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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_button_c = |
3 | * static char *rcsid_button_c = |
3 | * "$Id: button.C,v 1.2 2006/08/29 08:01:35 root Exp $"; |
4 | * "$Id: button.C,v 1.7 2006/09/10 16:00:23 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
32 | /* |
33 | /* |
33 | * This code is no longer highly inefficient 8) |
34 | * This code is no longer highly inefficient 8) |
34 | */ |
35 | */ |
35 | |
36 | |
36 | /* |
37 | /* |
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38 | * elmex: |
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39 | * This function takes a objectlink list with all the objects are going to be activated. |
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40 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
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41 | * The source argument can be 0 or the source object for this activation. |
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42 | */ |
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43 | void |
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44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
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45 | { |
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46 | object *tmp = 0; |
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47 | |
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48 | for (; ol; ol = ol->next) |
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49 | { |
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50 | if (!ol->ob || ol->ob->count != ol->id) |
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51 | { |
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52 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
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53 | continue; |
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54 | } |
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55 | /* a button link object can become freed when the map is saving. As |
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56 | * a map is saved, objects are removed and freed, and if an object is |
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57 | * on top of a button, this function is eventually called. If a map |
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58 | * is getting moved out of memory, the status of buttons and levers |
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59 | * probably isn't important - it will get sorted out when the map is |
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60 | * re-loaded. As such, just exit this function if that is the case. |
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61 | */ |
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62 | |
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63 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
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64 | return; |
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65 | tmp = ol->ob; |
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66 | |
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67 | /* if the criteria isn't appropriate, don't do anything */ |
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68 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
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69 | continue; |
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70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
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71 | continue; |
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72 | |
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73 | switch (tmp->type) |
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74 | { |
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75 | case GATE: |
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76 | case HOLE: |
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77 | tmp->value = tmp->stats.maxsp ? !state : state; |
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78 | tmp->speed = 0.5; |
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79 | update_ob_speed (tmp); |
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80 | break; |
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81 | |
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82 | case CF_HANDLE: |
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83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
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84 | update_object (tmp, UP_OBJ_FACE); |
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85 | break; |
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86 | |
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87 | case SIGN: |
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88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
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89 | { |
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90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
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91 | if (tmp->stats.food) |
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92 | tmp->last_eat++; |
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93 | } |
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94 | break; |
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95 | |
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96 | case ALTAR: |
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97 | tmp->value = 1; |
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98 | SET_ANIMATION (tmp, tmp->value); |
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99 | update_object (tmp, UP_OBJ_FACE); |
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100 | break; |
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101 | |
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102 | case BUTTON: |
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103 | case PEDESTAL: |
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104 | tmp->value = state; |
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105 | SET_ANIMATION (tmp, tmp->value); |
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106 | update_object (tmp, UP_OBJ_FACE); |
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107 | break; |
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108 | |
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109 | case MOOD_FLOOR: |
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110 | do_mood_floor (tmp, source); |
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111 | break; |
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112 | |
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113 | case TIMED_GATE: |
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114 | tmp->speed = tmp->arch->clone.speed; |
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115 | update_ob_speed (tmp); /* original values */ |
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116 | tmp->value = tmp->arch->clone.value; |
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117 | tmp->stats.sp = 1; |
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118 | tmp->stats.hp = tmp->stats.maxhp; |
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119 | /* Handle multipart gates. We copy the value for the other parts |
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120 | * from the head - this ensures that the data will consistent |
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121 | */ |
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122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
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123 | { |
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124 | tmp->speed = tmp->head->speed; |
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125 | tmp->value = tmp->head->value; |
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126 | tmp->stats.sp = tmp->head->stats.sp; |
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127 | tmp->stats.hp = tmp->head->stats.hp; |
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128 | update_ob_speed (tmp); |
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129 | } |
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130 | break; |
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131 | |
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132 | case DIRECTOR: |
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133 | case FIREWALL: |
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134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
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135 | move_firewall (tmp); |
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136 | else |
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137 | { |
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138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
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139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
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140 | animate_turning (tmp); |
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141 | } |
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142 | break; |
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143 | |
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144 | case TELEPORTER: |
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145 | move_teleporter (tmp); |
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146 | break; |
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147 | |
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148 | case CREATOR: |
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149 | move_creator (tmp); |
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150 | break; |
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151 | |
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152 | case TRIGGER_MARKER: |
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153 | move_marker (tmp); |
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154 | break; |
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155 | |
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156 | case DUPLICATOR: |
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157 | move_duplicator (tmp); |
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158 | break; |
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159 | } |
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160 | } |
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161 | } |
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162 | |
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163 | /* |
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164 | * elmex: |
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165 | * This is the new push_button function, it got split up so that |
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166 | * you can activate connections without a button now! |
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167 | * old but still valid comment: |
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168 | * |
37 | * Push the specified object. This can affect other buttons/gates/handles |
169 | * Push the specified object. This can affect other buttons/gates/handles |
38 | * altars/pedestals/holes in the whole map. |
170 | * altars/pedestals/holes in the whole map. |
39 | * Changed the routine to loop through _all_ objects. |
171 | * Changed the routine to loop through _all_ objects. |
40 | * Better hurry with that linked list... |
172 | * Better hurry with that linked list... |
41 | */ |
173 | * |
42 | |
174 | */ |
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175 | void |
43 | void push_button(object *op) { |
176 | push_button (object *op) |
44 | object *tmp; |
177 | { |
45 | objectlink *ol; |
178 | oblinkpt *obp = get_button_links (op); |
46 | |
179 | |
47 | /* LOG(llevDebug, "push_button: %s (%d)\n", op->name, op->count); */ |
180 | if (!obp) |
48 | for (ol = get_button_links(op); ol; ol = ol->next) { |
181 | return; |
49 | if (!ol->ob || ol->ob->count != ol->id) { |
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50 | LOG(llevError, "Internal error in push_button (%s).\n", op->name); |
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51 | continue; |
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52 | } |
|
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53 | /* a button link object can become freed when the map is saving. As |
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54 | * a map is saved, objects are removed and freed, and if an object is |
|
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55 | * on top of a button, this function is eventually called. If a map |
|
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56 | * is getting moved out of memory, the status of buttons and levers |
|
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57 | * probably isn't important - it will get sorted out when the map is |
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58 | * re-loaded. As such, just exit this function if that is the case. |
|
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59 | */ |
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60 | |
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61 | if (QUERY_FLAG(ol->ob, FLAG_FREED)) return; |
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62 | tmp = ol->ob; |
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63 | |
182 | |
64 | /* if the criteria isn't appropriate, don't do anything */ |
183 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
65 | if (op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_PUSH)) continue; |
184 | return; |
66 | if (!op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_RELEASE)) continue; |
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67 | |
185 | |
68 | switch(tmp->type) { |
186 | activate_connection_link (obp->link, op->value, op); |
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187 | } |
69 | |
188 | |
70 | case GATE: |
189 | /* |
71 | case HOLE: |
190 | * elmex: |
72 | tmp->value=tmp->stats.maxsp?!op->value:op->value; |
191 | * This activates a connection, similar to push_button (object *op) but it takes |
73 | tmp->speed=0.5; |
192 | * only a map, a connection value and a true or false flag that indicated whether |
74 | update_ob_speed(tmp); |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
75 | break; |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
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195 | * |
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196 | */ |
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197 | void |
