1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
… | |
… | |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
77 | tmp->set_speed (0.5); |
74 | break; |
78 | break; |
75 | |
79 | |
76 | case CF_HANDLE: |
80 | case CF_HANDLE: |
… | |
… | |
79 | break; |
83 | break; |
80 | |
84 | |
81 | case SIGN: |
85 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
87 | { |
84 | tmp->play_sound (tmp->sound); |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
91 | tmp->last_eat++; |
88 | } |
92 | } |
89 | break; |
93 | break; |
90 | |
94 | |
91 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
97 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
100 | break; |
96 | |
101 | |
97 | case BUTTON: |
102 | case BUTTON: |
98 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
105 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
108 | break; |
103 | |
109 | |
104 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
106 | break; |
112 | break; |
107 | |
113 | |
108 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
109 | tmp->set_speed (tmp->arch->speed); |
117 | tmp->set_speed (tmp->arch->speed); |
110 | tmp->value = tmp->arch->value; |
118 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
142 | case CREATOR: |
150 | case CREATOR: |
143 | move_creator (tmp); |
151 | move_creator (tmp); |
144 | break; |
152 | break; |
145 | |
153 | |
146 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
156 | move_marker (tmp); |
148 | break; |
157 | break; |
149 | |
158 | |
150 | case DUPLICATOR: |
159 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
… | |
… | |
319 | { |
328 | { |
320 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
321 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
322 | && sacrifice->type != PLAYER) |
331 | && sacrifice->type != PLAYER) |
323 | { |
332 | { |
324 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
333 | if (ARCH_SACRIFICE (altar) == shstr_money |
325 | && sacrifice->type == MONEY |
334 | && sacrifice->type == MONEY |
326 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
327 | return 1; |
336 | return 1; |
328 | |
337 | |
329 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
… | |
… | |
362 | return 0; |
371 | return 0; |
363 | |
372 | |
364 | /* check_altar_sacrifice should have already verified that enough money |
373 | /* check_altar_sacrifice should have already verified that enough money |
365 | * has been dropped. |
374 | * has been dropped. |
366 | */ |
375 | */ |
367 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
376 | if (ARCH_SACRIFICE (altar) == shstr_money) |
368 | { |
377 | { |
369 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
370 | |
379 | |
371 | /* Round up any sacrifices. Altars don't make change either */ |
380 | /* Round up any sacrifices. Altars don't make change either */ |
372 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |