1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
… | |
… | |
59 | object *tmp = ol->ob; |
59 | object *tmp = ol->ob; |
60 | |
60 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
63 | continue; |
|
|
64 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
66 | continue; |
66 | |
67 | |
67 | switch (tmp->type) |
68 | switch (tmp->type) |
68 | { |
69 | { |
69 | case GATE: |
70 | case GATE: |
70 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->set_speed (0.5); |
77 | tmp->set_speed (0.5); |
73 | break; |
78 | break; |
74 | |
79 | |
75 | case CF_HANDLE: |
80 | case CF_HANDLE: |
… | |
… | |
78 | break; |
83 | break; |
79 | |
84 | |
80 | case SIGN: |
85 | case SIGN: |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
84 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
85 | tmp->last_eat++; |
91 | tmp->last_eat++; |
86 | } |
92 | } |
87 | break; |
93 | break; |
88 | |
94 | |
89 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
90 | tmp->value = 1; |
97 | tmp->value = 1; |
91 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
92 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
93 | break; |
100 | break; |
94 | |
101 | |
95 | case BUTTON: |
102 | case BUTTON: |
96 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
97 | tmp->value = state; |
105 | tmp->value = state; |
98 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
108 | break; |
101 | |
109 | |
102 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
103 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
104 | break; |
112 | break; |
105 | |
113 | |
106 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
107 | tmp->set_speed (tmp->arch->speed); |
117 | tmp->set_speed (tmp->arch->speed); |
108 | tmp->value = tmp->arch->value; |
118 | tmp->value = tmp->arch->value; |
109 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
111 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
140 | case CREATOR: |
150 | case CREATOR: |
141 | move_creator (tmp); |
151 | move_creator (tmp); |
142 | break; |
152 | break; |
143 | |
153 | |
144 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
145 | move_marker (tmp); |
156 | move_marker (tmp); |
146 | break; |
157 | break; |
147 | |
158 | |
148 | case DUPLICATOR: |
159 | case DUPLICATOR: |
149 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
… | |
… | |
313 | */ |
324 | */ |
314 | |
325 | |
315 | int |
326 | int |
316 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
327 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
317 | { |
328 | { |
318 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
331 | && sacrifice->type != PLAYER) |
319 | { |
332 | { |
|
|
333 | if (ARCH_SACRIFICE (altar) == shstr_money |
|
|
334 | && sacrifice->type == MONEY |
|
|
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
336 | return 1; |
|
|
337 | |
320 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
321 | || ARCH_SACRIFICE (altar) == sacrifice->name |
339 | || ARCH_SACRIFICE (altar) == sacrifice->name |
322 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
340 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
323 | || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
341 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
324 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
342 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
325 | return 1; |
|
|
326 | |
|
|
327 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
328 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
329 | return 1; |
343 | return 1; |
330 | } |
344 | } |
331 | |
345 | |
332 | return 0; |
346 | return 0; |
333 | } |
347 | } |
… | |
… | |
357 | return 0; |
371 | return 0; |
358 | |
372 | |
359 | /* check_altar_sacrifice should have already verified that enough money |
373 | /* check_altar_sacrifice should have already verified that enough money |
360 | * has been dropped. |
374 | * has been dropped. |
361 | */ |
375 | */ |
362 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
376 | if (ARCH_SACRIFICE (altar) == shstr_money) |
363 | { |
377 | { |
364 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
365 | |
379 | |
366 | /* Round up any sacrifices. Altars don't make change either */ |
380 | /* Round up any sacrifices. Altars don't make change either */ |
367 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |