|
|
1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_button_c = |
3 | * static char *rcsid_button_c = |
3 | * "$Id: button.C,v 1.5 2006/08/31 17:54:14 root Exp $"; |
4 | * "$Id: button.C,v 1.9 2006/09/13 23:42:23 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
37 | * elmex: |
38 | * elmex: |
38 | * This function takes a objectlink list with all the objects are going to be activated. |
39 | * This function takes a objectlink list with all the objects are going to be activated. |
39 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
40 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
40 | * The source argument can be 0 or the source object for this activation. |
41 | * The source argument can be 0 or the source object for this activation. |
41 | */ |
42 | */ |
|
|
43 | void |
42 | void activate_connection_link (objectlink *ol, bool state, object *source = 0) |
44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
43 | { |
45 | { |
44 | object *tmp = 0; |
46 | object *tmp = 0; |
45 | |
47 | |
46 | for (; ol; ol = ol->next) |
48 | for (; ol; ol = ol->next) |
47 | { |
49 | { |
… | |
… | |
68 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
69 | continue; |
71 | continue; |
70 | |
72 | |
71 | switch (tmp->type) |
73 | switch (tmp->type) |
72 | { |
74 | { |
73 | case GATE: |
75 | case GATE: |
74 | case HOLE: |
76 | case HOLE: |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->speed = 0.5; |
78 | tmp->speed = 0.5; |
77 | update_ob_speed (tmp); |
|
|
78 | break; |
|
|
79 | |
|
|
80 | case CF_HANDLE: |
|
|
81 | SET_ANIMATION (tmp, |
|
|
82 | (tmp->value = |
|
|
83 | tmp->stats.maxsp ? !state : state)); |
|
|
84 | update_object (tmp, UP_OBJ_FACE); |
|
|
85 | break; |
|
|
86 | |
|
|
87 | case SIGN: |
|
|
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
|
|
89 | { |
|
|
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
|
|
91 | if (tmp->stats.food) |
|
|
92 | tmp->last_eat++; |
|
|
93 | } |
|
|
94 | break; |
|
|
95 | |
|
|
96 | case ALTAR: |
|
|
97 | tmp->value = 1; |
|
|
98 | SET_ANIMATION (tmp, tmp->value); |
|
|
99 | update_object (tmp, UP_OBJ_FACE); |
|
|
100 | break; |
|
|
101 | |
|
|
102 | case BUTTON: |
|
|
103 | case PEDESTAL: |
|
|
104 | tmp->value = state; |
|
|
105 | SET_ANIMATION (tmp, tmp->value); |
|
|
106 | update_object (tmp, UP_OBJ_FACE); |
|
|
107 | break; |
|
|
108 | |
|
|
109 | case MOOD_FLOOR: |
|
|
110 | do_mood_floor (tmp, source); |
|
|
111 | break; |
|
|
112 | |
|
|
113 | case TIMED_GATE: |
|
|
114 | tmp->speed = tmp->arch->clone.speed; |
|
|
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
|
|
117 | tmp->stats.sp = 1; |
|
|
118 | tmp->stats.hp = tmp->stats.maxhp; |
|
|
119 | /* Handle multipart gates. We copy the value for the other parts |
|
|
120 | * from the head - this ensures that the data will consistent |
|
|
121 | */ |
|
|
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
|
|
123 | { |
|
|
124 | tmp->speed = tmp->head->speed; |
|
|
125 | tmp->value = tmp->head->value; |
|
|
126 | tmp->stats.sp = tmp->head->stats.sp; |
|
|
127 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
128 | update_ob_speed (tmp); |
79 | update_ob_speed (tmp); |
129 | } |
|
|
130 | break; |
80 | break; |
131 | |
81 | |
|
|
82 | case CF_HANDLE: |
|
|
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
|
|
84 | update_object (tmp, UP_OBJ_FACE); |
|
|
85 | break; |
|
|
86 | |
|
|
87 | case SIGN: |
|
|
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
|
|
89 | { |
|
|
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
|
|
91 | if (tmp->stats.food) |
|
|
92 | tmp->last_eat++; |
|
|
93 | } |
|
|
94 | break; |
|
|
95 | |
|
|
96 | case ALTAR: |
|
|
97 | tmp->value = 1; |
|
|
98 | SET_ANIMATION (tmp, tmp->value); |
|
|
99 | update_object (tmp, UP_OBJ_FACE); |
|
|
100 | break; |
|
|
101 | |
|
|
102 | case BUTTON: |
|
|
103 | case PEDESTAL: |
|
|
104 | tmp->value = state; |
|
|
105 | SET_ANIMATION (tmp, tmp->value); |
|
|
106 | update_object (tmp, UP_OBJ_FACE); |
|
|
107 | break; |
|
|
108 | |
|
|
109 | case MOOD_FLOOR: |
|
|
110 | do_mood_floor (tmp, source); |
|
|
111 | break; |
|
|
112 | |
|
|
113 | case TIMED_GATE: |
|
|
114 | tmp->speed = tmp->arch->clone.speed; |
|
|
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
|
|
117 | tmp->stats.sp = 1; |
|
|
118 | tmp->stats.hp = tmp->stats.maxhp; |
|
|
119 | /* Handle multipart gates. We copy the value for the other parts |
|
|
120 | * from the head - this ensures that the data will consistent |
|
|
121 | */ |
|
|
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
|
|
123 | { |
|
|
124 | tmp->speed = tmp->head->speed; |
|
|
125 | tmp->value = tmp->head->value; |
|
|
126 | tmp->stats.sp = tmp->head->stats.sp; |
|
|
127 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
128 | update_ob_speed (tmp); |
|
|
129 | } |
|
|
130 | break; |
|
|
131 | |
132 | case DIRECTOR: |
132 | case DIRECTOR: |
133 | case FIREWALL: |
133 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
135 | move_firewall (tmp); |
136 | else |
136 | else |
137 | { |
137 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | animate_turning (tmp); |
140 | animate_turning (tmp); |
141 | } |
141 | } |
142 | break; |
142 | break; |
143 | |
143 | |
144 | case TELEPORTER: |
144 | case TELEPORTER: |
145 | move_teleporter (tmp); |
145 | move_teleporter (tmp); |
146 | break; |
146 | break; |
147 | |
147 | |
148 | case CREATOR: |
148 | case CREATOR: |
149 | move_creator (tmp); |
149 | move_creator (tmp); |
150 | break; |
150 | break; |
151 | |
151 | |
152 | case TRIGGER_MARKER: |
152 | case TRIGGER_MARKER: |
153 | move_marker (tmp); |
153 | move_marker (tmp); |
154 | break; |
154 | break; |
155 | |
155 | |
156 | case DUPLICATOR: |
156 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
157 | move_duplicator (tmp); |
158 | break; |
158 | break; |
159 | } |
159 | } |
160 | } |
160 | } |
161 | } |
161 | } |
162 | |
162 | |
163 | /* |
163 | /* |
… | |
… | |
170 | * altars/pedestals/holes in the whole map. |
170 | * altars/pedestals/holes in the whole map. |
171 | * Changed the routine to loop through _all_ objects. |
171 | * Changed the routine to loop through _all_ objects. |
172 | * Better hurry with that linked list... |
172 | * Better hurry with that linked list... |
173 | * |
173 | * |
174 | */ |
174 | */ |
|
|
175 | void |
175 | void push_button (object *op) |
176 | push_button (object *op) |
176 | { |
177 | { |
177 | oblinkpt *obp = get_button_links (op); |
178 | oblinkpt *obp = get_button_links (op); |
178 | |
179 | |
179 | if (!obp) |
180 | if (!obp) |
180 | return; |
181 | return; |
181 | |
182 | |
182 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64(obp->value), ARG_INT(op->value))) |
183 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
183 | return; |
184 | return; |
184 | |
185 | |
185 | activate_connection_link (obp->link, op->value, op); |
186 | activate_connection_link (obp->link, op->value, op); |
186 | } |
187 | } |
187 | |
188 | |
… | |
… | |
191 | * only a map, a connection value and a true or false flag that indicated whether |
192 | * only a map, a connection value and a true or false flag that indicated whether |
192 | * the connection was 'state' or 'released'. So that you can activate objects |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
193 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
194 | * |
195 | * |
195 | */ |
196 | */ |
|
|
197 | void |
196 | void activate_connection (mapstruct *map, long connection, bool state) |
198 | activate_connection (mapstruct *map, long connection, bool state) |
197 | { |
199 | { |
198 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64(connection), ARG_INT(state))) |
200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
199 | return; |
201 | return; |
200 | |
202 | |
201 | oblinkpt *obp = get_connection_links (map, connection); |
203 | oblinkpt *obp = get_connection_links (map, connection); |
|
|
204 | |
202 | if (obp) |
205 | if (obp) |
203 | activate_connection_link (obp->link, state); |
206 | activate_connection_link (obp->link, state); |
204 | } |
207 | } |
205 | |
208 | |
206 | /* |
209 | /* |
… | |
… | |
208 | * After changing the state of a button, this function must be called |
211 | * After changing the state of a button, this function must be called |
209 | * to make sure that all gates and other buttons connected to the |
212 | * to make sure that all gates and other buttons connected to the |
210 | * button reacts to the (eventual) change of state. |
213 | * button reacts to the (eventual) change of state. |
211 | */ |
214 | */ |
212 | |
215 | |
|
|
216 | void |
213 | void update_button(object *op) { |
217 | update_button (object *op) |
|
|
218 | { |
214 | object *ab,*tmp,*head; |
219 | object *ab, *tmp, *head; |
215 | int tot,any_down=0, old_value=op->value; |
220 | int tot, any_down = 0, old_value = op->value; |
216 | oblinkpt *obp = 0; |
221 | oblinkpt *obp = 0; |
217 | objectlink *ol; |
222 | objectlink *ol; |
218 | |
223 | |
219 | obp = get_button_links (op); |
224 | obp = get_button_links (op); |
220 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
221 | if (obp) |
226 | if (obp) |
222 | for (ol = obp->link; ol; ol = ol->next) { |
227 | for (ol = obp->link; ol; ol = ol->next) |
|
|
228 | { |
223 | if (!ol->ob || ol->ob->count != ol->id) { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
230 | { |
224 | LOG(llevDebug, "Internal error in update_button (%s).\n", op->name); |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
225 | continue; |
232 | continue; |
226 | } |
233 | } |
227 | tmp = ol->ob; |
234 | tmp = ol->ob; |
228 | if (tmp->type==BUTTON) { |
235 | if (tmp->type == BUTTON) |
|
|
236 | { |
229 | for(ab=tmp->above,tot=0;ab!=NULL;ab=ab->above) |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
238 | /* Bug? The pedestal code below looks for the head of |
231 | * the object, this bit doesn't. I'd think we should check |
239 | * the object, this bit doesn't. I'd think we should check |
232 | * for head here also. Maybe it also makese sense to |
240 | * for head here also. Maybe it also makese sense to |
233 | * make the for ab=tmp->above loop common, and alter |
241 | * make the for ab=tmp->above loop common, and alter |
234 | * behaviour based on object within that loop? |
242 | * behaviour based on object within that loop? |
235 | */ |
243 | */ |
236 | |
244 | |
237 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
247 | * objects don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
248 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
249 | * that are only triggered by flying objects. |
242 | */ |
250 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type==0 ) |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot+=ab->weight*(ab->nrof?ab->nrof:1)+ab->carrying; |
252 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
245 | |
253 | |
246 | tmp->value=(tot>=tmp->weight)?1:0; |
254 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
247 | if(tmp->value) |
255 | if (tmp->value) |
248 | any_down=1; |
256 | any_down = 1; |
|
|
257 | } |
249 | } else if (tmp->type == PEDESTAL) { |
258 | else if (tmp->type == PEDESTAL) |
|
|
259 | { |
250 | tmp->value = 0; |
260 | tmp->value = 0; |
251 | for(ab=tmp->above; ab!=NULL; ab=ab->above) { |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
|
|
262 | { |
252 | head = ab->head ? ab->head : ab; |
263 | head = ab->head ? ab->head : ab; |
253 | /* Same note regarding move_type for buttons above apply here. */ |
264 | /* Same note regarding move_type for buttons above apply here. */ |
