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Comparing deliantra/server/common/button.C (file contents):
Revision 1.32 by root, Thu May 17 21:32:08 2007 UTC vs.
Revision 1.60 by root, Mon Oct 26 03:43:22 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h>
27 26
28/* 27/*
29 * This code is no longer highly inefficient 8) 28 * This code is no longer highly inefficient 8)
30 */ 29 */
31 30
32/* 31/*
33 * elmex: 32 * elmex:
34 * This function takes a objectlink list with all the objects are going to be activated. 33 * This function takes a objectlink list with all the objects are going to be activated.
35 * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. 34 * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set.
36 * The source argument can be 0 or the source object for this activation. 35 * The activator argument can be 0 or the source object for this activation.
36 * the originator is the player or monster who did something.
37 */ 37 */
38void 38static void
39activate_connection_link (objectlink * ol, bool state, object *source = 0) 39activate_connection_link (objectlink *ol, int state, object *activator, object *originator)
40{ 40{
41 for (; ol; ol = ol->next) 41 for (; ol; ol = ol->next)
42 { 42 {
43 if (!ol->ob) 43 if (!ol->ob)
44 { 44 {
60 object *tmp = ol->ob; 60 object *tmp = ol->ob;
61 61
62 /* if the criteria isn't appropriate, don't do anything */ 62 /* if the criteria isn't appropriate, don't do anything */
63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH))
64 continue; 64 continue;
65
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 66 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE))
66 continue; 67 continue;
67 68
68 switch (tmp->type) 69 switch (tmp->type)
69 { 70 {
70 case GATE: 71 case GATE:
71 case HOLE: 72 case HOLE:
73 if (!tmp->active)
74 tmp->play_sound (tmp->sound
75 ? tmp->sound
76 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole"));
72 tmp->value = tmp->stats.maxsp ? !state : state; 77 tmp->value = tmp->stats.maxsp ? !state : state;
73 tmp->set_speed (0.5); 78 tmp->set_speed (0.5);
74 break; 79 break;
75 80
76 case CF_HANDLE: 81 case T_HANDLE:
77 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 82 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
78 update_object (tmp, UP_OBJ_FACE); 83 update_object (tmp, UP_OBJ_FACE);
79 break; 84 break;
80 85
81 case SIGN: 86 case SIGN:
82 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 87 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
83 { 88 {
89 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice"));
90
91 if (originator && originator->contr)
92 originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg));
93
84 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 94 new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg);
95
85 if (tmp->stats.food) 96 if (tmp->stats.food)
86 tmp->last_eat++; 97 tmp->last_eat++;
87 } 98 }
88 break; 99 break;
89 100
90 case ALTAR: 101 case ALTAR:
102 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar"));
91 tmp->value = 1; 103 tmp->value = 1;
92 SET_ANIMATION (tmp, tmp->value); 104 SET_ANIMATION (tmp, tmp->value);
93 update_object (tmp, UP_OBJ_FACE); 105 update_object (tmp, UP_OBJ_FACE);
94 break; 106 break;
95 107
96 case BUTTON: 108 case BUTTON:
97 case PEDESTAL: 109 case PEDESTAL:
110 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button"));
98 tmp->value = state; 111 tmp->value = state;
99 SET_ANIMATION (tmp, tmp->value); 112 SET_ANIMATION (tmp, tmp->value);
100 update_object (tmp, UP_OBJ_FACE); 113 update_object (tmp, UP_OBJ_FACE);
101 break; 114 break;
102 115
103 case MOOD_FLOOR: 116 case MOOD_FLOOR:
104 do_mood_floor (tmp, source); 117 do_mood_floor (tmp, activator);
105 break; 118 break;
106 119
107 case TIMED_GATE: 120 case TIMED_GATE:
121 if (!tmp->active)
122 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate"));
123
108 tmp->set_speed (tmp->arch->clone.speed); 124 tmp->set_speed (tmp->arch->speed);
109 tmp->value = tmp->arch->clone.value; 125 tmp->value = tmp->arch->value;
110 tmp->stats.sp = 1; 126 tmp->stats.sp = 1;
111 tmp->stats.hp = tmp->stats.maxhp; 127 tmp->stats.hp = tmp->stats.maxhp;
112 /* Handle multipart gates. We copy the value for the other parts 128 /* Handle multipart gates. We copy the value for the other parts
113 * from the head - this ensures that the data will consistent 129 * from the head - this ensures that the data will consistent
114 */ 130 */
125 case FIREWALL: 141 case FIREWALL:
126 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 142 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL)
127 move_firewall (tmp); 143 move_firewall (tmp);
128 else 144 else
129 { 145 {
130 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 146 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */
131 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
132
133 animate_turning (tmp); 147 animate_turning (tmp);
134 } 148 }
135 break; 149 break;
136 150
137 case TELEPORTER: 151 case TELEPORTER:
141 case CREATOR: 155 case CREATOR:
142 move_creator (tmp); 156 move_creator (tmp);
143 break; 157 break;
144 158
145 case TRIGGER_MARKER: 159 case TRIGGER_MARKER:
160 //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker"));
146 move_marker (tmp); 161 move_marker (tmp);
147 break; 162 break;
148 163
149 case DUPLICATOR: 164 case DUPLICATOR:
150 move_duplicator (tmp); 165 move_duplicator (tmp);
166 break;
167
168 case MAPSCRIPT:
169 cfperl_mapscript_activate (tmp, state, activator, originator);
151 break; 170 break;
152 } 171 }
153 } 172 }
154} 173}
155 174
164 * Changed the routine to loop through _all_ objects. 183 * Changed the routine to loop through _all_ objects.
