1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | /* |
27 | /* |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob || ol->ob->count != ol->id) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
47 | continue; |
45 | continue; |
48 | } |
46 | } |
|
|
47 | |
49 | /* a button link object can become freed when the map is saving. As |
48 | /* a button link object can become freed when the map is saving. As |
50 | * a map is saved, objects are removed and freed, and if an object is |
49 | * a map is saved, objects are removed and freed, and if an object is |
51 | * on top of a button, this function is eventually called. If a map |
50 | * on top of a button, this function is eventually called. If a map |
52 | * is getting moved out of memory, the status of buttons and levers |
51 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
52 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
54 | */ |
56 | |
55 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | return; |
57 | return; |
|
|
58 | |
59 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
60 | |
60 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
63 | continue; |
|
|
64 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
66 | continue; |
66 | |
67 | |
67 | switch (tmp->type) |
68 | switch (tmp->type) |
68 | { |
69 | { |
69 | case GATE: |
70 | case GATE: |
70 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->speed = 0.5; |
77 | tmp->set_speed (0.5); |
73 | update_ob_speed (tmp); |
|
|
74 | break; |
78 | break; |
75 | |
79 | |
76 | case CF_HANDLE: |
80 | case CF_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
82 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
83 | break; |
80 | |
84 | |
81 | case SIGN: |
85 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
91 | tmp->last_eat++; |
87 | } |
92 | } |
88 | break; |
93 | break; |
89 | |
94 | |
90 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
97 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
100 | break; |
95 | |
101 | |
96 | case BUTTON: |
102 | case BUTTON: |
97 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
105 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
108 | break; |
102 | |
109 | |
103 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
105 | break; |
112 | break; |
106 | |
113 | |
107 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
108 | tmp->speed = tmp->arch->clone.speed; |
117 | tmp->set_speed (tmp->arch->speed); |
109 | update_ob_speed (tmp); /* original values */ |
|
|
110 | tmp->value = tmp->arch->clone.value; |
118 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
114 | * from the head - this ensures that the data will consistent |
122 | * from the head - this ensures that the data will consistent |
115 | */ |
123 | */ |
116 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
124 | for (object *part = tmp->more; part; part = part->more) |
117 | { |
125 | { |
118 | tmp->speed = tmp->head->speed; |
126 | part->value = tmp->value; |
119 | tmp->value = tmp->head->value; |
127 | part->stats.sp = tmp->stats.sp; |
120 | tmp->stats.sp = tmp->head->stats.sp; |
128 | part->stats.hp = tmp->stats.hp; |
121 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
122 | update_ob_speed (tmp); |
129 | part->set_speed (tmp->speed); |
123 | } |
130 | } |
124 | break; |
131 | break; |
125 | |
132 | |
126 | case DIRECTOR: |
133 | case DIRECTOR: |
127 | case FIREWALL: |
134 | case FIREWALL: |
128 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
129 | move_firewall (tmp); |
136 | move_firewall (tmp); |
130 | else |
137 | else |
131 | { |
138 | { |
132 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
133 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
134 | animate_turning (tmp); |
142 | animate_turning (tmp); |
135 | } |
143 | } |
136 | break; |
144 | break; |
137 | |
145 | |
138 | case TELEPORTER: |
146 | case TELEPORTER: |
139 | move_teleporter (tmp); |
147 | move_teleporter (tmp); |
140 | break; |
148 | break; |
141 | |
149 | |
142 | case CREATOR: |
150 | case CREATOR: |
143 | move_creator (tmp); |
151 | move_creator (tmp); |
144 | break; |
152 | break; |
145 | |
153 | |
146 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
156 | move_marker (tmp); |
148 | break; |
157 | break; |
149 | |
158 | |
150 | case DUPLICATOR: |
159 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
152 | break; |
161 | break; |
153 | } |
162 | } |
154 | } |
163 | } |
155 | } |
164 | } |
156 | |
165 | |
157 | /* |
166 | /* |
… | |
… | |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
196 | * the connection was 'state' or 'released'. So that you can activate objects |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
197 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
189 | * |
198 | * |
190 | */ |
199 | */ |
191 | void |
200 | void |
192 | activate_connection (mapstruct *map, long connection, bool state) |
201 | activate_connection (maptile *map, long connection, bool state) |
193 | { |
202 | { |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
203 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
195 | return; |
204 | return; |
196 | |
205 | |
197 | oblinkpt *obp = get_connection_links (map, connection); |
206 | oblinkpt *obp = get_connection_links (map, connection); |
… | |
… | |
204 | * Updates everything connected with the button op. |
213 | * Updates everything connected with the button op. |
205 | * After changing the state of a button, this function must be called |
214 | * After changing the state of a button, this function must be called |
206 | * to make sure that all gates and other buttons connected to the |
215 | * to make sure that all gates and other buttons connected to the |
207 | * button reacts to the (eventual) change of state. |
216 | * button reacts to the (eventual) change of state. |
208 | */ |
217 | */ |
209 | |
|
|
210 | void |
218 | void |
211 | update_button (object *op) |
219 | update_button (object *op) |
212 | { |
220 | { |
213 | object *ab, *tmp, *head; |
221 | object *ab, *tmp, *head; |
214 | int tot, any_down = 0, old_value = op->value; |
222 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
218 | obp = get_button_links (op); |
226 | obp = get_button_links (op); |
219 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
227 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
220 | if (obp) |
228 | if (obp) |
221 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (ol = obp->link; ol; ol = ol->next) |
222 | { |
230 | { |
223 | if (!ol->ob || ol->ob->count != ol->id) |
231 | if (!ol->ob) |
224 | { |
232 | { |
225 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
226 | continue; |
234 | continue; |
227 | } |
235 | } |
|
|
236 | |
228 | tmp = ol->ob; |
237 | tmp = ol->ob; |
229 | if (tmp->type == BUTTON) |
238 | if (tmp->type == BUTTON) |
230 | { |
239 | { |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
241 | /* Bug? The pedestal code below looks for the head of |
… | |
… | |
252 | else if (tmp->type == PEDESTAL) |
261 | else if (tmp->type == PEDESTAL) |
253 | { |
262 | { |
254 | tmp->value = 0; |
263 | tmp->value = 0; |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
264 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
256 | { |
265 | { |
257 | head = ab->head ? ab->head : ab; |
266 | head = ab->head_ (); |
258 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
268 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
260 | (head->race == tmp->slaying || |
269 | (head->race == tmp->slaying || |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
270 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
271 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
263 | tmp->value = 1; |
272 | tmp->value = 1; |
264 | } |
273 | } |
|
|
274 | |
265 | if (tmp->value) |
275 | if (tmp->value) |
266 | any_down = 1; |
276 | any_down = 1; |
267 | } |
277 | } |
268 | } |
278 | } |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
279 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
276 | update_object (op, UP_OBJ_FACE); |
286 | update_object (op, UP_OBJ_FACE); |
277 | push_button (op); /* Make all other buttons the same */ |
287 | push_button (op); /* Make all other buttons the same */ |
278 | } |
288 | } |
279 | } |
289 | } |
280 | |
290 | |
281 | /* |
|
|
282 | * Updates every button on the map (by calling update_button() for them). |
|
|
283 | */ |
|
|
284 | |
|
|
285 | void |
|
|
286 | update_buttons (mapstruct *m) |
|
|
287 | { |
|
|
288 | objectlink *ol; |
|
|
289 | oblinkpt *obp; |
|
|
290 | |
|
|
291 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
292 | for (ol = obp->link; ol; ol = ol->next) |
|
|
293 | { |
|
|
294 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
295 | { |
|
|
296 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
|
297 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
|
298 | continue; |
|
|
299 | } |
|
|
300 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
301 | { |
|
|
302 | update_button (ol->ob); |
|
|
303 | break; |
|
|
304 | } |
|
|
305 | } |
|
|
306 | } |
|
|
307 | |
|
|
308 | void |
291 | void |
309 | use_trigger (object *op) |
292 | use_trigger (object *op) |
310 | { |
293 | { |
311 | |
|
|
312 | /* Toggle value */ |
294 | /* Toggle value */ |
313 | op->value = !op->value; |
295 | op->value = !op->value; |
314 | push_button (op); |
296 | push_button (op); |
315 | } |
297 | } |
316 | |
298 | |
317 | /* |
299 | /* |
318 | * Note: animate_object should be used instead of this, |
300 | * Note: animate_object should be used instead of this, |
319 | * but it can't handle animations in the 8 directions |
301 | * but it can't handle animations in the 8 directions |
320 | */ |
302 | */ |
321 | |
|
|
322 | void |
303 | void |
323 | animate_turning (object *op) /* only one part objects */ |
304 | animate_turning (object *op) /* only one part objects */ |
324 | { |
305 | { |
325 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
306 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
326 | op->state = 0; |
307 | op->state = 0; |
… | |
… | |
343 | */ |
324 | */ |
344 | |
325 | |
345 | int |
326 | int |
346 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
327 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
347 | { |
328 | { |
348 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
331 | && sacrifice->type != PLAYER) |
349 | { |
332 | { |
|
|
333 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
334 | && sacrifice->type == MONEY |
|
|
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
336 | return 1; |
|
|
337 | |
350 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
351 | ARCH_SACRIFICE (altar) == sacrifice->name || |
339 | || ARCH_SACRIFICE (altar) == sacrifice->name |
352 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
340 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
353 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
341 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
354 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
342 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
355 | return 1; |
343 | return 1; |
356 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
357 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
358 | return 1; |
|
|
359 | } |
344 | } |
|
|
345 | |
360 | return 0; |
346 | return 0; |
361 | } |
347 | } |
362 | |
348 | |
363 | /* |
349 | /* |
364 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
350 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
411 | { |
397 | { |
412 | op->stats.wc = state; |
398 | op->stats.wc = state; |
413 | if (state) |
399 | if (state) |
414 | { |
400 | { |
415 | use_trigger (op); |
401 | use_trigger (op); |
416 | if (op->stats.exp > 0) /* check sanity */ |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
417 | op->speed = 1.0 / op->stats.exp; |
|
|
418 | else |
|
|
419 | op->speed = 1.0; |
|
|
420 | update_ob_speed (op); |
|
|
421 | op->speed_left = -1; |
403 | op->speed_left = -1; |
422 | } |
404 | } |
423 | else |
405 | else |
424 | { |
406 | { |
425 | use_trigger (op); |
407 | use_trigger (op); |
426 | op->speed = 0; |
408 | op->set_speed (0); |
427 | update_ob_speed (op); |
|
|
428 | } |
409 | } |
429 | } |
410 | } |
430 | |
411 | |
431 | |
412 | |
432 | /* |
413 | /* |
… | |
… | |
488 | case TRIGGER_PEDESTAL: |
469 | case TRIGGER_PEDESTAL: |
489 | if (cause) |
470 | if (cause) |
490 | { |
471 | { |
491 | for (tmp = op->above; tmp; tmp = tmp->above) |
472 | for (tmp = op->above; tmp; tmp = tmp->above) |
492 | { |
473 | { |
493 | object *head = tmp->head ? tmp->head : tmp; |
474 | object *head = tmp->head_ (); |
494 | |
475 | |
495 | /* See comment in TRIGGER_BUTTON about move_types */ |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
496 | if (((head->move_type & op->move_on) || head->move_type == 0) |
477 | if (((head->move_type & op->move_on) || head->move_type == 0) |
497 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
