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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
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33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * The activator argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
35 | * the originator is the player or monster who did something. |
36 | * the originator is the player or monster who did something. |
36 | */ |
37 | */ |
37 | static void |
38 | static void |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
40 | { |
40 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
41 | { |
42 | { |
42 | if (!ol->ob) |
43 | if (!ol->ob) |
43 | { |
44 | { |
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135 | case FIREWALL: |
136 | case FIREWALL: |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
137 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
137 | move_firewall (tmp); |
138 | move_firewall (tmp); |
138 | else |
139 | else |
139 | { |
140 | { |
140 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
141 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
141 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
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142 | |
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143 | animate_turning (tmp); |
142 | animate_turning (tmp); |
144 | } |
143 | } |
145 | break; |
144 | break; |
146 | |
145 | |
147 | case TELEPORTER: |
146 | case TELEPORTER: |
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199 | * the connection was 'state' or 'released'. So that you can activate objects |
198 | * the connection was 'state' or 'released'. So that you can activate objects |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
199 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
201 | * |
200 | * |
202 | */ |
201 | */ |
203 | void |
202 | void |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
203 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
205 | { |
204 | { |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
205 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
207 | return; |
206 | return; |
208 | |
207 | |
209 | if (oblinkpt *obp = find_link (id)) |
208 | if (oblinkpt *obp = find_link (id)) |
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250 | |
249 | |
251 | any_down = any_down || tmp->value; |
250 | any_down = any_down || tmp->value; |
252 | } |
251 | } |
253 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
254 | { |
253 | { |
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254 | bool is_match = is_match_expr (tmp->slaying); |
255 | tmp->value = 0; |
255 | tmp->value = 0; |
256 | |
256 | |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
258 | { |
258 | { |
259 | object *head = ab->head_ (); |
259 | object *head = ab->head_ (); |
260 | |
260 | |
261 | /* Same note regarding move_type for buttons above apply here. */ |
261 | /* Same note regarding move_type for buttons above apply here. */ |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
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263 | if (is_match |
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264 | ? match (tmp->slaying, head, tmp, originator) |
263 | && (head->race == tmp->slaying |
265 | : (head->race == tmp->slaying |
264 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
266 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
265 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
267 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
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268 | { |
266 | tmp->value = 1; |
269 | tmp->value = 1; |
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270 | break; |
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271 | } |
267 | } |
272 | } |
268 | |
273 | |
269 | any_down = any_down || tmp->value; |
274 | any_down = any_down || tmp->value; |
270 | } |
275 | } |
271 | } |
276 | } |
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319 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
324 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
320 | * objects on the same space that take the same sacrifice. |
325 | * objects on the same space that take the same sacrifice. |
321 | */ |
326 | */ |
322 | |
327 | |
323 | int |
328 | int |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
329 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
325 | { |
330 | { |
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331 | if (sacrifice->flag [FLAG_UNPAID]) |
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332 | return 0; |
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333 | |
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334 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
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335 | return match (ARCH_SACRIFICE (altar), altar, originator); |
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336 | |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
337 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
338 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
328 | && sacrifice->type != PLAYER) |
339 | && sacrifice->type != PLAYER) |
329 | { |
340 | { |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
341 | if (ARCH_SACRIFICE (altar) == shstr_money |
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351 | * |
362 | * |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
363 | * If this function returns 1, '*sacrifice' is modified to point to the |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
364 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
354 | */ |
365 | */ |
355 | int |
366 | int |
356 | operate_altar (object *altar, object **sacrifice) |
367 | operate_altar (object *altar, object **sacrifice, object *originator) |
357 | { |
368 | { |
358 | if (!altar->map) |
369 | if (!altar->map) |
359 | { |
370 | { |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
371 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
361 | return 0; |
372 | return 0; |
362 | } |
373 | } |
363 | |
374 | |
364 | if (!altar->slaying || altar->value) |
375 | if (!altar->slaying || altar->value) |
365 | return 0; |
376 | return 0; |
366 | |
377 | |
367 | if (!check_altar_sacrifice (altar, *sacrifice)) |
378 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
368 | return 0; |
379 | return 0; |
369 | |
380 | |
370 | /* check_altar_sacrifice should have already verified that enough money |
381 | /* check_altar_sacrifice should have already verified that enough money |
371 | * has been dropped. |
382 | * has been dropped. |
372 | */ |
383 | */ |
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421 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
432 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
422 | * |
433 | * |
423 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
434 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
424 | */ |
435 | */ |
425 | int |
436 | int |
426 | check_trigger (object *op, object *cause) |
437 | check_trigger (object *op, object *cause, object *originator) |
427 | { |
438 | { |
428 | object *tmp; |
439 | object *tmp; |
429 | int push = 0, tot = 0; |
440 | int push = 0, tot = 0; |
430 | int in_movement = op->stats.wc || op->speed; |
441 | int in_movement = op->stats.wc || op->speed; |
431 | |
442 | |
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509 | if (cause) |
520 | if (cause) |
510 | { |
521 | { |
511 | if (in_movement) |
522 | if (in_movement) |
512 | return 0; |
523 | return 0; |
513 | |
524 | |
514 | if (operate_altar (op, &cause)) |
525 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
515 | { |
526 | { |
516 | if (NUM_ANIMATIONS (op) > 1) |
527 | if (NUM_ANIMATIONS (op) > 1) |
517 | { |
528 | { |
518 | SET_ANIMATION (op, 1); |
529 | SET_ANIMATION (op, 1); |
519 | update_object (op, UP_OBJ_FACE); |
530 | update_object (op, UP_OBJ_FACE); |