165 * Better hurry with that linked list... 184 * Better hurry with that linked list...
166 * 185 *
167 */ 186 */
168void 187void
169push_button (object *op) 188push_button (object *op, object *originator)
170{ 189{
171 oblinkpt *obp = get_button_links (op); 190 if (oblinkpt *obp = op->find_link ())
172 191 {
173 if (!obp) 192 if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator)))
174 return; 193 return;
175 194
176 if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value)))
177 return;
178
179 activate_connection_link (obp->link, op->value, op); 195 activate_connection_link (obp->link, op->value, op, originator);
196 }
180} 197}
181 198
182/* 199/*
183 * elmex: 200 * elmex:
184 * This activates a connection, similar to push_button (object *op) but it takes 201 * This activates a connection, similar to push_button (object *op) but it takes
186 * the connection was 'state' or 'released'. So that you can activate objects 203 * the connection was 'state' or 'released'. So that you can activate objects
187 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. 204 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly.
188 * 205 *
189 */ 206 */
190void 207void
191activate_connection (maptile *map, long connection, bool state) 208maptile::trigger (shstr_tmp id, int state, object *activator, object *originator)
192{ 209{
193 if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) 210 if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator)))
194 return; 211 return;
195 212
196 oblinkpt *obp = get_connection_links (map, connection); 213 if (oblinkpt *obp = find_link (id))
197
198 if (obp)
199 activate_connection_link (obp->link, state); 214 activate_connection_link (obp->link, state, activator, originator);
200} 215}
201 216
202/* 217/*
203 * Updates everything connected with the button op. 218 * Updates everything connected with the button op.
204 * After changing the state of a button, this function must be called 219 * After changing the state of a button, this function must be called
205 * to make sure that all gates and other buttons connected to the 220 * to make sure that all gates and other buttons connected to the
206 * button reacts to the (eventual) change of state. 221 * button reacts to the (eventual) change of state.
207 */ 222 */
208void 223void
209update_button (object *op) 224update_button (object *op, object *originator)
210{ 225{
211 object *ab, *tmp, *head;
212 int tot, any_down = 0, old_value = op->value; 226 int any_down = 0, old_value = op->value;
213 oblinkpt *obp = 0;
214 objectlink *ol;
215 227
216 obp = get_button_links (op); 228 if (oblinkpt *obp = op->find_link ())
217 /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */
218 if (obp)
219 for (ol = obp->link; ol; ol = ol->next) 229 for (objectlink *ol = obp->link; ol; ol = ol->next)
220 { 230 {
221 if (!ol->ob) 231 if (!ol->ob)
222 { 232 {
223 LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); 233 LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name);
224 continue; 234 continue;
225 } 235 }
226 236
227 tmp = ol->ob; 237 object *tmp = ol->ob;
238
228 if (tmp->type == BUTTON) 239 if (tmp->type == BUTTON)
229 { 240 {
241 sint32 total = 0;
242
230 for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) 243 for (object *ab = tmp->above; ab; ab = ab->above)
231 /* Bug? The pedestal code below looks for the head of
232 * the object, this bit doesn't. I'd think we should check
233 * for head here also. Maybe it also makese sense to
234 * make the for ab=tmp->above loop common, and alter
235 * behaviour based on object within that loop?
