1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_button_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | * "$Id: button.C,v 1.7 2006/09/10 16:00:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
32 | |
26 | |
33 | /* |
27 | /* |
… | |
… | |
41 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
42 | */ |
36 | */ |
43 | void |
37 | void |
44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
45 | { |
39 | { |
46 | object *tmp = 0; |
|
|
47 | |
|
|
48 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
49 | { |
41 | { |
50 | if (!ol->ob || ol->ob->count != ol->id) |
42 | if (!ol->ob) |
51 | { |
43 | { |
52 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
53 | continue; |
45 | continue; |
54 | } |
46 | } |
|
|
47 | |
55 | /* a button link object can become freed when the map is saving. As |
48 | /* a button link object can become freed when the map is saving. As |
56 | * a map is saved, objects are removed and freed, and if an object is |
49 | * a map is saved, objects are removed and freed, and if an object is |
57 | * on top of a button, this function is eventually called. If a map |
50 | * on top of a button, this function is eventually called. If a map |
58 | * is getting moved out of memory, the status of buttons and levers |
51 | * is getting moved out of memory, the status of buttons and levers |
59 | * probably isn't important - it will get sorted out when the map is |
52 | * probably isn't important - it will get sorted out when the map is |
60 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
61 | */ |
54 | */ |
62 | |
55 | |
63 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
64 | return; |
57 | return; |
|
|
58 | |
65 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
66 | |
60 | |
67 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
68 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
69 | continue; |
63 | continue; |
|
|
64 | |
70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
71 | continue; |
66 | continue; |
72 | |
67 | |
73 | switch (tmp->type) |
68 | switch (tmp->type) |
74 | { |
69 | { |
75 | case GATE: |
70 | case GATE: |
76 | case HOLE: |
71 | case HOLE: |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->speed = 0.5; |
73 | tmp->set_speed (0.5); |
79 | update_ob_speed (tmp); |
|
|
80 | break; |
74 | break; |
81 | |
75 | |
82 | case CF_HANDLE: |
76 | case CF_HANDLE: |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
84 | update_object (tmp, UP_OBJ_FACE); |
78 | update_object (tmp, UP_OBJ_FACE); |
85 | break; |
79 | break; |
86 | |
80 | |
87 | case SIGN: |
81 | case SIGN: |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
89 | { |
83 | { |
|
|
84 | tmp->play_sound (tmp->sound); |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
91 | if (tmp->stats.food) |
86 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
87 | tmp->last_eat++; |
93 | } |
88 | } |
94 | break; |
89 | break; |
95 | |
90 | |
96 | case ALTAR: |
91 | case ALTAR: |
97 | tmp->value = 1; |
92 | tmp->value = 1; |
98 | SET_ANIMATION (tmp, tmp->value); |
93 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
94 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
95 | break; |
101 | |
96 | |
102 | case BUTTON: |
97 | case BUTTON: |
103 | case PEDESTAL: |
98 | case PEDESTAL: |
104 | tmp->value = state; |
99 | tmp->value = state; |
105 | SET_ANIMATION (tmp, tmp->value); |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
102 | break; |
108 | |
103 | |
109 | case MOOD_FLOOR: |
104 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
105 | do_mood_floor (tmp, source); |
111 | break; |
106 | break; |
112 | |
107 | |
113 | case TIMED_GATE: |
108 | case TIMED_GATE: |
114 | tmp->speed = tmp->arch->clone.speed; |
109 | tmp->set_speed (tmp->arch->speed); |
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
110 | tmp->value = tmp->arch->value; |
117 | tmp->stats.sp = 1; |
111 | tmp->stats.sp = 1; |
118 | tmp->stats.hp = tmp->stats.maxhp; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
119 | /* Handle multipart gates. We copy the value for the other parts |
113 | /* Handle multipart gates. We copy the value for the other parts |
120 | * from the head - this ensures that the data will consistent |
114 | * from the head - this ensures that the data will consistent |
121 | */ |
115 | */ |
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
116 | for (object *part = tmp->more; part; part = part->more) |
123 | { |
117 | { |
124 | tmp->speed = tmp->head->speed; |
118 | part->value = tmp->value; |
125 | tmp->value = tmp->head->value; |
119 | part->stats.sp = tmp->stats.sp; |
