1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
705 | */ |
705 | */ |
706 | |
706 | |
707 | void |
707 | void |
708 | do_mood_floor (object *op, object *source) |
708 | do_mood_floor (object *op, object *source) |
709 | { |
709 | { |
710 | object *tmp; |
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711 | object *tmp2; |
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712 | |
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713 | if (!source) |
710 | if (!source) |
714 | source = op; |
711 | source = op; |
715 | |
712 | |
716 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
713 | mapspace &ms = op->ms (); |
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714 | |
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715 | if (!(ms.flags () & P_IS_ALIVE)) |
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716 | return; |
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717 | |
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718 | object *tmp; |
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719 | |
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720 | for (tmp = ms.top; tmp; tmp = tmp->below) |
717 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
721 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
718 | break; |
722 | break; |
719 | |
723 | |
720 | /* doesn't effect players, and if there is a player on this space, won't also |
724 | /* doesn't effect players, and if there is a player on this space, won't also |
721 | * be a monster here. |
725 | * be a monster here. |
722 | */ |
726 | */ |
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727 | //TODO: have players really FLAG_MONSTER? kept it for safety |
723 | if (!tmp || tmp->type == PLAYER) |
728 | if (!tmp || tmp->type == PLAYER) |
724 | return; |
729 | return; |
725 | |
730 | |
726 | switch (op->last_sp) |
731 | switch (op->last_sp) |
727 | { |
732 | { |
728 | case 0: /* furious--make all monsters mad */ |
733 | case 0: /* furious--make all monsters mad */ |
729 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
734 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
730 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
735 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
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736 | |
731 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
737 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
732 | { |
738 | { |
733 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
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734 | remove_friendly_object (tmp); |
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735 | tmp->attack_movement = 0; |
739 | tmp->attack_movement = 0; |
736 | /* lots of checks here, but want to make sure we don't |
740 | /* lots of checks here, but want to make sure we don't |
737 | * dereference a null value |
741 | * dereference a null value |
738 | */ |
742 | */ |
739 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
743 | if (tmp->type == GOLEM |
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744 | && tmp->owner |
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745 | && tmp->owner->type == PLAYER |
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746 | && tmp->owner->contr->ranges[range_golem] == tmp) |
740 | tmp->owner->contr->ranges[range_golem] = 0; |
747 | tmp->owner->contr->ranges[range_golem] = 0; |
741 | |
748 | |
742 | tmp->owner = 0; |
749 | tmp->owner = 0; |
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750 | |
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751 | remove_friendly_object (tmp); |
743 | } |
752 | } |
744 | break; |
753 | break; |
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754 | |
745 | case 1: /* angry -- get neutral monsters mad */ |
755 | case 1: /* angry -- get neutral monsters mad */ |
746 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
756 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
757 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
748 | break; |
758 | break; |
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759 | |
749 | case 2: /* calm -- pacify unfriendly monsters */ |
760 | case 2: /* calm -- pacify unfriendly monsters */ |
750 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
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751 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
761 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
752 | break; |
762 | break; |
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763 | |
753 | case 3: /* make all monsters fall asleep */ |
764 | case 3: /* make all monsters fall asleep */ |
754 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
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755 | SET_FLAG (tmp, FLAG_SLEEP); |
765 | SET_FLAG (tmp, FLAG_SLEEP); |
756 | break; |
766 | break; |
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767 | |
757 | case 4: /* charm all monsters */ |
768 | case 4: /* charm all monsters */ |
758 | if (op == source) |
769 | if (op == source) |
759 | break; /* only if 'connected' */ |
770 | break; /* only if 'connected' */ |
760 | |
771 | |
761 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
772 | if (object *pl = source->ms ().player ()) |
762 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
773 | { |
763 | if (tmp2->above == NULL) |
774 | tmp->set_owner (pl); |
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775 | SET_FLAG (tmp, FLAG_MONSTER); |
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776 | |
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777 | tmp->stats.exp = 0; |
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778 | |
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779 | add_friendly_object (tmp); |
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780 | tmp->attack_movement = PETMOVE; |
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781 | } |
764 | break; |
782 | break; |
765 | |
783 | |
766 | if (tmp2->type != PLAYER) |
784 | case 6: // kill monsters |
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785 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | break; |
786 | break; |
768 | |
787 | |
769 | tmp->set_owner (tmp2); |
788 | // FALL THROUGH |
770 | SET_FLAG (tmp, FLAG_MONSTER); |
789 | case 5: // kill all alives |
771 | |
790 | if (!tmp->flag [FLAG_PRECIOUS]) |
772 | tmp->stats.exp = 0; |
791 | { |
773 | |
792 | get_archetype ("burnout")->insert_at (tmp, source); |
774 | add_friendly_object (tmp); |
793 | tmp->destroy (); |
775 | tmp->attack_movement = PETMOVE; |
794 | } |
776 | break; |
795 | break; |
777 | |
796 | |
778 | default: |
797 | default: |
779 | break; |
798 | break; |
780 | } |
799 | } |