_ANIMATIONS (op) > 1) |
|
|
521 | { |
|
|
522 | SET_ANIMATION (op, 1); |
|
|
523 | update_object (op, UP_OBJ_FACE); |
|
|
524 | } |
|
|
525 | |
|
|
526 | if (op->last_sp >= 0) |
|
|
527 | { |
|
|
528 | trigger_move (op, 1, cause); |
|
|
529 | |
|
|
530 | if (op->last_sp > 0) |
|
|
531 | op->last_sp = -op->last_sp; |
|
|
532 | } |
|
|
533 | else |
|
|
534 | { |
|
|
535 | /* for trigger altar with last_sp, the ON/OFF |
|
|
536 | * status (-> +/- value) is "simulated": |
437 | */ |
537 | */ |
438 | |
538 | op->value = !op->value; |
439 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
539 | trigger_move (op, 1, cause); |
440 | { |
540 | op->last_sp = -op->last_sp; |
441 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
541 | op->value = !op->value; |
442 | } |
|
|
443 | if (tot >= op->weight) |
|
|
444 | push = 1; |
|
|
445 | if (op->stats.ac == push) |
|
|
446 | return 0; |
|
|
447 | op->stats.ac = push; |
|
|
448 | if (NUM_ANIMATIONS (op) > 1) |
|
|
449 | { |
|
|
450 | SET_ANIMATION (op, push); |
|
|
451 | update_object (op, UP_OBJ_FACE); |
|
|
452 | } |
542 | } |
453 | if (in_movement || !push) |
543 | |
454 | return 0; |
544 | return cause == NULL; |
455 | } |
545 | } |
456 | trigger_move (op, push); |
|
|
457 | } |
546 | else |
458 | return 0; |
|
|
459 | |
|
|
460 | case TRIGGER_PEDESTAL: |
|
|
461 | if (cause) |
|
|
462 | { |
|
|
463 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
464 | { |
|
|
465 | object *head = tmp->head_ (); |
|
|
466 | |
|
|
467 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
468 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
469 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
470 | { |
|
|
471 | push = 1; |
|
|
472 | break; |
|
|
473 | } |
|
|
474 | } |
|
|
475 | |
|
|
476 | if (op->stats.ac == push) |
|
|
477 | return 0; |
547 | return 0; |
478 | |
548 | } |
479 | op->stats.ac = push; |
549 | else |
480 | |
550 | { |
481 | if (NUM_ANIMATIONS (op) > 1) |
551 | if (NUM_ANIMATIONS (op) > 1) |
482 | { |
552 | { |
483 | SET_ANIMATION (op, push); |
553 | SET_ANIMATION (op, 0); |
484 | update_object (op, UP_OBJ_FACE); |
554 | update_object (op, UP_OBJ_FACE); |
485 | } |
555 | } |
486 | |
556 | |
487 | update_object (op, UP_OBJ_FACE); |
|
|
488 | |
|
|
489 | if (in_movement || !push) |
|
|
490 | return 0; |
|
|
491 | } |
|
|
492 | |
|
|
493 | trigger_move (op, push); |
|
|
494 | return 0; |
|
|
495 | |
|
|
496 | case TRIGGER_ALTAR: |
|
|
497 | if (cause) |
|
|
498 | { |
|
|
499 | if (in_movement) |
|
|
500 | return 0; |
|
|
501 | |
|
|
502 | if (operate_altar (op, &cause)) |
|
|
503 | { |
|
|
504 | if (NUM_ANIMATIONS (op) > 1) |
|
|
505 | { |
|
|
506 | SET_ANIMATION (op, 1); |
|
|
507 | update_object (op, UP_OBJ_FACE); |
|
|
508 | } |
|
|
509 | |
|
|
510 | if (op->last_sp >= 0) |
|
|
511 | { |
|
|
512 | trigger_move (op, 1); |
|
|
513 | if (op->last_sp > 0) |
|
|
514 | op->last_sp = -op->last_sp; |
|
|
515 | } |
|
|
516 | else |
|
|
517 | { |
|
|
518 | /* for trigger altar with last_sp, the ON/OFF |
|
|
519 | * status (-> +/- value) is "simulated": |
|
|
520 | */ |
|
|
521 | op->value = !op->value; |
|
|
522 | trigger_move (op, 1); |
|
|
523 | op->last_sp = -op->last_sp; |
|
|
524 | op->value = !op->value; |
|
|
525 | } |
|
|
526 | |
|
|
527 | return cause == NULL; |
|
|
528 | } |
|
|
529 | else |
|
|
530 | return 0; |
|
|
531 | } |
|
|
532 | else |
|
|
533 | { |
|
|
534 | if (NUM_ANIMATIONS (op) > 1) |
|
|
535 | { |
|
|
536 | SET_ANIMATION (op, 0); |
|
|
537 | update_object (op, UP_OBJ_FACE); |
|
|
538 | } |
|
|
539 | |
|
|
540 | /* If trigger_altar has "last_sp > 0" set on the map, |
557 | /* If trigger_altar has "last_sp > 0" set on the map, |
541 | * it will push the connected value only once per sacrifice. |