126 | tmp->stats.sp = tmp->head->stats.sp; |
120 | part->stats.hp = tmp->stats.hp; |
127 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
128 | update_ob_speed (tmp); |
121 | part->set_speed (tmp->speed); |
129 | } |
122 | } |
130 | break; |
123 | break; |
131 | |
124 | |
132 | case DIRECTOR: |
125 | case DIRECTOR: |
133 | case FIREWALL: |
126 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
127 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
128 | move_firewall (tmp); |
136 | else |
129 | else |
137 | { |
130 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
131 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
132 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
133 | |
140 | animate_turning (tmp); |
134 | animate_turning (tmp); |
141 | } |
135 | } |
142 | break; |
136 | break; |
143 | |
137 | |
144 | case TELEPORTER: |
138 | case TELEPORTER: |
145 | move_teleporter (tmp); |
139 | move_teleporter (tmp); |
146 | break; |
140 | break; |
147 | |
141 | |
148 | case CREATOR: |
142 | case CREATOR: |
149 | move_creator (tmp); |
143 | move_creator (tmp); |
150 | break; |
144 | break; |
151 | |
145 | |
152 | case TRIGGER_MARKER: |
146 | case TRIGGER_MARKER: |
153 | move_marker (tmp); |
147 | move_marker (tmp); |
154 | break; |
148 | break; |
155 | |
149 | |
156 | case DUPLICATOR: |
150 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
151 | move_duplicator (tmp); |
158 | break; |
152 | break; |
159 | } |
153 | } |
160 | } |
154 | } |
161 | } |
155 | } |
162 | |
156 | |
163 | /* |
157 | /* |
… | |
… | |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
195 | * |
189 | * |
196 | */ |
190 | */ |
197 | void |
191 | void |
198 | activate_connection (mapstruct *map, long connection, bool state) |
192 | activate_connection (maptile *map, long connection, bool state) |
199 | { |
193 | { |
200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
201 | return; |
195 | return; |
202 | |
196 | |
203 | oblinkpt *obp = get_connection_links (map, connection); |
197 | oblinkpt *obp = get_connection_links (map, connection); |
… | |
… | |
210 | * Updates everything connected with the button op. |
204 | * Updates everything connected with the button op. |
211 | * After changing the state of a button, this function must be called |
205 | * After changing the state of a button, this function must be called |
212 | * to make sure that all gates and other buttons connected to the |
206 | * to make sure that all gates and other buttons connected to the |
213 | * button reacts to the (eventual) change of state. |
207 | * button reacts to the (eventual) change of state. |
214 | */ |
208 | */ |
215 | |
|
|
216 | void |
209 | void |
217 | update_button (object *op) |
210 | update_button (object *op) |
218 | { |
211 | { |
219 | object *ab, *tmp, *head; |
212 | object *ab, *tmp, *head; |
220 | int tot, any_down = 0, old_value = op->value; |
213 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
224 | obp = get_button_links (op); |
217 | obp = get_button_links (op); |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
218 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
226 | if (obp) |
219 | if (obp) |
227 | for (ol = obp->link; ol; ol = ol->next) |
220 | for (ol = obp->link; ol; ol = ol->next) |
228 | { |
221 | { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
222 | if (!ol->ob) |
230 | { |
223 | { |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
224 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
232 | continue; |
225 | continue; |
233 | } |
226 | } |
|
|
227 | |
234 | tmp = ol->ob; |
228 | tmp = ol->ob; |
235 | if (tmp->type == BUTTON) |
229 | if (tmp->type == BUTTON) |
236 | { |
230 | { |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
238 | /* Bug? The pedestal code below looks for the head of |
232 | /* Bug? The pedestal code below looks for the head of |
… | |
… | |
258 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
259 | { |
253 | { |
260 | tmp->value = 0; |
254 | tmp->value = 0; |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | { |
256 | { |
263 | head = ab->head ? ab->head : ab; |
257 | head = ab->head_ (); |
264 | /* Same note regarding move_type for buttons above apply here. */ |
258 | /* Same note regarding move_type for buttons above apply here. */ |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
266 | (head->race == tmp->slaying || |
260 | (head->race == tmp->slaying || |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
269 | tmp->value = 1; |
263 | tmp->value = 1; |
270 | } |
264 | } |
|
|
265 | |
271 | if (tmp->value) |
266 | if (tmp->value) |
272 | any_down = 1; |
267 | any_down = 1; |
273 | } |
268 | } |
274 | } |
269 | } |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
282 | update_object (op, UP_OBJ_FACE); |
277 | update_object (op, UP_OBJ_FACE); |
283 | push_button (op); /* Make all other buttons the same */ |
278 | push_button (op); /* Make all other buttons the same */ |
284 | } |
279 | } |
285 | } |
280 | } |
286 | |
281 | |
287 | /* |
|
|
288 | * Updates every button on the map (by calling update_button() for them). |
|
|
289 | */ |
|
|
290 | |
|
|
291 | void |
|
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292 | update_buttons (mapstruct *m) |
|
|
293 | { |
|
|
294 | objectlink *ol; |
|
|
295 | oblinkpt *obp; |
|
|
296 | |
|
|
297 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
298 | for (ol = obp->link; ol; ol = ol->next) |
|
|
299 | { |
|
|
300 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
301 | { |
|
|
302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
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303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
|
304 | continue; |
|
|
305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
307 | { |
|
|
308 | update_button (ol->ob); |
|
|
309 | break; |
|
|
310 | } |
|
|
311 | } |
|
|
312 | } |
|
|
313 | |
|
|
314 | void |
282 | void |
315 | use_trigger (object *op) |
283 | use_trigger (object *op) |
316 | { |
284 | { |
317 | |
|
|
318 | /* Toggle value */ |
285 | /* Toggle value */ |
319 | op->value = !op->value; |
286 | op->value = !op->value; |
320 | push_button (op); |
287 | push_button (op); |
321 | } |
288 | } |
322 | |
289 | |
323 | /* |
290 | /* |
324 | * Note: animate_object should be used instead of this, |
291 | * Note: animate_object should be used instead of this, |
325 | * but it can't handle animations in the 8 directions |
292 | * but it can't handle animations in the 8 directions |
326 | */ |
293 | */ |
327 | |
|
|
328 | void |
294 | void |
329 | animate_turning (object *op) /* only one part objects */ |
295 | animate_turning (object *op) /* only one part objects */ |
330 | { |
296 | { |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
297 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | op->state = 0; |
298 | op->state = 0; |
… | |
… | |
349 | */ |
315 | */ |
350 | |
316 | |
351 | int |
317 | int |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
318 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | { |
319 | { |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
320 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
321 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
322 | && sacrifice->type != PLAYER) |
355 | { |
323 | { |
|
|
324 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
325 | && sacrifice->type == MONEY |
|
|
326 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
327 | return 1; |
|
|
328 | |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
329 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
330 | || ARCH_SACRIFICE (altar) == sacrifice->name |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
331 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
332 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
333 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
361 | return 1; |
334 | return 1; |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
364 | return 1; |
|
|
365 | } |
335 | } |
|
|
336 | |
366 | return 0; |
337 | return 0; |
367 | } |
338 | } |
368 | |
|
|
369 | |
339 | |
370 | /* |
340 | /* |
371 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
341 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
372 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
342 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
373 | * call check_altar_sacrifice (above) than depend on the return value, |
343 | * call check_altar_sacrifice (above) than depend on the return value, |
374 | * since operate_altar will remove the sacrifice also. |
344 | * since operate_altar will remove the sacrifice also. |
375 | * |
345 | * |
376 | * If this function returns 1, '*sacrifice' is modified to point to the |
346 | * If this function returns 1, '*sacrifice' is modified to point to the |
377 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
347 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
378 | */ |
348 | */ |
379 | |
|
|
380 | int |
349 | int |
381 | operate_altar (object *altar, object **sacrifice) |
350 | operate_altar (object *altar, object **sacrifice) |
382 | { |
351 | { |
383 | |
|
|
384 | if (!altar->map) |
352 | if (!altar->map) |
385 | { |
353 | { |
386 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
354 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
387 | return 0; |
355 | return 0; |
388 | } |
356 | } |
… | |
… | |
401 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
369 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
402 | |
370 | |
403 | /* Round up any sacrifices. Altars don't make change either */ |
371 | /* Round up any sacrifices. Altars don't make change either */ |
404 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
372 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
405 | number++; |
373 | number++; |
|
|
374 | |
406 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
375 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
407 | } |
376 | } |
408 | else |
377 | else |
409 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
378 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
410 | |
379 | |
411 | if (altar->msg) |
380 | if (altar->msg) |
412 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
381 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
|
|
382 | |
413 | return 1; |
383 | return 1; |
414 | } |
384 | } |
415 | |
385 | |
416 | void |
386 | void |
417 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
387 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
418 | { |
388 | { |
419 | op->stats.wc = state; |
389 | op->stats.wc = state; |
420 | if (state) |
390 | if (state) |
421 | { |
391 | { |
422 | use_trigger (op); |
392 | use_trigger (op); |
423 | if (op->stats.exp > 0) /* check sanity */ |
393 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
424 | op->speed = 1.0 / op->stats.exp; |
|
|
425 | else |
|
|
426 | op->speed = 1.0; |
|
|
427 | update_ob_speed (op); |
|
|
428 | op->speed_left = -1; |
394 | op->speed_left = -1; |
429 | } |
395 | } |
430 | else |
396 | else |
431 | { |
397 | { |
432 | use_trigger (op); |
398 | use_trigger (op); |
433 | op->speed = 0; |
399 | op->set_speed (0); |
434 | update_ob_speed (op); |
|
|
435 | } |
400 | } |
436 | } |
401 | } |
437 | |
402 | |
438 | |
403 | |
439 | /* |
404 | /* |
… | |
… | |
495 | case TRIGGER_PEDESTAL: |
460 | case TRIGGER_PEDESTAL: |
496 | if (cause) |
461 | if (cause) |
497 | { |
462 | { |
498 | for (tmp = op->above; tmp; tmp = tmp->above) |
463 | for (tmp = op->above; tmp; tmp = tmp->above) |
499 | { |
464 | { |
500 | object *head = tmp->head ? tmp->head : tmp; |
465 | object *head = tmp->head_ (); |
501 | |
466 | |
502 | /* See comment in TRIGGER_BUTTON about move_types */ |
467 | /* See comment in TRIGGER_BUTTON about move_types */ |
503 | if (((head->move_type & op->move_on) || head->move_type == 0) |
468 | if (((head->move_type & op->move_on) || head->move_type == 0) |
504 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
469 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
505 | { |
470 | { |
506 | push = 1; |
471 | push = 1; |
507 | break; |
472 | break; |
508 | } |
473 | } |
509 | } |
474 | } |
|
|
475 | |
510 | if (op->stats.ac == push) |
476 | if (op->stats.ac == push) |
511 | return 0; |
477 | return 0; |
|
|
478 | |
512 | op->stats.ac = push; |
479 | op->stats.ac = push; |
|
|
480 | |
513 | if (NUM_ANIMATIONS (op) > 1) |
481 | if (NUM_ANIMATIONS (op) > 1) |
514 | { |
482 | { |
515 | SET_ANIMATION (op, push); |
483 | SET_ANIMATION (op, push); |
516 | update_object (op, UP_OBJ_FACE); |
484 | update_object (op, UP_OBJ_FACE); |
517 | } |
485 | } |
|
|
486 | |
518 | update_object (op, UP_OBJ_FACE); |
487 | update_object (op, UP_OBJ_FACE); |
|
|
488 | |
519 | if (in_movement || !push) |
489 | if (in_movement || !push) |
520 | return 0; |
490 | return 0; |
521 | } |
491 | } |
|
|
492 | |
522 | trigger_move (op, push); |
493 | trigger_move (op, push); |
523 | return 0; |
494 | return 0; |
524 | |
495 | |
525 | case TRIGGER_ALTAR: |
496 | case TRIGGER_ALTAR: |
526 | if (cause) |
497 | if (cause) |
527 | { |
498 | { |
528 | if (in_movement) |
499 | if (in_movement) |
529 | return 0; |
500 | return 0; |
|
|
501 | |
530 | if (operate_altar (op, &cause)) |
502 | if (operate_altar (op, &cause)) |
531 | { |
503 | { |
532 | if (NUM_ANIMATIONS (op) > 1) |
504 | if (NUM_ANIMATIONS (op) > 1) |
533 | { |
505 | { |
534 | SET_ANIMATION (op, 1); |
506 | SET_ANIMATION (op, 1); |
535 | update_object (op, UP_OBJ_FACE); |
507 | update_object (op, UP_OBJ_FACE); |
536 | } |
508 | } |
|
|
509 | |
537 | if (op->last_sp >= 0) |
510 | if (op->last_sp >= 0) |
538 | { |
511 | { |
539 | trigger_move (op, 1); |
512 | trigger_move (op, 1); |
540 | if (op->last_sp > 0) |
513 | if (op->last_sp > 0) |