254 | if ( ((head->move_type & tmp->move_on) || ab->move_type==0) && |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
255 | (head->race==tmp->slaying || |
266 | (head->race == tmp->slaying || |
256 | ((head->type==SPECIAL_KEY) && (head->slaying==tmp->slaying)) || |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
257 | (!strcmp (tmp->slaying, "player") && |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
258 | head->type == PLAYER))) |
|
|
259 | tmp->value = 1; |
269 | tmp->value = 1; |
260 | } |
270 | } |
261 | if(tmp->value) |
271 | if (tmp->value) |
262 | any_down=1; |
272 | any_down = 1; |
263 | } |
273 | } |
264 | } |
274 | } |
265 | if(any_down) /* If any other buttons were down, force this to remain down */ |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
266 | op->value=1; |
276 | op->value = 1; |
267 | |
277 | |
268 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
269 | if (op->value != old_value) { |
279 | if (op->value != old_value) |
|
|
280 | { |
270 | SET_ANIMATION(op, op->value); |
281 | SET_ANIMATION (op, op->value); |
271 | update_object(op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
272 | push_button(op); /* Make all other buttons the same */ |
283 | push_button (op); /* Make all other buttons the same */ |
273 | } |
284 | } |
274 | } |
285 | } |
275 | |
286 | |
276 | /* |
287 | /* |
277 | * Updates every button on the map (by calling update_button() for them). |
288 | * Updates every button on the map (by calling update_button() for them). |
278 | */ |
289 | */ |
279 | |
290 | |
|
|
291 | void |
280 | void update_buttons(mapstruct *m) { |
292 | update_buttons (mapstruct *m) |
|
|
293 | { |
281 | objectlink *ol; |
294 | objectlink *ol; |
282 | oblinkpt *obp; |
295 | oblinkpt *obp; |
|
|
296 | |
283 | for (obp = m->buttons; obp; obp = obp->next) |
297 | for (obp = m->buttons; obp; obp = obp->next) |
284 | for (ol = obp->link; ol; ol = ol->next) { |
298 | for (ol = obp->link; ol; ol = ol->next) |
|
|
299 | { |
285 | if (!ol->ob || ol->ob->count != ol->id) { |
300 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
301 | { |
286 | LOG(llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
287 | ol->ob?(const char *)ol->ob->name:"null", |
303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
288 | ol->ob?ol->ob->x:-1, |
|
|
289 | ol->ob?ol->ob->y:-1, |
|
|
290 | ol->id, |
|
|
291 | obp->value); |
|
|
292 | continue; |
304 | continue; |
|
|
305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
307 | { |
|
|
308 | update_button (ol->ob); |
|
|
309 | break; |
|
|
310 | } |
293 | } |
311 | } |
294 | if (ol->ob->type==BUTTON || ol->ob->type==PEDESTAL) |
|
|
295 | { |
|
|
296 | update_button(ol->ob); |
|
|
297 | break; |
|
|
298 | } |
|
|
299 | } |
|
|
300 | } |
312 | } |
301 | |
313 | |
|
|
314 | void |
302 | void use_trigger(object *op) |
315 | use_trigger (object *op) |
303 | { |
316 | { |
304 | |
317 | |
305 | /* Toggle value */ |
318 | /* Toggle value */ |
306 | op->value = !op->value; |
319 | op->value = !op->value; |
307 | push_button(op); |
320 | push_button (op); |
308 | } |
321 | } |
309 | |
322 | |
310 | /* |
323 | /* |
311 | * Note: animate_object should be used instead of this, |
324 | * Note: animate_object should be used instead of this, |
312 | * but it can't handle animations in the 8 directions |
325 | * but it can't handle animations in the 8 directions |
313 | */ |
326 | */ |
314 | |
327 | |
|
|
328 | void |
315 | void animate_turning(object *op) /* only one part objects */ |
329 | animate_turning (object *op) /* only one part objects */ |
316 | { |
330 | { |
317 | if (++op->state >= NUM_ANIMATIONS(op)/8) |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
318 | op->state=0; |
332 | op->state = 0; |
319 | SET_ANIMATION(op, (op->stats.sp-1) * NUM_ANIMATIONS(op) / 8 + |
333 | SET_ANIMATION (op, (op->stats.sp - 1) * NUM_ANIMATIONS (op) / 8 + op->state); |
320 | op->state); |
|
|
321 | update_object(op,UP_OBJ_FACE); |
334 | update_object (op, UP_OBJ_FACE); |
322 | } |
335 | } |
323 | |
336 | |
324 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
337 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
325 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
338 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
326 | |
339 | |
… | |
… | |
332 | * |
345 | * |
333 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
346 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
334 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
347 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
335 | * objects on the same space that take the same sacrifice. |
348 | * objects on the same space that take the same sacrifice. |
336 | */ |
349 | */ |
337 | |
350 | |
|
|
351 | int |
338 | int check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
339 | { |
353 | { |
340 | if ( ! QUERY_FLAG (sacrifice, FLAG_ALIVE) |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
341 | && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
342 | && sacrifice->type != PLAYER) |
|
|
343 | { |
355 | { |
344 | if ((ARCH_SACRIFICE(altar) == sacrifice->arch->name || |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
345 | ARCH_SACRIFICE(altar) == sacrifice->name || |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
346 | ARCH_SACRIFICE(altar) == sacrifice->slaying || |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
347 | (!strcmp(ARCH_SACRIFICE(altar),query_base_name(sacrifice,0)))) |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
348 | && NROF_SACRIFICE(altar) <= (sacrifice->nrof?sacrifice->nrof:1)) |
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
349 | return 1; |
361 | return 1; |
350 | if (strcmp (ARCH_SACRIFICE(altar), "money") == 0 |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