558 | * it will push the connected value only once per sacrifice. |
542 | * Otherwise (default), the connected value will be |
559 | * Otherwise (default), the connected value will be |
543 | * pushed twice: First by sacrifice, second by reset! -AV |
560 | * pushed twice: First by sacrifice, second by reset! -AV |
544 | */ |
561 | */ |
545 | if (!op->last_sp) |
562 | if (!op->last_sp) |
546 | trigger_move (op, 0); |
563 | trigger_move (op, 0, cause); |
547 | else |
564 | else |
548 | { |
565 | { |
549 | op->stats.wc = 0; |
566 | op->stats.wc = 0; |
550 | op->value = !op->value; |
567 | op->value = !op->value; |
551 | op->set_speed (0); |
568 | op->set_speed (0); |
552 | } |
569 | } |
553 | } |
570 | } |
554 | return 0; |
571 | return 0; |
555 | |
572 | |
556 | case TRIGGER: |
573 | case TRIGGER: |
557 | if (cause) |
574 | if (cause) |
558 | { |
575 | { |
559 | if (in_movement) |
576 | if (in_movement) |
560 | return 0; |
577 | return 0; |
561 | |
578 | |
562 | push = 1; |
579 | push = 1; |
563 | } |
580 | } |
564 | |
581 | |
565 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
566 | { |
583 | { |
567 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, push); |
568 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
569 | } |
586 | } |
570 | |
587 | |
571 | trigger_move (op, push); |
588 | trigger_move (op, push, cause); |
572 | return 1; |
589 | return 1; |
573 | |
590 | |
574 | default: |
591 | default: |
575 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
592 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
576 | return 0; |
593 | return 0; |
577 | } |
594 | } |
578 | } |
595 | } |
579 | |
596 | |
580 | void |
597 | void |
581 | add_button_link (object *button, maptile *map, int connected) |
598 | object::add_link (maptile *map, shstr_tmp id) |
582 | { |
599 | { |
583 | oblinkpt *obp; |
|
|
584 | objectlink *ol = get_objectlink (); |
|
|
585 | |
|
|
586 | if (!map) |
600 | if (!map) |
587 | { |
601 | { |
588 | LOG (llevError, "Tried to add button-link without map.\n"); |
602 | LOG (llevError, "Tried to add button-link without map.\n"); |
589 | return; |
603 | return; |
590 | } |
604 | } |
591 | |
605 | |
592 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
606 | flag [FLAG_IS_LINKED] = true; |
593 | a connected map from a template map. */ |
|
|
594 | |
607 | |
595 | SET_FLAG (button, FLAG_IS_LINKED); |
608 | objectlink *ol = get_objectlink (); |
596 | |
|
|
597 | ol->ob = button; |
609 | ol->ob = this; |
598 | |
610 | |
599 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
611 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
600 | ; |
612 | if (obp->id == id) |
601 | |
|
|
602 | if (obp) |
|
|
603 | { |
613 | { |
604 | ol->next = obp->link; |
614 | ol->next = obp->link; |
605 | obp->link = ol; |
615 | obp->link = ol; |
|
|
616 | return; |
606 | } |
617 | } |
607 | else |
618 | |
608 | { |
|
|
609 | obp = get_objectlinkpt (); |
619 | oblinkpt *obp = get_objectlinkpt (); |
610 | obp->value = connected; |
620 | obp->id = id; |
611 | |
621 | |
612 | obp->next = map->buttons; |
622 | obp->next = map->buttons; |
613 | map->buttons = obp; |
623 | map->buttons = obp; |
614 | obp->link = ol; |
624 | obp->link = ol; |
615 | } |
|
|
616 | } |
625 | } |
617 | |
626 | |
618 | /* |
627 | /* |
619 | * Remove the object from the linked lists of buttons in the map. |
628 | * Remove the object from the linked lists of buttons in the map. |
620 | * This is only needed by editors. |
629 | * This is only needed by editors. |
621 | */ |
630 | */ |
622 | |
|
|
623 | void |
631 | void |
624 | remove_button_link (object *op) |
632 | object::remove_link () |
625 | { |
633 | { |
626 | oblinkpt *obp; |
634 | if (!map) |
627 | objectlink **olp, *ol; |
|
|
628 | |
|
|
629 | if (op->map == NULL) |
