1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
|
|
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
27 | |
26 | |
28 | /* |
27 | /* |
… | |
… | |
103 | case MOOD_FLOOR: |
102 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
103 | do_mood_floor (tmp, source); |
105 | break; |
104 | break; |
106 | |
105 | |
107 | case TIMED_GATE: |
106 | case TIMED_GATE: |
108 | tmp->set_speed (tmp->arch->clone.speed); |
107 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
108 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
109 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
111 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
112 | * from the head - this ensures that the data will consistent |
114 | */ |
113 | */ |
115 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
114 | for (object *part = tmp->more; part; part = part->more) |
116 | { |
115 | { |
117 | tmp->value = tmp->head->value; |
116 | part->value = tmp->value; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
117 | part->stats.sp = tmp->stats.sp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
118 | part->stats.hp = tmp->stats.hp; |
120 | tmp->set_speed (tmp->head->speed); |
119 | part->set_speed (tmp->speed); |
121 | } |
120 | } |
122 | break; |
121 | break; |
123 | |
122 | |
124 | case DIRECTOR: |
123 | case DIRECTOR: |
125 | case FIREWALL: |
124 | case FIREWALL: |
… | |
… | |
127 | move_firewall (tmp); |
126 | move_firewall (tmp); |
128 | else |
127 | else |
129 | { |
128 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
131 | |
132 | animate_turning (tmp); |
132 | animate_turning (tmp); |
133 | } |
133 | } |
134 | break; |
134 | break; |
135 | |
135 | |
136 | case TELEPORTER: |
136 | case TELEPORTER: |
… | |
… | |
250 | else if (tmp->type == PEDESTAL) |
250 | else if (tmp->type == PEDESTAL) |
251 | { |
251 | { |
252 | tmp->value = 0; |
252 | tmp->value = 0; |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
254 | { |
254 | { |
255 | head = ab->head ? ab->head : ab; |
255 | head = ab->head_ (); |
256 | /* Same note regarding move_type for buttons above apply here. */ |
256 | /* Same note regarding move_type for buttons above apply here. */ |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
258 | (head->race == tmp->slaying || |
258 | (head->race == tmp->slaying || |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
261 | tmp->value = 1; |
261 | tmp->value = 1; |
262 | } |
262 | } |
|
|
263 | |
263 | if (tmp->value) |
264 | if (tmp->value) |
264 | any_down = 1; |
265 | any_down = 1; |
265 | } |
266 | } |
266 | } |
267 | } |
267 | if (any_down) /* If any other buttons were down, force this to remain down */ |
268 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
314 | int |
315 | int |
315 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
316 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
316 | { |
317 | { |
317 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
318 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
318 | { |
319 | { |
319 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
320 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
320 | ARCH_SACRIFICE (altar) == sacrifice->name || |
321 | || ARCH_SACRIFICE (altar) == sacrifice->name |
321 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
322 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
322 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
323 | || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
323 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
324 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
324 | return 1; |
325 | return 1; |
325 | |
326 | |
326 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
327 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
327 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
328 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
… | |
… | |
454 | case TRIGGER_PEDESTAL: |
455 | case TRIGGER_PEDESTAL: |
455 | if (cause) |
456 | if (cause) |
456 | { |