541 | op->last_sp = -op->last_sp; |
514 | op->last_sp = -op->last_sp; |
… | |
… | |
548 | op->value = !op->value; |
521 | op->value = !op->value; |
549 | trigger_move (op, 1); |
522 | trigger_move (op, 1); |
550 | op->last_sp = -op->last_sp; |
523 | op->last_sp = -op->last_sp; |
551 | op->value = !op->value; |
524 | op->value = !op->value; |
552 | } |
525 | } |
|
|
526 | |
553 | return cause == NULL; |
527 | return cause == NULL; |
554 | } |
528 | } |
555 | else |
529 | else |
556 | { |
|
|
557 | return 0; |
530 | return 0; |
558 | } |
|
|
559 | } |
531 | } |
560 | else |
532 | else |
561 | { |
533 | { |
562 | if (NUM_ANIMATIONS (op) > 1) |
534 | if (NUM_ANIMATIONS (op) > 1) |
563 | { |
535 | { |
… | |
… | |
574 | trigger_move (op, 0); |
546 | trigger_move (op, 0); |
575 | else |
547 | else |
576 | { |
548 | { |
577 | op->stats.wc = 0; |
549 | op->stats.wc = 0; |
578 | op->value = !op->value; |
550 | op->value = !op->value; |
579 | op->speed = 0; |
551 | op->set_speed (0); |
580 | update_ob_speed (op); |
|
|
581 | } |
552 | } |
582 | } |
553 | } |
583 | return 0; |
554 | return 0; |
584 | |
555 | |
585 | case TRIGGER: |
556 | case TRIGGER: |
586 | if (cause) |
557 | if (cause) |
587 | { |
558 | { |
588 | if (in_movement) |
559 | if (in_movement) |
589 | return 0; |
560 | return 0; |
|
|
561 | |
590 | push = 1; |
562 | push = 1; |
591 | } |
563 | } |
|
|
564 | |
592 | if (NUM_ANIMATIONS (op) > 1) |
565 | if (NUM_ANIMATIONS (op) > 1) |
593 | { |
566 | { |
594 | SET_ANIMATION (op, push); |
567 | SET_ANIMATION (op, push); |
595 | update_object (op, UP_OBJ_FACE); |
568 | update_object (op, UP_OBJ_FACE); |
596 | } |
569 | } |
|
|
570 | |
597 | trigger_move (op, push); |
571 | trigger_move (op, push); |
598 | return 1; |
572 | return 1; |
599 | |
573 | |
600 | default: |
574 | default: |
601 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
575 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
602 | return 0; |
576 | return 0; |
603 | } |
577 | } |
604 | } |
578 | } |
605 | |
579 | |
606 | void |
580 | void |
607 | add_button_link (object *button, mapstruct *map, int connected) |
581 | add_button_link (object *button, maptile *map, int connected) |
608 | { |
582 | { |
609 | oblinkpt *obp; |
583 | oblinkpt *obp; |
610 | objectlink *ol = get_objectlink (); |
584 | objectlink *ol = get_objectlink (); |
611 | |
585 | |
612 | if (!map) |
586 | if (!map) |
613 | { |
587 | { |
614 | LOG (llevError, "Tried to add button-link without map.\n"); |
588 | LOG (llevError, "Tried to add button-link without map.\n"); |
615 | return; |
589 | return; |
616 | } |
590 | } |
617 | if (!editor) |
591 | |
618 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
592 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
619 | a connected map from a template map. */ |
593 | a connected map from a template map. */ |
620 | |
|
|
621 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
622 | |
594 | |
623 | SET_FLAG (button, FLAG_IS_LINKED); |
595 | SET_FLAG (button, FLAG_IS_LINKED); |
624 | |
596 | |
625 | ol->ob = button; |
597 | ol->ob = button; |
626 | ol->id = button->count; |
|
|
627 | |
598 | |
628 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
599 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
600 | ; |
629 | |
601 | |
630 | if (obp) |
602 | if (obp) |
631 | { |
603 | { |
632 | ol->next = obp->link; |
604 | ol->next = obp->link; |
633 | obp->link = ol; |
605 | obp->link = ol; |
… | |
… | |
657 | if (op->map == NULL) |
629 | if (op->map == NULL) |
658 | { |
630 | { |
659 | LOG (llevError, "remove_button_link() in object without map.\n"); |
631 | LOG (llevError, "remove_button_link() in object without map.\n"); |
660 | return; |
632 | return; |
661 | } |
633 | } |
|
|
634 | |
662 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
635 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
663 | { |
636 | { |
664 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
637 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
665 | return; |
638 | return; |
666 | } |
639 | } |
|
|
640 | |
667 | for (obp = op->map->buttons; obp; obp = obp->next) |
641 | for (obp = op->map->buttons; obp; obp = obp->next) |
668 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
642 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
669 | if (ol->ob == op) |
643 | if (ol->ob == op) |
670 | { |
644 | { |
671 | |
645 | |
672 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
646 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
673 | obp->value, op->name, op->map->path); |
647 | obp->value, op->name, op->map->path); |