351 | && sacrifice->type == MONEY |
|
|
352 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE(altar)) |
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
353 | return 1; |
364 | return 1; |
354 | } |
365 | } |
355 | return 0; |
366 | return 0; |
356 | } |
367 | } |
357 | |
|
|
358 | |
368 | |
359 | /* |
369 | /* |
360 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
370 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
361 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
371 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
362 | * call check_altar_sacrifice (above) than depend on the return value, |
372 | * call check_altar_sacrifice (above) than depend on the return value, |
363 | * since operate_altar will remove the sacrifice also. |
373 | * since operate_altar will remove the sacrifice also. |
364 | * |
374 | * |
365 | * If this function returns 1, '*sacrifice' is modified to point to the |
375 | * If this function returns 1, '*sacrifice' is modified to point to the |
366 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
376 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
367 | */ |
377 | */ |
368 | |
378 | int |
369 | int operate_altar (object *altar, object **sacrifice) |
379 | operate_altar (object *altar, object **sacrifice) |
370 | { |
380 | { |
371 | |
|
|
372 | if ( ! altar->map) { |
381 | if (!altar->map) |
|
|
382 | { |
373 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
383 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
374 | return 0; |
384 | return 0; |
375 | } |
385 | } |
376 | |
386 | |
377 | if (!altar->slaying || altar->value) |
387 | if (!altar->slaying || altar->value) |
378 | return 0; |
388 | return 0; |
379 | |
389 | |
380 | if ( ! check_altar_sacrifice (altar, *sacrifice)) |
390 | if (!check_altar_sacrifice (altar, *sacrifice)) |
381 | return 0; |
391 | return 0; |
382 | |
392 | |
383 | /* check_altar_sacrifice should have already verified that enough money |
393 | /* check_altar_sacrifice should have already verified that enough money |
384 | * has been dropped. |
394 | * has been dropped. |
385 | */ |
395 | */ |
386 | if (!strcmp(ARCH_SACRIFICE(altar), "money")) { |
396 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
|
|
397 | { |
387 | int number=NROF_SACRIFICE(altar) / (*sacrifice)->value; |
398 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
388 | |
399 | |
389 | /* Round up any sacrifices. Altars don't make change either */ |
400 | /* Round up any sacrifices. Altars don't make change either */ |
390 | if (NROF_SACRIFICE(altar) % (*sacrifice)->value) number++; |
401 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
|
|
402 | number++; |
|
|
403 | |
391 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
404 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
392 | } |
405 | } |
393 | else |
406 | else |
394 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE(altar)); |
407 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
395 | |
408 | |
396 | if (altar->msg) |
409 | if (altar->msg) |
397 | new_info_map(NDI_BLACK, altar->map, altar->msg); |
410 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
|
|
411 | |
398 | return 1; |
412 | return 1; |
399 | } |
413 | } |
400 | |
414 | |
|
|
415 | void |
401 | void trigger_move (object *op, int state) /* 1 down and 0 up */ |
416 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
402 | { |
417 | { |
403 | op->stats.wc = state; |
418 | op->stats.wc = state; |
404 | if (state) { |
419 | if (state) |
|
|
420 | { |
405 | use_trigger(op); |
421 | use_trigger (op); |
406 | if (op->stats.exp > 0) /* check sanity */ |
422 | if (op->stats.exp > 0) /* check sanity */ |
407 | op->speed = 1.0 / op->stats.exp; |
423 | op->speed = 1.0 / op->stats.exp; |
408 | else |
424 | else |
409 | op->speed = 1.0; |
425 | op->speed = 1.0; |
410 | update_ob_speed(op); |
426 | update_ob_speed (op); |
411 | op->speed_left = -1; |
427 | op->speed_left = -1; |
412 | } else { |
428 | } |
|
|
429 | else |
|
|
430 | { |
413 | use_trigger(op); |
431 | use_trigger (op); |
414 | op->speed = 0; |
432 | op->speed = 0; |
415 | update_ob_speed(op); |
433 | update_ob_speed (op); |
416 | } |
434 | } |
417 | } |
435 | } |
418 | |
436 | |
419 | |
437 | |
420 | /* |
438 | /* |
… | |
… | |
427 | * |
445 | * |
428 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
446 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
429 | * |
447 | * |
430 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
448 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
431 | */ |
449 | */ |
|
|
450 | int |
432 | int check_trigger (object *op, object *cause) |
451 | check_trigger (object *op, object *cause) |
433 | { |
452 | { |
434 | object *tmp; |
453 | object *tmp; |
435 | int push = 0, tot = 0; |
454 | int push = 0, tot = 0; |
436 | int in_movement = op->stats.wc || op->speed; |
455 | int in_movement = op->stats.wc || op->speed; |
437 | |
456 | |
438 | switch (op->type) { |
457 | switch (op->type) |
|
|
458 | { |
439 | case TRIGGER_BUTTON: |
459 | case TRIGGER_BUTTON: |
440 | if (op->weight > 0) { |
460 | if (op->weight > 0) |
|
|
461 | { |
441 | if (cause) { |
462 | if (cause) |
|
|
463 | { |
442 | for (tmp = op->above; tmp; tmp = tmp->above) |
464 | for (tmp = op->above; tmp; tmp = tmp->above) |
443 | /* Comment reproduced from update_buttons(): */ |
465 | /* Comment reproduced from update_buttons(): */ |
444 | /* Basically, if the move_type matches that on what the |
466 | /* Basically, if the move_type matches that on what the |
445 | * button wants, we count it. The second check is so that |
467 | * button wants, we count it. The second check is so that |
446 | * objects that don't move (swords, etc) will count. Note that |