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198 | activate_connection (mapstruct *map, long connection, bool state) |
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199 | { |
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200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
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201 | return; |
76 | |
202 | |
77 | case CF_HANDLE: |
203 | oblinkpt *obp = get_connection_links (map, connection); |
78 | SET_ANIMATION(tmp, (tmp->value=tmp->stats.maxsp?!op->value:op->value)); |
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79 | update_object(tmp,UP_OBJ_FACE); |
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80 | break; |
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81 | |
204 | |
82 | case SIGN: |
205 | if (obp) |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) { |
206 | activate_connection_link (obp->link, state); |
84 | new_info_map(NDI_UNIQUE | NDI_NAVY,tmp->map,tmp->msg); |
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85 | if (tmp->stats.food) tmp->last_eat++; |
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86 | } |
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87 | break; |
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88 | |
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89 | case ALTAR: |
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90 | tmp->value = 1; |
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91 | SET_ANIMATION(tmp, tmp->value); |
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92 | update_object(tmp,UP_OBJ_FACE); |
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93 | break; |
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94 | |
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95 | case BUTTON: |
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96 | case PEDESTAL: |
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97 | tmp->value=op->value; |
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98 | SET_ANIMATION(tmp, tmp->value); |
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99 | update_object(tmp,UP_OBJ_FACE); |
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100 | break; |
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101 | |
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102 | case MOOD_FLOOR: |
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103 | do_mood_floor(tmp, op); |
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104 | break; |
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105 | |
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106 | case TIMED_GATE: |
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107 | tmp->speed = tmp->arch->clone.speed; |
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108 | update_ob_speed(tmp); /* original values */ |
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109 | tmp->value = tmp->arch->clone.value; |
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110 | tmp->stats.sp = 1; |
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111 | tmp->stats.hp = tmp->stats.maxhp; |
|
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112 | /* Handle multipart gates. We copy the value for the other parts |
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113 | * from the head - this ensures that the data will consistent |
|
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114 | */ |
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115 | for (tmp=tmp->more; tmp!=NULL; tmp=tmp->more) { |
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116 | tmp->speed = tmp->head->speed; |
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117 | tmp->value = tmp->head->value; |
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118 | tmp->stats.sp = tmp->head->stats.sp; |
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119 | tmp->stats.hp = tmp->head->stats.hp; |
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120 | update_ob_speed(tmp); |
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121 | } |
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122 | break; |
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123 | |
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124 | case DIRECTOR: |
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125 | case FIREWALL: |
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126 | if(!QUERY_FLAG(tmp,FLAG_ANIMATE)&&tmp->type==FIREWALL) move_firewall(tmp); |
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127 | else { |
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128 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
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129 | tmp->stats.sp = ((tmp->stats.sp-1)%8)+1; |
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130 | animate_turning(tmp); |
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131 | } |
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132 | break; |
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133 | |
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134 | case TELEPORTER: |
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135 | move_teleporter(tmp); |
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136 | break; |
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137 | |
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138 | case CREATOR: |
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139 | move_creator(tmp); |
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140 | break; |
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141 | |
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142 | case TRIGGER_MARKER: |
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143 | move_marker(tmp); |
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144 | break; |
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145 | |
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146 | case DUPLICATOR: |
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147 | move_duplicator(tmp); |
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148 | break; |
|
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149 | } |
|
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150 | } |
|
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151 | } |
207 | } |
152 | |
208 | |
153 | /* |
209 | /* |
154 | * Updates everything connected with the button op. |
210 | * Updates everything connected with the button op. |
155 | * After changing the state of a button, this function must be called |
211 | * After changing the state of a button, this function must be called |
156 | * to make sure that all gates and other buttons connected to the |
212 | * to make sure that all gates and other buttons connected to the |
157 | * button reacts to the (eventual) change of state. |
213 | * button reacts to the (eventual) change of state. |
158 | */ |
214 | */ |
159 | |
215 | |
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216 | void |
160 | void update_button(object *op) { |
217 | update_button (object *op) |
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218 | { |
161 | object *ab,*tmp,*head; |
219 | object *ab, *tmp, *head; |
162 | int tot,any_down=0, old_value=op->value; |
220 | int tot, any_down = 0, old_value = op->value; |
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221 | oblinkpt *obp = 0; |
163 | objectlink *ol; |
222 | objectlink *ol; |
164 | |
223 | |
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224 | obp = get_button_links (op); |
165 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
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226 | if (obp) |
166 | for (ol = get_button_links(op); ol; ol = ol->next) { |
227 | for (ol = obp->link; ol; ol = ol->next) |
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228 | { |
167 | if (!ol->ob || ol->ob->count != ol->id) { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
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230 | { |
168 | LOG(llevDebug, "Internal error in update_button (%s).\n", op->name); |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
169 | continue; |
232 | continue; |
170 | } |
233 | } |
171 | tmp = ol->ob; |
234 | tmp = ol->ob; |
172 | if (tmp->type==BUTTON) { |
235 | if (tmp->type == BUTTON) |
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236 | { |
173 | for(ab=tmp->above,tot=0;ab!=NULL;ab=ab->above) |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
174 | /* Bug? The pedestal code below looks for the head of |
238 | /* Bug? The pedestal code below looks for the head of |
175 | * the object, this bit doesn't. I'd think we should check |
239 | * the object, this bit doesn't. I'd think we should check |
176 | * for head here also. Maybe it also makese sense to |
240 | * for head here also. Maybe it also makese sense to |
177 | * make the for ab=tmp->above loop common, and alter |
241 | * make the for ab=tmp->above loop common, and alter |
178 | * behaviour based on object within that loop? |
242 | * behaviour based on object within that loop? |
179 | */ |
243 | */ |
180 | |
244 | |
181 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
182 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
183 | * objects don't move (swords, etc) will count. Note that |
247 | * objects don't move (swords, etc) will count. Note that |
184 | * this means that more work is needed to make buttons |
248 | * this means that more work is needed to make buttons |
185 | * that are only triggered by flying objects. |
249 | * that are only triggered by flying objects. |
186 | */ |
250 | */ |
187 | if ((ab->move_type & tmp->move_on) || ab->move_type==0 ) |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
188 | tot+=ab->weight*(ab->nrof?ab->nrof:1)+ab->carrying; |
252 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
189 | |
253 | |
190 | tmp->value=(tot>=tmp->weight)?1:0; |
254 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
191 | if(tmp->value) |
255 | if (tmp->value) |
192 | any_down=1; |
256 | any_down = 1; |
|
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257 | } |
193 | } else if (tmp->type == PEDESTAL) { |
258 | else if (tmp->type == PEDESTAL) |
|
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259 | { |
194 | tmp->value = 0; |
260 | tmp->value = 0; |
195 | for(ab=tmp->above; ab!=NULL; ab=ab->above) { |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
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262 | { |
196 | head = ab->head ? ab->head : ab; |
263 | head = ab->head ? ab->head : ab; |
197 | /* Same note regarding move_type for buttons above apply here. */ |
264 | /* Same note regarding move_type for buttons above apply here. */ |
198 | if ( ((head->move_type & tmp->move_on) || ab->move_type==0) && |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
199 | (head->race==tmp->slaying || |
266 | (head->race == tmp->slaying || |
200 | ((head->type==SPECIAL_KEY) && (head->slaying==tmp->slaying)) || |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
201 | (!strcmp (tmp->slaying, "player") && |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
202 | head->type == PLAYER))) |
|
|
203 | tmp->value = 1; |
269 | tmp->value = 1; |
204 | } |
270 | } |
205 | if(tmp->value) |
271 | if (tmp->value) |
206 | any_down=1; |
272 | any_down = 1; |
207 | } |
273 | } |
208 | } |
274 | } |
209 | if(any_down) /* If any other buttons were down, force this to remain down */ |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
210 | op->value=1; |
276 | op->value = 1; |
211 | |
277 | |
212 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
213 | if (op->value != old_value) { |
279 | if (op->value != old_value) |
|
|
280 | { |
214 | SET_ANIMATION(op, op->value); |
281 | SET_ANIMATION (op, op->value); |
215 | update_object(op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
216 | push_button(op); /* Make all other buttons the same */ |
283 | push_button (op); /* Make all other buttons the same */ |
217 | } |
284 | } |
218 | } |
285 | } |
219 | |
286 | |
220 | /* |
287 | /* |
221 | * Updates every button on the map (by calling update_button() for them). |
288 | * Updates every button on the map (by calling update_button() for them). |
222 | */ |
289 | */ |
223 | |
290 | |
|
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291 | void |
224 | void update_buttons(mapstruct *m) { |
292 | update_buttons (mapstruct *m) |
|
|
293 | { |
225 | objectlink *ol; |
294 | objectlink *ol; |
226 | oblinkpt *obp; |
295 | oblinkpt *obp; |
|
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296 | |
227 | for (obp = m->buttons; obp; obp = obp->next) |
297 | for (obp = m->buttons; obp; obp = obp->next) |
228 | for (ol = obp->link; ol; ol = ol->next) { |
298 | for (ol = obp->link; ol; ol = ol->next) |
|
|
299 | { |
229 | if (!ol->ob || ol->ob->count != ol->id) { |
300 | if (!ol->ob || ol->ob->count != ol->id) |
|
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301 | { |
230 | LOG(llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
231 | ol->ob?ol->ob->name:"null", |
303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
232 | ol->ob?ol->ob->x:-1, |
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233 | ol->ob?ol->ob->y:-1, |
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234 | ol->id, |
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235 | obp->value); |
|
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236 | continue; |
304 | continue; |
|
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305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
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307 | { |
|
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308 | update_button (ol->ob); |
|
|
309 | break; |
|
|
310 | } |
237 | } |
311 | } |
238 | if (ol->ob->type==BUTTON || ol->ob->type==PEDESTAL) |
|
|
239 | { |
|
|
240 | update_button(ol->ob); |
|
|
241 | break; |
|
|
242 | } |
|
|
243 | } |
|
|
244 | } |
312 | } |
245 | |
313 | |
|
|
314 | void |
246 | void use_trigger(object *op) |
315 | use_trigger (object *op) |
247 | { |
316 | { |
248 | |
317 | |
249 | /* Toggle value */ |
318 | /* Toggle value */ |
250 | op->value = !op->value; |
319 | op->value = !op->value; |
251 | push_button(op); |
320 | push_button (op); |
252 | } |
321 | } |
253 | |
322 | |
254 | /* |
323 | /* |
255 | * Note: animate_object should be used instead of this, |
324 | * Note: animate_object should be used instead of this, |
256 | * but it can't handle animations in the 8 directions |
325 | * but it can't handle animations in the 8 directions |
257 | */ |
326 | */ |
258 | |
327 | |
|
|
328 | void |
259 | void animate_turning(object *op) /* only one part objects */ |
329 | animate_turning (object *op) /* only one part objects */ |
260 | { |
330 | { |
261 | if (++op->state >= NUM_ANIMATIONS(op)/8) |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
262 | op->state=0; |
332 | op->state = 0; |
263 | SET_ANIMATION(op, (op->stats.sp-1) * NUM_ANIMATIONS(op) / 8 + |
333 | SET_ANIMATION (op, (op->stats.sp - 1) * NUM_ANIMATIONS (op) / 8 + op->state); |
264 | op->state); |
|
|
265 | update_object(op,UP_OBJ_FACE); |
334 | update_object (op, UP_OBJ_FACE); |
266 | } |
335 | } |
267 | |
336 | |
268 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
337 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
269 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
338 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
270 | |
339 | |
… | |
… | |
276 | * |
345 | * |
277 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
346 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
278 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
347 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
279 | * objects on the same space that take the same sacrifice. |
348 | * objects on the same space that take the same sacrifice. |
280 | */ |
349 | */ |
281 | |
350 | |
|
|
351 | int |
282 | int check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
283 | { |
353 | { |
284 | if ( ! QUERY_FLAG (sacrifice, FLAG_ALIVE) |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
285 | && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
286 | && sacrifice->type != PLAYER) |
|
|
287 | { |
355 | { |
288 | if ((ARCH_SACRIFICE(altar) == sacrifice->arch->name || |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
289 | ARCH_SACRIFICE(altar) == sacrifice->name || |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
290 | ARCH_SACRIFICE(altar) == sacrifice->slaying || |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
291 | (!strcmp(ARCH_SACRIFICE(altar),query_base_name(sacrifice,0)))) |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
292 | && NROF_SACRIFICE(altar) <= (sacrifice->nrof?sacrifice->nrof:1)) |
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
293 | return 1; |
361 | return 1; |
294 | if (strcmp (ARCH_SACRIFICE(altar), "money") == 0 |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
295 | && sacrifice->type == MONEY |
|
|
296 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE(altar)) |
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
297 | return 1; |
364 | return 1; |
298 | } |
365 | } |
299 | return 0; |
366 | return 0; |
300 | } |
367 | } |
301 | |
368 | |
302 | |
369 | |
303 | /* |
370 | /* |
… | |
… | |
308 | * |
375 | * |
309 | * If this function returns 1, '*sacrifice' is modified to point to the |
376 | * If this function returns 1, '*sacrifice' is modified to point to the |
310 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
377 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
311 | */ |
378 | */ |
312 | |
379 | |
|
|
380 | int |
313 | int operate_altar (object *altar, object **sacrifice) |
381 | operate_altar (object *altar, object **sacrifice) |
314 | { |
382 | { |
315 | |
383 | |
316 | if ( ! altar->map) { |
384 | if (!altar->map) |
|
|
385 | { |
317 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
386 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
318 | return 0; |
387 | return 0; |
319 | } |
388 | } |
320 | |
389 | |
321 | if (!altar->slaying || altar->value) |
390 | if (!altar->slaying || altar->value) |
322 | return 0; |
391 | return 0; |
323 | |
392 | |
324 | if ( ! check_altar_sacrifice (altar, *sacrifice)) |
393 | if (!check_altar_sacrifice (altar, *sacrifice)) |
325 | return 0; |
394 | return 0; |
326 | |
395 | |
327 | /* check_altar_sacrifice should have already verified that enough money |
396 | /* check_altar_sacrifice should have already verified that enough money |
328 | * has been dropped. |
397 | * has been dropped. |
329 | */ |
398 | */ |
330 | if (!strcmp(ARCH_SACRIFICE(altar), "money")) { |
399 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
|
|
400 | { |
331 | int number=NROF_SACRIFICE(altar) / (*sacrifice)->value; |
401 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
332 | |
402 | |
333 | /* Round up any sacrifices. Altars don't make change either */ |
403 | /* Round up any sacrifices. Altars don't make change either */ |
334 | if (NROF_SACRIFICE(altar) % (*sacrifice)->value) number++; |
404 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
|
|
405 | number++; |
335 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
406 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
336 | } |
407 | } |
337 | else |
408 | else |
338 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE(altar)); |
409 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
339 | |
410 | |
340 | if (altar->msg) |
411 | if (altar->msg) |
341 | new_info_map(NDI_BLACK, altar->map, altar->msg); |
412 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
342 | return 1; |
413 | return 1; |
343 | } |
414 | } |
344 | |
415 | |
|
|
416 | void |
345 | void trigger_move (object *op, int state) /* 1 down and 0 up */ |
417 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
346 | { |
418 | { |
347 | op->stats.wc = state; |
419 | op->stats.wc = state; |
348 | if (state) { |
420 | if (state) |
|
|
421 | { |
349 | use_trigger(op); |
422 | use_trigger (op); |
350 | if (op->stats.exp > 0) /* check sanity */ |
423 | if (op->stats.exp > 0) /* check sanity */ |
351 | op->speed = 1.0 / op->stats.exp; |
424 | op->speed = 1.0 / op->stats.exp; |
352 | else |
425 | else |
353 | op->speed = 1.0; |
426 | op->speed = 1.0; |
354 | update_ob_speed(op); |
427 | update_ob_speed (op); |
355 | op->speed_left = -1; |
428 | op->speed_left = -1; |
356 | } else { |
429 | } |
|
|
430 | else |
|
|
431 | { |
357 | use_trigger(op); |
432 | use_trigger (op); |
358 | op->speed = 0; |
433 | op->speed = 0; |
359 | update_ob_speed(op); |
434 | update_ob_speed (op); |
360 | } |
435 | } |
361 | } |
436 | } |
362 | |
437 | |
363 | |
438 | |
364 | /* |
439 | /* |
… | |
… | |
371 | * |
446 | * |
372 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
447 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
373 | * |
448 | * |
374 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
449 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
375 | */ |
450 | */ |
|
|
451 | int |
376 | int check_trigger (object *op, object *cause) |
452 | check_trigger (object *op, object *cause) |
377 | { |
453 | { |
378 | object *tmp; |
454 | object *tmp; |
379 | int push = 0, tot = 0; |
455 | int push = 0, tot = 0; |
380 | int in_movement = op->stats.wc || op->speed; |
456 | int in_movement = op->stats.wc || op->speed; |
381 | |
457 | |
382 | switch (op->type) { |
458 | switch (op->type) |
|
|
459 | { |
383 | case TRIGGER_BUTTON: |
460 | case TRIGGER_BUTTON: |
384 | if (op->weight > 0) { |
461 | if (op->weight > 0) |
|
|
462 | { |
385 | if (cause) { |
463 | if (cause) |
|
|
464 | { |
386 | for (tmp = op->above; tmp; tmp = tmp->above) |
465 | for (tmp = op->above; tmp; tmp = tmp->above) |
387 | /* Comment reproduced from update_buttons(): */ |
466 | /* Comment reproduced from update_buttons(): */ |
388 | /* Basically, if the move_type matches that on what the |
467 | /* Basically, if the move_type matches that on what the |
389 | * button wants, we count it. The second check is so that |
468 | * button wants, we count it. The second check is so that |
390 | * objects that don't move (swords, etc) will count. Note that |
469 | * objects that don't move (swords, etc) will count. Note that |
391 | * this means that more work is needed to make buttons |
470 | * this means that more work is needed to make buttons |
392 | * that are only triggered by flying objects. |
