… | |
… | |
29 | |
29 | |
30 | /* |
30 | /* |
31 | * elmex: |
31 | * elmex: |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * The source argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
|
|
35 | * the originator is the player or monster who did something. |
35 | */ |
36 | */ |
36 | void |
37 | static void |
37 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
38 | { |
39 | { |
39 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
40 | { |
41 | { |
41 | if (!ol->ob) |
42 | if (!ol->ob) |
42 | { |
43 | { |
… | |
… | |
105 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
108 | break; |
108 | |
109 | |
109 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, activator); |
111 | break; |
112 | break; |
112 | |
113 | |
113 | case TIMED_GATE: |
114 | case TIMED_GATE: |
114 | if (!tmp->active) |
115 | if (!tmp->active) |
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
117 | |
116 | tmp->set_speed (tmp->arch->speed); |
118 | tmp->set_speed (tmp->arch->speed); |
117 | tmp->value = tmp->arch->value; |
119 | tmp->value = tmp->arch->value; |
118 | tmp->stats.sp = 1; |
120 | tmp->stats.sp = 1; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
121 | tmp->stats.hp = tmp->stats.maxhp; |
120 | /* Handle multipart gates. We copy the value for the other parts |
122 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
156 | break; |
158 | break; |
157 | |
159 | |
158 | case DUPLICATOR: |
160 | case DUPLICATOR: |
159 | move_duplicator (tmp); |
161 | move_duplicator (tmp); |
160 | break; |
162 | break; |
|
|
163 | |
|
|
164 | case MAPSCRIPT: |
|
|
165 | cfperl_mapscript_activate (tmp, state, activator, originator); |
|
|
166 | break; |
161 | } |
167 | } |
162 | } |
168 | } |
163 | } |
169 | } |
164 | |
170 | |
165 | /* |
171 | /* |
… | |
… | |
173 | * Changed the routine to loop through _all_ objects. |
179 | * Changed the routine to loop through _all_ objects. |
174 | * Better hurry with that linked list... |
180 | * Better hurry with that linked list... |
175 | * |
181 | * |
176 | */ |
182 | */ |
177 | void |
183 | void |
178 | push_button (object *op) |
184 | push_button (object *op, object *originator) |
179 | { |
185 | { |
180 | oblinkpt *obp = get_button_links (op); |
186 | if (oblinkpt *obp = op->find_link ()) |
181 | |
187 | { |
182 | if (!obp) |
188 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
183 | return; |
189 | return; |
184 | |
190 | |
185 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
186 | return; |
|
|
187 | |
|
|
188 | activate_connection_link (obp->link, op->value, op); |
191 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
192 | } |
189 | } |
193 | } |
190 | |
194 | |
191 | /* |
195 | /* |
192 | * elmex: |
196 | * elmex: |
193 | * This activates a connection, similar to push_button (object *op) but it takes |
197 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
195 | * the connection was 'state' or 'released'. So that you can activate objects |
199 | * the connection was 'state' or 'released'. So that you can activate objects |
196 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
197 | * |
201 | * |
198 | */ |
202 | */ |
199 | void |
203 | void |
200 | activate_connection (maptile *map, long connection, bool state) |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
201 | { |
205 | { |
202 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
203 | return; |
207 | return; |
204 | |
208 | |
205 | oblinkpt *obp = get_connection_links (map, connection); |
209 | if (oblinkpt *obp = find_link (id)) |
206 | |
|
|
207 | if (obp) |
|
|
208 | activate_connection_link (obp->link, state); |
210 | activate_connection_link (obp->link, state, activator, originator); |
209 | } |
211 | } |
210 | |
212 | |
211 | /* |
213 | /* |
212 | * Updates everything connected with the button op. |
214 | * Updates everything connected with the button op. |
213 | * After changing the state of a button, this function must be called |
215 | * After changing the state of a button, this function must be called |
214 | * to make sure that all gates and other buttons connected to the |
216 | * to make sure that all gates and other buttons connected to the |
215 | * button reacts to the (eventual) change of state. |
217 | * button reacts to the (eventual) change of state. |
216 | */ |
218 | */ |
217 | void |
219 | void |
218 | update_button (object *op) |
220 | update_button (object *op, object *originator) |
219 | { |
221 | { |
220 | int any_down = 0, old_value = op->value; |
222 | int any_down = 0, old_value = op->value; |
221 | oblinkpt *obp = 0; |
|
|
222 | objectlink *ol; |
|
|
223 | |
223 | |
224 | obp = get_button_links (op); |
224 | if (oblinkpt *obp = op->find_link ()) |
225 | if (obp) |
|
|
226 | for (ol = obp->link; ol; ol = ol->next) |
225 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
227 | { |
226 | { |
228 | if (!ol->ob) |
227 | if (!ol->ob) |
229 | { |
228 | { |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
229 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
231 | continue; |
230 | continue; |
… | |
… | |
279 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
280 | if (op->value != old_value) |
279 | if (op->value != old_value) |
281 | { |
280 | { |
282 | SET_ANIMATION (op, op->value); |
281 | SET_ANIMATION (op, op->value); |
283 | update_object (op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
284 | push_button (op); /* Make all other buttons the same */ |
283 | push_button (op, originator); /* Make all other buttons the same */ |
285 | } |
284 | } |
286 | } |
285 | } |
287 | |
286 | |
288 | void |
287 | void |
289 | use_trigger (object *op) |
288 | use_trigger (object *op, object *originator) |
290 | { |
289 | { |
291 | /* Toggle value */ |
290 | /* Toggle value */ |
292 | op->value = !op->value; |
291 | op->value = !op->value; |
|
|
292 | |
293 | push_button (op); |
293 | push_button (op, originator); |
294 | } |
294 | } |
295 | |
295 | |
296 | /* |
296 | /* |
297 | * Note: animate_object should be used instead of this, |
297 | * Note: animate_object should be used instead of this, |
298 | * but it can't handle animations in the 8 directions |
298 | * but it can't handle animations in the 8 directions |
… | |
… | |
390 | |
390 | |
391 | return 1; |
391 | return 1; |
392 | } |
392 | } |
393 | |
393 | |
394 | void |
394 | void |
395 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
395 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
396 | { |
396 | { |
397 | op->stats.wc = state; |
397 | op->stats.wc = state; |
|
|
398 | |
398 | if (state) |
399 | if (state) |
399 | { |
400 | { |
400 | use_trigger (op); |
401 | use_trigger (op, originator); |
401 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
402 | op->speed_left = -1; |
403 | op->speed_left = -1; |
403 | } |
404 | } |
404 | else |
405 | else |
405 | { |
406 | { |
406 | use_trigger (op); |
407 | use_trigger (op, originator); |
407 | op->set_speed (0); |
408 | op->set_speed (0); |
408 | } |
409 | } |
409 | } |
410 | } |
410 | |
411 | |
411 | |
412 | |
… | |
… | |
460 | } |
461 | } |
461 | |
462 | |
462 | if (in_movement || !push) |
463 | if (in_movement || !push) |
463 | return 0; |
464 | return 0; |
464 | } |
465 | } |
|
|
466 | |
465 | trigger_move (op, push); |
467 | trigger_move (op, push, cause); |
466 | } |
468 | } |
467 | |
469 | |
468 | return 0; |
470 | return 0; |
469 | |
471 | |
470 | case TRIGGER_PEDESTAL: |
472 | case TRIGGER_PEDESTAL: |
… | |
… | |