468 | * objects that don't move (swords, etc) will count. Note that |
447 | * this means that more work is needed to make buttons |
469 | * this means that more work is needed to make buttons |
448 | * that are only triggered by flying objects. |
470 | * that are only triggered by flying objects. |
449 | */ |
471 | */ |
450 | |
472 | |
451 | if ((tmp->move_type & op->move_on) || tmp->move_type==0) { |
473 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
474 | { |
452 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) |
475 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
453 | + tmp->carrying; |
|
|
454 | } |
476 | } |
455 | if (tot >= op->weight) |
477 | if (tot >= op->weight) |
456 | push = 1; |
478 | push = 1; |
457 | if (op->stats.ac == push) |
479 | if (op->stats.ac == push) |
458 | return 0; |
480 | return 0; |
459 | op->stats.ac = push; |
481 | op->stats.ac = push; |
460 | if (NUM_ANIMATIONS(op) > 1) { |
482 | if (NUM_ANIMATIONS (op) > 1) |
|
|
483 | { |
461 | SET_ANIMATION (op, push); |
484 | SET_ANIMATION (op, push); |
462 | update_object (op, UP_OBJ_FACE); |
485 | update_object (op, UP_OBJ_FACE); |
463 | } |
486 | } |
464 | if (in_movement || ! push) |
487 | if (in_movement || !push) |
465 | return 0; |
488 | return 0; |
466 | } |
489 | } |
467 | trigger_move (op, push); |
490 | trigger_move (op, push); |
468 | } |
491 | } |
469 | return 0; |
492 | return 0; |
470 | |
493 | |
471 | case TRIGGER_PEDESTAL: |
494 | case TRIGGER_PEDESTAL: |
472 | if (cause) { |
495 | if (cause) |
|
|
496 | { |
473 | for (tmp = op->above; tmp; tmp = tmp->above) { |
497 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
498 | { |
474 | object *head = tmp->head ? tmp->head : tmp; |
499 | object *head = tmp->head ? tmp->head : tmp; |
475 | |
500 | |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
501 | /* See comment in TRIGGER_BUTTON about move_types */ |
477 | if (((head->move_type & op->move_on) || head->move_type==0) |
502 | if (((head->move_type & op->move_on) || head->move_type == 0) |
478 | && (head->race==op->slaying || |
|
|
479 | (!strcmp (op->slaying, "player") && head->type == PLAYER))) { |
503 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
504 | { |
480 | push = 1; |
505 | push = 1; |
481 | break; |
506 | break; |
482 | } |
507 | } |
483 | } |
508 | } |
484 | if (op->stats.ac == push) |
509 | if (op->stats.ac == push) |
485 | return 0; |
510 | return 0; |
486 | op->stats.ac = push; |
511 | op->stats.ac = push; |
487 | if (NUM_ANIMATIONS(op) > 1) { |
512 | if (NUM_ANIMATIONS (op) > 1) |
|
|
513 | { |
488 | SET_ANIMATION (op, push); |
514 | SET_ANIMATION (op, push); |
489 | update_object (op, UP_OBJ_FACE); |
515 | update_object (op, UP_OBJ_FACE); |
490 | } |
516 | } |
491 | update_object(op,UP_OBJ_FACE); |
517 | update_object (op, UP_OBJ_FACE); |
492 | if (in_movement || ! push) |
518 | if (in_movement || !push) |
493 | return 0; |
519 | return 0; |
494 | } |
520 | } |
495 | trigger_move (op, push); |
521 | trigger_move (op, push); |
496 | return 0; |
522 | return 0; |
497 | |
523 | |
498 | case TRIGGER_ALTAR: |
524 | case TRIGGER_ALTAR: |
499 | if (cause) { |
525 | if (cause) |
|
|
526 | { |
500 | if (in_movement) |
527 | if (in_movement) |
501 | return 0; |
528 | return 0; |
502 | if (operate_altar (op, &cause)) { |
529 | if (operate_altar (op, &cause)) |
|
|
530 | { |
503 | if (NUM_ANIMATIONS(op) > 1) { |
531 | if (NUM_ANIMATIONS (op) > 1) |
|
|
532 | { |
504 | SET_ANIMATION (op, 1); |
533 | SET_ANIMATION (op, 1); |
505 | update_object(op, UP_OBJ_FACE); |
534 | update_object (op, UP_OBJ_FACE); |
506 | } |
535 | } |
507 | if (op->last_sp >= 0) { |
536 | if (op->last_sp >= 0) |
|
|
537 | { |
508 | trigger_move (op, 1); |
538 | trigger_move (op, 1); |
509 | if (op->last_sp > 0) |
539 | if (op->last_sp > 0) |
510 | op->last_sp = -op->last_sp; |
540 | op->last_sp = -op->last_sp; |
511 | } |
541 | } |
512 | else { |
542 | else |
|
|
543 | { |
513 | /* for trigger altar with last_sp, the ON/OFF |
544 | /* for trigger altar with last_sp, the ON/OFF |
514 | * status (-> +/- value) is "simulated": |
545 | * status (-> +/- value) is "simulated": |
515 | */ |
546 | */ |
516 | op->value = !op->value; |
547 | op->value = !op->value; |
517 | trigger_move (op, 1); |
548 | trigger_move (op, 1); |
518 | op->last_sp = -op->last_sp; |
549 | op->last_sp = -op->last_sp; |
519 | op->value = !op->value; |
550 | op->value = !op->value; |
520 | } |
551 | } |
521 | return cause == NULL; |
552 | return cause == NULL; |
|
|
553 | } |
522 | } else { |
554 | else |
|
|
555 | { |
523 | return 0; |
556 | return 0; |
524 | } |
|
|
525 | } else { |
|
|
526 | if (NUM_ANIMATIONS(op) > 1) { |
|
|
527 | SET_ANIMATION (op, 0); |
|
|
528 | update_object(op, UP_OBJ_FACE); |
|
|
529 | } |
|
|
530 | |
|
|
531 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
532 | * it will push the connected value only once per sacrifice. |
|
|
533 | * Otherwise (default), the connected value will be |
|
|
534 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
535 | */ |
|
|
536 | if (!op->last_sp) |
|
|
537 | trigger_move (op, 0); |
|
|
538 | else { |
|
|
539 | op->stats.wc = 0; |
|
|
540 | op->value = !op->value; |
|
|
541 | op->speed = 0; |
|
|
542 | update_ob_speed(op); |
|
|
543 | } |
557 | } |
544 | } |
558 | } |
|
|
559 | else |
|
|
560 | { |
|
|
561 | if (NUM_ANIMATIONS (op) > 1) |
|
|
562 | { |
|
|
563 | SET_ANIMATION (op, 0); |
|
|
564 | update_object (op, UP_OBJ_FACE); |
|
|
565 | } |
|
|
566 | |
|
|
567 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
568 | * it will push the connected value only once per sacrifice. |
|
|
569 | * Otherwise (default), the connected value will be |
|
|
570 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
571 | */ |
|
|
572 | if (!op->last_sp) |
|
|
573 | trigger_move (op, 0); |
|
|
574 | else |
|
|
575 | { |
|
|
576 | op->stats.wc = 0; |
|
|
577 | op->value = !op->value; |
|
|
578 | op->speed = 0; |
|
|
579 | update_ob_speed (op); |
|
|
580 | } |
|
|
581 | } |
545 | return 0; |
582 | return 0; |
546 | |
583 | |
547 | case TRIGGER: |
584 | case TRIGGER: |
548 | if (cause) { |
585 | if (cause) |
|
|
586 | { |
549 | if (in_movement) |
587 | if (in_movement) |
550 | return 0; |
588 | return 0; |
551 | push = 1; |
589 | push = 1; |
552 | } |
590 | } |
553 | if (NUM_ANIMATIONS(op) > 1) { |
591 | if (NUM_ANIMATIONS (op) > 1) |
|
|
592 | { |
554 | SET_ANIMATION (op, push); |
593 | SET_ANIMATION (op, push); |
555 | update_object(op, UP_OBJ_FACE); |
594 | update_object (op, UP_OBJ_FACE); |
556 | } |
595 | } |
557 | trigger_move (op, push); |
596 | trigger_move (op, push); |
558 | return 1; |
597 | return 1; |
559 | |
598 | |
560 | default: |
599 | default: |
561 | LOG(llevDebug, "Unknown trigger type: %s (%d)\n", op->name, op->type); |
600 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
562 | return 0; |
601 | return 0; |
563 | } |
602 | } |
564 | } |
603 | } |
565 | |
604 | |
|
|
605 | void |
566 | void add_button_link(object *button, mapstruct *map, int connected) { |
606 | add_button_link (object *button, mapstruct *map, int connected) |
|
|
607 | { |
567 | oblinkpt *obp; |
608 | oblinkpt *obp; |
568 | objectlink *ol = get_objectlink(); |
609 | objectlink *ol = get_objectlink (); |
569 | |
610 | |
570 | if (!map) { |
611 | if (!map) |
|
|
612 | { |
571 | LOG(llevError, "Tried to add button-link without map.\n"); |
613 | LOG (llevError, "Tried to add button-link without map.\n"); |
572 | return; |
614 | return; |
573 | } |
615 | } |
|
|
616 | if (!editor) |
574 | if (!editor) button->path_attuned = connected; /* peterm: I need this so I can rebuild |
617 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
575 | a connected map from a template map. */ |
618 | a connected map from a template map. */ |
|
|
619 | |
576 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
620 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
577 | |
621 | |
578 | SET_FLAG(button,FLAG_IS_LINKED); |
622 | SET_FLAG (button, FLAG_IS_LINKED); |
579 | |
623 | |
580 | ol->ob = button; |
624 | ol->ob = button; |
581 | ol->id = button->count; |
625 | ol->id = button->count; |
582 | |
626 | |
583 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
627 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
584 | |
628 | |
585 | if (obp) { |
629 | if (obp) |
|
|
630 | { |
586 | ol->next = obp->link; |
631 | ol->next = obp->link; |
587 | obp->link = ol; |
632 | obp->link = ol; |
|
|
633 | } |
588 | } else { |
634 | else |
|
|
635 | { |
589 | obp = get_objectlinkpt(); |
636 | obp = get_objectlinkpt (); |
590 | obp->value = connected; |
637 | obp->value = connected; |
591 | |
638 | |
592 | obp->next = map->buttons; |
639 | obp->next = map->buttons; |
593 | map->buttons = obp; |
640 | map->buttons = obp; |
594 | obp->link = ol; |
641 | obp->link = ol; |
595 | } |
642 | } |
596 | } |
643 | } |
597 | |
644 | |
598 | /* |
645 | /* |
599 | * Remove the object from the linked lists of buttons in the map. |
646 | * Remove the object from the linked lists of buttons in the map. |
600 | * This is only needed by editors. |
647 | * This is only needed by editors. |
601 | */ |
648 | */ |
602 | |
649 | |
|
|
650 | void |
603 | void remove_button_link(object *op) { |
651 | remove_button_link (object *op) |
|
|
652 | { |
604 | oblinkpt *obp; |
653 | oblinkpt *obp; |
605 | objectlink **olp, *ol; |
654 | objectlink **olp, *ol; |
606 | |
655 | |
607 | if (op->map == NULL) { |
656 | if (op->map == NULL) |
|
|
657 | { |
608 | LOG(llevError, "remove_button_link() in object without map.\n"); |
658 | LOG (llevError, "remove_button_link() in object without map.\n"); |
609 | return; |
659 | return; |
610 | } |
660 | } |
611 | if (!QUERY_FLAG(op,FLAG_IS_LINKED)) { |
661 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
|
|
662 | { |
612 | LOG(llevError, "remove_button_linked() in unlinked object.\n"); |
663 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
613 | return; |
664 | return; |
614 | } |
665 | } |
615 | for (obp = op->map->buttons; obp; obp = obp->next) |
666 | for (obp = op->map->buttons; obp; obp = obp->next) |
616 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
667 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
617 | if (ol->ob == op) { |
668 | if (ol->ob == op) |
|
|
669 | { |
|
|
670 | |
618 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
671 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
619 | obp->value, op->name, op->map->path); |
672 | obp->value, op->name, op->map->path); |
620 | */ |
673 | */ |
621 | *olp = ol->next; |
674 | *olp = ol->next; |
622 | free(ol); |
675 | free (ol); |
623 | return; |
676 | return; |
624 | } |
677 | } |
625 | LOG(llevError, "remove_button_linked(): couldn't find object.\n"); |
678 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
626 | CLEAR_FLAG(op,FLAG_IS_LINKED); |
679 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
627 | } |
680 | } |
628 | |
681 | |
629 | /* |
682 | /* |
630 | * Gets the objectlink for this connection from the map. |
683 | * Gets the objectlink for this connection from the map. |
631 | */ |
684 | */ |
|
|
685 | oblinkpt * |
632 | oblinkpt *get_connection_links (mapstruct *map, long connection) |
686 | get_connection_links (mapstruct *map, long connection) |
633 | { |
687 | { |
634 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
688 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
635 | if (obp->value == connection) |
689 | if (obp->value == connection) |
636 | return obp; |
690 | return obp; |
637 | return 0; |
691 | return 0; |
638 | } |
692 | } |
639 | |
693 | |
640 | /* |
694 | /* |
641 | * Return the first objectlink in the objects linked to this one |
695 | * Return the first objectlink in the objects linked to this one |
642 | */ |
696 | */ |
643 | |
697 | |
|
|
698 | oblinkpt * |
644 | oblinkpt *get_button_links(const object *button) { |
699 | get_button_links (const object *button) |
|
|
700 | { |
645 | oblinkpt *obp; |
701 | oblinkpt *obp; |
646 | objectlink *ol; |
702 | objectlink *ol; |
647 | |
703 | |
648 | if (!button->map) |
704 | if (!button->map) |
649 | return NULL; |
705 | return NULL; |
… | |
… | |
656 | |
712 | |
657 | /* |
713 | /* |
658 | * Made as a separate function to increase efficiency |
714 | * Made as a separate function to increase efficiency |
659 | */ |
715 | */ |
660 | |
716 | |
|
|
717 | int |
661 | int get_button_value(const object *button) { |
718 | get_button_value (const object *button) |
|
|
719 | { |
662 | oblinkpt *obp; |
720 | oblinkpt *obp; |
663 | objectlink *ol; |
721 | objectlink *ol; |
664 | |
722 | |
665 | if (!button->map) |
723 | if (!button->map) |
666 | return 0; |
724 | return 0; |
… | |
… | |
677 | * If floor is to be triggered must have |
735 | * If floor is to be triggered must have |
678 | * a speed of zero (default is 1 for all |
736 | * a speed of zero (default is 1 for all |
679 | * but the charm floor type). |
737 | * but the charm floor type). |
680 | * by b.t. thomas@nomad.astro.psu.edu |
738 | * by b.t. thomas@nomad.astro.psu.edu |
681 | */ |
739 | */ |
682 | |
740 | |
|
|
741 | void |
683 | void do_mood_floor(object *op, object *source) { |
742 | do_mood_floor (object *op, object *source) |
|
|
743 | { |
684 | object *tmp; |
744 | object *tmp; |
685 | object *tmp2; |
745 | object *tmp2; |
686 | |
746 | |
687 | if (!source) |
747 | if (!source) |
688 | source = op; |
748 | source = op; |
689 | |
749 | |
690 | for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp; tmp=tmp->above) |
750 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
691 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
751 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
752 | break; |
692 | |
753 | |
693 | /* doesn't effect players, and if there is a player on this space, won't also |
754 | /* doesn't effect players, and if there is a player on this space, won't also |
694 | * be a monster here. |
755 | * be a monster here. |
695 | */ |
756 | */ |
696 | if (!tmp || tmp->type == PLAYER) return; |
757 | if (!tmp || tmp->type == PLAYER) |
|
|
758 | return; |
697 | |
759 | |
698 | switch(op->last_sp) { |
760 | switch (op->last_sp) |
|
|
761 | { |
699 | case 0: /* furious--make all monsters mad */ |
762 | case 0: /* furious--make all monsters mad */ |
700 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
|
|
701 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
|
|
702 | if(QUERY_FLAG(tmp, FLAG_FRIENDLY)) { |
|
|
703 | CLEAR_FLAG(tmp, FLAG_FRIENDLY); |
|
|
704 | remove_friendly_object(tmp); |
|
|
705 | tmp->attack_movement = 0; |
|
|
706 | /* lots of checks here, but want to make sure we don't |
|
|
707 | * dereference a null value |
|
|
708 | */ |
|
|
709 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type==PLAYER && |
|
|
710 | tmp->owner->contr->ranges[range_golem]==tmp) { |
|
|
711 | tmp->owner->contr->ranges[range_golem]=NULL; |
|
|
712 | tmp->owner->contr->golem_count = 0; |
|
|
713 | } |
|
|
714 | tmp->owner = 0; |
|
|
715 | } |
|
|
716 | break; |
|
|
717 | case 1: /* angry -- get neutral monsters mad */ |
|
|
718 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)&& |
763 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
719 | !QUERY_FLAG(tmp, FLAG_FRIENDLY)) |
|
|
720 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
764 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
765 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
766 | { |
|
|
767 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
768 | remove_friendly_object (tmp); |
|
|
769 | tmp->attack_movement = 0; |
|
|
770 | /* lots of checks here, but want to make sure we don't |
|
|
771 | * dereference a null value |
|
|
772 | */ |
|
|
773 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
|
|
774 | { |
|
|
775 | tmp->owner->contr->ranges[range_golem] = NULL; |
|
|
776 | tmp->owner->contr->golem_count = 0; |
|
|
777 | } |
|
|
778 | tmp->owner = 0; |
|
|
779 | } |
721 | break; |
780 | break; |
|
|
781 | case 1: /* angry -- get neutral monsters mad */ |
|
|
782 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
783 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
784 | break; |
722 | case 2: /* calm -- pacify unfriendly monsters */ |
785 | case 2: /* calm -- pacify unfriendly monsters */ |
723 | if(!QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
786 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
724 | SET_FLAG(tmp, FLAG_UNAGGRESSIVE); |
787 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
725 | break; |
788 | break; |
726 | case 3: /* make all monsters fall asleep */ |
789 | case 3: /* make all monsters fall asleep */ |
727 | if(!QUERY_FLAG(tmp, FLAG_SLEEP)) |
790 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
728 | SET_FLAG(tmp, FLAG_SLEEP); |
791 | SET_FLAG (tmp, FLAG_SLEEP); |
729 | break; |
792 | break; |
730 | case 4: /* charm all monsters */ |
793 | case 4: /* charm all monsters */ |
731 | if (op == source) break; /* only if 'connected' */ |
794 | if (op == source) |
|
|
795 | break; /* only if 'connected' */ |
732 | |
796 | |
733 | for(tmp2=get_map_ob(source->map,source->x,source->y); /* finding an owner */ |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
734 | tmp2->type!=PLAYER;tmp2=tmp2->above) |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
735 | if(tmp2->above==NULL) break; |
799 | if (tmp2->above == NULL) |
|
|
800 | break; |
736 | |
801 | |
737 | if (tmp2->type != PLAYER) |
802 | if (tmp2->type != PLAYER) |
738 | break; |
803 | break; |
739 | set_owner(tmp,tmp2); |
804 | set_owner (tmp, tmp2); |
740 | SET_FLAG(tmp,FLAG_MONSTER); |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
741 | tmp->stats.exp = 0; |
806 | tmp->stats.exp = 0; |
742 | SET_FLAG(tmp, FLAG_FRIENDLY); |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
743 | add_friendly_object (tmp); |
808 | add_friendly_object (tmp); |
744 | tmp->attack_movement = PETMOVE; |
809 | tmp->attack_movement = PETMOVE; |
745 | break; |
810 | break; |
746 | |
811 | |
747 | default: |
812 | default: |
748 | break; |
813 | break; |
749 | |
|
|
750 | } |
814 | } |
751 | } |
815 | } |
752 | |
816 | |
753 | /* this function returns the object it matches, or NULL if non. |
817 | /* this function returns the object it matches, or NULL if non. |
754 | * It will descend through containers to find the object. |
818 | * It will descend through containers to find the object. |
755 | * slaying = match object slaying flag |
819 | * slaying = match object slaying flag |
756 | * race = match object archetype name flag |
820 | * race = match object archetype name flag |
757 | * hp = match object type (excpt type '0'== PLAYER) |
821 | * hp = match object type (excpt type '0'== PLAYER) |
758 | */ |
822 | */ |
759 | |
823 | |
|
|
824 | object * |
760 | object * check_inv_recursive(object *op, const object *trig) |
825 | check_inv_recursive (object *op, const object *trig) |
761 | { |
826 | { |
762 | object *tmp,*ret=NULL; |
827 | object *tmp, *ret = NULL; |
763 | |
828 | |
764 | /* First check the object itself. */ |
829 | /* First check the object itself. */ |
765 | if((trig->stats.hp && (op->type == trig->stats.hp)) |
830 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
766 | || (trig->slaying && (op->slaying == trig->slaying)) |
831 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
767 | || (trig->race && (op->arch->name == trig->race))) |
|
|
768 | return op; |
832 | return op; |
769 | |
833 | |
770 | for(tmp=op->inv; tmp; tmp=tmp->below) { |
834 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
835 | { |
771 | if (tmp->inv) { |
836 | if (tmp->inv) |
|
|
837 | { |
772 | ret=check_inv_recursive(tmp, trig); |
838 | ret = check_inv_recursive (tmp, trig); |
|
|
839 | if (ret) |
773 | if (ret) return ret; |
840 | return ret; |
774 | } |
841 | } |
775 | else if((trig->stats.hp && (tmp->type == trig->stats.hp)) |
842 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
776 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
843 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
777 | || (trig->race && (tmp->arch->name == trig->race))) |
|
|
778 | return tmp; |
844 | return tmp; |
779 | } |
845 | } |
780 | return NULL; |
846 | return NULL; |
781 | } |
847 | } |
782 | |
848 | |
783 | /* check_inv(), a function to search the inventory, |
849 | /* check_inv(), a function to search the inventory, |
784 | * of a player and then based on a set of conditions, |
850 | * of a player and then based on a set of conditions, |
785 | * the square will activate connected items. |
851 | * the square will activate connected items. |
… | |
… | |
787 | * Values are: last_sp = 1/0 obj/no obj triggers |
853 | * Values are: last_sp = 1/0 obj/no obj triggers |
788 | * last_heal = 1/0 remove/dont remove obj if triggered |
854 | * last_heal = 1/0 remove/dont remove obj if triggered |
789 | * -b.t. (thomas@nomad.astro.psu.edu |
855 | * -b.t. (thomas@nomad.astro.psu.edu |
790 | */ |
856 | */ |
791 | |
857 | |
|
|
858 | void |
792 | void check_inv (object *op, object *trig) { |
859 | check_inv (object *op, object *trig) |
|
|
860 | { |
793 | object *match; |
861 | object *match; |
794 | |
862 | |
795 | if(op->type != PLAYER) return; |
863 | if (op->type != PLAYER) |
|
|
864 | return; |
796 | match = check_inv_recursive(op,trig); |
865 | match = check_inv_recursive (op, trig); |
797 | if (match && trig->last_sp) { |
866 | if (match && trig->last_sp) |
|
|
867 | { |
798 | if(trig->last_heal) |
868 | if (trig->last_heal) |
799 | decrease_ob(match); |
869 | decrease_ob (match); |
800 | use_trigger(trig); |
870 | use_trigger (trig); |
801 | } |
871 | } |
802 | else if (!match && !trig->last_sp) |
872 | else if (!match && !trig->last_sp) |
803 | use_trigger(trig); |
873 | use_trigger (trig); |
804 | } |
874 | } |
805 | |
875 | |
806 | |
876 | |
807 | /* This does a minimal check of the button link consistency for object |
877 | /* This does a minimal check of the button link consistency for object |
808 | * map. All it really does it much sure the object id link that is set |
878 | * map. All it really does it much sure the object id link that is set |
809 | * matches what the object has. |
879 | * matches what the object has. |
810 | */ |
880 | */ |
|
|
881 | void |
811 | void verify_button_links(const mapstruct *map) { |
882 | verify_button_links (const mapstruct *map) |
|
|
883 | { |
812 | oblinkpt *obp; |
884 | oblinkpt *obp; |
813 | objectlink *ol; |
885 | objectlink *ol; |
814 | |
886 | |
815 | if (!map) return; |
887 | if (!map) |
|
|
888 | return; |
816 | |
889 | |
817 | for (obp = map->buttons; obp; obp = obp->next) { |
890 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
891 | { |
818 | for (ol=obp->link; ol; ol=ol->next) { |
892 | for (ol = obp->link; ol; ol = ol->next) |
|
|
893 | { |
819 | if (ol->id!=ol->ob->count) |
894 | if (ol->id != ol->ob->count) |
820 | LOG(llevError,"verify_button_links: object %s on list is corrupt (%d!=%d)\n",ol->ob->name, ol->id, ol->ob->count); |
895 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
821 | } |
896 | } |
822 | } |
897 | } |
823 | } |
898 | } |