471 | * that are only triggered by flying objects. |
393 | */ |
472 | */ |
394 | |
473 | |
395 | if ((tmp->move_type & op->move_on) || tmp->move_type==0) { |
474 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
475 | { |
396 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) |
476 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
397 | + tmp->carrying; |
|
|
398 | } |
477 | } |
399 | if (tot >= op->weight) |
478 | if (tot >= op->weight) |
400 | push = 1; |
479 | push = 1; |
401 | if (op->stats.ac == push) |
480 | if (op->stats.ac == push) |
402 | return 0; |
481 | return 0; |
403 | op->stats.ac = push; |
482 | op->stats.ac = push; |
404 | if (NUM_ANIMATIONS(op) > 1) { |
483 | if (NUM_ANIMATIONS (op) > 1) |
|
|
484 | { |
405 | SET_ANIMATION (op, push); |
485 | SET_ANIMATION (op, push); |
406 | update_object (op, UP_OBJ_FACE); |
486 | update_object (op, UP_OBJ_FACE); |
407 | } |
487 | } |
408 | if (in_movement || ! push) |
488 | if (in_movement || !push) |
409 | return 0; |
489 | return 0; |
410 | } |
490 | } |
411 | trigger_move (op, push); |
491 | trigger_move (op, push); |
412 | } |
492 | } |
413 | return 0; |
493 | return 0; |
414 | |
494 | |
415 | case TRIGGER_PEDESTAL: |
495 | case TRIGGER_PEDESTAL: |
416 | if (cause) { |
496 | if (cause) |
|
|
497 | { |
417 | for (tmp = op->above; tmp; tmp = tmp->above) { |
498 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
499 | { |
418 | object *head = tmp->head ? tmp->head : tmp; |
500 | object *head = tmp->head ? tmp->head : tmp; |
419 | |
501 | |
420 | /* See comment in TRIGGER_BUTTON about move_types */ |
502 | /* See comment in TRIGGER_BUTTON about move_types */ |
421 | if (((head->move_type & op->move_on) || head->move_type==0) |
503 | if (((head->move_type & op->move_on) || head->move_type == 0) |
422 | && (head->race==op->slaying || |
|
|
423 | (!strcmp (op->slaying, "player") && head->type == PLAYER))) { |
504 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
505 | { |
424 | push = 1; |
506 | push = 1; |
425 | break; |
507 | break; |
426 | } |
508 | } |
427 | } |
509 | } |
428 | if (op->stats.ac == push) |
510 | if (op->stats.ac == push) |
429 | return 0; |
511 | return 0; |
430 | op->stats.ac = push; |
512 | op->stats.ac = push; |
431 | if (NUM_ANIMATIONS(op) > 1) { |
513 | if (NUM_ANIMATIONS (op) > 1) |
|
|
514 | { |
432 | SET_ANIMATION (op, push); |
515 | SET_ANIMATION (op, push); |
433 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
434 | } |
517 | } |
435 | update_object(op,UP_OBJ_FACE); |
518 | update_object (op, UP_OBJ_FACE); |
436 | if (in_movement || ! push) |
519 | if (in_movement || !push) |
437 | return 0; |
520 | return 0; |
438 | } |
521 | } |
439 | trigger_move (op, push); |
522 | trigger_move (op, push); |
440 | return 0; |
523 | return 0; |
441 | |
524 | |
442 | case TRIGGER_ALTAR: |
525 | case TRIGGER_ALTAR: |
443 | if (cause) { |
526 | if (cause) |
|
|
527 | { |
444 | if (in_movement) |
528 | if (in_movement) |
445 | return 0; |
529 | return 0; |
446 | if (operate_altar (op, &cause)) { |
530 | if (operate_altar (op, &cause)) |
|
|
531 | { |
447 | if (NUM_ANIMATIONS(op) > 1) { |
532 | if (NUM_ANIMATIONS (op) > 1) |
|
|
533 | { |
448 | SET_ANIMATION (op, 1); |
534 | SET_ANIMATION (op, 1); |
449 | update_object(op, UP_OBJ_FACE); |
535 | update_object (op, UP_OBJ_FACE); |
450 | } |
536 | } |
451 | if (op->last_sp >= 0) { |
537 | if (op->last_sp >= 0) |
|
|
538 | { |
452 | trigger_move (op, 1); |
539 | trigger_move (op, 1); |
453 | if (op->last_sp > 0) |
540 | if (op->last_sp > 0) |
454 | op->last_sp = -op->last_sp; |
541 | op->last_sp = -op->last_sp; |
455 | } |
542 | } |
456 | else { |
543 | else |
|
|
544 | { |
457 | /* for trigger altar with last_sp, the ON/OFF |
545 | /* for trigger altar with last_sp, the ON/OFF |
458 | * status (-> +/- value) is "simulated": |
546 | * status (-> +/- value) is "simulated": |
459 | */ |
547 | */ |
460 | op->value = !op->value; |
548 | op->value = !op->value; |
461 | trigger_move (op, 1); |
549 | trigger_move (op, 1); |
462 | op->last_sp = -op->last_sp; |
550 | op->last_sp = -op->last_sp; |
463 | op->value = !op->value; |
551 | op->value = !op->value; |
464 | } |
552 | } |
465 | return cause == NULL; |
553 | return cause == NULL; |
|
|
554 | } |
466 | } else { |
555 | else |
|
|
556 | { |
467 | return 0; |
557 | return 0; |
468 | } |
|
|
469 | } else { |
|
|
470 | if (NUM_ANIMATIONS(op) > 1) { |
|
|
471 | SET_ANIMATION (op, 0); |
|
|
472 | update_object(op, UP_OBJ_FACE); |
|
|
473 | } |
|
|
474 | |
|
|
475 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
476 | * it will push the connected value only once per sacrifice. |
|
|
477 | * Otherwise (default), the connected value will be |
|
|
478 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
479 | */ |
|
|
480 | if (!op->last_sp) |
|
|
481 | trigger_move (op, 0); |
|
|
482 | else { |
|
|
483 | op->stats.wc = 0; |
|
|
484 | op->value = !op->value; |
|
|
485 | op->speed = 0; |
|
|
486 | update_ob_speed(op); |
|
|
487 | } |
558 | } |
488 | } |
559 | } |
|
|
560 | else |
|
|
561 | { |
|
|
562 | if (NUM_ANIMATIONS (op) > 1) |
|
|
563 | { |
|
|
564 | SET_ANIMATION (op, 0); |
|
|
565 | update_object (op, UP_OBJ_FACE); |
|
|
566 | } |
|
|
567 | |
|
|
568 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
569 | * it will push the connected value only once per sacrifice. |
|
|
570 | * Otherwise (default), the connected value will be |
|
|
571 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
572 | */ |
|
|
573 | if (!op->last_sp) |
|
|
574 | trigger_move (op, 0); |
|
|
575 | else |
|
|
576 | { |
|
|
577 | op->stats.wc = 0; |
|
|
578 | op->value = !op->value; |
|
|
579 | op->speed = 0; |
|
|
580 | update_ob_speed (op); |
|
|
581 | } |
|
|
582 | } |
489 | return 0; |
583 | return 0; |
490 | |
584 | |
491 | case TRIGGER: |
585 | case TRIGGER: |
492 | if (cause) { |
586 | if (cause) |
|
|
587 | { |
493 | if (in_movement) |
588 | if (in_movement) |
494 | return 0; |
589 | return 0; |
495 | push = 1; |
590 | push = 1; |
496 | } |
591 | } |
497 | if (NUM_ANIMATIONS(op) > 1) { |
592 | if (NUM_ANIMATIONS (op) > 1) |
|
|
593 | { |
498 | SET_ANIMATION (op, push); |
594 | SET_ANIMATION (op, push); |
499 | update_object(op, UP_OBJ_FACE); |
595 | update_object (op, UP_OBJ_FACE); |
500 | } |
596 | } |
501 | trigger_move (op, push); |
597 | trigger_move (op, push); |
502 | return 1; |
598 | return 1; |
503 | |
599 | |
504 | default: |
600 | default: |
505 | LOG(llevDebug, "Unknown trigger type: %s (%d)\n", op->name, op->type); |
601 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
506 | return 0; |
602 | return 0; |
507 | } |
603 | } |
508 | } |
604 | } |
509 | |
605 | |
|
|
606 | void |
510 | void add_button_link(object *button, mapstruct *map, int connected) { |
607 | add_button_link (object *button, mapstruct *map, int connected) |
|
|
608 | { |
511 | oblinkpt *obp; |
609 | oblinkpt *obp; |
512 | objectlink *ol = get_objectlink(); |
610 | objectlink *ol = get_objectlink (); |
513 | |
611 | |
514 | if (!map) { |
612 | if (!map) |
|
|
613 | { |
515 | LOG(llevError, "Tried to add button-link without map.\n"); |
614 | LOG (llevError, "Tried to add button-link without map.\n"); |
516 | return; |
615 | return; |
517 | } |
616 | } |
|
|
617 | if (!editor) |
518 | if (!editor) button->path_attuned = connected; /* peterm: I need this so I can rebuild |
618 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
519 | a connected map from a template map. */ |