236 */
237
238 /* Basically, if the move_type matches that on what the 244 /* Basically, if the move_type matches that on what the
239 * button wants, we count it. The second check is so that 245 * button wants, we count it. The second check is so that
240 * objects don't move (swords, etc) will count. Note that 246 * objects who don't move (swords, etc) will count. Note that
241 * this means that more work is needed to make buttons 247 * this means that more work is needed to make buttons
242 * that are only triggered by flying objects. 248 * that are only triggered by flying objects.
243 */ 249 */
244 if ((ab->move_type & tmp->move_on) || ab->move_type == 0) 250 if ((ab->move_type & tmp->move_on) || ab->move_type == 0)
245 tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; 251 total += ab->head_ ()->total_weight ();
246 252
247 tmp->value = (tot >= tmp->weight) ? 1 : 0; 253 tmp->value = total >= tmp->weight;
248 if (tmp->value) 254
249 any_down = 1; 255 any_down = any_down || tmp->value;
250 } 256 }
251 else if (tmp->type == PEDESTAL) 257 else if (tmp->type == PEDESTAL)
252 { 258 {
259 bool is_match = is_match_expr (tmp->slaying);
253 tmp->value = 0; 260 tmp->value = 0;
261
254 for (ab = tmp->above; ab != NULL; ab = ab->above) 262 for (object *ab = tmp->above; ab; ab = ab->above)
255 { 263 {
256 head = ab->head_ (); 264 object *head = ab->head_ ();
265
257 /* Same note regarding move_type for buttons above apply here. */ 266 /* Same note regarding move_type for buttons above apply here. */
258 if (((head->move_type & tmp->move_on) || ab->move_type == 0) && 267 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
268 if (is_match
269 ? match (tmp->slaying, head, tmp, originator)
259 (head->race == tmp->slaying || 270 : (head->race == tmp->slaying
260 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || 271 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
261 (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) 272 || (tmp->slaying == shstr_player && head->type == PLAYER)))
273 {
262 tmp->value = 1; 274 tmp->value = 1;
275 break;
276 }
277 }
278
279 any_down = any_down || tmp->value;
280 }
281 else if (tmp->type == T_MATCH)
282 {
283 tmp->value = 0;
284
285 for (object *ab = tmp->above; ab; ab = ab->above)
263 } 286 {
287 object *head = ab->head_ ();
264 288
265 if (tmp->value) 289 /* Same note regarding move_type for buttons above apply here. */
266 any_down = 1; 290 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
291 if (match (tmp->slaying, head, tmp, originator))
292 {
293 tmp->value = 1;
294 break;
295 }
296 }
297
298 any_down = any_down || tmp->value;
267 } 299 }
268 } 300 }
301
269 if (any_down) /* If any other buttons were down, force this to remain down */ 302 if (any_down) /* If any other buttons were down, force this to remain down */
270 op->value = 1; 303 op->value = 1;
271 304
305 //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value);
306
272 /* If this button hasn't changed, don't do anything */ 307 /* If this button hasn't changed, don't do anything */
273 if (op->value != old_value) 308 if (op->value != old_value)
274 { 309 {
275 SET_ANIMATION (op, op->value); 310 SET_ANIMATION (op, op->value);
276 update_object (op, UP_OBJ_FACE); 311 update_object (op, UP_OBJ_FACE);
277 push_button (op); /* Make all other buttons the same */ 312 push_button (op, originator); /* Make all other buttons the same */
278 } 313 }
279} 314}
280 315
281void 316void
282use_trigger (object *op) 317use_trigger (object *op, object *originator)
283{ 318{
284 /* Toggle value */ 319 /* Toggle value */
285 op->value = !op->value; 320 op->value = !op->value;
321
286 push_button (op); 322 push_button (op, originator);
287} 323}
288 324
289/* 325/*
290 * Note: animate_object should be used instead of this, 326 * Note: animate_object should be used instead of this,
291 * but it can't handle animations in the 8 directions 327 * but it can't handle animations in the 8 directions
312 * sacrificed. This fixes a bug of trying to put multiple altars/related 348 * sacrificed. This fixes a bug of trying to put multiple altars/related
313 * objects on the same space that take the same sacrifice. 349 * objects on the same space that take the same sacrifice.