474 | { |
476 | { |
475 | object *head = tmp->head_ (); |
477 | object *head = tmp->head_ (); |
476 | |
478 | |
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
479 | /* See comment in TRIGGER_BUTTON about move_types */ |
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
480 | if (((head->move_type & op->move_on) || head->move_type == 0) |
479 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
481 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
480 | { |
482 | { |
481 | push = 1; |
483 | push = 1; |
482 | break; |
484 | break; |
483 | } |
485 | } |
484 | } |
486 | } |
… | |
… | |
498 | |
500 | |
499 | if (in_movement || !push) |
501 | if (in_movement || !push) |
500 | return 0; |
502 | return 0; |
501 | } |
503 | } |
502 | |
504 | |
503 | trigger_move (op, push); |
505 | trigger_move (op, push, cause); |
504 | return 0; |
506 | return 0; |
505 | |
507 | |
506 | case TRIGGER_ALTAR: |
508 | case TRIGGER_ALTAR: |
507 | if (cause) |
509 | if (cause) |
508 | { |
510 | { |
… | |
… | |
517 | update_object (op, UP_OBJ_FACE); |
519 | update_object (op, UP_OBJ_FACE); |
518 | } |
520 | } |
519 | |
521 | |
520 | if (op->last_sp >= 0) |
522 | if (op->last_sp >= 0) |
521 | { |
523 | { |
522 | trigger_move (op, 1); |
524 | trigger_move (op, 1, cause); |
|
|
525 | |
523 | if (op->last_sp > 0) |
526 | if (op->last_sp > 0) |
524 | op->last_sp = -op->last_sp; |
527 | op->last_sp = -op->last_sp; |
525 | } |
528 | } |
526 | else |
529 | else |
527 | { |
530 | { |
528 | /* for trigger altar with last_sp, the ON/OFF |
531 | /* for trigger altar with last_sp, the ON/OFF |
529 | * status (-> +/- value) is "simulated": |
532 | * status (-> +/- value) is "simulated": |
530 | */ |
533 | */ |
531 | op->value = !op->value; |
534 | op->value = !op->value; |
532 | trigger_move (op, 1); |
535 | trigger_move (op, 1, cause); |
533 | op->last_sp = -op->last_sp; |
536 | op->last_sp = -op->last_sp; |
534 | op->value = !op->value; |
537 | op->value = !op->value; |
535 | } |
538 | } |
536 | |
539 | |
537 | return cause == NULL; |
540 | return cause == NULL; |
… | |
… | |
551 | * it will push the connected value only once per sacrifice. |
554 | * it will push the connected value only once per sacrifice. |
552 | * Otherwise (default), the connected value will be |
555 | * Otherwise (default), the connected value will be |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
556 | * pushed twice: First by sacrifice, second by reset! -AV |
554 | */ |
557 | */ |
555 | if (!op->last_sp) |
558 | if (!op->last_sp) |
556 | trigger_move (op, 0); |
559 | trigger_move (op, 0, cause); |
557 | else |
560 | else |
558 | { |
561 | { |
559 | op->stats.wc = 0; |
562 | op->stats.wc = 0; |
560 | op->value = !op->value; |
563 | op->value = !op->value; |
561 | op->set_speed (0); |
564 | op->set_speed (0); |
… | |
… | |
576 | { |
579 | { |
577 | SET_ANIMATION (op, push); |
580 | SET_ANIMATION (op, push); |
578 | update_object (op, UP_OBJ_FACE); |
581 | update_object (op, UP_OBJ_FACE); |
579 | } |
582 | } |
580 | |
583 | |
581 | trigger_move (op, push); |
584 | trigger_move (op, push, cause); |
582 | return 1; |
585 | return 1; |
583 | |
586 | |
584 | default: |
587 | default: |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
588 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
586 | return 0; |
589 | return 0; |
587 | } |
590 | } |
588 | } |
591 | } |
589 | |
592 | |
590 | void |
593 | void |
591 | add_button_link (object *button, maptile *map, int connected) |
594 | object::add_link (maptile *map, shstr_tmp id) |
592 | { |
595 | { |
593 | oblinkpt *obp; |
|
|
594 | objectlink *ol = get_objectlink (); |
|
|
595 | |
|
|
596 | if (!map) |
596 | if (!map) |
597 | { |
