1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
… | |
… | |
328 | { |
328 | { |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
331 | && sacrifice->type != PLAYER) |
331 | && sacrifice->type != PLAYER) |
332 | { |
332 | { |
333 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
333 | if (ARCH_SACRIFICE (altar) == shstr_money |
334 | && sacrifice->type == MONEY |
334 | && sacrifice->type == MONEY |
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
336 | return 1; |
336 | return 1; |
337 | |
337 | |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
… | |
… | |
371 | return 0; |
371 | return 0; |
372 | |
372 | |
373 | /* check_altar_sacrifice should have already verified that enough money |
373 | /* check_altar_sacrifice should have already verified that enough money |
374 | * has been dropped. |
374 | * has been dropped. |
375 | */ |
375 | */ |
376 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
376 | if (ARCH_SACRIFICE (altar) == shstr_money) |
377 | { |
377 | { |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
379 | |
379 | |
380 | /* Round up any sacrifices. Altars don't make change either */ |
380 | /* Round up any sacrifices. Altars don't make change either */ |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |