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20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
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235 | } |
234 | } |
236 | |
235 | |
237 | tmp = ol->ob; |
236 | tmp = ol->ob; |
238 | if (tmp->type == BUTTON) |
237 | if (tmp->type == BUTTON) |
239 | { |
238 | { |
240 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
239 | for (ab = tmp->above, tot = 0; ab; ab = ab->above) |
241 | /* Bug? The pedestal code below looks for the head of |
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242 | * the object, this bit doesn't. I'd think we should check |
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243 | * for head here also. Maybe it also makese sense to |
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244 | * make the for ab=tmp->above loop common, and alter |
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245 | * behaviour based on object within that loop? |
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246 | */ |
240 | { |
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241 | head = ab->head_ (); |
247 | |
242 | |
248 | /* Basically, if the move_type matches that on what the |
243 | /* Basically, if the move_type matches that on what the |
249 | * button wants, we count it. The second check is so that |
244 | * button wants, we count it. The second check is so that |
250 | * objects don't move (swords, etc) will count. Note that |
245 | * objects who don't move (swords, etc) will count. Note that |
251 | * this means that more work is needed to make buttons |
246 | * this means that more work is needed to make buttons |
252 | * that are only triggered by flying objects. |
247 | * that are only triggered by flying objects. |
253 | */ |
248 | */ |
254 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
249 | if ((head->move_type & tmp->move_on) || head->move_type == 0) |
255 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
250 | tot += head->total_weight (); |
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251 | } |
256 | |
252 | |
257 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = tot >= tmp->weight ? 1 : 0; |
258 | if (tmp->value) |
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259 | any_down = 1; |
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260 | } |
254 | } |
261 | else if (tmp->type == PEDESTAL) |
255 | else if (tmp->type == PEDESTAL) |
262 | { |
256 | { |
263 | tmp->value = 0; |
257 | tmp->value = 0; |
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258 | |
264 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
259 | for (ab = tmp->above; ab; ab = ab->above) |
265 | { |
260 | { |
266 | head = ab->head_ (); |
261 | head = ab->head_ (); |
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262 | |
267 | /* Same note regarding move_type for buttons above apply here. */ |
263 | /* Same note regarding move_type for buttons above apply here. */ |
268 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
264 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
269 | (head->race == tmp->slaying || |
265 | (head->race == tmp->slaying || |
270 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
266 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
267 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | tmp->value = 1; |
268 | tmp->value = 1; |
273 | } |
269 | } |
274 | |
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275 | if (tmp->value) |
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276 | any_down = 1; |
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277 | } |
270 | } |
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271 | |
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272 | any_down = any_down || tmp->value; |
278 | } |
273 | } |
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274 | |
279 | if (any_down) /* If any other buttons were down, force this to remain down */ |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
280 | op->value = 1; |
276 | op->value = 1; |
281 | |
277 | |
282 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
283 | if (op->value != old_value) |
279 | if (op->value != old_value) |
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337 | |
333 | |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
334 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
339 | || ARCH_SACRIFICE (altar) == sacrifice->name |
335 | || ARCH_SACRIFICE (altar) == sacrifice->name |
340 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
336 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
341 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
337 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
342 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
338 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
343 | return 1; |
339 | return 1; |
344 | } |
340 | } |
345 | |
341 | |
346 | return 0; |
342 | return 0; |
347 | } |
343 | } |
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379 | |
375 | |
380 | /* Round up any sacrifices. Altars don't make change either */ |
376 | /* Round up any sacrifices. Altars don't make change either */ |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
377 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
382 | number++; |
378 | number++; |
383 | |
379 | |
384 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
380 | if (!(*sacrifice)->decrease (number)) |
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381 | *sacrifice = 0; |
385 | } |
382 | } |
386 | else |
383 | else |
387 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
384 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
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385 | *sacrifice = 0; |
388 | |
386 | |
389 | if (altar->msg) |
387 | if (altar->msg) |
390 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
388 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
391 | |
389 | |
392 | return 1; |
390 | return 1; |
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442 | * button wants, we count it. The second check is so that |
440 | * button wants, we count it. The second check is so that |
443 | * objects that don't move (swords, etc) will count. Note that |
441 | * objects that don't move (swords, etc) will count. Note that |
444 | * this means that more work is needed to make buttons |
442 | * this means that more work is needed to make buttons |
445 | * that are only triggered by flying objects. |
443 | * that are only triggered by flying objects. |
446 | */ |
444 | */ |
447 | |
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448 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
445 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
449 | { |
446 | tot += tmp->head_ ()->total_weight (); |
450 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
447 | |
451 | } |
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452 | if (tot >= op->weight) |
448 | if (tot >= op->weight) |
453 | push = 1; |
449 | push = 1; |
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450 | |
454 | if (op->stats.ac == push) |
451 | if (op->stats.ac == push) |
455 | return 0; |
452 | return 0; |
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453 | |
456 | op->stats.ac = push; |
454 | op->stats.ac = push; |
457 | if (NUM_ANIMATIONS (op) > 1) |
455 | if (NUM_ANIMATIONS (op) > 1) |
458 | { |
456 | { |
459 | SET_ANIMATION (op, push); |
457 | SET_ANIMATION (op, push); |
460 | update_object (op, UP_OBJ_FACE); |
458 | update_object (op, UP_OBJ_FACE); |
461 | } |
459 | } |
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460 | |
462 | if (in_movement || !push) |
461 | if (in_movement || !push) |
463 | return 0; |
462 | return 0; |
464 | } |
463 | } |
465 | trigger_move (op, push); |
464 | trigger_move (op, push); |
466 | } |
465 | } |
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466 | |
467 | return 0; |
467 | return 0; |
468 | |
468 | |
469 | case TRIGGER_PEDESTAL: |
469 | case TRIGGER_PEDESTAL: |
470 | if (cause) |
470 | if (cause) |
471 | { |
471 | { |
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894 | // and we have to set the value to 0 |
894 | // and we have to set the value to 0 |
895 | |
895 | |
896 | if (match && trig->last_sp) // match == having |
896 | if (match && trig->last_sp) // match == having |
897 | { |
897 | { |
898 | if (trig->last_heal) |
898 | if (trig->last_heal) |
899 | decrease_ob (match); |
899 | match->decrease (); |
900 | |
900 | |
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
902 | push_button (trig); |
902 | push_button (trig); |
903 | } |
903 | } |
904 | else if (!match && !trig->last_sp) // match == not having |
904 | else if (!match && !trig->last_sp) // match == not having |