1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
34 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
35 | */ |
37 | void |
36 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
37 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
38 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
39 | for (; ol; ol = ol->next) |
43 | { |
40 | { |
44 | if (!ol->ob) |
41 | if (!ol->ob) |
45 | { |
42 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
43 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
52 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
53 | */ |
57 | |
54 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
55 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
56 | return; |
|
|
57 | |
60 | tmp = ol->ob; |
58 | object *tmp = ol->ob; |
61 | |
59 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
62 | continue; |
|
|
63 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
76 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
77 | break; |
76 | |
78 | |
77 | case CF_HANDLE: |
79 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
80 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
81 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
82 | break; |
81 | |
83 | |
82 | case SIGN: |
84 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
90 | tmp->last_eat++; |
88 | } |
91 | } |
89 | break; |
92 | break; |
90 | |
93 | |
91 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
96 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
99 | break; |
96 | |
100 | |
97 | case BUTTON: |
101 | case BUTTON: |
98 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
104 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
107 | break; |
103 | |
108 | |
104 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
106 | break; |
111 | break; |
107 | |
112 | |
108 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
109 | tmp->speed = tmp->arch->clone.speed; |
116 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
117 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
118 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
120 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
121 | * from the head - this ensures that the data will consistent |
116 | */ |
122 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
123 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
124 | { |
119 | tmp->speed = tmp->head->speed; |
125 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
126 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
127 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
128 | part->set_speed (tmp->speed); |
124 | } |
129 | } |
125 | break; |
130 | break; |
126 | |
131 | |
127 | case DIRECTOR: |
132 | case DIRECTOR: |
128 | case FIREWALL: |
133 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
135 | move_firewall (tmp); |
131 | else |
136 | else |
132 | { |
137 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
140 | |
135 | animate_turning (tmp); |
141 | animate_turning (tmp); |
136 | } |
142 | } |
137 | break; |
143 | break; |
138 | |
144 | |
139 | case TELEPORTER: |
145 | case TELEPORTER: |
140 | move_teleporter (tmp); |
146 | move_teleporter (tmp); |
141 | break; |
147 | break; |
142 | |
148 | |
143 | case CREATOR: |
149 | case CREATOR: |
144 | move_creator (tmp); |
150 | move_creator (tmp); |
145 | break; |
151 | break; |
146 | |
152 | |
147 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
155 | move_marker (tmp); |
149 | break; |
156 | break; |
150 | |
157 | |
151 | case DUPLICATOR: |
158 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
153 | break; |
160 | break; |
154 | } |
161 | } |
155 | } |
162 | } |
156 | } |
163 | } |
157 | |
164 | |
158 | /* |
165 | /* |
… | |
… | |
205 | * Updates everything connected with the button op. |
212 | * Updates everything connected with the button op. |
206 | * After changing the state of a button, this function must be called |
213 | * After changing the state of a button, this function must be called |
207 | * to make sure that all gates and other buttons connected to the |
214 | * to make sure that all gates and other buttons connected to the |
208 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
209 | */ |
216 | */ |
210 | |
|
|
211 | void |
217 | void |
212 | update_button (object *op) |
218 | update_button (object *op) |
213 | { |
219 | { |
214 | object *ab, *tmp, *head; |
220 | object *ab, *tmp, *head; |
215 | int tot, any_down = 0, old_value = op->value; |
221 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
228 | } |
234 | } |
229 | |
235 | |
230 | tmp = ol->ob; |
236 | tmp = ol->ob; |
231 | if (tmp->type == BUTTON) |
237 | if (tmp->type == BUTTON) |
232 | { |
238 | { |
233 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
239 | for (ab = tmp->above, tot = 0; ab; ab = ab->above) |
234 | /* Bug? The pedestal code below looks for the head of |
|
|
235 | * the object, this bit doesn't. I'd think we should check |
|
|
236 | * for head here also. Maybe it also makese sense to |
|
|
237 | * make the for ab=tmp->above loop common, and alter |
|
|
238 | * behaviour based on object within that loop? |
|
|
239 | */ |
240 | { |
|
|
241 | head = ab->head_ (); |
240 | |
242 | |
241 | /* Basically, if the move_type matches that on what the |
243 | /* Basically, if the move_type matches that on what the |
242 | * button wants, we count it. The second check is so that |
244 | * button wants, we count it. The second check is so that |
243 | * objects don't move (swords, etc) will count. Note that |
245 | * objects who don't move (swords, etc) will count. Note that |
244 | * this means that more work is needed to make buttons |
246 | * this means that more work is needed to make buttons |
245 | * that are only triggered by flying objects. |
247 | * that are only triggered by flying objects. |
246 | */ |
248 | */ |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
249 | if ((head->move_type & tmp->move_on) || head->move_type == 0) |
248 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
250 | tot += head->total_weight (); |
|
|
251 | } |
249 | |
252 | |
250 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = tot >= tmp->weight ? 1 : 0; |
251 | if (tmp->value) |
|
|
252 | any_down = 1; |
|
|
253 | } |
254 | } |
254 | else if (tmp->type == PEDESTAL) |
255 | else if (tmp->type == PEDESTAL) |
255 | { |
256 | { |
256 | tmp->value = 0; |
257 | tmp->value = 0; |
|
|
258 | |
257 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
259 | for (ab = tmp->above; ab; ab = ab->above) |
258 | { |
260 | { |
259 | head = ab->head ? ab->head : ab; |
261 | head = ab->head_ (); |
|
|
262 | |
260 | /* Same note regarding move_type for buttons above apply here. */ |
263 | /* Same note regarding move_type for buttons above apply here. */ |
261 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
264 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
262 | (head->race == tmp->slaying || |
265 | (head->race == tmp->slaying || |
263 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
266 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
264 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
267 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
265 | tmp->value = 1; |
268 | tmp->value = 1; |
266 | } |
269 | } |
267 | if (tmp->value) |
|
|
268 | any_down = 1; |
|
|
269 | } |
270 | } |
|
|
271 | |
|
|
272 | any_down = any_down || tmp->value; |
270 | } |
273 | } |
|
|
274 | |
271 | if (any_down) /* If any other buttons were down, force this to remain down */ |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
272 | op->value = 1; |
276 | op->value = 1; |
273 | |
277 | |
274 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
275 | if (op->value != old_value) |
279 | if (op->value != old_value) |
… | |
… | |
278 | update_object (op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
279 | push_button (op); /* Make all other buttons the same */ |
283 | push_button (op); /* Make all other buttons the same */ |
280 | } |
284 | } |
281 | } |
285 | } |
282 | |
286 | |
283 | /* |
|
|
284 | * Updates every button on the map (by calling update_button() for them). |
|
|
285 | */ |
|
|
286 | |
|
|
287 | void |
|
|
288 | update_buttons (maptile *m) |
|
|
289 | { |
|
|
290 | objectlink *ol; |
|
|
291 | oblinkpt *obp; |
|
|
292 | |
|
|
293 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
294 | for (ol = obp->link; ol; ol = ol->next) |
|
|
295 | { |
|
|
296 | if (!ol->ob) |
|
|
297 | { |
|
|
298 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
299 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
300 | continue; |
|
|
301 | } |
|
|
302 | |
|
|
303 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
304 | { |
|
|
305 | update_button (ol->ob); |
|
|
306 | break; |
|
|
307 | } |
|
|
308 | } |
|
|
309 | } |
|
|
310 | |
|
|
311 | void |
287 | void |
312 | use_trigger (object *op) |
288 | use_trigger (object *op) |
313 | { |
289 | { |
314 | |
|
|
315 | /* Toggle value */ |
290 | /* Toggle value */ |
316 | op->value = !op->value; |
291 | op->value = !op->value; |
317 | push_button (op); |
292 | push_button (op); |
318 | } |
293 | } |
319 | |
294 | |
320 | /* |
295 | /* |
321 | * Note: animate_object should be used instead of this, |
296 | * Note: animate_object should be used instead of this, |
322 | * but it can't handle animations in the 8 directions |
297 | * but it can't handle animations in the 8 directions |
323 | */ |
298 | */ |
324 | |
|
|
325 | void |
299 | void |
326 | animate_turning (object *op) /* only one part objects */ |
300 | animate_turning (object *op) /* only one part objects */ |
327 | { |
301 | { |
328 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
302 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
329 | op->state = 0; |
303 | op->state = 0; |
… | |
… | |
346 | */ |
320 | */ |
347 | |
321 | |
348 | int |
322 | int |
349 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
323 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
350 | { |
324 | { |
351 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
325 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
326 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
327 | && sacrifice->type != PLAYER) |
352 | { |
328 | { |
353 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
329 | if (ARCH_SACRIFICE (altar) == shstr_money |
354 | ARCH_SACRIFICE (altar) == sacrifice->name || |
330 | && sacrifice->type == MONEY |
355 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
331 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
356 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
357 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
358 | return 1; |
332 | return 1; |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
333 | |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
334 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
|
|
335 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
336 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
337 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
338 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
361 | return 1; |
339 | return 1; |
362 | } |
340 | } |
|
|
341 | |
363 | return 0; |
342 | return 0; |
364 | } |
343 | } |
365 | |
344 | |
366 | /* |
345 | /* |
367 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
346 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
388 | return 0; |
367 | return 0; |
389 | |
368 | |
390 | /* check_altar_sacrifice should have already verified that enough money |
369 | /* check_altar_sacrifice should have already verified that enough money |
391 | * has been dropped. |
370 | * has been dropped. |
392 | */ |
371 | */ |
393 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
372 | if (ARCH_SACRIFICE (altar) == shstr_money) |
394 | { |
373 | { |
395 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
374 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
396 | |
375 | |
397 | /* Round up any sacrifices. Altars don't make change either */ |
376 | /* Round up any sacrifices. Altars don't make change either */ |
398 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
377 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
399 | number++; |
378 | number++; |
400 | |
379 | |
401 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
380 | if (!(*sacrifice)->decrease (number)) |
|
|
381 | *sacrifice = 0; |
402 | } |
382 | } |
403 | else |
383 | else |
404 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
384 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
385 | *sacrifice = 0; |
405 | |
386 | |
406 | if (altar->msg) |
387 | if (altar->msg) |
407 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
388 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
408 | |
389 | |
409 | return 1; |
390 | return 1; |
… | |
… | |
414 | { |
395 | { |
415 | op->stats.wc = state; |
396 | op->stats.wc = state; |
416 | if (state) |
397 | if (state) |
417 | { |
398 | { |
418 | use_trigger (op); |
399 | use_trigger (op); |
419 | if (op->stats.exp > 0) /* check sanity */ |
400 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