619 | a connected map from a template map. */ |
|
|
620 | |
520 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
621 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
521 | |
622 | |
522 | SET_FLAG(button,FLAG_IS_LINKED); |
623 | SET_FLAG (button, FLAG_IS_LINKED); |
523 | |
624 | |
524 | ol->ob = button; |
625 | ol->ob = button; |
525 | ol->id = button->count; |
626 | ol->id = button->count; |
526 | |
627 | |
527 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
628 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
528 | |
629 | |
529 | if (obp) { |
630 | if (obp) |
|
|
631 | { |
530 | ol->next = obp->link; |
632 | ol->next = obp->link; |
531 | obp->link = ol; |
633 | obp->link = ol; |
|
|
634 | } |
532 | } else { |
635 | else |
|
|
636 | { |
533 | obp = get_objectlinkpt(); |
637 | obp = get_objectlinkpt (); |
534 | obp->value = connected; |
638 | obp->value = connected; |
535 | |
639 | |
536 | obp->next = map->buttons; |
640 | obp->next = map->buttons; |
537 | map->buttons = obp; |
641 | map->buttons = obp; |
538 | obp->link = ol; |
642 | obp->link = ol; |
539 | } |
643 | } |
540 | } |
644 | } |
541 | |
645 | |
542 | /* |
646 | /* |
543 | * Remove the object from the linked lists of buttons in the map. |
647 | * Remove the object from the linked lists of buttons in the map. |
544 | * This is only needed by editors. |
648 | * This is only needed by editors. |
545 | */ |
649 | */ |
546 | |
650 | |
|
|
651 | void |
547 | void remove_button_link(object *op) { |
652 | remove_button_link (object *op) |
|
|
653 | { |
548 | oblinkpt *obp; |
654 | oblinkpt *obp; |
549 | objectlink **olp, *ol; |
655 | objectlink **olp, *ol; |
550 | |
656 | |
551 | if (op->map == NULL) { |
657 | if (op->map == NULL) |
|
|
658 | { |
552 | LOG(llevError, "remove_button_link() in object without map.\n"); |
659 | LOG (llevError, "remove_button_link() in object without map.\n"); |
553 | return; |
660 | return; |
554 | } |
661 | } |
555 | if (!QUERY_FLAG(op,FLAG_IS_LINKED)) { |
662 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
|
|
663 | { |
556 | LOG(llevError, "remove_button_linked() in unlinked object.\n"); |
664 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
557 | return; |
665 | return; |
558 | } |
666 | } |
559 | for (obp = op->map->buttons; obp; obp = obp->next) |
667 | for (obp = op->map->buttons; obp; obp = obp->next) |
560 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
668 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
561 | if (ol->ob == op) { |
669 | if (ol->ob == op) |
|
|
670 | { |
|
|
671 | |
562 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
672 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
563 | obp->value, op->name, op->map->path); |
673 | obp->value, op->name, op->map->path); |
564 | */ |
674 | */ |
565 | *olp = ol->next; |
675 | *olp = ol->next; |
566 | free(ol); |
676 | free (ol); |
567 | return; |
677 | return; |
568 | } |
678 | } |
569 | LOG(llevError, "remove_button_linked(): couldn't find object.\n"); |
679 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
570 | CLEAR_FLAG(op,FLAG_IS_LINKED); |
680 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
571 | } |
681 | } |
572 | |
682 | |
|
|
683 | /* |
|
|
684 | * Gets the objectlink for this connection from the map. |
|
|
685 | */ |
|
|
686 | oblinkpt * |
|
|
687 | get_connection_links (mapstruct *map, long connection) |
|
|
688 | { |
|
|
689 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
|
|
690 | if (obp->value == connection) |
|
|
691 | return obp; |
|
|
692 | return 0; |
|
|
693 | } |
|
|
694 | |
573 | /* |
695 | /* |
574 | * Return the first objectlink in the objects linked to this one |
696 | * Return the first objectlink in the objects linked to this one |
575 | */ |
697 | */ |
576 | |
698 | |
|
|
699 | oblinkpt * |
577 | objectlink *get_button_links(const object *button) { |
700 | get_button_links (const object *button) |
|
|
701 | { |
578 | oblinkpt *obp; |
702 | oblinkpt *obp; |
579 | objectlink *ol; |
703 | objectlink *ol; |
580 | |
704 | |
581 | if (!button->map) |
705 | if (!button->map) |
582 | return NULL; |
706 | return NULL; |
583 | for (obp = button->map->buttons; obp; obp = obp->next) |
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
584 | for (ol = obp->link; ol; ol = ol->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
585 | if (ol->ob == button && ol->id == button->count) |
709 | if (ol->ob == button && ol->id == button->count) |
586 | return obp->link; |
710 | return obp; |
587 | return NULL; |
711 | return NULL; |
588 | } |
712 | } |
589 | |
713 | |
590 | /* |
714 | /* |
591 | * Made as a separate function to increase efficiency |
715 | * Made as a separate function to increase efficiency |
592 | */ |
716 | */ |
593 | |
717 | |
|
|
718 | int |
594 | int get_button_value(const object *button) { |
719 | get_button_value (const object *button) |
|
|
720 | { |
595 | oblinkpt *obp; |
721 | oblinkpt *obp; |
596 | objectlink *ol; |
722 | objectlink *ol; |
597 | |
723 | |
598 | if (!button->map) |
724 | if (!button->map) |
599 | return 0; |
725 | return 0; |
… | |
… | |
610 | * If floor is to be triggered must have |
736 | * If floor is to be triggered must have |
611 | * a speed of zero (default is 1 for all |
737 | * a speed of zero (default is 1 for all |
612 | * but the charm floor type). |
738 | * but the charm floor type). |
613 | * by b.t. thomas@nomad.astro.psu.edu |
739 | * by b.t. thomas@nomad.astro.psu.edu |
614 | */ |
740 | */ |
615 | |
741 | |
|
|
742 | void |
616 | void do_mood_floor(object *op, object *op2) { |
743 | do_mood_floor (object *op, object *source) |
|
|
744 | { |
617 | object *tmp; |
745 | object *tmp; |
618 | object *tmp2; |
746 | object *tmp2; |
619 | |
747 | |
|
|
748 | if (!source) |
|
|
749 | source = op; |
|
|
750 | |
620 | for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp; tmp=tmp->above) |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
621 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
753 | break; |
622 | |
754 | |
623 | /* doesn't effect players, and if there is a player on this space, won't also |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
624 | * be a monster here. |
756 | * be a monster here. |
625 | */ |
757 | */ |
626 | if (!tmp || tmp->type == PLAYER) return; |
758 | if (!tmp || tmp->type == PLAYER) |
|
|
759 | return; |
627 | |
760 | |
628 | switch(op->last_sp) { |
761 | switch (op->last_sp) |
|
|
762 | { |
629 | case 0: /* furious--make all monsters mad */ |
763 | case 0: /* furious--make all monsters mad */ |
630 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
631 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
|
|
632 | if(QUERY_FLAG(tmp, FLAG_FRIENDLY)) { |
|
|
633 | CLEAR_FLAG(tmp, FLAG_FRIENDLY); |
|
|
634 | remove_friendly_object(tmp); |
|
|
635 | tmp->attack_movement = 0; |
|
|
636 | /* lots of checks here, but want to make sure we don't |
|
|
637 | * dereference a null value |
|
|
638 | */ |
|
|
639 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type==PLAYER && |
|
|
640 | tmp->owner->contr->ranges[range_golem]==tmp) { |
|
|
641 | tmp->owner->contr->ranges[range_golem]=NULL; |
|
|
642 | tmp->owner->contr->golem_count = 0; |
|
|
643 | } |
|
|
644 | tmp->owner = 0; |
|
|
645 | } |
|
|
646 | break; |
|
|
647 | case 1: /* angry -- get neutral monsters mad */ |
|
|
648 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)&& |
|
|
649 | !QUERY_FLAG(tmp, FLAG_FRIENDLY)) |
|
|
