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/cvs/deliantra/server/common/button.C
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Comparing deliantra/server/common/button.C (file contents):
Revision 1.53 by root, Thu Jan 8 19:23:43 2009 UTC vs.
Revision 1.55 by root, Mon Oct 12 04:02:17 2009 UTC

248 248
249 any_down = any_down || tmp->value; 249 any_down = any_down || tmp->value;
250 } 250 }
251 else if (tmp->type == PEDESTAL) 251 else if (tmp->type == PEDESTAL)
252 { 252 {
253 bool is_match = is_match_expr (tmp->slaying);
253 tmp->value = 0; 254 tmp->value = 0;
254 255
255 for (object *ab = tmp->above; ab; ab = ab->above) 256 for (object *ab = tmp->above; ab; ab = ab->above)
256 { 257 {
257 object *head = ab->head_ (); 258 object *head = ab->head_ ();
258 259
259 /* Same note regarding move_type for buttons above apply here. */ 260 /* Same note regarding move_type for buttons above apply here. */
260 if (((ab->move_type & tmp->move_on) || ab->move_type == 0) 261 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
262 if (is_match
263 ? match (tmp->slaying, head, tmp, originator)
261 && (head->race == tmp->slaying 264 : (head->race == tmp->slaying
262 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) 265 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
263 || (tmp->slaying == shstr_player && head->type == PLAYER))) 266 || (tmp->slaying == shstr_player && head->type == PLAYER)))
267 {
264 tmp->value = 1; 268 tmp->value = 1;
269 break;
270 }
265 } 271 }
266 272
267 any_down = any_down || tmp->value; 273 any_down = any_down || tmp->value;
268 } 274 }
269 } 275 }
317 * sacrificed. This fixes a bug of trying to put multiple altars/related 323 * sacrificed. This fixes a bug of trying to put multiple altars/related
318 * objects on the same space that take the same sacrifice. 324 * objects on the same space that take the same sacrifice.
319 */ 325 */
320 326
321int 327int
322check_altar_sacrifice (const object *altar, const object *sacrifice) 328check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
323{ 329{
330 if (sacrifice->flag [FLAG_UNPAID])
331 return 0;
332
333 if (is_match_expr (ARCH_SACRIFICE (altar)))
334 return match (ARCH_SACRIFICE (altar), altar, originator);
335
324 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) 336 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
325 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) 337 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
326 && sacrifice->type != PLAYER) 338 && sacrifice->type != PLAYER)
327 { 339 {
328 if (ARCH_SACRIFICE (altar) == shstr_money 340 if (ARCH_SACRIFICE (altar) == shstr_money
349 * 361 *
350 * If this function returns 1, '*sacrifice' is modified to point to the 362 * If this function returns 1, '*sacrifice' is modified to point to the
351 * remaining sacrifice, or is set to NULL if the sacrifice was used up. 363 * remaining sacrifice, or is set to NULL if the sacrifice was used up.
352 */ 364 */
353int 365int
354operate_altar (object *altar, object **sacrifice) 366operate_altar (object *altar, object **sacrifice, object *originator)
355{ 367{
356 if (!altar->map) 368 if (!altar->map)
357 { 369 {
358 LOG (llevError, "BUG: operate_altar(): altar has no map\n"); 370 LOG (llevError, "BUG: operate_altar(): altar has no map\n");
359 return 0; 371 return 0;
360 } 372 }
361 373
362 if (!altar->slaying || altar->value) 374 if (!altar->slaying || altar->value)
363 return 0; 375 return 0;
364 376
365 if (!check_altar_sacrifice (altar, *sacrifice)) 377 if (!check_altar_sacrifice (altar, *sacrifice, originator))
366 return 0; 378 return 0;
367 379
368 /* check_altar_sacrifice should have already verified that enough money 380 /* check_altar_sacrifice should have already verified that enough money
369 * has been dropped. 381 * has been dropped.
370 */ 382 */
419 * TRIGGER: Returns 1 if handle could be moved, 0 if not. 431 * TRIGGER: Returns 1 if handle could be moved, 0 if not.
420 * 432 *
421 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. 433 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0.
422 */ 434 */
423int 435int
424check_trigger (object *op, object *cause) 436check_trigger (object *op, object *cause, object *originator)
425{ 437{
426 object *tmp; 438 object *tmp;
427 int push = 0, tot = 0; 439 int push = 0, tot = 0;
428 int in_movement = op->stats.wc || op->speed; 440 int in_movement = op->stats.wc || op->speed;
429 441
507 if (cause) 519 if (cause)
508 { 520 {
509 if (in_movement) 521 if (in_movement)
510 return 0; 522 return 0;
511 523
512 if (operate_altar (op, &cause)) 524 if (operate_altar (op, &cause)) /* TODO: originator? */
513 { 525 {
514 if (NUM_ANIMATIONS (op) > 1) 526 if (NUM_ANIMATIONS (op) > 1)
515 { 527 {
516 SET_ANIMATION (op, 1); 528 SET_ANIMATION (op, 1);
517 update_object (op, UP_OBJ_FACE); 529 update_object (op, UP_OBJ_FACE);

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