314 */ 350 */
315 351
316int 352int
317check_altar_sacrifice (const object *altar, const object *sacrifice) 353check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
318{ 354{
319 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) 355 if (sacrifice->flag [FLAG_UNPAID])
356 return 0;
357
358 if (is_match_expr (ARCH_SACRIFICE (altar)))
359 return match (ARCH_SACRIFICE (altar), altar, originator);
360
361 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
362 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
363 && sacrifice->type != PLAYER)
320 { 364 {
321 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || 365 if (ARCH_SACRIFICE (altar) == shstr_money
322 ARCH_SACRIFICE (altar) == sacrifice->name || 366 && sacrifice->type == MONEY
323 ARCH_SACRIFICE (altar) == sacrifice->slaying || 367 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
324 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0))))
325 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1))
326 return 1; 368 return 1;
327 369
328 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 370 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname
329 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 371 || ARCH_SACRIFICE (altar) == sacrifice->name
372 || ARCH_SACRIFICE (altar) == sacrifice->slaying
373 || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar)))
374 && NROF_SACRIFICE (altar) <= sacrifice->number_of ())
330 return 1; 375 return 1;
331 } 376 }
332 377
333 return 0; 378 return 0;
334} 379}
341 * 386 *
342 * If this function returns 1, '*sacrifice' is modified to point to the 387 * If this function returns 1, '*sacrifice' is modified to point to the
343 * remaining sacrifice, or is set to NULL if the sacrifice was used up. 388 * remaining sacrifice, or is set to NULL if the sacrifice was used up.
344 */ 389 */
345int 390int
346operate_altar (object *altar, object **sacrifice) 391operate_altar (object *altar, object **sacrifice, object *originator)
347{ 392{
348 if (!altar->map) 393 if (!altar->map)
349 { 394 {
350 LOG (llevError, "BUG: operate_altar(): altar has no map\n"); 395 LOG (llevError, "BUG: operate_altar(): altar has no map\n");
351 return 0; 396 return 0;
352 } 397 }
353 398
354 if (!altar->slaying || altar->value) 399 if (!altar->slaying || altar->value)
355 return 0; 400 return 0;
356 401
357 if (!check_altar_sacrifice (altar, *sacrifice)) 402 if (!check_altar_sacrifice (altar, *sacrifice, originator))
358 return 0; 403 return 0;
359 404
360 /* check_altar_sacrifice should have already verified that enough money 405 /* check_altar_sacrifice should have already verified that enough money
361 * has been dropped. 406 * has been dropped.
362 */ 407 */
363 if (!strcmp (ARCH_SACRIFICE (altar), "money")) 408 if (ARCH_SACRIFICE (altar) == shstr_money)
364 { 409 {
365 int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; 410 int number = NROF_SACRIFICE (altar) / (*sacrifice)->value;
366 411
367 /* Round up any sacrifices. Altars don't make change either */ 412 /* Round up any sacrifices. Altars don't make change either */
368 if (NROF_SACRIFICE (altar) % (*sacrifice)->value) 413 if (NROF_SACRIFICE (altar) % (*sacrifice)->value)
369 number++; 414 number++;
370 415
371 *sacrifice = decrease_ob_nr (*sacrifice, number); 416 if (!(*sacrifice)->decrease (number))
417 *sacrifice = 0;
372 } 418 }
373 else 419 else
374 *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); 420 if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar)))
421 *sacrifice = 0;
375 422
376 if (altar->msg) 423 if (altar->msg)
377 new_info_map (NDI_BLACK, altar->map, altar->msg); 424 new_info_map (NDI_BLACK, altar->map, altar->msg);
378 425
379 return 1; 426 return 1;
380} 427}
381 428
382void 429void
383trigger_move (object *op, int state) /* 1 down and 0 up */ 430trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */
384{ 431{
385 op->stats.wc = state; 432 op->stats.wc = state;
433
386 if (state) 434 if (state)
387 { 435 {
388 use_trigger (op); 436 use_trigger (op, originator);
389 op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); 437 op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.);
390 op->speed_left = -1; 438 op->speed_left = -1;
391 } 439 }
392 else 440 else
393 { 441 {
394 use_trigger (op); 442 use_trigger (op, originator);
395 op->set_speed (0); 443 op->set_speed (0);
396 } 444 }
397} 445}
398 446
399 447
408 * TRIGGER: Returns 1 if handle could be moved, 0 if not. 456 * TRIGGER: Returns 1 if handle could be moved, 0 if not.
409 * 457 *
410 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. 458 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0.
