--- deliantra/server/common/button.C 2009/10/11 18:18:03 1.54 +++ deliantra/server/common/button.C 2009/10/15 21:40:42 1.58 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -77,7 +78,7 @@ tmp->set_speed (0.5); break; - case CF_HANDLE: + case T_HANDLE: SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); update_object (tmp, UP_OBJ_FACE); break; @@ -250,6 +251,7 @@ } else if (tmp->type == PEDESTAL) { + bool is_match = is_match_expr (tmp->slaying); tmp->value = 0; for (object *ab = tmp->above; ab; ab = ab->above) @@ -257,11 +259,16 @@ object *head = ab->head_ (); /* Same note regarding move_type for buttons above apply here. */ - if (((ab->move_type & tmp->move_on) || ab->move_type == 0) - && (head->race == tmp->slaying - || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) - || (tmp->slaying == shstr_player && head->type == PLAYER))) - tmp->value = 1; + if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) + if (is_match + ? match (tmp->slaying, head, tmp, originator) + : (head->race == tmp->slaying + || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) + || (tmp->slaying == shstr_player && head->type == PLAYER))) + { + tmp->value = 1; + break; + } } any_down = any_down || tmp->value;