420 | op->speed = 1.0 / op->stats.exp; |
|
|
421 | else |
|
|
422 | op->speed = 1.0; |
|
|
423 | update_ob_speed (op); |
|
|
424 | op->speed_left = -1; |
401 | op->speed_left = -1; |
425 | } |
402 | } |
426 | else |
403 | else |
427 | { |
404 | { |
428 | use_trigger (op); |
405 | use_trigger (op); |
429 | op->speed = 0; |
406 | op->set_speed (0); |
430 | update_ob_speed (op); |
|
|
431 | } |
407 | } |
432 | } |
408 | } |
433 | |
409 | |
434 | |
410 | |
435 | /* |
411 | /* |
… | |
… | |
464 | * button wants, we count it. The second check is so that |
440 | * button wants, we count it. The second check is so that |
465 | * objects that don't move (swords, etc) will count. Note that |
441 | * objects that don't move (swords, etc) will count. Note that |
466 | * this means that more work is needed to make buttons |
442 | * this means that more work is needed to make buttons |
467 | * that are only triggered by flying objects. |
443 | * that are only triggered by flying objects. |
468 | */ |
444 | */ |
469 | |
|
|
470 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
445 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
471 | { |
446 | tot += tmp->head_ ()->total_weight (); |
472 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
447 | |
473 | } |
|
|
474 | if (tot >= op->weight) |
448 | if (tot >= op->weight) |
475 | push = 1; |
449 | push = 1; |
|
|
450 | |
476 | if (op->stats.ac == push) |
451 | if (op->stats.ac == push) |
477 | return 0; |
452 | return 0; |
|
|
453 | |
478 | op->stats.ac = push; |
454 | op->stats.ac = push; |
479 | if (NUM_ANIMATIONS (op) > 1) |
455 | if (NUM_ANIMATIONS (op) > 1) |
480 | { |
456 | { |
481 | SET_ANIMATION (op, push); |
457 | SET_ANIMATION (op, push); |
482 | update_object (op, UP_OBJ_FACE); |
458 | update_object (op, UP_OBJ_FACE); |
483 | } |
459 | } |
|
|
460 | |
484 | if (in_movement || !push) |
461 | if (in_movement || !push) |
485 | return 0; |
462 | return 0; |
486 | } |
463 | } |
487 | trigger_move (op, push); |
464 | trigger_move (op, push); |
488 | } |
465 | } |
|
|
466 | |
489 | return 0; |
467 | return 0; |
490 | |
468 | |
491 | case TRIGGER_PEDESTAL: |
469 | case TRIGGER_PEDESTAL: |
492 | if (cause) |
470 | if (cause) |
493 | { |
471 | { |
494 | for (tmp = op->above; tmp; tmp = tmp->above) |
472 | for (tmp = op->above; tmp; tmp = tmp->above) |
495 | { |
473 | { |
496 | object *head = tmp->head ? tmp->head : tmp; |
474 | object *head = tmp->head_ (); |
497 | |
475 | |
498 | /* See comment in TRIGGER_BUTTON about move_types */ |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
499 | if (((head->move_type & op->move_on) || head->move_type == 0) |
477 | if (((head->move_type & op->move_on) || head->move_type == 0) |
500 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
478 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
501 | { |
479 | { |
502 | push = 1; |
480 | push = 1; |
503 | break; |
481 | break; |
504 | } |
482 | } |
505 | } |
483 | } |
|
|
484 | |
506 | if (op->stats.ac == push) |
485 | if (op->stats.ac == push) |
507 | return 0; |
486 | return 0; |
|
|
487 | |
508 | op->stats.ac = push; |
488 | op->stats.ac = push; |
|
|
489 | |
509 | if (NUM_ANIMATIONS (op) > 1) |
490 | if (NUM_ANIMATIONS (op) > 1) |
510 | { |
491 | { |
511 | SET_ANIMATION (op, push); |
492 | SET_ANIMATION (op, push); |
512 | update_object (op, UP_OBJ_FACE); |
493 | update_object (op, UP_OBJ_FACE); |
513 | } |
494 | } |
|
|
495 | |
514 | update_object (op, UP_OBJ_FACE); |
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | |
515 | if (in_movement || !push) |
498 | if (in_movement || !push) |
516 | return 0; |
499 | return 0; |
517 | } |
500 | } |
|
|
501 | |
518 | trigger_move (op, push); |
502 | trigger_move (op, push); |
519 | return 0; |
503 | return 0; |
520 | |
504 | |
521 | case TRIGGER_ALTAR: |
505 | case TRIGGER_ALTAR: |
522 | if (cause) |
506 | if (cause) |
523 | { |
507 | { |
524 | if (in_movement) |
508 | if (in_movement) |
525 | return 0; |
509 | return 0; |
|
|
510 | |
526 | if (operate_altar (op, &cause)) |
511 | if (operate_altar (op, &cause)) |
527 | { |
512 | { |
528 | if (NUM_ANIMATIONS (op) > 1) |
513 | if (NUM_ANIMATIONS (op) > 1) |
529 | { |
514 | { |
530 | SET_ANIMATION (op, 1); |
515 | SET_ANIMATION (op, 1); |
531 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
532 | } |
517 | } |
|
|
518 | |