411 */ 459 */
412int 460int
413check_trigger (object *op, object *cause) 461check_trigger (object *op, object *cause, object *originator)
414{ 462{
415 object *tmp; 463 object *tmp;
416 int push = 0, tot = 0; 464 int push = 0, tot = 0;
417 int in_movement = op->stats.wc || op->speed; 465 int in_movement = op->stats.wc || op->speed;
418 466
419 switch (op->type) 467 switch (op->type)
420 { 468 {
421 case TRIGGER_BUTTON: 469 case TRIGGER_BUTTON:
422 if (op->weight > 0) 470 if (op->weight > 0)
423 { 471 {
424 if (cause) 472 if (cause)
425 { 473 {
426 for (tmp = op->above; tmp; tmp = tmp->above) 474 for (tmp = op->above; tmp; tmp = tmp->above)
427 /* Comment reproduced from update_buttons(): */ 475 /* Comment reproduced from update_buttons(): */
428 /* Basically, if the move_type matches that on what the 476 /* Basically, if the move_type matches that on what the
429 * button wants, we count it. The second check is so that 477 * button wants, we count it. The second check is so that
430 * objects that don't move (swords, etc) will count. Note that 478 * objects that don't move (swords, etc) will count. Note that
431 * this means that more work is needed to make buttons 479 * this means that more work is needed to make buttons
432 * that are only triggered by flying objects. 480 * that are only triggered by flying objects.
481 */
482 if ((tmp->move_type & op->move_on) || tmp->move_type == 0)
483 tot += tmp->head_ ()->total_weight ();
484
485 if (tot >= op->weight)
486 push = 1;
487
488 if (op->stats.ac == push)
489 return 0;
490
491 op->stats.ac = push;
492 if (NUM_ANIMATIONS (op) > 1)
493 {
494 SET_ANIMATION (op, push);
495 update_object (op, UP_OBJ_FACE);
496 }
497
498 if (in_movement || !push)
499 return 0;
500 }
501
502 trigger_move (op, push, cause);
503 }
504
505 return 0;
506
507 case TRIGGER_PEDESTAL:
508 if (cause)
509 {
510 for (tmp = op->above; tmp; tmp = tmp->above)
511 {
512 object *head = tmp->head_ ();
513
514 /* See comment in TRIGGER_BUTTON about move_types */
515 if (((head->move_type & op->move_on) || head->move_type == 0)
516 && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER)))
517 {
518 push = 1;
519 break;
520 }
521 }
522
523 if (op->stats.ac == push)
524 return 0;
525
526 op->stats.ac = push;
527
528 if (NUM_ANIMATIONS (op) > 1)
529 {
530 SET_ANIMATION (op, push);
531 update_object (op, UP_OBJ_FACE);
532 }
533
534 update_object (op, UP_OBJ_FACE);
535
536 if (in_movement || !push)
537 return 0;
538 }
539
540 trigger_move (op, push, cause);
541 return 0;
542
543 case TRIGGER_ALTAR:
544 if (cause)
545 {
546 if (in_movement)
547 return 0;
548
549 if (operate_altar (op, &cause)) /* TODO: originator? */
550 {
551 if (NUM_ANIMATIONS (op) > 1)
552 {
553 SET_ANIMATION (op, 1);
554 update_object (op, UP_OBJ_FACE);
555 }
556
557 if (op->last_sp >= 0)
558 {
559 trigger_move (op, 1, cause);
560
561 if (op->last_sp > 0)
562 op->last_sp = -op->last_sp;
563 }
564 else
565 {
566 /* for trigger altar with last_sp, the ON/OFF
567 * status (-> +/- value) is "simulated":
433 */ 568 */
434 569 op->value = !op->value;
435 if ((tmp->move_type & op->move_on) || tmp->move_type == 0) 570 trigger_move (op, 1, cause);
436 { 571 op->last_sp = -op->last_sp;
437 tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; 572 op->value = !op->value;
438 }
439 if (tot >= op->weight)
440 push = 1;
441 if (op->stats.ac == push)
442 return 0;
443 op->stats.ac = push;
444 if (NUM_ANIMATIONS (op) > 1)
445 {
446 SET_ANIMATION (op, push);
447 update_object (op, UP_OBJ_FACE);
448 } 573 }
449 if (in_movement || !push) 574
450 return 0; 575 return cause == NULL;
451 } 576 }
452 trigger_move (op, push);
453 } 577 else
454 return 0;
455
456 case TRIGGER_PEDESTAL:
457 if (cause)
458 {
459 for (tmp = op->above; tmp; tmp = tmp->above)
460 {
461 object *head = tmp->head_ ();
462
463 /* See comment in TRIGGER_BUTTON about move_types */
464 if (((head->move_type & op->move_on) || head->move_type == 0)
465 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER)))
466 {
467 push = 1;
468 break;
469 }
470 }
471
472 if (op->stats.ac == push)
473 return 0; 578 return 0;
474 579 }
475 op->stats.ac = push; 580 else
476 581 {