597 | { |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
599 | return; |
599 | return; |
600 | } |
600 | } |
601 | |
601 | |
602 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
602 | flag [FLAG_IS_LINKED] = true; |
603 | a connected map from a template map. */ |
|
|
604 | |
603 | |
605 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | objectlink *ol = get_objectlink (); |
606 | |
|
|
607 | ol->ob = button; |
605 | ol->ob = this; |
608 | |
606 | |
609 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
607 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
610 | ; |
608 | if (obp->id == id) |
611 | |
|
|
612 | if (obp) |
|
|
613 | { |
609 | { |
614 | ol->next = obp->link; |
610 | ol->next = obp->link; |
615 | obp->link = ol; |
611 | obp->link = ol; |
|
|
612 | return; |
616 | } |
613 | } |
617 | else |
614 | |
618 | { |
|
|
619 | obp = get_objectlinkpt (); |
615 | oblinkpt *obp = get_objectlinkpt (); |
620 | obp->value = connected; |
616 | obp->id = id; |
621 | |
617 | |
622 | obp->next = map->buttons; |
618 | obp->next = map->buttons; |
623 | map->buttons = obp; |
619 | map->buttons = obp; |
624 | obp->link = ol; |
620 | obp->link = ol; |
625 | } |
|
|
626 | } |
621 | } |
627 | |
622 | |
628 | /* |
623 | /* |
629 | * Remove the object from the linked lists of buttons in the map. |
624 | * Remove the object from the linked lists of buttons in the map. |
630 | * This is only needed by editors. |
625 | * This is only needed by editors. |
631 | */ |
626 | */ |
632 | |
|
|
633 | void |
627 | void |
634 | remove_button_link (object *op) |
628 | object::remove_link () |
635 | { |
629 | { |
636 | oblinkpt *obp; |
630 | if (!map) |
637 | objectlink **olp, *ol; |
|
|
638 | |
|
|
639 | if (op->map == NULL) |
|
|
640 | { |
631 | { |
641 | LOG (llevError, "remove_button_link() in object without map.\n"); |
632 | LOG (llevError, "remove_button_link() in object without map.\n"); |
642 | return; |
633 | return; |
643 | } |
634 | } |
644 | |
635 | |
645 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
636 | if (!flag [FLAG_IS_LINKED]) |
646 | { |
637 | { |
647 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
638 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
648 | return; |
639 | return; |
649 | } |
640 | } |
650 | |
641 | |
|
|
642 | flag [FLAG_IS_LINKED] = false; |
|
|
643 | |
651 | for (obp = op->map->buttons; obp; obp = obp->next) |
644 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
652 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
645 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
653 | if (ol->ob == op) |
646 | if ((*olp)->ob == this) |
654 | { |
647 | { |
655 | |
648 | objectlink *ol = *olp; |
656 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
657 | obp->value, op->name, op->map->path); |
|
|
658 | */ |
|
|
659 | *olp = ol->next; |
649 | *olp = ol->next; |
660 | delete ol; |
650 | delete ol; |
661 | return; |
651 | return; |
662 | } |
652 | } |
663 | |
653 | |
664 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
665 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
655 | } |
|
|
656 | |
|
|
657 | /* |
|
|
658 | * Updates every button on the map (by calling update_button() for them). |
|
|
659 | */ |
|
|
660 | void |
|
|
661 | maptile::update_buttons () |
|
|
662 | { |
|
|
663 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
664 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
665 | { |
|
|
666 | if (!ol->ob) |
|
|
667 | { |
|
|
668 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
669 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
670 | continue; |
|
|
671 | } |
|
|
672 | |
|
|
673 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
674 | { |
|
|
675 | update_button (ol->ob, 0); |
|
|