674 | */ |
648 | */ |
675 | *olp = ol->next; |
649 | *olp = ol->next; |
676 | free (ol); |
650 | delete ol; |
677 | return; |
651 | return; |
678 | } |
652 | } |
|
|
653 | |
679 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
680 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
655 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
681 | } |
656 | } |
682 | |
657 | |
683 | /* |
658 | /* |
684 | * Gets the objectlink for this connection from the map. |
659 | * Gets the objectlink for this connection from the map. |
685 | */ |
660 | */ |
686 | oblinkpt * |
661 | oblinkpt * |
687 | get_connection_links (mapstruct *map, long connection) |
662 | get_connection_links (maptile *map, long connection) |
688 | { |
663 | { |
689 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
664 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
690 | if (obp->value == connection) |
665 | if (obp->value == connection) |
691 | return obp; |
666 | return obp; |
|
|
667 | |
692 | return 0; |
668 | return 0; |
693 | } |
669 | } |
694 | |
670 | |
695 | /* |
671 | /* |
696 | * Return the first objectlink in the objects linked to this one |
672 | * Return the first objectlink in the objects linked to this one |
… | |
… | |
702 | oblinkpt *obp; |
678 | oblinkpt *obp; |
703 | objectlink *ol; |
679 | objectlink *ol; |
704 | |
680 | |
705 | if (!button->map) |
681 | if (!button->map) |
706 | return NULL; |
682 | return NULL; |
|
|
683 | |
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
684 | for (obp = button->map->buttons; obp; obp = obp->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
685 | for (ol = obp->link; ol; ol = ol->next) |
709 | if (ol->ob == button && ol->id == button->count) |
686 | if (ol->ob == button) |
710 | return obp; |
687 | return obp; |
|
|
688 | |
711 | return NULL; |
689 | return NULL; |
712 | } |
690 | } |
713 | |
691 | |
714 | /* |
692 | /* |
715 | * Made as a separate function to increase efficiency |
693 | * Made as a separate function to increase efficiency |
… | |
… | |
723 | |
701 | |
724 | if (!button->map) |
702 | if (!button->map) |
725 | return 0; |
703 | return 0; |
726 | for (obp = button->map->buttons; obp; obp = obp->next) |
704 | for (obp = button->map->buttons; obp; obp = obp->next) |
727 | for (ol = obp->link; ol; ol = ol->next) |
705 | for (ol = obp->link; ol; ol = ol->next) |
728 | if (ol->ob == button && ol->id == button->count) |
706 | if (ol->ob == button) |
729 | return obp->value; |
707 | return obp->value; |
730 | return 0; |
708 | return 0; |
731 | } |
709 | } |
732 | |
710 | |
733 | /* This routine makes monsters who are |
711 | /* This routine makes monsters who are |
… | |
… | |
740 | */ |
718 | */ |
741 | |
719 | |
742 | void |
720 | void |
743 | do_mood_floor (object *op, object *source) |
721 | do_mood_floor (object *op, object *source) |
744 | { |
722 | { |
745 | object *tmp; |
|
|
746 | object *tmp2; |
|
|
747 | |
|
|
748 | if (!source) |
723 | if (!source) |
749 | source = op; |
724 | source = op; |
750 | |
725 | |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
726 | mapspace &ms = op->ms (); |
|
|
727 | |
|
|
728 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
729 | return; |
|
|
730 | |
|
|
731 | object *tmp; |
|
|
732 | |
|
|
733 | for (tmp = ms.top; tmp; tmp = tmp->below) |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
734 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
753 | break; |
735 | break; |
754 | |
736 | |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
737 | /* doesn't effect players, and if there is a player on this space, won't also |
756 | * be a monster here. |
738 | * be a monster here. |
757 | */ |
739 | */ |
|
|
740 | //TODO: have players really FLAG_MONSTER? kept it for safety |
758 | if (!tmp || tmp->type == PLAYER) |
741 | if (!tmp || tmp->type == PLAYER) |
759 | return; |
742 | return; |
760 | |
743 | |
761 | switch (op->last_sp) |
744 | switch (op->last_sp) |
762 | { |
745 | { |
763 | case 0: /* furious--make all monsters mad */ |
746 | case 0: /* furious--make all monsters mad */ |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
747 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
748 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
749 | |
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
750 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | { |
751 | { |
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
752 | tmp->attack_movement = 0; |
771 | /* lots of checks here, but want to make sure we don't |
753 | /* lots of checks here, but want to make sure we don't |