478 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
498 | { |
479 | { |
499 | push = 1; |
480 | push = 1; |
500 | break; |
481 | break; |
501 | } |
482 | } |
502 | } |
483 | } |
|
|
484 | |
503 | if (op->stats.ac == push) |
485 | if (op->stats.ac == push) |
504 | return 0; |
486 | return 0; |
|
|
487 | |
505 | op->stats.ac = push; |
488 | op->stats.ac = push; |
|
|
489 | |
506 | if (NUM_ANIMATIONS (op) > 1) |
490 | if (NUM_ANIMATIONS (op) > 1) |
507 | { |
491 | { |
508 | SET_ANIMATION (op, push); |
492 | SET_ANIMATION (op, push); |
509 | update_object (op, UP_OBJ_FACE); |
493 | update_object (op, UP_OBJ_FACE); |
510 | } |
494 | } |
|
|
495 | |
511 | update_object (op, UP_OBJ_FACE); |
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | |
512 | if (in_movement || !push) |
498 | if (in_movement || !push) |
513 | return 0; |
499 | return 0; |
514 | } |
500 | } |
|
|
501 | |
515 | trigger_move (op, push); |
502 | trigger_move (op, push); |
516 | return 0; |
503 | return 0; |
517 | |
504 | |
518 | case TRIGGER_ALTAR: |
505 | case TRIGGER_ALTAR: |
519 | if (cause) |
506 | if (cause) |
520 | { |
507 | { |
521 | if (in_movement) |
508 | if (in_movement) |
522 | return 0; |
509 | return 0; |
|
|
510 | |
523 | if (operate_altar (op, &cause)) |
511 | if (operate_altar (op, &cause)) |
524 | { |
512 | { |
525 | if (NUM_ANIMATIONS (op) > 1) |
513 | if (NUM_ANIMATIONS (op) > 1) |
526 | { |
514 | { |
527 | SET_ANIMATION (op, 1); |
515 | SET_ANIMATION (op, 1); |
528 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
529 | } |
517 | } |
|
|
518 | |
530 | if (op->last_sp >= 0) |
519 | if (op->last_sp >= 0) |
531 | { |
520 | { |
532 | trigger_move (op, 1); |
521 | trigger_move (op, 1); |
533 | if (op->last_sp > 0) |
522 | if (op->last_sp > 0) |
534 | op->last_sp = -op->last_sp; |
523 | op->last_sp = -op->last_sp; |
… | |
… | |
541 | op->value = !op->value; |
530 | op->value = !op->value; |
542 | trigger_move (op, 1); |
531 | trigger_move (op, 1); |
543 | op->last_sp = -op->last_sp; |
532 | op->last_sp = -op->last_sp; |
544 | op->value = !op->value; |
533 | op->value = !op->value; |
545 | } |
534 | } |
|
|
535 | |
546 | return cause == NULL; |
536 | return cause == NULL; |
547 | } |
537 | } |
548 | else |
538 | else |
549 | { |
|
|
550 | return 0; |
539 | return 0; |
551 | } |
|
|
552 | } |
540 | } |
553 | else |
541 | else |
554 | { |
542 | { |
555 | if (NUM_ANIMATIONS (op) > 1) |
543 | if (NUM_ANIMATIONS (op) > 1) |
556 | { |
544 | { |
… | |
… | |
567 | trigger_move (op, 0); |
555 | trigger_move (op, 0); |
568 | else |
556 | else |
569 | { |
557 | { |
570 | op->stats.wc = 0; |
558 | op->stats.wc = 0; |
571 | op->value = !op->value; |
559 | op->value = !op->value; |
572 | op->speed = 0; |
560 | op->set_speed (0); |
573 | update_ob_speed (op); |
|
|
574 | } |
561 | } |
575 | } |
562 | } |
576 | return 0; |
563 | return 0; |
577 | |
564 | |
578 | case TRIGGER: |
565 | case TRIGGER: |
579 | if (cause) |
566 | if (cause) |
580 | { |
567 | { |
581 | if (in_movement) |
568 | if (in_movement) |
582 | return 0; |
569 | return 0; |
|
|
570 | |
583 | push = 1; |
571 | push = 1; |
584 | } |
572 | } |
|
|
573 | |
585 | if (NUM_ANIMATIONS (op) > 1) |
574 | if (NUM_ANIMATIONS (op) > 1) |
586 | { |
575 | { |
587 | SET_ANIMATION (op, push); |
576 | SET_ANIMATION (op, push); |
588 | update_object (op, UP_OBJ_FACE); |
577 | update_object (op, UP_OBJ_FACE); |
589 | } |
578 | } |
|
|
579 | |
590 | trigger_move (op, push); |
580 | trigger_move (op, push); |
591 | return 1; |
581 | return 1; |
592 | |
582 | |
593 | default: |
583 | default: |
594 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
584 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
595 | return 0; |
585 | return 0; |
596 | } |
586 | } |
597 | } |
587 | } |
598 | |
588 | |
599 | void |
589 | void |
600 | add_button_link (object *button, mapstruct *map, int connected) |
590 | add_button_link (object *button, maptile *map, int connected) |
601 | { |
591 | { |
602 | oblinkpt *obp; |
592 | oblinkpt *obp; |
603 | objectlink *ol = get_objectlink (); |
593 | objectlink *ol = get_objectlink (); |
604 | |
594 | |
605 | if (!map) |
595 | if (!map) |
606 | { |
596 | { |
607 | LOG (llevError, "Tried to add button-link without map.\n"); |