457 | { |
457 | for (tmp = op->above; tmp; tmp = tmp->above) |
458 | for (tmp = op->above; tmp; tmp = tmp->above) |
458 | { |
459 | { |
459 | object *head = tmp->head ? tmp->head : tmp; |
460 | object *head = tmp->head_ (); |
460 | |
461 | |
461 | /* See comment in TRIGGER_BUTTON about move_types */ |
462 | /* See comment in TRIGGER_BUTTON about move_types */ |
462 | if (((head->move_type & op->move_on) || head->move_type == 0) |
463 | if (((head->move_type & op->move_on) || head->move_type == 0) |
463 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
464 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
464 | { |
465 | { |
465 | push = 1; |
466 | push = 1; |
466 | break; |
467 | break; |
467 | } |
468 | } |
468 | } |
469 | } |
|
|
470 | |
469 | if (op->stats.ac == push) |
471 | if (op->stats.ac == push) |
470 | return 0; |
472 | return 0; |
|
|
473 | |
471 | op->stats.ac = push; |
474 | op->stats.ac = push; |
|
|
475 | |
472 | if (NUM_ANIMATIONS (op) > 1) |
476 | if (NUM_ANIMATIONS (op) > 1) |
473 | { |
477 | { |
474 | SET_ANIMATION (op, push); |
478 | SET_ANIMATION (op, push); |
475 | update_object (op, UP_OBJ_FACE); |
479 | update_object (op, UP_OBJ_FACE); |
476 | } |
480 | } |
|
|
481 | |
477 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | |
478 | if (in_movement || !push) |
484 | if (in_movement || !push) |
479 | return 0; |
485 | return 0; |
480 | } |
486 | } |
|
|
487 | |
481 | trigger_move (op, push); |
488 | trigger_move (op, push); |
482 | return 0; |
489 | return 0; |
483 | |
490 | |
484 | case TRIGGER_ALTAR: |
491 | case TRIGGER_ALTAR: |
485 | if (cause) |
492 | if (cause) |
486 | { |
493 | { |
487 | if (in_movement) |
494 | if (in_movement) |
488 | return 0; |
495 | return 0; |
|
|
496 | |
489 | if (operate_altar (op, &cause)) |
497 | if (operate_altar (op, &cause)) |
490 | { |
498 | { |
491 | if (NUM_ANIMATIONS (op) > 1) |
499 | if (NUM_ANIMATIONS (op) > 1) |
492 | { |
500 | { |
493 | SET_ANIMATION (op, 1); |
501 | SET_ANIMATION (op, 1); |
494 | update_object (op, UP_OBJ_FACE); |
502 | update_object (op, UP_OBJ_FACE); |
495 | } |
503 | } |
|
|
504 | |
496 | if (op->last_sp >= 0) |
505 | if (op->last_sp >= 0) |
497 | { |
506 | { |
498 | trigger_move (op, 1); |
507 | trigger_move (op, 1); |
499 | if (op->last_sp > 0) |
508 | if (op->last_sp > 0) |
500 | op->last_sp = -op->last_sp; |
509 | op->last_sp = -op->last_sp; |
… | |
… | |
507 | op->value = !op->value; |
516 | op->value = !op->value; |
508 | trigger_move (op, 1); |
517 | trigger_move (op, 1); |
509 | op->last_sp = -op->last_sp; |
518 | op->last_sp = -op->last_sp; |
510 | op->value = !op->value; |
519 | op->value = !op->value; |
511 | } |
520 | } |
|
|
521 | |
512 | return cause == NULL; |
522 | return cause == NULL; |
513 | } |
523 | } |
514 | else |
524 | else |
515 | { |
|
|
516 | return 0; |
525 | return 0; |
517 | } |
|
|
518 | } |
526 | } |
519 | else |
527 | else |
520 | { |
528 | { |
521 | if (NUM_ANIMATIONS (op) > 1) |
529 | if (NUM_ANIMATIONS (op) > 1) |
522 | { |
530 | { |
… | |
… | |
705 | */ |
713 | */ |
706 | |
714 | |
707 | void |
715 | void |
708 | do_mood_floor (object *op, object *source) |
716 | do_mood_floor (object *op, object *source) |
709 | { |
717 | { |
710 | object *tmp; |
|
|
711 | object *tmp2; |
|
|
712 | |
|
|
713 | if (!source) |
718 | if (!source) |
714 | source = op; |
719 | source = op; |
715 | |
720 | |
716 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
721 | mapspace &ms = op->ms (); |
|
|
722 | |
|
|
723 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
724 | return; |
|
|
725 | |
|
|
726 | object *tmp; |
|
|
727 | |
|
|
728 | for (tmp = ms.top; tmp; tmp = tmp->below) |
717 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
729 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
718 | break; |
730 | break; |
719 | |
731 | |
720 | /* doesn't effect players, and if there is a player on this space, won't also |
732 | /* doesn't effect players, and if there is a player on this space, won't also |
721 | * be a monster here. |
733 | * be a monster here. |
722 | */ |
734 | */ |
|
|
735 | //TODO: have players really FLAG_MONSTER? kept it for safety |
723 | if (!tmp || tmp->type == PLAYER) |
736 | if (!tmp || tmp->type == PLAYER) |
724 | return; |
737 | return; |
725 | |
738 | |
726 | switch (op->last_sp) |
739 | switch (op->last_sp) |
727 | { |
740 | { |
728 | case 0: /* furious--make all monsters mad */ |
741 | case 0: /* furious--make all monsters mad */ |
729 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
742 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
730 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
743 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
744 | |
731 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
745 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
732 | { |
746 | { |
733 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
734 | remove_friendly_object (tmp); |
|
|
735 | tmp->attack_movement = 0; |
747 | tmp->attack_movement = 0; |
736 | /* lots of checks here, but want to make sure we don't |
748 | /* lots of checks here, but want to make sure we don't |
737 | * dereference a null value |
749 | * dereference a null value |
738 | */ |
750 | */ |
739 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
751 | if (tmp->type == GOLEM |
|
|
752 | && tmp->owner |
|
|
753 | && tmp->owner->type == PLAYER |
|
|
754 | && tmp->owner->contr->golem == tmp) |
740 | tmp->owner->contr->ranges[range_golem] = 0; |
755 | tmp->owner->contr->golem = 0; |
741 | |
756 | |
742 | tmp->owner = 0; |
757 | tmp->owner = 0; |
|
|
758 | |
|
|
759 | remove_friendly_object (tmp); |
743 | } |
760 | } |
744 | break; |
761 | break; |
|
|
762 | |
745 | case 1: /* angry -- get neutral monsters mad */ |
763 | case 1: /* angry -- get neutral monsters mad */ |
746 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
748 | break; |
766 | break; |
|
|
767 | |
749 | case 2: /* calm -- pacify unfriendly monsters */ |
768 | case 2: /* calm -- pacify unfriendly monsters */ |
750 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
751 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
769 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
752 | break; |
770 | break; |
|
|
771 | |
753 | case 3: /* make all monsters fall asleep */ |
772 | case 3: /* make all monsters fall asleep */ |
754 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
755 | SET_FLAG (tmp, FLAG_SLEEP); |
773 | SET_FLAG (tmp, FLAG_SLEEP); |
756 | break; |
774 | break; |
|
|
775 | |
757 | case 4: /* charm all monsters */ |
776 | case 4: /* charm all monsters */ |
758 | if (op == source) |
777 | if (op == source) |
759 | break; /* only if 'connected' */ |
778 | break; /* only if 'connected' */ |
760 | |
779 | |
761 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
780 | if (object *pl = source->ms ().player ()) |
762 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
781 | { |
763 | if (tmp2->above == NULL) |
782 | tmp->set_owner (pl); |
|
|
783 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
784 | |
|
|
785 | tmp->stats.exp = 0; |
|
|
786 | |
|
|
787 | add_friendly_object (tmp); |
|
|
788 | tmp->attack_movement = PETMOVE; |
|
|
789 | } |
764 | break; |
790 | break; |
765 | |
791 | |
766 | if (tmp2->type != PLAYER) |
792 | case 6: // kill monsters |
|
|
793 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | break; |
794 | break; |
768 | |
795 | |
769 | tmp->set_owner (tmp2); |
796 | // FALL THROUGH |
770 | SET_FLAG (tmp, FLAG_MONSTER); |
797 | case 5: // kill all alives |
771 | |
798 | if (!tmp->flag [FLAG_PRECIOUS]) |
772 | tmp->stats.exp = 0; |
799 | { |
773 | |
800 | get_archetype ("burnout")->insert_at (tmp, source); |
774 | add_friendly_object (tmp); |
801 | tmp->destroy (); |
775 | tmp->attack_movement = PETMOVE; |
802 | } |
776 | break; |
803 | break; |
777 | |
804 | |
778 | default: |
805 | default: |
779 | break; |
806 | break; |
780 | } |
807 | } |
… | |
… | |
792 | object *tmp, *ret = NULL; |
