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Comparing deliantra/server/common/button.C (file contents):
Revision 1.13 by root, Sat Dec 9 16:11:08 2006 UTC vs.
Revision 1.19 by root, Mon Dec 25 11:25:49 2006 UTC

35 * The source argument can be 0 or the source object for this activation. 35 * The source argument can be 0 or the source object for this activation.
36 */ 36 */
37void 37void
38activate_connection_link (objectlink * ol, bool state, object *source = 0) 38activate_connection_link (objectlink * ol, bool state, object *source = 0)
39{ 39{
40 object *tmp = 0;
41
42 for (; ol; ol = ol->next) 40 for (; ol; ol = ol->next)
43 { 41 {
44 if (!ol->ob) 42 if (!ol->ob)
45 { 43 {
46 LOG (llevError, "Internal error in activate_connection_link.\n"); 44 LOG (llevError, "Internal error in activate_connection_link.\n");
55 * re-loaded. As such, just exit this function if that is the case. 53 * re-loaded. As such, just exit this function if that is the case.
56 */ 54 */
57 55
58 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 56 if (QUERY_FLAG (ol->ob, FLAG_FREED))
59 return; 57 return;
58
60 tmp = ol->ob; 59 object *tmp = ol->ob;
61 60
62 /* if the criteria isn't appropriate, don't do anything */ 61 /* if the criteria isn't appropriate, don't do anything */
63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 62 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH))
64 continue; 63 continue;
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 64 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE))
66 continue; 65 continue;
67 66
68 switch (tmp->type) 67 switch (tmp->type)
69 { 68 {
70 case GATE: 69 case GATE:
71 case HOLE: 70 case HOLE:
72 tmp->value = tmp->stats.maxsp ? !state : state; 71 tmp->value = tmp->stats.maxsp ? !state : state;
73 tmp->speed = 0.5; 72 tmp->speed = 0.5;
74 update_ob_speed (tmp); 73 update_ob_speed (tmp);
75 break; 74 break;
76 75
77 case CF_HANDLE: 76 case CF_HANDLE:
78 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 77 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
79 update_object (tmp, UP_OBJ_FACE); 78 update_object (tmp, UP_OBJ_FACE);
80 break; 79 break;
81 80
82 case SIGN: 81 case SIGN:
83 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 82 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
84 { 83 {
85 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 84 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg);
86 if (tmp->stats.food) 85 if (tmp->stats.food)
87 tmp->last_eat++; 86 tmp->last_eat++;
88 } 87 }
89 break; 88 break;
90 89
91 case ALTAR: 90 case ALTAR:
92 tmp->value = 1; 91 tmp->value = 1;
93 SET_ANIMATION (tmp, tmp->value); 92 SET_ANIMATION (tmp, tmp->value);
94 update_object (tmp, UP_OBJ_FACE); 93 update_object (tmp, UP_OBJ_FACE);
95 break; 94 break;
96 95
97 case BUTTON: 96 case BUTTON:
98 case PEDESTAL: 97 case PEDESTAL:
99 tmp->value = state; 98 tmp->value = state;
100 SET_ANIMATION (tmp, tmp->value); 99 SET_ANIMATION (tmp, tmp->value);
101 update_object (tmp, UP_OBJ_FACE); 100 update_object (tmp, UP_OBJ_FACE);
102 break; 101 break;
103 102
104 case MOOD_FLOOR: 103 case MOOD_FLOOR:
105 do_mood_floor (tmp, source); 104 do_mood_floor (tmp, source);
106 break; 105 break;
107 106
108 case TIMED_GATE: 107 case TIMED_GATE:
109 tmp->speed = tmp->arch->clone.speed; 108 tmp->speed = tmp->arch->clone.speed;
110 update_ob_speed (tmp); /* original values */ 109 update_ob_speed (tmp); /* original values */
111 tmp->value = tmp->arch->clone.value; 110 tmp->value = tmp->arch->clone.value;
112 tmp->stats.sp = 1; 111 tmp->stats.sp = 1;
113 tmp->stats.hp = tmp->stats.maxhp; 112 tmp->stats.hp = tmp->stats.maxhp;
114 /* Handle multipart gates. We copy the value for the other parts 113 /* Handle multipart gates. We copy the value for the other parts
115 * from the head - this ensures that the data will consistent 114 * from the head - this ensures that the data will consistent
116 */ 115 */
117 for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) 116 for (tmp = tmp->more; tmp != NULL; tmp = tmp->more)
118 { 117 {
119 tmp->speed = tmp->head->speed; 118 tmp->speed = tmp->head->speed;
120 tmp->value = tmp->head->value; 119 tmp->value = tmp->head->value;
121 tmp->stats.sp = tmp->head->stats.sp; 120 tmp->stats.sp = tmp->head->stats.sp;
122 tmp->stats.hp = tmp->head->stats.hp; 121 tmp->stats.hp = tmp->head->stats.hp;
123 update_ob_speed (tmp); 122 update_ob_speed (tmp);
124 } 123 }
125 break; 124 break;
126 125
127 case DIRECTOR: 126 case DIRECTOR:
128 case FIREWALL: 127 case FIREWALL:
129 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 128 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL)
130 move_firewall (tmp); 129 move_firewall (tmp);
131 else 130 else