|
|
630 | { |
635 | { |
631 | LOG (llevError, "remove_button_link() in object without map.\n"); |
636 | LOG (llevError, "remove_button_link() in object without map.\n"); |
632 | return; |
637 | return; |
633 | } |
638 | } |
634 | |
639 | |
635 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
640 | if (!flag [FLAG_IS_LINKED]) |
636 | { |
641 | { |
637 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
642 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
638 | return; |
643 | return; |
639 | } |
644 | } |
640 | |
645 | |
|
|
646 | flag [FLAG_IS_LINKED] = false; |
|
|
647 | |
641 | for (obp = op->map->buttons; obp; obp = obp->next) |
648 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
642 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
649 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
643 | if (ol->ob == op) |
650 | if ((*olp)->ob == this) |
644 | { |
651 | { |
645 | |
652 | objectlink *ol = *olp; |
646 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
647 | obp->value, op->name, op->map->path); |
|
|
648 | */ |
|
|
649 | *olp = ol->next; |
653 | *olp = ol->next; |
650 | delete ol; |
654 | delete ol; |
651 | return; |
655 | return; |
652 | } |
656 | } |
653 | |
657 | |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
658 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
655 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
659 | } |
|
|
660 | |
|
|
661 | /* |
|
|
662 | * Updates every button on the map (by calling update_button() for them). |
|
|
663 | */ |
|
|
664 | void |
|
|
665 | maptile::update_buttons () |
|
|
666 | { |
|
|
667 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
668 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
669 | { |
|
|
670 | if (!ol->ob) |
|
|
671 | { |
|
|
672 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
673 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
674 | continue; |
|
|
675 | } |
|
|
676 | |
|
|
677 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
678 | { |
|
|
679 | update_button (ol->ob, 0); |
|
|
680 | break; |
|
|
681 | } |
|
|
682 | } |
656 | } |
683 | } |
657 | |
684 | |
658 | /* |
685 | /* |
659 | * Gets the objectlink for this connection from the map. |
686 | * Gets the objectlink for this connection from the map. |
660 | */ |
687 | */ |
661 | oblinkpt * |
688 | oblinkpt * |
662 | get_connection_links (maptile *map, long connection) |
689 | maptile::find_link (shstr_tmp id) |
663 | { |
690 | { |
664 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
691 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
665 | if (obp->value == connection) |
692 | if (obp->id == id) |
666 | return obp; |
693 | return obp; |
667 | |
694 | |
668 | return 0; |
695 | return 0; |
669 | } |
696 | } |
670 | |
697 | |
671 | /* |
698 | /* |
672 | * Return the first objectlink in the objects linked to this one |
699 | * Return the first objectlink in the objects linked to this one |
673 | */ |
700 | */ |
674 | |
|
|
675 | oblinkpt * |
701 | oblinkpt * |
676 | get_button_links (const object *button) |
702 | object::find_link () const |
677 | { |
703 | { |
678 | oblinkpt *obp; |
704 | if (map) |
679 | objectlink *ol; |
|
|
680 | |
|
|
681 | if (!button->map) |
|
|
682 | return NULL; |
|
|
683 | |
|
|
684 | for (obp = button->map->buttons; obp; obp = obp->next) |
705 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
685 | for (ol = obp->link; ol; ol = ol->next) |
706 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
686 | if (ol->ob == button) |
707 | if (ol->ob == this) |
687 | return obp; |
708 | return obp; |
688 | |
709 | |
689 | return NULL; |
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690 | } |
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691 | |