597 | LOG (llevError, "Tried to add button-link without map.\n"); |
608 | return; |
598 | return; |
609 | } |
599 | } |
610 | if (!editor) |
600 | |
611 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
601 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
612 | a connected map from a template map. */ |
602 | a connected map from a template map. */ |
613 | |
|
|
614 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
615 | |
603 | |
616 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | SET_FLAG (button, FLAG_IS_LINKED); |
617 | |
605 | |
618 | ol->ob = button; |
606 | ol->ob = button; |
619 | ol->id = button->count; |
|
|
620 | |
607 | |
621 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
608 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
609 | ; |
622 | |
610 | |
623 | if (obp) |
611 | if (obp) |
624 | { |
612 | { |
625 | ol->next = obp->link; |
613 | ol->next = obp->link; |
626 | obp->link = ol; |
614 | obp->link = ol; |
… | |
… | |
650 | if (op->map == NULL) |
638 | if (op->map == NULL) |
651 | { |
639 | { |
652 | LOG (llevError, "remove_button_link() in object without map.\n"); |
640 | LOG (llevError, "remove_button_link() in object without map.\n"); |
653 | return; |
641 | return; |
654 | } |
642 | } |
|
|
643 | |
655 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
644 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
656 | { |
645 | { |
657 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
646 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
658 | return; |
647 | return; |
659 | } |
648 | } |
|
|
649 | |
660 | for (obp = op->map->buttons; obp; obp = obp->next) |
650 | for (obp = op->map->buttons; obp; obp = obp->next) |
661 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
651 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
662 | if (ol->ob == op) |
652 | if (ol->ob == op) |
663 | { |
653 | { |
664 | |
654 | |
665 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
655 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
666 | obp->value, op->name, op->map->path); |
656 | obp->value, op->name, op->map->path); |
667 | */ |
657 | */ |
668 | *olp = ol->next; |
658 | *olp = ol->next; |
669 | free (ol); |
659 | delete ol; |
670 | return; |
660 | return; |
671 | } |
661 | } |
|
|
662 | |
672 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
663 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
673 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
664 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
674 | } |
665 | } |
675 | |
666 | |
676 | /* |
667 | /* |
677 | * Gets the objectlink for this connection from the map. |
668 | * Gets the objectlink for this connection from the map. |
678 | */ |
669 | */ |
679 | oblinkpt * |
670 | oblinkpt * |
680 | get_connection_links (mapstruct *map, long connection) |
671 | get_connection_links (maptile *map, long connection) |
681 | { |
672 | { |
682 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
673 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
683 | if (obp->value == connection) |
674 | if (obp->value == connection) |
684 | return obp; |
675 | return obp; |
|
|
676 | |
685 | return 0; |
677 | return 0; |
686 | } |
678 | } |
687 | |
679 | |
688 | /* |
680 | /* |
689 | * Return the first objectlink in the objects linked to this one |
681 | * Return the first objectlink in the objects linked to this one |
… | |
… | |
695 | oblinkpt *obp; |
687 | oblinkpt *obp; |
696 | objectlink *ol; |
688 | objectlink *ol; |
697 | |
689 | |
698 | if (!button->map) |
690 | if (!button->map) |
699 | return NULL; |
691 | return NULL; |
|
|
692 | |
700 | for (obp = button->map->buttons; obp; obp = obp->next) |
693 | for (obp = button->map->buttons; obp; obp = obp->next) |
701 | for (ol = obp->link; ol; ol = ol->next) |
694 | for (ol = obp->link; ol; ol = ol->next) |
702 | if (ol->ob == button && ol->id == button->count) |
695 | if (ol->ob == button) |
703 | return obp; |
696 | return obp; |
|
|
697 | |
704 | return NULL; |
698 | return NULL; |
705 | } |
699 | } |
706 | |
700 | |
707 | /* |
701 | /* |
708 | * Made as a separate function to increase efficiency |
702 | * Made as a separate function to increase efficiency |
… | |
… | |
716 | |
710 | |
717 | if (!button->map) |
711 | if (!button->map) |
718 | return 0; |
712 | return 0; |