819 | object *tmp, *ret = NULL; |
793 | |
820 | |
794 | /* First check the object itself. */ |
821 | /* First check the object itself. */ |
795 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
822 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
796 | || (trig->slaying && (op->slaying == trig->slaying)) |
823 | || (trig->slaying && (op->slaying == trig->slaying)) |
797 | || (trig->race && (op->arch->name == trig->race))) |
824 | || (trig->race && (op->arch->archname == trig->race))) |
798 | return op; |
825 | return op; |
799 | |
826 | |
800 | for (tmp = op->inv; tmp; tmp = tmp->below) |
827 | for (tmp = op->inv; tmp; tmp = tmp->below) |
801 | { |
828 | { |
802 | if (tmp->inv) |
829 | if (tmp->inv) |
… | |
… | |
805 | if (ret) |
832 | if (ret) |
806 | return ret; |
833 | return ret; |
807 | } |
834 | } |
808 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
835 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
809 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
836 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
810 | || (trig->race && (tmp->arch->name == trig->race))) |
837 | || (trig->race && (tmp->arch->archname == trig->race))) |
811 | return tmp; |
838 | return tmp; |
812 | } |
839 | } |
813 | return NULL; |
840 | return NULL; |
814 | } |
841 | } |
815 | |
842 | |
… | |
… | |
828 | * and has a matching item. Imagine what happens if someone steps on the inventory |
855 | * and has a matching item. Imagine what happens if someone steps on the inventory |
829 | * checker with a matching item, has it, activates the connection, throws the item |
856 | * checker with a matching item, has it, activates the connection, throws the item |
830 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
857 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
831 | * state in the inventory checker. This won't happen anymore now. |
858 | * state in the inventory checker. This won't happen anymore now. |
832 | * |
859 | * |
|
|
860 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
861 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
862 | * on this information. also make sure to only push_button if op has |
|
|
863 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
864 | * will still open)! (i hope i got the semantics right this time) |
|
|
865 | * |
833 | */ |
866 | */ |
834 | void |
867 | void |
835 | check_inv (object *op, object *trig) |
868 | check_inv (object *op, object *trig) |
836 | { |
869 | { |
837 | trig->value = 0; // deactivate if none of the following conditions apply |
870 | trig->value = 0; // deactivate if none of the following conditions apply |
838 | |
871 | |
839 | if (object *pl = trig->ms ().player ()) |
872 | object *pl = trig->ms ().player (); |
840 | { |
|
|
841 | object *match = check_inv_recursive (pl, trig); |
873 | object *match = check_inv_recursive (op, trig); |
842 | |
874 | |
|
|
875 | // elmex: a note about (pl == op): |
|
|
876 | // if pl == 0 then the player has left this space |
|
|
877 | // if pl != 0 then a player is on this mapspace, but then |
|
|
878 | // we still have to check whether it's the player that triggered |
|
|
879 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
880 | // and we have to set the value to 0 |
|
|
881 | |
843 | if (match && trig->last_sp) // match == having |
882 | if (match && trig->last_sp) // match == having |
844 | { |
883 | { |
845 | if (trig->last_heal) |
884 | if (trig->last_heal) |
846 | decrease_ob (match); |
885 | decrease_ob (match); |
847 | |
886 | |
848 | trig->value = 1; |
887 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
849 | } |
888 | push_button (trig); |
|
|
889 | } |
850 | else if (!match && !trig->last_sp) // match == not having |
890 | else if (!match && !trig->last_sp) // match == not having |
851 | trig->value = 1; |
|
|
852 | } |
891 | { |
853 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
854 | push_button (trig); |
893 | push_button (trig); |
|
|
894 | } |
855 | } |
895 | } |
856 | |
896 | |