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692 | /* |
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693 | * Made as a separate function to increase efficiency |
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694 | */ |
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695 | |
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696 | int |
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697 | get_button_value (const object *button) |
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698 | { |
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699 | oblinkpt *obp; |
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700 | objectlink *ol; |
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701 | |
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702 | if (!button->map) |
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703 | return 0; |
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704 | for (obp = button->map->buttons; obp; obp = obp->next) |
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705 | for (ol = obp->link; ol; ol = ol->next) |
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706 | if (ol->ob == button) |
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707 | return obp->value; |
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708 | return 0; |
710 | return 0; |
709 | } |
711 | } |
710 | |
712 | |
711 | /* This routine makes monsters who are |
713 | /* This routine makes monsters who are |
712 | * standing on the 'mood floor' change their |
714 | * standing on the 'mood floor' change their |
… | |
… | |
714 | * If floor is to be triggered must have |
716 | * If floor is to be triggered must have |
715 | * a speed of zero (default is 1 for all |
717 | * a speed of zero (default is 1 for all |
716 | * but the charm floor type). |
718 | * but the charm floor type). |
717 | * by b.t. thomas@nomad.astro.psu.edu |
719 | * by b.t. thomas@nomad.astro.psu.edu |
718 | */ |
720 | */ |
719 | |
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|
720 | void |
721 | void |
721 | do_mood_floor (object *op, object *source) |
722 | do_mood_floor (object *op, object *source) |
722 | { |
723 | { |
723 | if (!source) |
724 | if (!source) |
724 | source = op; |
725 | source = op; |
… | |
… | |
800 | |
801 | |
801 | // FALL THROUGH |
802 | // FALL THROUGH |
802 | case 5: // kill all alives |
803 | case 5: // kill all alives |
803 | if (!tmp->flag [FLAG_PRECIOUS]) |
804 | if (!tmp->flag [FLAG_PRECIOUS]) |
804 | { |
805 | { |
805 | get_archetype ("burnout")->insert_at (tmp, source); |
806 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
806 | tmp->destroy (); |
807 | tmp->destroy (); |
807 | } |
808 | } |
808 | break; |
809 | break; |
809 | |
810 | |
810 | default: |
811 | default: |
… | |
… | |
885 | // and we have to set the value to 0 |
886 | // and we have to set the value to 0 |
886 | |
887 | |
887 | if (match && trig->last_sp) // match == having |
888 | if (match && trig->last_sp) // match == having |
888 | { |
889 | { |
889 | if (trig->last_heal) |
890 | if (trig->last_heal) |
890 | decrease_ob (match); |
891 | match->decrease (); |
891 | |
892 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
893 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
893 | push_button (trig); |
894 | push_button (trig, op); |
894 | } |
895 | } |
895 | else if (!match && !trig->last_sp) // match == not having |
896 | else if (!match && !trig->last_sp) // match == not having |
896 | { |
897 | { |
897 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
898 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
898 | push_button (trig); |
899 | push_button (trig, op); |
899 | } |
900 | } |
900 | } |
901 | } |
901 | |
902 | |