--- deliantra/server/common/button.C 2007/05/17 21:32:08 1.32 +++ deliantra/server/common/button.C 2007/08/27 01:13:48 1.39 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #include @@ -62,6 +61,7 @@ /* if the criteria isn't appropriate, don't do anything */ if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) continue; + if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) continue; @@ -69,6 +69,10 @@ { case GATE: case HOLE: + if (!tmp->active) + tmp->play_sound (tmp->sound + ? tmp->sound + : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); tmp->value = tmp->stats.maxsp ? !state : state; tmp->set_speed (0.5); break; @@ -81,6 +85,7 @@ case SIGN: if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) { + tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); if (tmp->stats.food) tmp->last_eat++; @@ -88,6 +93,7 @@ break; case ALTAR: + tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); tmp->value = 1; SET_ANIMATION (tmp, tmp->value); update_object (tmp, UP_OBJ_FACE); @@ -95,6 +101,7 @@ case BUTTON: case PEDESTAL: + tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); tmp->value = state; SET_ANIMATION (tmp, tmp->value); update_object (tmp, UP_OBJ_FACE); @@ -105,8 +112,10 @@ break; case TIMED_GATE: - tmp->set_speed (tmp->arch->clone.speed); - tmp->value = tmp->arch->clone.value; + if (!tmp->active) + tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); + tmp->set_speed (tmp->arch->speed); + tmp->value = tmp->arch->value; tmp->stats.sp = 1; tmp->stats.hp = tmp->stats.maxhp; /* Handle multipart gates. We copy the value for the other parts @@ -143,6 +152,7 @@ break; case TRIGGER_MARKER: + //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); move_marker (tmp); break; @@ -316,17 +326,20 @@ int check_altar_sacrifice (const object *altar, const object *sacrifice) { - if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) + if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) + && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) + && sacrifice->type != PLAYER) { - if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || - ARCH_SACRIFICE (altar) == sacrifice->name || - ARCH_SACRIFICE (altar) == sacrifice->slaying || - (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) - && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) + if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 + && sacrifice->type == MONEY + && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) return 1; - if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 - && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) + if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname + || ARCH_SACRIFICE (altar) == sacrifice->name + || ARCH_SACRIFICE (altar) == sacrifice->slaying + || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) + && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) return 1; } @@ -822,7 +835,7 @@ /* First check the object itself. */ if ((trig->stats.hp && (op->type == trig->stats.hp)) || (trig->slaying && (op->slaying == trig->slaying)) - || (trig->race && (op->arch->name == trig->race))) + || (trig->race && (op->arch->archname == trig->race))) return op; for (tmp = op->inv; tmp; tmp = tmp->below) @@ -835,7 +848,7 @@ } else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) || (trig->slaying && (tmp->slaying == trig->slaying)) - || (trig->race && (tmp->arch->name == trig->race))) + || (trig->race && (tmp->arch->archname == trig->race))) return tmp; } return NULL;