132 { 131 {
133 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 132 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */
134 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; 133 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
135 animate_turning (tmp); 134 animate_turning (tmp);
136 } 135 }
137 break; 136 break;
138 137
139 case TELEPORTER: 138 case TELEPORTER:
140 move_teleporter (tmp); 139 move_teleporter (tmp);
141 break; 140 break;
142 141
143 case CREATOR: 142 case CREATOR:
144 move_creator (tmp); 143 move_creator (tmp);
145 break; 144 break;
146 145
147 case TRIGGER_MARKER: 146 case TRIGGER_MARKER:
148 move_marker (tmp); 147 move_marker (tmp);
149 break; 148 break;
150 149
151 case DUPLICATOR: 150 case DUPLICATOR:
152 move_duplicator (tmp); 151 move_duplicator (tmp);
153 break; 152 break;
154 } 153 }
155 } 154 }
156} 155}
157 156
158/* 157/*
205 * Updates everything connected with the button op. 204 * Updates everything connected with the button op.
206 * After changing the state of a button, this function must be called 205 * After changing the state of a button, this function must be called
207 * to make sure that all gates and other buttons connected to the 206 * to make sure that all gates and other buttons connected to the
208 * button reacts to the (eventual) change of state. 207 * button reacts to the (eventual) change of state.
209 */ 208 */
210
211void 209void
212update_button (object *op) 210update_button (object *op)
213{ 211{
214 object *ab, *tmp, *head; 212 object *ab, *tmp, *head;
215 int tot, any_down = 0, old_value = op->value; 213 int tot, any_down = 0, old_value = op->value;
354 ARCH_SACRIFICE (altar) == sacrifice->name || 352 ARCH_SACRIFICE (altar) == sacrifice->name ||
355 ARCH_SACRIFICE (altar) == sacrifice->slaying || 353 ARCH_SACRIFICE (altar) == sacrifice->slaying ||
356 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) 354 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0))))
357 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) 355 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1))
358 return 1; 356 return 1;
357
359 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 358 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
360 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 359 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
361 return 1; 360 return 1;
362 } 361 }
362
363 return 0; 363 return 0;
364} 364}
365 365
366/* 366/*
367 * operate_altar checks if sacrifice was accepted and removes sacrificed 367 * operate_altar checks if sacrifice was accepted and removes sacrificed
608 if (!map) 608 if (!map)
609 { 609 {
610 LOG (llevError, "Tried to add button-link without map.\n"); 610 LOG (llevError, "Tried to add button-link without map.\n");
611 return; 611 return;
612 } 612 }
613 if (!editor) 613
614 button->path_attuned = connected; /* peterm: I need this so I can rebuild 614 button->path_attuned = connected; /* peterm: I need this so I can rebuild
615 a connected map from a template map. */ 615 a connected map from a template map. */
616
617/* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/
618 616
619 SET_FLAG (button, FLAG_IS_LINKED); 617 SET_FLAG (button, FLAG_IS_LINKED);
620 618
621 ol->ob = button; 619 ol->ob = button;
622 620
623 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); 621 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next)
622 ;
624 623
625 if (obp) 624 if (obp)
626 { 625 {
627 ol->next = obp->link; 626 ol->next = obp->link;
628 obp->link = ol; 627 obp->link = ol;
792 break; 791 break;
793 case 4: /* charm all monsters */ 792 case 4: /* charm all monsters */
794 if (op == source) 793 if (op == source)
795 break; /* only if 'connected' */ 794 break; /* only if 'connected' */
796 795
797 for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ 796 for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */
798 tmp2->type != PLAYER; tmp2 = tmp2->above) 797 tmp2->type != PLAYER; tmp2 = tmp2->above)
799 if (tmp2->above == NULL) 798 if (tmp2->above == NULL)
800 break; 799 break;
801 800
802 if (tmp2->type != PLAYER) 801 if (tmp2->type != PLAYER)
803 break; 802 break;
803
804 set_owner (tmp, tmp2); 804 tmp->set_owner (tmp2);
805 SET_FLAG (tmp, FLAG_MONSTER); 805 SET_FLAG (tmp, FLAG_MONSTER);
806
806 tmp->stats.exp = 0; 807 tmp->stats.exp = 0;
807 SET_FLAG (tmp, FLAG_FRIENDLY); 808 SET_FLAG (tmp, FLAG_FRIENDLY);
809
808 add_friendly_object (tmp); 810 add_friendly_object (tmp);
809 tmp->attack_movement = PETMOVE; 811 tmp->attack_movement = PETMOVE;
810 break; 812 break;
811 813
812 default: 814 default:
818 * It will descend through containers to find the object. 820 * It will descend through containers to find the object.