477 if (NUM_ANIMATIONS (op) > 1) 582 if (NUM_ANIMATIONS (op) > 1)
478 { 583 {
479 SET_ANIMATION (op, push); 584 SET_ANIMATION (op, 0);
480 update_object (op, UP_OBJ_FACE); 585 update_object (op, UP_OBJ_FACE);
481 } 586 }
482 587
483 update_object (op, UP_OBJ_FACE);
484
485 if (in_movement || !push)
486 return 0;
487 }
488
489 trigger_move (op, push);
490 return 0;
491
492 case TRIGGER_ALTAR:
493 if (cause)
494 {
495 if (in_movement)
496 return 0;
497
498 if (operate_altar (op, &cause))
499 {
500 if (NUM_ANIMATIONS (op) > 1)
501 {
502 SET_ANIMATION (op, 1);
503 update_object (op, UP_OBJ_FACE);
504 }
505
506 if (op->last_sp >= 0)
507 {
508 trigger_move (op, 1);
509 if (op->last_sp > 0)
510 op->last_sp = -op->last_sp;
511 }
512 else
513 {
514 /* for trigger altar with last_sp, the ON/OFF
515 * status (-> +/- value) is "simulated":
516 */
517 op->value = !op->value;
518 trigger_move (op, 1);
519 op->last_sp = -op->last_sp;
520 op->value = !op->value;
521 }
522
523 return cause == NULL;
524 }
525 else
526 return 0;
527 }
528 else
529 {
530 if (NUM_ANIMATIONS (op) > 1)
531 {
532 SET_ANIMATION (op, 0);
533 update_object (op, UP_OBJ_FACE);
534 }
535
536 /* If trigger_altar has "last_sp > 0" set on the map, 588 /* If trigger_altar has "last_sp > 0" set on the map,
537 * it will push the connected value only once per sacrifice. 589 * it will push the connected value only once per sacrifice.
538 * Otherwise (default), the connected value will be 590 * Otherwise (default), the connected value will be
539 * pushed twice: First by sacrifice, second by reset! -AV 591 * pushed twice: First by sacrifice, second by reset! -AV
540 */ 592 */
541 if (!op->last_sp) 593 if (!op->last_sp)
542 trigger_move (op, 0); 594 trigger_move (op, 0, cause);
543 else 595 else
544 { 596 {
545 op->stats.wc = 0; 597 op->stats.wc = 0;
546 op->value = !op->value; 598 op->value = !op->value;
547 op->set_speed (0); 599 op->set_speed (0);
548 } 600 }
549 } 601 }
550 return 0; 602 return 0;
551 603
552 case TRIGGER: 604 case TRIGGER:
553 if (cause) 605 if (cause)
554 { 606 {
555 if (in_movement) 607 if (in_movement)
556 return 0; 608 return 0;
557 609
558 push = 1; 610 push = 1;
559 } 611 }
560 612
561 if (NUM_ANIMATIONS (op) > 1) 613 if (NUM_ANIMATIONS (op) > 1)
562 { 614 {
563 SET_ANIMATION (op, push); 615 SET_ANIMATION (op, push);
564 update_object (op, UP_OBJ_FACE); 616 update_object (op, UP_OBJ_FACE);
565 } 617 }
566 618
567 trigger_move (op, push); 619 trigger_move (op, push, cause);
568 return 1; 620 return 1;
569 621
570 default: 622 default:
571 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); 623 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type);
572 return 0; 624 return 0;
573 } 625 }
574} 626}
575 627
576void 628void
577add_button_link (object *button, maptile *map, int connected) 629object::add_link (maptile *map, shstr_tmp id)
578{ 630{
579 oblinkpt *obp;
580 objectlink *ol = get_objectlink ();
581
582 if (!map) 631 if (!map)
583 { 632 {
584 LOG (llevError, "Tried to add button-link without map.\n"); 633 LOG (llevError, "Tried to add button-link without map.\n");
585 return; 634 return;
586 } 635 }
587 636
588 button->path_attuned = connected; /* peterm: I need this so I can rebuild 637 flag [FLAG_IS_LINKED] = true;
589 a connected map from a template map. */
590 638
591 SET_FLAG (button, FLAG_IS_LINKED); 639 objectlink *ol = get_objectlink ();
592
593 ol->ob = button; 640 ol->ob = this;
594 641
595 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) 642 for (oblinkpt *obp = map->buttons; obp; obp = obp->next)
596 ; 643 if (obp->id == id)
597
598 if (obp)
599 { 644 {
600 ol->next = obp->link; 645 ol->next = obp->link;
601 obp->link = ol; 646 obp->link = ol;
647 return;
602 } 648 }
603 else 649
604 {
605 obp = get_objectlinkpt (); 650 oblinkpt *obp = get_objectlinkpt ();
606 obp->value = connected; 651 obp->id = id;
607 652
608 obp->next = map->buttons; 653 obp->next = map->buttons;
609 map->buttons = obp; 654 map->buttons = obp;
610 obp->link = ol; 655 obp->link = ol;
611 }
612} 656}
613 657
614/* 658/*
615 * Remove the object from the linked lists of buttons in the map. 659 * Remove the object from the linked lists of buttons in the map.