676 | break; |
|
|
677 | } |
|
|
678 | } |
666 | } |
679 | } |
667 | |
680 | |
668 | /* |
681 | /* |
669 | * Gets the objectlink for this connection from the map. |
682 | * Gets the objectlink for this connection from the map. |
670 | */ |
683 | */ |
671 | oblinkpt * |
684 | oblinkpt * |
672 | get_connection_links (maptile *map, long connection) |
685 | maptile::find_link (shstr_tmp id) |
673 | { |
686 | { |
674 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
687 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
675 | if (obp->value == connection) |
688 | if (obp->id == id) |
676 | return obp; |
689 | return obp; |
677 | |
690 | |
678 | return 0; |
691 | return 0; |
679 | } |
692 | } |
680 | |
693 | |
681 | /* |
694 | /* |
682 | * Return the first objectlink in the objects linked to this one |
695 | * Return the first objectlink in the objects linked to this one |
683 | */ |
696 | */ |
684 | |
|
|
685 | oblinkpt * |
697 | oblinkpt * |
686 | get_button_links (const object *button) |
698 | object::find_link () const |
687 | { |
699 | { |
688 | oblinkpt *obp; |
700 | if (map) |
689 | objectlink *ol; |
|
|
690 | |
|
|
691 | if (!button->map) |
|
|
692 | return NULL; |
|
|
693 | |
|
|
694 | for (obp = button->map->buttons; obp; obp = obp->next) |
701 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
695 | for (ol = obp->link; ol; ol = ol->next) |
702 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
696 | if (ol->ob == button) |
703 | if (ol->ob == this) |
697 | return obp; |
704 | return obp; |
698 | |
705 | |
699 | return NULL; |
|
|
700 | } |
|
|
701 | |
|
|
702 | /* |
|
|
703 | * Made as a separate function to increase efficiency |
|
|
704 | */ |
|
|
705 | |
|
|
706 | int |
|
|
707 | get_button_value (const object *button) |
|
|
708 | { |
|
|
709 | oblinkpt *obp; |
|
|
710 | objectlink *ol; |
|
|
711 | |
|
|
712 | if (!button->map) |
|
|
713 | return 0; |
|
|
714 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
715 | for (ol = obp->link; ol; ol = ol->next) |
|
|
716 | if (ol->ob == button) |
|
|
717 | return obp->value; |
|
|
718 | return 0; |
706 | return 0; |
719 | } |
707 | } |
720 | |
708 | |
721 | /* This routine makes monsters who are |
709 | /* This routine makes monsters who are |
722 | * standing on the 'mood floor' change their |
710 | * standing on the 'mood floor' change their |
… | |
… | |
724 | * If floor is to be triggered must have |
712 | * If floor is to be triggered must have |
725 | * a speed of zero (default is 1 for all |
713 | * a speed of zero (default is 1 for all |
726 | * but the charm floor type). |
714 | * but the charm floor type). |
727 | * by b.t. thomas@nomad.astro.psu.edu |
715 | * by b.t. thomas@nomad.astro.psu.edu |
728 | */ |
716 | */ |
729 | |
|
|
730 | void |
717 | void |
731 | do_mood_floor (object *op, object *source) |
718 | do_mood_floor (object *op, object *source) |
732 | { |
719 | { |
733 | if (!source) |
720 | if (!source) |
734 | source = op; |
721 | source = op; |
… | |
… | |
898 | { |
885 | { |
899 | if (trig->last_heal) |
886 | if (trig->last_heal) |
900 | match->decrease (); |
887 | match->decrease (); |
901 | |
888 | |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
889 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
903 | push_button (trig); |
890 | push_button (trig, op); |
904 | } |
891 | } |
905 | else if (!match && !trig->last_sp) // match == not having |
892 | else if (!match && !trig->last_sp) // match == not having |
906 | { |
893 | { |
907 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
894 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
908 | push_button (trig); |
895 | push_button (trig, op); |
909 | } |
896 | } |
910 | } |
897 | } |
911 | |
898 | |