… | |
… | |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * The activator argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
35 | * the originator is the player or monster who did something. |
35 | * the originator is the player or monster who did something. |
36 | */ |
36 | */ |
37 | static void |
37 | static void |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
38 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
39 | { |
40 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
41 | { |
41 | { |
42 | if (!ol->ob) |
42 | if (!ol->ob) |
43 | { |
43 | { |
… | |
… | |
135 | case FIREWALL: |
135 | case FIREWALL: |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
137 | move_firewall (tmp); |
137 | move_firewall (tmp); |
138 | else |
138 | else |
139 | { |
139 | { |
140 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
140 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
141 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
142 | |
|
|
143 | animate_turning (tmp); |
141 | animate_turning (tmp); |
144 | } |
142 | } |
145 | break; |
143 | break; |
146 | |
144 | |
147 | case TELEPORTER: |
145 | case TELEPORTER: |
… | |
… | |
199 | * the connection was 'state' or 'released'. So that you can activate objects |
197 | * the connection was 'state' or 'released'. So that you can activate objects |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
198 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
201 | * |
199 | * |
202 | */ |
200 | */ |
203 | void |
201 | void |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
202 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
205 | { |
203 | { |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
204 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
207 | return; |
205 | return; |
208 | |
206 | |
209 | if (oblinkpt *obp = find_link (id)) |
207 | if (oblinkpt *obp = find_link (id)) |
… | |
… | |
319 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
317 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
320 | * objects on the same space that take the same sacrifice. |
318 | * objects on the same space that take the same sacrifice. |
321 | */ |
319 | */ |
322 | |
320 | |
323 | int |
321 | int |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
322 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
325 | { |
323 | { |
|
|
324 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
325 | return 0; |
|
|
326 | |
|
|
327 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
328 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
329 | |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
330 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
331 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
328 | && sacrifice->type != PLAYER) |
332 | && sacrifice->type != PLAYER) |
329 | { |
333 | { |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
334 | if (ARCH_SACRIFICE (altar) == shstr_money |
… | |
… | |
351 | * |
355 | * |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
356 | * If this function returns 1, '*sacrifice' is modified to point to the |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
357 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
354 | */ |
358 | */ |
355 | int |
359 | int |
356 | operate_altar (object *altar, object **sacrifice) |
360 | operate_altar (object *altar, object **sacrifice, object *originator) |
357 | { |
361 | { |
358 | if (!altar->map) |
362 | if (!altar->map) |
359 | { |
363 | { |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
364 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
361 | return 0; |
365 | return 0; |
362 | } |
366 | } |
363 | |
367 | |
364 | if (!altar->slaying || altar->value) |
368 | if (!altar->slaying || altar->value) |
365 | return 0; |
369 | return 0; |
366 | |
370 | |
367 | if (!check_altar_sacrifice (altar, *sacrifice)) |
371 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
368 | return 0; |
372 | return 0; |
369 | |
373 | |
370 | /* check_altar_sacrifice should have already verified that enough money |
374 | /* check_altar_sacrifice should have already verified that enough money |
371 | * has been dropped. |
375 | * has been dropped. |
372 | */ |
376 | */ |
… | |
… | |
421 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
425 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
422 | * |
426 | * |
423 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
427 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
424 | */ |
428 | */ |
425 | int |
429 | int |
426 | check_trigger (object *op, object *cause) |
430 | check_trigger (object *op, object *cause, object *originator) |
427 | { |
431 | { |
428 | object *tmp; |
432 | object *tmp; |
429 | int push = 0, tot = 0; |
433 | int push = 0, tot = 0; |
430 | int in_movement = op->stats.wc || op->speed; |
434 | int in_movement = op->stats.wc || op->speed; |
431 | |
435 | |
… | |
… | |
509 | if (cause) |
513 | if (cause) |
510 | { |
514 | { |
511 | if (in_movement) |
515 | if (in_movement) |
512 | return 0; |
516 | return 0; |
513 | |
517 | |
514 | if (operate_altar (op, &cause)) |
518 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
515 | { |
519 | { |
516 | if (NUM_ANIMATIONS (op) > 1) |
520 | if (NUM_ANIMATIONS (op) > 1) |
517 | { |
521 | { |
518 | SET_ANIMATION (op, 1); |
522 | SET_ANIMATION (op, 1); |
519 | update_object (op, UP_OBJ_FACE); |
523 | update_object (op, UP_OBJ_FACE); |