616 * This is only needed by editors. 660 * This is only needed by editors.
617 */ 661 */
618
619void 662void
620remove_button_link (object *op) 663object::remove_link ()
621{ 664{
622 oblinkpt *obp; 665 if (!map)
623 objectlink **olp, *ol;
624
625 if (op->map == NULL)
626 { 666 {
627 LOG (llevError, "remove_button_link() in object without map.\n"); 667 LOG (llevError, "remove_button_link() in object without map.\n");
628 return; 668 return;
629 } 669 }
630 670
631 if (!QUERY_FLAG (op, FLAG_IS_LINKED)) 671 if (!flag [FLAG_IS_LINKED])
632 { 672 {
633 LOG (llevError, "remove_button_linked() in unlinked object.\n"); 673 LOG (llevError, "remove_button_linked() in unlinked object.\n");
634 return; 674 return;
635 } 675 }
636 676
677 flag [FLAG_IS_LINKED] = false;
678
637 for (obp = op->map->buttons; obp; obp = obp->next) 679 for (oblinkpt *obp = map->buttons; obp; obp = obp->next)
638 for (olp = &obp->link; (ol = *olp); olp = &ol->next) 680 for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next)
639 if (ol->ob == op) 681 if ((*olp)->ob == this)
640 { 682 {
641 683 objectlink *ol = *olp;
642/* LOG(llevDebug, "Removed link %d in button %s and map %s.\n",
643 obp->value, op->name, op->map->path);
644*/
645 *olp = ol->next; 684 *olp = ol->next;
646 delete ol; 685 delete ol;
647 return; 686 return;
648 } 687 }
649 688
650 LOG (llevError, "remove_button_linked(): couldn't find object.\n"); 689 LOG (llevError, "remove_button_linked(): couldn't find object.\n");
651 CLEAR_FLAG (op, FLAG_IS_LINKED); 690}
691
692/*
693 * Updates every button on the map (by calling update_button() for them).
694 */
695void
696maptile::update_buttons ()
697{
698 for (oblinkpt *obp = buttons; obp; obp = obp->next)
699 for (objectlink *ol = obp->link; ol; ol = ol->next)
700 {
701 if (!ol->ob)
702 {
703 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
704 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id);
705 continue;
706 }
707
708 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
709 {
710 update_button (ol->ob, 0);
711 break;
712 }
713 }
652} 714}
653 715
654/* 716/*
655 * Gets the objectlink for this connection from the map. 717 * Gets the objectlink for this connection from the map.