772 | * dereference a null value |
754 | * dereference a null value |
773 | */ |
755 | */ |
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
756 | if (tmp->type == GOLEM |
775 | { |
757 | && tmp->owner |
776 | tmp->owner->contr->ranges[range_golem] = NULL; |
758 | && tmp->owner->type == PLAYER |
|
|
759 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->golem_count = 0; |
760 | tmp->owner->contr->golem = 0; |
778 | } |
761 | |
779 | tmp->owner = 0; |
762 | tmp->owner = 0; |
|
|
763 | |
|
|
764 | remove_friendly_object (tmp); |
780 | } |
765 | } |
|
|
766 | break; |
|
|
767 | |
|
|
768 | case 1: /* angry -- get neutral monsters mad */ |
|
|
769 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
770 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
771 | break; |
|
|
772 | |
|
|
773 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
774 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
775 | break; |
|
|
776 | |
|
|
777 | case 3: /* make all monsters fall asleep */ |
|
|
778 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
779 | break; |
|
|
780 | |
|
|
781 | case 4: /* charm all monsters */ |
|
|
782 | if (op == source) |
|
|
783 | break; /* only if 'connected' */ |
|
|
784 | |
|
|
785 | if (object *pl = source->ms ().player ()) |
|
|
786 | { |
|
|
787 | tmp->set_owner (pl); |
|
|
788 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
789 | |
|
|
790 | tmp->stats.exp = 0; |
|
|
791 | |
|
|
792 | add_friendly_object (tmp); |
|
|
793 | tmp->attack_movement = PETMOVE; |
|
|
794 | } |
|
|
795 | break; |
|
|
796 | |
|
|
797 | case 6: // kill monsters |
|
|
798 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | break; |
799 | break; |
782 | case 1: /* angry -- get neutral monsters mad */ |
800 | |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | // FALL THROUGH |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | case 5: // kill all alives |
|
|
803 | if (!tmp->flag [FLAG_PRECIOUS]) |
|
|
804 | { |
|
|
805 | get_archetype ("burnout")->insert_at (tmp, source); |
|
|
806 | tmp->destroy (); |
|
|
807 | } |
785 | break; |
808 | break; |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
789 | break; |
|
|
790 | case 3: /* make all monsters fall asleep */ |
|
|
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
793 | break; |
|
|
794 | case 4: /* charm all monsters */ |
|
|
795 | if (op == source) |
|
|
796 | break; /* only if 'connected' */ |
|
|
797 | |
809 | |
798 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
|
|
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
|
|
800 | if (tmp2->above == NULL) |
|
|
801 | break; |
|
|
802 | |
|
|
803 | if (tmp2->type != PLAYER) |
|
|
804 | break; |
|
|
805 | set_owner (tmp, tmp2); |
|
|
806 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
807 | tmp->stats.exp = 0; |
|
|
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
809 | add_friendly_object (tmp); |
|
|
810 | tmp->attack_movement = PETMOVE; |
|
|
811 | break; |
|
|
812 | |
|
|
813 | default: |
810 | default: |
814 | break; |
811 | break; |
815 | |
|
|
816 | } |
812 | } |
817 | } |
813 | } |
818 | |
814 | |
819 | /* this function returns the object it matches, or NULL if non. |
815 | /* this function returns the object it matches, or NULL if non. |
820 | * It will descend through containers to find the object. |
816 | * It will descend through containers to find the object. |
821 | * slaying = match object slaying flag |
817 | * slaying = match object slaying flag |
822 | * race = match object archetype name flag |
818 | * race = match object archetype name flag |
823 | * hp = match object type (excpt type '0'== PLAYER) |
819 | * hp = match object type (excpt type '0'== PLAYER) |
824 | */ |
820 | */ |
825 | |
|
|
826 | object * |
821 | object * |
827 | check_inv_recursive (object *op, const object *trig) |
822 | check_inv_recursive (object *op, const object *trig) |
828 | { |
823 | { |
829 | object *tmp, *ret = NULL; |
824 | object *tmp, *ret = NULL; |
830 | |
825 | |
831 | /* First check the object itself. */ |
826 | /* First check the object itself. */ |
832 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
827 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
833 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
828 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
829 | || (trig->race && (op->arch->archname == trig->race))) |
834 | return op; |
830 | return op; |
835 | |
831 | |
836 | for (tmp = op->inv; tmp; tmp = tmp->below) |
832 | for (tmp = op->inv; tmp; tmp = tmp->below) |
837 | { |
833 | { |
838 | if (tmp->inv) |