650 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
651 | break; |
|
|
652 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
653 | if(!QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
|
|
654 | SET_FLAG(tmp, FLAG_UNAGGRESSIVE); |
|
|
655 | break; |
|
|
656 | case 3: /* make all monsters fall asleep */ |
|
|
657 | if(!QUERY_FLAG(tmp, FLAG_SLEEP)) |
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
658 | SET_FLAG(tmp, FLAG_SLEEP); |
767 | { |
|
|
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
|
|
771 | /* lots of checks here, but want to make sure we don't |
|
|
772 | * dereference a null value |
659 | break; |
773 | */ |
660 | case 4: /* charm all monsters */ |
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
661 | |
|
|
662 | if(op == op2) break; /* only if 'connected' */ |
|
|
663 | |
775 | { |
|
|
776 | tmp->owner->contr->ranges[range_golem] = NULL; |
|
|
777 | tmp->owner->contr->golem_count = 0; |
|
|
778 | } |
|
|
779 | tmp->owner = 0; |
|
|
780 | } |
|
|
781 | break; |
|
|
782 | case 1: /* angry -- get neutral monsters mad */ |
|
|
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
785 | break; |
|
|
786 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
789 | break; |
|
|
790 | case 3: /* make all monsters fall asleep */ |
|
|
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
793 | break; |
|
|
794 | case 4: /* charm all monsters */ |
|
|
795 | if (op == source) |
|
|
796 | break; /* only if 'connected' */ |
|
|
797 | |
664 | for(tmp2=get_map_ob(op2->map,op2->x,op2->y); /* finding an owner */ |
798 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
665 | tmp2->type!=PLAYER;tmp2=tmp2->above) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
666 | if(tmp2->above==NULL) break; |
800 | if (tmp2->above == NULL) |
667 | |
|
|
668 | if (tmp2->type != PLAYER) |
|
|
669 | break; |
|
|
670 | set_owner(tmp,tmp2); |
|
|
671 | SET_FLAG(tmp,FLAG_MONSTER); |
|
|
672 | tmp->stats.exp = 0; |
|
|
673 | SET_FLAG(tmp, FLAG_FRIENDLY); |
|
|
674 | add_friendly_object (tmp); |
|
|
675 | tmp->attack_movement = PETMOVE; |
|
|
676 | break; |
|
|
677 | |
|
|
678 | default: |
|
|
679 | break; |
801 | break; |
|
|
802 | |
|
|
803 | if (tmp2->type != PLAYER) |
|
|
804 | break; |
|
|
805 | set_owner (tmp, tmp2); |
|
|
806 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
807 | tmp->stats.exp = 0; |
|
|
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
809 | add_friendly_object (tmp); |
|
|
810 | tmp->attack_movement = PETMOVE; |
|
|
811 | break; |
|
|
812 | |
|
|
813 | default: |
|
|
814 | break; |
680 | |
815 | |
681 | } |
816 | } |
682 | } |
817 | } |
683 | |
818 | |
684 | /* this function returns the object it matches, or NULL if non. |
819 | /* this function returns the object it matches, or NULL if non. |
… | |
… | |
686 | * slaying = match object slaying flag |
821 | * slaying = match object slaying flag |
687 | * race = match object archetype name flag |
822 | * race = match object archetype name flag |
688 | * hp = match object type (excpt type '0'== PLAYER) |
823 | * hp = match object type (excpt type '0'== PLAYER) |
689 | */ |
824 | */ |
690 | |
825 | |
|
|
826 | object * |
691 | object * check_inv_recursive(object *op, const object *trig) |
827 | check_inv_recursive (object *op, const object *trig) |
692 | { |
828 | { |
693 | object *tmp,*ret=NULL; |
829 | object *tmp, *ret = NULL; |
694 | |
830 | |
695 | /* First check the object itself. */ |
831 | /* First check the object itself. */ |
696 | if((trig->stats.hp && (op->type == trig->stats.hp)) |
832 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
697 | || (trig->slaying && (op->slaying == trig->slaying)) |
833 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
698 | || (trig->race && (op->arch->name == trig->race))) |
|
|
699 | return op; |
834 | return op; |
700 | |
835 | |
701 | for(tmp=op->inv; tmp; tmp=tmp->below) { |
836 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
837 | { |
702 | if (tmp->inv) { |
838 | if (tmp->inv) |
|
|
839 | { |
703 | ret=check_inv_recursive(tmp, trig); |
840 | ret = check_inv_recursive (tmp, trig); |
|
|
841 | if (ret) |
704 | if (ret) return ret; |
842 | return ret; |
705 | } |
843 | } |
706 | else if((trig->stats.hp && (tmp->type == trig->stats.hp)) |
844 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
707 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
845 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
708 | || (trig->race && (tmp->arch->name == trig->race))) |
|
|
709 | return tmp; |
846 | return tmp; |
710 | } |
847 | } |
711 | return NULL; |
848 | return NULL; |
712 | } |
849 | } |
713 | |
850 | |
714 | /* check_inv(), a function to search the inventory, |
851 | /* check_inv(), a function to search the inventory, |
715 | * of a player and then based on a set of conditions, |
852 | * of a player and then based on a set of conditions, |
716 | * the square will activate connected items. |
853 | * the square will activate connected items. |
… | |
… | |
718 | * Values are: last_sp = 1/0 obj/no obj triggers |
855 | * Values are: last_sp = 1/0 obj/no obj triggers |
719 | * last_heal = 1/0 remove/dont remove obj if triggered |
856 | * last_heal = 1/0 remove/dont remove obj if triggered |
720 | * -b.t. (thomas@nomad.astro.psu.edu |
857 | * -b.t. (thomas@nomad.astro.psu.edu |
721 | */ |
858 | */ |
722 | |
859 | |
|
|
860 | void |
723 | void check_inv (object *op, object *trig) { |
861 | check_inv (object *op, object *trig) |
|
|
862 | { |
724 | object *match; |
863 | object *match; |
725 | |
864 | |
726 | if(op->type != PLAYER) return; |
865 | if (op->type != PLAYER) |
|
|
866 | return; |
727 | match = check_inv_recursive(op,trig); |
867 | match = check_inv_recursive (op, trig); |
728 | if (match && trig->last_sp) { |
868 | if (match && trig->last_sp) |
|
|
869 | { |
729 | if(trig->last_heal) |
870 | if (trig->last_heal) |
730 | decrease_ob(match); |
871 | decrease_ob (match); |
731 | use_trigger(trig); |
872 | use_trigger (trig); |
732 | } |
873 | } |
733 | else if (!match && !trig->last_sp) |
874 | else if (!match && !trig->last_sp) |
734 | use_trigger(trig); |
875 | use_trigger (trig); |
735 | } |
876 | } |
736 | |
877 | |
737 | |
878 | |
738 | /* This does a minimal check of the button link consistency for object |
879 | /* This does a minimal check of the button link consistency for object |
739 | * map. All it really does it much sure the object id link that is set |
880 | * map. All it really does it much sure the object id link that is set |
740 | * matches what the object has. |
881 | * matches what the object has. |
741 | */ |
882 | */ |
|
|
883 | void |
742 | void verify_button_links(const mapstruct *map) { |
884 | verify_button_links (const mapstruct *map) |
|
|
885 | { |
743 | oblinkpt *obp; |
886 | oblinkpt *obp; |
744 | objectlink *ol; |
887 | objectlink *ol; |
745 | |
888 | |
746 | if (!map) return; |
889 | if (!map) |
|
|
890 | return; |
747 | |
891 | |
748 | for (obp = map->buttons; obp; obp = obp->next) { |
892 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
893 | { |
749 | for (ol=obp->link; ol; ol=ol->next) { |
894 | for (ol = obp->link; ol; ol = ol->next) |
|
|
895 | { |
750 | if (ol->id!=ol->ob->count) |
896 | if (ol->id != ol->ob->count) |
751 | LOG(llevError,"verify_button_links: object %s on list is corrupt (%d!=%d)\n",ol->ob->name, ol->id, ol->ob->count); |
897 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
752 | } |
898 | } |
753 | } |
899 | } |
754 | } |
900 | } |