533 | if (op->last_sp >= 0) |
519 | if (op->last_sp >= 0) |
534 | { |
520 | { |
535 | trigger_move (op, 1); |
521 | trigger_move (op, 1); |
536 | if (op->last_sp > 0) |
522 | if (op->last_sp > 0) |
537 | op->last_sp = -op->last_sp; |
523 | op->last_sp = -op->last_sp; |
… | |
… | |
544 | op->value = !op->value; |
530 | op->value = !op->value; |
545 | trigger_move (op, 1); |
531 | trigger_move (op, 1); |
546 | op->last_sp = -op->last_sp; |
532 | op->last_sp = -op->last_sp; |
547 | op->value = !op->value; |
533 | op->value = !op->value; |
548 | } |
534 | } |
|
|
535 | |
549 | return cause == NULL; |
536 | return cause == NULL; |
550 | } |
537 | } |
551 | else |
538 | else |
552 | { |
|
|
553 | return 0; |
539 | return 0; |
554 | } |
|
|
555 | } |
540 | } |
556 | else |
541 | else |
557 | { |
542 | { |
558 | if (NUM_ANIMATIONS (op) > 1) |
543 | if (NUM_ANIMATIONS (op) > 1) |
559 | { |
544 | { |
… | |
… | |
570 | trigger_move (op, 0); |
555 | trigger_move (op, 0); |
571 | else |
556 | else |
572 | { |
557 | { |
573 | op->stats.wc = 0; |
558 | op->stats.wc = 0; |
574 | op->value = !op->value; |
559 | op->value = !op->value; |
575 | op->speed = 0; |
560 | op->set_speed (0); |
576 | update_ob_speed (op); |
|
|
577 | } |
561 | } |
578 | } |
562 | } |
579 | return 0; |
563 | return 0; |
580 | |
564 | |
581 | case TRIGGER: |
565 | case TRIGGER: |
582 | if (cause) |
566 | if (cause) |
583 | { |
567 | { |
584 | if (in_movement) |
568 | if (in_movement) |
585 | return 0; |
569 | return 0; |
|
|
570 | |
586 | push = 1; |
571 | push = 1; |
587 | } |
572 | } |
|
|
573 | |
588 | if (NUM_ANIMATIONS (op) > 1) |
574 | if (NUM_ANIMATIONS (op) > 1) |
589 | { |
575 | { |
590 | SET_ANIMATION (op, push); |
576 | SET_ANIMATION (op, push); |
591 | update_object (op, UP_OBJ_FACE); |
577 | update_object (op, UP_OBJ_FACE); |
592 | } |
578 | } |
|
|
579 | |
593 | trigger_move (op, push); |
580 | trigger_move (op, push); |
594 | return 1; |
581 | return 1; |
595 | |
582 | |
596 | default: |
583 | default: |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
584 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
… | |
… | |
608 | if (!map) |
595 | if (!map) |
609 | { |
596 | { |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
597 | LOG (llevError, "Tried to add button-link without map.\n"); |
611 | return; |
598 | return; |
612 | } |
599 | } |
613 | if (!editor) |
600 | |
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
601 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
615 | a connected map from a template map. */ |
602 | a connected map from a template map. */ |
616 | |
|
|
617 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
618 | |
603 | |
619 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | SET_FLAG (button, FLAG_IS_LINKED); |
620 | |
605 | |
621 | ol->ob = button; |
606 | ol->ob = button; |
622 | |
607 | |
623 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
608 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
609 | ; |
624 | |
610 | |
625 | if (obp) |
611 | if (obp) |
626 | { |
612 | { |
627 | ol->next = obp->link; |
613 | ol->next = obp->link; |
628 | obp->link = ol; |
614 | obp->link = ol; |
… | |
… | |
741 | */ |
727 | */ |
742 | |
728 | |
743 | void |
729 | void |
744 | do_mood_floor (object *op, object *source) |
730 | do_mood_floor (object *op, object *source) |
745 | { |
731 | { |
746 | object *tmp; |
|
|
747 | object *tmp2; |
|
|
748 | |
|
|
749 | if (!source) |
732 | if (!source) |
750 | source = op; |
733 | source = op; |
751 | |
734 | |
752 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
735 | mapspace &ms = op->ms (); |
|
|
736 | |
|
|
737 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
738 | return; |
|
|
739 | |
|
|
740 | object *tmp; |
|
|
741 | |
|
|
742 | for (tmp = ms.top; tmp; tmp = tmp->below) |
753 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
743 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
754 | break; |
744 | break; |
755 | |
745 | |
756 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | /* doesn't effect players, and if there is a player on this space, won't also |
757 | * be a monster here. |
747 | * be a monster here. |
758 | */ |
748 | */ |
|
|
749 | //TODO: have players really FLAG_MONSTER? kept it for safety |
759 | if (!tmp || tmp->type == PLAYER) |
750 | if (!tmp || tmp->type == PLAYER) |
760 | return; |