719 | for (obp = button->map->buttons; obp; obp = obp->next) |
713 | for (obp = button->map->buttons; obp; obp = obp->next) |
720 | for (ol = obp->link; ol; ol = ol->next) |
714 | for (ol = obp->link; ol; ol = ol->next) |
721 | if (ol->ob == button && ol->id == button->count) |
715 | if (ol->ob == button) |
722 | return obp->value; |
716 | return obp->value; |
723 | return 0; |
717 | return 0; |
724 | } |
718 | } |
725 | |
719 | |
726 | /* This routine makes monsters who are |
720 | /* This routine makes monsters who are |
… | |
… | |
733 | */ |
727 | */ |
734 | |
728 | |
735 | void |
729 | void |
736 | do_mood_floor (object *op, object *source) |
730 | do_mood_floor (object *op, object *source) |
737 | { |
731 | { |
738 | object *tmp; |
|
|
739 | object *tmp2; |
|
|
740 | |
|
|
741 | if (!source) |
732 | if (!source) |
742 | source = op; |
733 | source = op; |
743 | |
734 | |
744 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
735 | mapspace &ms = op->ms (); |
|
|
736 | |
|
|
737 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
738 | return; |
|
|
739 | |
|
|
740 | object *tmp; |
|
|
741 | |
|
|
742 | for (tmp = ms.top; tmp; tmp = tmp->below) |
745 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
743 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
746 | break; |
744 | break; |
747 | |
745 | |
748 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | /* doesn't effect players, and if there is a player on this space, won't also |
749 | * be a monster here. |
747 | * be a monster here. |
750 | */ |
748 | */ |
|
|
749 | //TODO: have players really FLAG_MONSTER? kept it for safety |
751 | if (!tmp || tmp->type == PLAYER) |
750 | if (!tmp || tmp->type == PLAYER) |
752 | return; |
751 | return; |
753 | |
752 | |
754 | switch (op->last_sp) |
753 | switch (op->last_sp) |
755 | { |
754 | { |
756 | case 0: /* furious--make all monsters mad */ |
755 | case 0: /* furious--make all monsters mad */ |
757 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
756 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
758 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
757 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
758 | |
759 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
759 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
760 | { |
760 | { |
761 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
762 | remove_friendly_object (tmp); |
|
|
763 | tmp->attack_movement = 0; |
761 | tmp->attack_movement = 0; |
764 | /* lots of checks here, but want to make sure we don't |
762 | /* lots of checks here, but want to make sure we don't |
765 | * dereference a null value |
763 | * dereference a null value |
766 | */ |
764 | */ |
767 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
765 | if (tmp->type == GOLEM |
768 | { |
766 | && tmp->owner |
769 | tmp->owner->contr->ranges[range_golem] = NULL; |
767 | && tmp->owner->type == PLAYER |
|
|
768 | && tmp->owner->contr->golem == tmp) |
770 | tmp->owner->contr->golem_count = 0; |
769 | tmp->owner->contr->golem = 0; |
771 | } |
770 | |
772 | tmp->owner = 0; |
771 | tmp->owner = 0; |
|
|
772 | |
|
|
773 | remove_friendly_object (tmp); |
773 | } |
774 | } |
774 | break; |
775 | break; |
|
|
776 | |
775 | case 1: /* angry -- get neutral monsters mad */ |
777 | case 1: /* angry -- get neutral monsters mad */ |
776 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
777 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
778 | break; |
780 | break; |
|
|
781 | |
779 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | case 2: /* calm -- pacify unfriendly monsters */ |
780 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
781 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
783 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
782 | break; |
784 | break; |
|
|
785 | |
783 | case 3: /* make all monsters fall asleep */ |
786 | case 3: /* make all monsters fall asleep */ |
784 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
785 | SET_FLAG (tmp, FLAG_SLEEP); |
787 | SET_FLAG (tmp, FLAG_SLEEP); |
786 | break; |
788 | break; |
|
|
789 | |
787 | case 4: /* charm all monsters */ |
790 | case 4: /* charm all monsters */ |
788 | if (op == source) |
791 | if (op == source) |
789 | break; /* only if 'connected' */ |
792 | break; /* only if 'connected' */ |
790 | |
793 | |
791 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
794 | if (object *pl = source->ms ().player ()) |
792 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
795 | { |
793 | if (tmp2->above == NULL) |
796 | tmp->set_owner (pl); |
|
|
797 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
798 | |
|
|
799 | tmp->stats.exp = 0; |
|
|
800 | |
|
|
801 | add_friendly_object (tmp); |
|
|
802 | tmp->attack_movement = PETMOVE; |
|
|
803 | } |
794 | break; |
804 | break; |
795 | |
805 | |
796 | if (tmp2->type != PLAYER) |
806 | case 6: // kill monsters |
|
|
807 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
797 | break; |
808 | break; |
798 | set_owner (tmp, tmp2); |
809 | |
799 | SET_FLAG (tmp, FLAG_MONSTER); |
810 | // FALL THROUGH |
800 | tmp->stats.exp = 0; |
811 | case 5: // kill all alives |
801 | SET_FLAG (tmp, FLAG_FRIENDLY); |
812 | if (!tmp->flag [FLAG_PRECIOUS]) |
802 | add_friendly_object (tmp); |
813 | { |
803 | tmp->attack_movement = PETMOVE; |
814 | get_archetype ("burnout")->insert_at (tmp, source); |
|
|
815 | tmp->destroy (); |
|
|
816 | } |
804 | break; |
817 | break; |
805 | |
818 | |
806 | default: |
819 | default: |
807 | break; |
820 | break; |
808 | } |
821 | } |
… | |
… | |
812 | * It will descend through containers to find the object. |
825 | * It will descend through containers to find the object. |
813 | * slaying = match object slaying flag |
826 | * slaying = match object slaying flag |
814 | * race = match object archetype name flag |
827 | * race = match object archetype name flag |
815 | * hp = match object type (excpt type '0'== PLAYER) |
828 | * hp = match object type (excpt type '0'== PLAYER) |
816 | */ |
829 | */ |
817 | |
|
|
818 | object * |
830 | object * |
819 | check_inv_recursive (object *op, const object *trig) |
831 | check_inv_recursive (object *op, const object *trig) |
820 | { |
832 | { |
821 | object *tmp, *ret = NULL; |
833 | object *tmp, *ret = NULL; |
822 | |
834 | |
823 | /* First check the object itself. */ |
835 | /* First check the object itself. */ |
824 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
836 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
825 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
837 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
838 | || (trig->race && (op->arch->archname == trig->race))) |
826 | return op; |
839 | return op; |
827 | |
840 | |
828 | for (tmp = op->inv; tmp; tmp = tmp->below) |
841 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | { |
842 | { |
830 | if (tmp->inv) |
843 | if (tmp->inv) |
… | |
… | |
832 | ret = check_inv_recursive (tmp, trig); |
845 | ret = check_inv_recursive (tmp, trig); |
833 | if (ret) |
846 | if (ret) |
834 | return ret; |
847 | return ret; |
835 | } |
848 | } |
836 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
849 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
850 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
851 | || (trig->race && (tmp->arch->archname == trig->race))) |
838 | return tmp; |
852 | return tmp; |
839 | } |
853 | } |
840 | return NULL; |
854 | return NULL; |
841 | } |
855 | } |
842 | |
856 | |
… | |
… | |
845 | * the square will activate connected items. |
859 | * the square will activate connected items. |
846 | * Monsters can't trigger this square (for now) |
860 | * Monsters can't trigger this square (for now) |
847 | * Values are: last_sp = 1/0 obj/no obj triggers |
861 | * Values are: last_sp = 1/0 obj/no obj triggers |
848 | * last_heal = 1/0 remove/dont remove obj if triggered |
862 | * last_heal = 1/0 remove/dont remove obj if triggered |
849 | * -b.t. (thomas@nomad.astro.psu.edu |
863 | * -b.t. (thomas@nomad.astro.psu.edu |
850 | */ |
864 | * |
851 | |
865 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
866 | * because the check-inventory semantic essentially only applies when |
|
|
867 | * something is above the inventory checker. |
|
|
868 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
869 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
870 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
871 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
872 | * state in the inventory checker. This won't happen anymore now. |
|
|
873 | * |
|
|