819 * slaying = match object slaying flag 821 * slaying = match object slaying flag
820 * race = match object archetype name flag 822 * race = match object archetype name flag
821 * hp = match object type (excpt type '0'== PLAYER) 823 * hp = match object type (excpt type '0'== PLAYER)
822 */ 824 */
823
824object * 825object *
825check_inv_recursive (object *op, const object *trig) 826check_inv_recursive (object *op, const object *trig)
826{ 827{
827 object *tmp, *ret = NULL; 828 object *tmp, *ret = NULL;
828 829
829 /* First check the object itself. */ 830 /* First check the object itself. */
830 if ((trig->stats.hp && (op->type == trig->stats.hp)) 831 if ((trig->stats.hp && (op->type == trig->stats.hp))
831 || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) 832 || (trig->slaying && (op->slaying == trig->slaying))
833 || (trig->race && (op->arch->name == trig->race)))
832 return op; 834 return op;
833 835
834 for (tmp = op->inv; tmp; tmp = tmp->below) 836 for (tmp = op->inv; tmp; tmp = tmp->below)
835 { 837 {
836 if (tmp->inv) 838 if (tmp->inv)
838 ret = check_inv_recursive (tmp, trig); 840 ret = check_inv_recursive (tmp, trig);
839 if (ret) 841 if (ret)
840 return ret; 842 return ret;
841 } 843 }
842 else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) 844 else if ((trig->stats.hp && (tmp->type == trig->stats.hp))
843 || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) 845 || (trig->slaying && (tmp->slaying == trig->slaying))
846 || (trig->race && (tmp->arch->name == trig->race)))
844 return tmp; 847 return tmp;
845 } 848 }
846 return NULL; 849 return NULL;
847} 850}
848 851
851 * the square will activate connected items. 854 * the square will activate connected items.
852 * Monsters can't trigger this square (for now) 855 * Monsters can't trigger this square (for now)
853 * Values are: last_sp = 1/0 obj/no obj triggers 856 * Values are: last_sp = 1/0 obj/no obj triggers
854 * last_heal = 1/0 remove/dont remove obj if triggered 857 * last_heal = 1/0 remove/dont remove obj if triggered
855 * -b.t. (thomas@nomad.astro.psu.edu 858 * -b.t. (thomas@nomad.astro.psu.edu
856 */ 859 *
857 860 * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op
861 * because the check-inventory semantic essentially only applies when
862 * something is above the inventory checker.
863 * The semantic prior this change was: trigger if something has moved on or off
864 * and has a matching item. Imagine what happens if someone steps on the inventory
865 * checker with a matching item, has it, activates the connection, throws the item
866 * away, and then leaves the inventory checker. That would've caused an always-enabled
867 * state in the inventory checker. This won't happen anymore now.
868 *
869 */
858void 870void
859check_inv (object *op, object *trig) 871check_inv (object *op, object *trig)
860{ 872{
861 object *match; 873 trig->value = 0; // deactivate if none of the following conditions apply
862 874
863 if (op->type != PLAYER) 875 if (object *pl = trig->ms ().player ())
864 return; 876 {
865 match = check_inv_recursive (op, trig); 877 object *match = check_inv_recursive (pl, trig);
866 if (match && trig->last_sp) 878
867 { 879 if (match && trig->last_sp) // match == having
880 {
868 if (trig->last_heal) 881 if (trig->last_heal)
869 decrease_ob (match); 882 decrease_ob (match);
870 use_trigger (trig);
871 }
872 else if (!match && !trig->last_sp)
873 use_trigger (trig);
874}
875 883
884 trig->value = 1;
885 }
886 else if (!match && !trig->last_sp) // match == not having
887 trig->value = 1;
888 }
889
890 push_button (trig);
891}
892

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