751 | return; |
761 | |
752 | |
762 | switch (op->last_sp) |
753 | switch (op->last_sp) |
763 | { |
754 | { |
764 | case 0: /* furious--make all monsters mad */ |
755 | case 0: /* furious--make all monsters mad */ |
765 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
756 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
766 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
757 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
758 | |
767 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
759 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
768 | { |
760 | { |
769 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
770 | remove_friendly_object (tmp); |
|
|
771 | tmp->attack_movement = 0; |
761 | tmp->attack_movement = 0; |
772 | /* lots of checks here, but want to make sure we don't |
762 | /* lots of checks here, but want to make sure we don't |
773 | * dereference a null value |
763 | * dereference a null value |
774 | */ |
764 | */ |
775 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
765 | if (tmp->type == GOLEM |
|
|
766 | && tmp->owner |
|
|
767 | && tmp->owner->type == PLAYER |
|
|
768 | && tmp->owner->contr->golem == tmp) |
776 | tmp->owner->contr->ranges[range_golem] = 0; |
769 | tmp->owner->contr->golem = 0; |
777 | |
770 | |
778 | tmp->owner = 0; |
771 | tmp->owner = 0; |
|
|
772 | |
|
|
773 | remove_friendly_object (tmp); |
779 | } |
774 | } |
780 | break; |
775 | break; |
|
|
776 | |
781 | case 1: /* angry -- get neutral monsters mad */ |
777 | case 1: /* angry -- get neutral monsters mad */ |
782 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
783 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
784 | break; |
780 | break; |
|
|
781 | |
785 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | case 2: /* calm -- pacify unfriendly monsters */ |
786 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
787 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
783 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
788 | break; |
784 | break; |
|
|
785 | |
789 | case 3: /* make all monsters fall asleep */ |
786 | case 3: /* make all monsters fall asleep */ |
790 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
791 | SET_FLAG (tmp, FLAG_SLEEP); |
787 | SET_FLAG (tmp, FLAG_SLEEP); |
792 | break; |
788 | break; |
|
|
789 | |
793 | case 4: /* charm all monsters */ |
790 | case 4: /* charm all monsters */ |
794 | if (op == source) |
791 | if (op == source) |
795 | break; /* only if 'connected' */ |
792 | break; /* only if 'connected' */ |
796 | |
793 | |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
794 | if (object *pl = source->ms ().player ()) |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
795 | { |
799 | if (tmp2->above == NULL) |
796 | tmp->set_owner (pl); |
|
|
797 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
798 | |
|
|
799 | tmp->stats.exp = 0; |
|
|
800 | |
|
|
801 | add_friendly_object (tmp); |
|
|
802 | tmp->attack_movement = PETMOVE; |
|
|
803 | } |
800 | break; |
804 | break; |
801 | |
805 | |
802 | if (tmp2->type != PLAYER) |
806 | case 6: // kill monsters |
|
|
807 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
803 | break; |
808 | break; |
804 | tmp->set_owner (tmp2); |
809 | |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
810 | // FALL THROUGH |
806 | tmp->stats.exp = 0; |
811 | case 5: // kill all alives |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
812 | if (!tmp->flag [FLAG_PRECIOUS]) |
808 | add_friendly_object (tmp); |
813 | { |
809 | tmp->attack_movement = PETMOVE; |
814 | get_archetype ("burnout")->insert_at (tmp, source); |
|
|
815 | tmp->destroy (); |
|
|
816 | } |
810 | break; |
817 | break; |
811 | |
818 | |
812 | default: |
819 | default: |
813 | break; |
820 | break; |
814 | } |
821 | } |
… | |
… | |
818 | * It will descend through containers to find the object. |
825 | * It will descend through containers to find the object. |
819 | * slaying = match object slaying flag |
826 | * slaying = match object slaying flag |
820 | * race = match object archetype name flag |
827 | * race = match object archetype name flag |
821 | * hp = match object type (excpt type '0'== PLAYER) |
828 | * hp = match object type (excpt type '0'== PLAYER) |
822 | */ |
829 | */ |
823 | |
|
|
824 | object * |
830 | object * |
825 | check_inv_recursive (object *op, const object *trig) |
831 | check_inv_recursive (object *op, const object *trig) |
826 | { |
832 | { |
827 | object *tmp, *ret = NULL; |
833 | object *tmp, *ret = NULL; |
828 | |
834 | |
829 | /* First check the object itself. */ |
835 | /* First check the object itself. */ |
830 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
836 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
831 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
837 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
838 | || (trig->race && (op->arch->archname == trig->race))) |
832 | return op; |
839 | return op; |
833 | |
840 | |
834 | for (tmp = op->inv; tmp; tmp = tmp->below) |
841 | for (tmp = op->inv; tmp; tmp = tmp->below) |
835 | { |
842 | { |
836 | if (tmp->inv) |
843 | if (tmp->inv) |
… | |
… | |
838 | ret = check_inv_recursive (tmp, trig); |
845 | ret = check_inv_recursive (tmp, trig); |
839 | if (ret) |
846 | if (ret) |
840 | return ret; |
847 | return ret; |
841 | } |
848 | } |
842 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
849 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
843 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
850 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
851 | || (trig->race && (tmp->arch->archname == trig->race))) |
844 | return tmp; |
852 | return tmp; |
845 | } |
853 | } |
846 | return NULL; |
854 | return NULL; |
847 | } |
855 | } |
848 | |
856 | |
… | |
… | |
851 | * the square will activate connected items. |
859 | * the square will activate connected items. |
852 | * Monsters can't trigger this square (for now) |
860 | * Monsters can't trigger this square (for now) |
853 | * Values are: last_sp = 1/0 obj/no obj triggers |
861 | * Values are: last_sp = 1/0 obj/no obj triggers |
854 | * last_heal = 1/0 remove/dont remove obj if triggered |
862 | * last_heal = 1/0 remove/dont remove obj if triggered |
855 | * -b.t. (thomas@nomad.astro.psu.edu |
863 | * -b.t. (thomas@nomad.astro.psu.edu |
856 | */ |
864 | * |
857 | |
865 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
866 | * because the check-inventory semantic essentially only applies when |
|
|
867 | * something is above the inventory checker. |
|
|
868 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
869 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
870 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
871 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
872 | * state in the inventory checker. This won't happen anymore now. |
|
|
873 | * |
|
|
874 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
875 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
876 | * on this information. also make sure to only push_button if op has |
|
|
877 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
878 | * will still open)! (i hope i got the semantics right this time) |
|
|
879 | * |
|
|
880 | */ |
858 | void |
881 | void |
859 | check_inv (object *op, object *trig) |
882 | check_inv (object *op, object *trig) |
860 | { |
883 | { |
861 | object *match; |
884 | trig->value = 0; // deactivate if none of the following conditions apply |
862 | |
885 | |
863 | if (op->type != PLAYER) |
886 | object *pl = trig->ms ().player (); |
864 | return; |
|
|
865 | match = check_inv_recursive (op, trig); |
887 | object *match = check_inv_recursive (op, trig); |
|
|
888 | |
|
|
889 | // elmex: a note about (pl == op): |
|
|
890 | // if pl == 0 then the player has left this space |
|
|
891 | // if pl != 0 then a player is on this mapspace, but then |
|
|
892 | // we still have to check whether it's the player that triggered |
|
|
893 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
894 | // and we have to set the value to 0 |
|
|
895 | |
866 | if (match && trig->last_sp) |
896 | if (match && trig->last_sp) // match == having |
867 | { |
897 | { |
868 | if (trig->last_heal) |
898 | if (trig->last_heal) |
869 | decrease_ob (match); |
899 | match->decrease (); |
870 | use_trigger (trig); |
900 | |
|
|
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
|
|
902 | push_button (trig); |
|
|
903 | } |
|
|
904 | else if (!match && !trig->last_sp) // match == not having |
871 | } |
905 | { |
872 | else if (!match && !trig->last_sp) |
906 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
873 | use_trigger (trig); |
907 | push_button (trig); |
|
|
908 | } |
874 | } |
909 | } |
875 | |
910 | |