656 */ 718 */
657oblinkpt * 719oblinkpt *
658get_connection_links (maptile *map, long connection) 720maptile::find_link (shstr_tmp id)
659{ 721{
660 for (oblinkpt * obp = map->buttons; obp; obp = obp->next) 722 for (oblinkpt *obp = buttons; obp; obp = obp->next)
661 if (obp->value == connection) 723 if (obp->id == id)
662 return obp; 724 return obp;
663 725
664 return 0; 726 return 0;
665} 727}
666 728
667/* 729/*
668 * Return the first objectlink in the objects linked to this one 730 * Return the first objectlink in the objects linked to this one
669 */ 731 */
670
671oblinkpt * 732oblinkpt *
672get_button_links (const object *button) 733object::find_link () const
673{ 734{
674 oblinkpt *obp; 735 if (map)
675 objectlink *ol;
676
677 if (!button->map)
678 return NULL;
679
680 for (obp = button->map->buttons; obp; obp = obp->next) 736 for (oblinkpt *obp = map->buttons; obp; obp = obp->next)
681 for (ol = obp->link; ol; ol = ol->next) 737 for (objectlink *ol = obp->link; ol; ol = ol->next)
682 if (ol->ob == button) 738 if (ol->ob == this)
683 return obp; 739 return obp;
684 740
685 return NULL;
686}
687
688/*
689 * Made as a separate function to increase efficiency
690 */
691
692int
693get_button_value (const object *button)
694{
695 oblinkpt *obp;
696 objectlink *ol;
697
698 if (!button->map)
699 return 0;
700 for (obp = button->map->buttons; obp; obp = obp->next)
701 for (ol = obp->link; ol; ol = ol->next)
702 if (ol->ob == button)
703 return obp->value;
704 return 0; 741 return 0;
705} 742}
706 743
707/* This routine makes monsters who are 744/* This routine makes monsters who are
708 * standing on the 'mood floor' change their 745 * standing on the 'mood floor' change their
710 * If floor is to be triggered must have 747 * If floor is to be triggered must have
711 * a speed of zero (default is 1 for all 748 * a speed of zero (default is 1 for all
712 * but the charm floor type). 749 * but the charm floor type).
713 * by b.t. thomas@nomad.astro.psu.edu 750 * by b.t. thomas@nomad.astro.psu.edu
714 */ 751 */
715
716void 752void
717do_mood_floor (object *op, object *source) 753do_mood_floor (object *op, object *source)
718{ 754{
719 if (!source) 755 if (!source)
720 source = op; 756 source = op;
796 832
797 // FALL THROUGH 833 // FALL THROUGH
798 case 5: // kill all alives 834 case 5: // kill all alives
799 if (!tmp->flag [FLAG_PRECIOUS]) 835 if (!tmp->flag [FLAG_PRECIOUS])
800 { 836 {
801 get_archetype ("burnout")->insert_at (tmp, source); 837 archetype::get (shstr_burnout)->insert_at (tmp, source);
802 tmp->destroy (); 838 tmp->destroy ();
803 } 839 }
804 break; 840 break;
805 841
806 default: 842 default:
820 object *tmp, *ret = NULL; 856 object *tmp, *ret = NULL;
821 857
822 /* First check the object itself. */ 858 /* First check the object itself. */
823 if ((trig->stats.hp && (op->type == trig->stats.hp)) 859 if ((trig->stats.hp && (op->type == trig->stats.hp))
824 || (trig->slaying && (op->slaying == trig->slaying)) 860 || (trig->slaying && (op->slaying == trig->slaying))
825 || (trig->race && (op->arch->name == trig->race))) 861 || (trig->race && (op->arch->archname == trig->race)))
826 return op; 862 return op;
827 863
828 for (tmp = op->inv; tmp; tmp = tmp->below) 864 for (tmp = op->inv; tmp; tmp = tmp->below)
829 { 865 {
830 if (tmp->inv) 866 if (tmp->inv)
833 if (ret) 869 if (ret)
834 return ret; 870 return ret;
835 } 871 }
836 else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) 872 else if ((trig->stats.hp && (tmp->type == trig->stats.hp))
837 || (trig->slaying && (tmp->slaying == trig->slaying)) 873 || (trig->slaying && (tmp->slaying == trig->slaying))
838 || (trig->race && (tmp->arch->name == trig->race))) 874 || (trig->race && (tmp->arch->archname == trig->race)))
839 return tmp; 875 return tmp;
840 } 876 }
841 return NULL; 877 return NULL;
842} 878}
843 879
881 // and we have to set the value to 0 917 // and we have to set the value to 0
882 918
883 if (match && trig->last_sp) // match == having 919 if (match && trig->last_sp) // match == having
884 { 920 {
885 if (trig->last_heal) 921 if (trig->last_heal)
886 decrease_ob (match); 922 match->decrease ();
887 923
888 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left 924 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
889 push_button (trig); 925 push_button (trig, op);
890 } 926 }
891 else if (!match && !trig->last_sp) // match == not having 927 else if (!match && !trig->last_sp) // match == not having
892 { 928 {
893 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left 929 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
894 push_button (trig); 930 push_button (trig, op);
895 } 931 }
896} 932}
897 933

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