834 | if (tmp->inv) |
… | |
… | |
840 | ret = check_inv_recursive (tmp, trig); |
836 | ret = check_inv_recursive (tmp, trig); |
841 | if (ret) |
837 | if (ret) |
842 | return ret; |
838 | return ret; |
843 | } |
839 | } |
844 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
840 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
845 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
841 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
842 | || (trig->race && (tmp->arch->archname == trig->race))) |
846 | return tmp; |
843 | return tmp; |
847 | } |
844 | } |
848 | return NULL; |
845 | return NULL; |
849 | } |
846 | } |
850 | |
847 | |
… | |
… | |
853 | * the square will activate connected items. |
850 | * the square will activate connected items. |
854 | * Monsters can't trigger this square (for now) |
851 | * Monsters can't trigger this square (for now) |
855 | * Values are: last_sp = 1/0 obj/no obj triggers |
852 | * Values are: last_sp = 1/0 obj/no obj triggers |
856 | * last_heal = 1/0 remove/dont remove obj if triggered |
853 | * last_heal = 1/0 remove/dont remove obj if triggered |
857 | * -b.t. (thomas@nomad.astro.psu.edu |
854 | * -b.t. (thomas@nomad.astro.psu.edu |
858 | */ |
855 | * |
859 | |
856 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
857 | * because the check-inventory semantic essentially only applies when |
|
|
858 | * something is above the inventory checker. |
|
|
859 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
860 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
861 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
862 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
863 | * state in the inventory checker. This won't happen anymore now. |
|
|
864 | * |
|
|
865 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
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|
866 | * whether op is on this mapspace or not, because the value (1|0) depends |
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|
867 | * on this information. also make sure to only push_button if op has |
|
|
868 | * a matching item (because when we do a push_button with value=0 timed gates |
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|
869 | * will still open)! (i hope i got the semantics right this time) |
|
|
870 | * |
|
|
871 | */ |
860 | void |
872 | void |
861 | check_inv (object *op, object *trig) |
873 | check_inv (object *op, object *trig) |
862 | { |
874 | { |
863 | object *match; |
875 | trig->value = 0; // deactivate if none of the following conditions apply |
864 | |
876 | |
865 | if (op->type != PLAYER) |
877 | object *pl = trig->ms ().player (); |
866 | return; |
|
|
867 | match = check_inv_recursive (op, trig); |
878 | object *match = check_inv_recursive (op, trig); |
|
|
879 | |
|
|
880 | // elmex: a note about (pl == op): |
|
|
881 | // if pl == 0 then the player has left this space |
|
|
882 | // if pl != 0 then a player is on this mapspace, but then |
|
|
883 | // we still have to check whether it's the player that triggered |
|
|
884 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
885 | // and we have to set the value to 0 |
|
|
886 | |
868 | if (match && trig->last_sp) |
887 | if (match && trig->last_sp) // match == having |
869 | { |
888 | { |
870 | if (trig->last_heal) |
889 | if (trig->last_heal) |
871 | decrease_ob (match); |
890 | decrease_ob (match); |
872 | use_trigger (trig); |
|
|
873 | } |
|
|
874 | else if (!match && !trig->last_sp) |
|
|
875 | use_trigger (trig); |
|
|
876 | } |
|
|
877 | |
891 | |
878 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
879 | /* This does a minimal check of the button link consistency for object |
893 | push_button (trig); |
880 | * map. All it really does it much sure the object id link that is set |
|
|
881 | * matches what the object has. |
|
|
882 | */ |
|
|
883 | void |
|
|
884 | verify_button_links (const mapstruct *map) |
|
|
885 | { |
|
|
886 | oblinkpt *obp; |
|
|
887 | objectlink *ol; |
|
|
888 | |
|
|
889 | if (!map) |
|
|
890 | return; |
|
|
891 | |
|
|
892 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
893 | { |
894 | } |
894 | for (ol = obp->link; ol; ol = ol->next) |
895 | else if (!match && !trig->last_sp) // match == not having |
895 | { |
|
|
896 | if (ol->id != ol->ob->count) |
|
|
897 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
|
|
898 | } |
|
|
899 | } |
896 | { |
|
|
897 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
|
|
898 | push_button (trig); |
|
|
899 | } |
900 | } |
900 | } |
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|
901 | |