1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
78 | break; |
79 | break; |
79 | |
80 | |
80 | case CF_HANDLE: |
81 | case T_HANDLE: |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
83 | break; |
84 | break; |
84 | |
85 | |
85 | case SIGN: |
86 | case SIGN: |
… | |
… | |
248 | |
249 | |
249 | any_down = any_down || tmp->value; |
250 | any_down = any_down || tmp->value; |
250 | } |
251 | } |
251 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
252 | { |
253 | { |
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254 | bool is_match = is_match_expr (tmp->slaying); |
253 | tmp->value = 0; |
255 | tmp->value = 0; |
254 | |
256 | |
255 | for (object *ab = tmp->above; ab; ab = ab->above) |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
256 | { |
258 | { |
257 | object *head = ab->head_ (); |
259 | object *head = ab->head_ (); |
258 | |
260 | |
259 | /* Same note regarding move_type for buttons above apply here. */ |
261 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
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263 | if (is_match |
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264 | ? match (tmp->slaying, head, tmp, originator) |
261 | && (head->race == tmp->slaying |
265 | : (head->race == tmp->slaying |
262 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
266 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
263 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
267 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
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268 | { |
264 | tmp->value = 1; |
269 | tmp->value = 1; |
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270 | break; |
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271 | } |
265 | } |
272 | } |
266 | |
273 | |
267 | any_down = any_down || tmp->value; |
274 | any_down = any_down || tmp->value; |
268 | } |
275 | } |
269 | } |
276 | } |
… | |
… | |
317 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
324 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
318 | * objects on the same space that take the same sacrifice. |
325 | * objects on the same space that take the same sacrifice. |
319 | */ |
326 | */ |
320 | |
327 | |
321 | int |
328 | int |
322 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
329 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
323 | { |
330 | { |
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331 | if (sacrifice->flag [FLAG_UNPAID]) |
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332 | return 0; |
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333 | |
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334 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
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335 | return match (ARCH_SACRIFICE (altar), altar, originator); |
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336 | |
324 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
337 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
325 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
338 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
326 | && sacrifice->type != PLAYER) |
339 | && sacrifice->type != PLAYER) |
327 | { |
340 | { |
328 | if (ARCH_SACRIFICE (altar) == shstr_money |
341 | if (ARCH_SACRIFICE (altar) == shstr_money |
… | |
… | |
349 | * |
362 | * |
350 | * If this function returns 1, '*sacrifice' is modified to point to the |
363 | * If this function returns 1, '*sacrifice' is modified to point to the |
351 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
364 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
352 | */ |
365 | */ |
353 | int |
366 | int |
354 | operate_altar (object *altar, object **sacrifice) |
367 | operate_altar (object *altar, object **sacrifice, object *originator) |
355 | { |
368 | { |
356 | if (!altar->map) |
369 | if (!altar->map) |
357 | { |
370 | { |
358 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
371 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
359 | return 0; |
372 | return 0; |
360 | } |
373 | } |
361 | |
374 | |
362 | if (!altar->slaying || altar->value) |
375 | if (!altar->slaying || altar->value) |
363 | return 0; |
376 | return 0; |
364 | |
377 | |
365 | if (!check_altar_sacrifice (altar, *sacrifice)) |
378 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
366 | return 0; |
379 | return 0; |
367 | |
380 | |
368 | /* check_altar_sacrifice should have already verified that enough money |
381 | /* check_altar_sacrifice should have already verified that enough money |
369 | * has been dropped. |
382 | * has been dropped. |
370 | */ |
383 | */ |
… | |
… | |
419 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
432 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
420 | * |
433 | * |
421 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
434 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
422 | */ |
435 | */ |
423 | int |
436 | int |
424 | check_trigger (object *op, object *cause) |
437 | check_trigger (object *op, object *cause, object *originator) |
425 | { |
438 | { |
426 | object *tmp; |
439 | object *tmp; |
427 | int push = 0, tot = 0; |
440 | int push = 0, tot = 0; |
428 | int in_movement = op->stats.wc || op->speed; |
441 | int in_movement = op->stats.wc || op->speed; |
429 | |
442 | |
… | |
… | |
507 | if (cause) |
520 | if (cause) |
508 | { |
521 | { |
509 | if (in_movement) |
522 | if (in_movement) |
510 | return 0; |
523 | return 0; |
511 | |
524 | |
512 | if (operate_altar (op, &cause)) |
525 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
513 | { |
526 | { |
514 | if (NUM_ANIMATIONS (op) > 1) |
527 | if (NUM_ANIMATIONS (op) > 1) |
515 | { |
528 | { |
516 | SET_ANIMATION (op, 1); |
529 | SET_ANIMATION (op, 1); |
517 | update_object (op, UP_OBJ_FACE); |
530 | update_object (op, UP_OBJ_FACE); |