1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * The activator argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
35 | * the originator is the player or monster who did something. |
36 | * the originator is the player or monster who did something. |
36 | */ |
37 | */ |
37 | static void |
38 | static void |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
40 | { |
40 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
41 | { |
42 | { |
42 | if (!ol->ob) |
43 | if (!ol->ob) |
43 | { |
44 | { |
… | |
… | |
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
78 | break; |
79 | break; |
79 | |
80 | |
80 | case CF_HANDLE: |
81 | case T_HANDLE: |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
83 | break; |
84 | break; |
84 | |
85 | |
85 | case SIGN: |
86 | case SIGN: |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | { |
88 | { |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
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|
90 | |
|
|
91 | if (originator && originator->contr) |
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|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
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|
93 | |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
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|
95 | |
90 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
91 | tmp->last_eat++; |
97 | tmp->last_eat++; |
92 | } |
98 | } |
93 | break; |
99 | break; |
94 | |
100 | |
… | |
… | |
135 | case FIREWALL: |
141 | case FIREWALL: |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
137 | move_firewall (tmp); |
143 | move_firewall (tmp); |
138 | else |
144 | else |
139 | { |
145 | { |
140 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
141 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
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142 | |
|
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143 | animate_turning (tmp); |
147 | animate_turning (tmp); |
144 | } |
148 | } |
145 | break; |
149 | break; |
146 | |
150 | |
147 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
199 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
201 | * |
205 | * |
202 | */ |
206 | */ |
203 | void |
207 | void |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
205 | { |
209 | { |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
207 | return; |
211 | return; |
208 | |
212 | |
209 | if (oblinkpt *obp = find_link (id)) |
213 | if (oblinkpt *obp = find_link (id)) |
… | |
… | |
250 | |
254 | |
251 | any_down = any_down || tmp->value; |
255 | any_down = any_down || tmp->value; |
252 | } |
256 | } |
253 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
254 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
255 | tmp->value = 0; |
260 | tmp->value = 0; |
256 | |
261 | |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
258 | { |
263 | { |
259 | object *head = ab->head_ (); |
264 | object *head = ab->head_ (); |
260 | |
265 | |
261 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
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|
268 | if (is_match |
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269 | ? match (tmp->slaying, head, tmp, originator) |
263 | && (head->race == tmp->slaying |
270 | : (head->race == tmp->slaying |
264 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
265 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
266 | tmp->value = 1; |
274 | tmp->value = 1; |
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|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
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278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
|
|
286 | { |
|
|
287 | object *head = ab->head_ (); |
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288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
267 | } |
296 | } |
268 | |
297 | |
269 | any_down = any_down || tmp->value; |
298 | any_down = any_down || tmp->value; |
270 | } |
299 | } |
271 | } |
300 | } |
… | |
… | |
319 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
320 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
321 | */ |
350 | */ |
322 | |
351 | |
323 | int |
352 | int |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
325 | { |
354 | { |
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355 | if (sacrifice->flag [FLAG_UNPAID]) |
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|
356 | return 0; |
|
|
357 | |
|
|
358 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
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|
359 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
360 | |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
361 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
362 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
328 | && sacrifice->type != PLAYER) |
363 | && sacrifice->type != PLAYER) |
329 | { |
364 | { |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
… | |
… | |
351 | * |
386 | * |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
354 | */ |
389 | */ |
355 | int |
390 | int |
356 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
357 | { |
392 | { |
358 | if (!altar->map) |
393 | if (!altar->map) |
359 | { |
394 | { |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
361 | return 0; |
396 | return 0; |
362 | } |
397 | } |
363 | |
398 | |
364 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
365 | return 0; |
400 | return 0; |
366 | |
401 | |
367 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
368 | return 0; |
403 | return 0; |
369 | |
404 | |
370 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
371 | * has been dropped. |
406 | * has been dropped. |
372 | */ |
407 | */ |
… | |
… | |
421 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
422 | * |
457 | * |
423 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
424 | */ |
459 | */ |
425 | int |
460 | int |
426 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
427 | { |
462 | { |
428 | object *tmp; |
463 | object *tmp; |
429 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
430 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->speed; |
431 | |
466 | |
… | |
… | |
509 | if (cause) |
544 | if (cause) |
510 | { |
545 | { |
511 | if (in_movement) |
546 | if (in_movement) |
512 | return 0; |
547 | return 0; |
513 | |
548 | |
514 | if (operate_altar (op, &cause)) |
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
515 | { |
550 | { |
516 | if (NUM_ANIMATIONS (op) > 1) |
551 | if (NUM_ANIMATIONS (op) > 1) |
517 | { |
552 | { |
518 | SET_ANIMATION (op, 1); |
553 | SET_ANIMATION (op, 1); |
519 | update_object (op, UP_OBJ_FACE); |
554 | update_object (op, UP_OBJ_FACE); |