874 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
875 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
876 | * on this information. also make sure to only push_button if op has |
|
|
877 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
878 | * will still open)! (i hope i got the semantics right this time) |
|
|
879 | * |
|
|
880 | */ |
852 | void |
881 | void |
853 | check_inv (object *op, object *trig) |
882 | check_inv (object *op, object *trig) |
854 | { |
883 | { |
855 | object *match; |
884 | trig->value = 0; // deactivate if none of the following conditions apply |
856 | |
885 | |
857 | if (op->type != PLAYER) |
886 | object *pl = trig->ms ().player (); |
858 | return; |
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859 | match = check_inv_recursive (op, trig); |
887 | object *match = check_inv_recursive (op, trig); |
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888 | |
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889 | // elmex: a note about (pl == op): |
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890 | // if pl == 0 then the player has left this space |
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891 | // if pl != 0 then a player is on this mapspace, but then |
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892 | // we still have to check whether it's the player that triggered |
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893 | // this inv-checker, because if not, then the op left this inv-checker |
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894 | // and we have to set the value to 0 |
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895 | |
860 | if (match && trig->last_sp) |
896 | if (match && trig->last_sp) // match == having |
861 | { |
897 | { |
862 | if (trig->last_heal) |
898 | if (trig->last_heal) |
863 | decrease_ob (match); |
899 | decrease_ob (match); |
864 | use_trigger (trig); |
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865 | } |
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866 | else if (!match && !trig->last_sp) |
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867 | use_trigger (trig); |
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868 | } |
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869 | |
900 | |
870 | |
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
871 | /* This does a minimal check of the button link consistency for object |
902 | push_button (trig); |
872 | * map. All it really does it much sure the object id link that is set |
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873 | * matches what the object has. |
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874 | */ |
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875 | void |
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876 | verify_button_links (const mapstruct *map) |
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877 | { |
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878 | oblinkpt *obp; |
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879 | objectlink *ol; |
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880 | |
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881 | if (!map) |
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882 | return; |
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883 | |
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884 | for (obp = map->buttons; obp; obp = obp->next) |
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885 | { |
903 | } |
886 | for (ol = obp->link; ol; ol = ol->next) |
904 | else if (!match && !trig->last_sp) // match == not having |
887 | { |
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888 | if (ol->id != ol->ob->count) |
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889 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
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890 | } |
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891 | } |
905 | { |
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906 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
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907 | push_button (trig); |
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908 | } |
892 | } |
909 | } |
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910 | |