1 | /* |
1 | /* |
2 | * static char *rcsid_button_c = |
2 | * static char *rcsid_button_c = |
3 | * "$Id: button.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; |
3 | * "$Id: button.C,v 1.2 2006/08/29 08:01:35 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
44 | object *tmp; |
44 | object *tmp; |
45 | objectlink *ol; |
45 | objectlink *ol; |
46 | |
46 | |
47 | /* LOG(llevDebug, "push_button: %s (%d)\n", op->name, op->count); */ |
47 | /* LOG(llevDebug, "push_button: %s (%d)\n", op->name, op->count); */ |
48 | for (ol = get_button_links(op); ol; ol = ol->next) { |
48 | for (ol = get_button_links(op); ol; ol = ol->next) { |
49 | if (!ol->ob || ol->ob->count != ol->id) { |
49 | if (!ol->ob || ol->ob->count != ol->id) { |
50 | LOG(llevError, "Internal error in push_button (%s).\n", op->name); |
50 | LOG(llevError, "Internal error in push_button (%s).\n", op->name); |
51 | continue; |
51 | continue; |
52 | } |
52 | } |
53 | /* a button link object can become freed when the map is saving. As |
53 | /* a button link object can become freed when the map is saving. As |
54 | * a map is saved, objects are removed and freed, and if an object is |
54 | * a map is saved, objects are removed and freed, and if an object is |
55 | * on top of a button, this function is eventually called. If a map |
55 | * on top of a button, this function is eventually called. If a map |
56 | * is getting moved out of memory, the status of buttons and levers |
56 | * is getting moved out of memory, the status of buttons and levers |
57 | * probably isn't important - it will get sorted out when the map is |
57 | * probably isn't important - it will get sorted out when the map is |
58 | * re-loaded. As such, just exit this function if that is the case. |
58 | * re-loaded. As such, just exit this function if that is the case. |
59 | */ |
59 | */ |
60 | |
60 | |
61 | if (QUERY_FLAG(ol->ob, FLAG_FREED)) return; |
61 | if (QUERY_FLAG(ol->ob, FLAG_FREED)) return; |
62 | tmp = ol->ob; |
62 | tmp = ol->ob; |
63 | |
63 | |
64 | /* if the criteria isn't appropriate, don't do anything */ |
64 | /* if the criteria isn't appropriate, don't do anything */ |
65 | if (op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_PUSH)) continue; |
65 | if (op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_PUSH)) continue; |
66 | if (!op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_RELEASE)) continue; |
66 | if (!op->value && !QUERY_FLAG(tmp, FLAG_ACTIVATE_ON_RELEASE)) continue; |
67 | |
67 | |
68 | switch(tmp->type) { |
68 | switch(tmp->type) { |
69 | |
69 | |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
72 | tmp->value=tmp->stats.maxsp?!op->value:op->value; |
72 | tmp->value=tmp->stats.maxsp?!op->value:op->value; |
73 | tmp->speed=0.5; |
73 | tmp->speed=0.5; |
74 | update_ob_speed(tmp); |
74 | update_ob_speed(tmp); |
75 | break; |
75 | break; |
76 | |
76 | |
77 | case CF_HANDLE: |
77 | case CF_HANDLE: |
78 | SET_ANIMATION(tmp, (tmp->value=tmp->stats.maxsp?!op->value:op->value)); |
78 | SET_ANIMATION(tmp, (tmp->value=tmp->stats.maxsp?!op->value:op->value)); |
79 | update_object(tmp,UP_OBJ_FACE); |
79 | update_object(tmp,UP_OBJ_FACE); |
80 | break; |
80 | break; |
81 | |
81 | |
82 | case SIGN: |
82 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) { |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) { |
84 | new_info_map(NDI_UNIQUE | NDI_NAVY,tmp->map,tmp->msg); |
84 | new_info_map(NDI_UNIQUE | NDI_NAVY,tmp->map,tmp->msg); |
85 | if (tmp->stats.food) tmp->last_eat++; |
85 | if (tmp->stats.food) tmp->last_eat++; |
86 | } |
86 | } |
87 | break; |
87 | break; |
88 | |
88 | |
89 | case ALTAR: |
89 | case ALTAR: |
90 | tmp->value = 1; |
90 | tmp->value = 1; |
91 | SET_ANIMATION(tmp, tmp->value); |
91 | SET_ANIMATION(tmp, tmp->value); |
92 | update_object(tmp,UP_OBJ_FACE); |
92 | update_object(tmp,UP_OBJ_FACE); |
93 | break; |
93 | break; |
94 | |
94 | |
95 | case BUTTON: |
95 | case BUTTON: |
96 | case PEDESTAL: |
96 | case PEDESTAL: |
97 | tmp->value=op->value; |
97 | tmp->value=op->value; |
98 | SET_ANIMATION(tmp, tmp->value); |
98 | SET_ANIMATION(tmp, tmp->value); |
99 | update_object(tmp,UP_OBJ_FACE); |
99 | update_object(tmp,UP_OBJ_FACE); |
100 | break; |
100 | break; |
101 | |
101 | |
102 | case MOOD_FLOOR: |
102 | case MOOD_FLOOR: |
103 | do_mood_floor(tmp, op); |
103 | do_mood_floor(tmp, op); |
104 | break; |
104 | break; |
105 | |
105 | |
106 | case TIMED_GATE: |
106 | case TIMED_GATE: |
107 | tmp->speed = tmp->arch->clone.speed; |
107 | tmp->speed = tmp->arch->clone.speed; |
108 | update_ob_speed(tmp); /* original values */ |
108 | update_ob_speed(tmp); /* original values */ |
109 | tmp->value = tmp->arch->clone.value; |
109 | tmp->value = tmp->arch->clone.value; |
110 | tmp->stats.sp = 1; |
110 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
112 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
113 | * from the head - this ensures that the data will consistent |
114 | */ |
114 | */ |
115 | for (tmp=tmp->more; tmp!=NULL; tmp=tmp->more) { |
115 | for (tmp=tmp->more; tmp!=NULL; tmp=tmp->more) { |
116 | tmp->speed = tmp->head->speed; |
116 | tmp->speed = tmp->head->speed; |
117 | tmp->value = tmp->head->value; |
117 | tmp->value = tmp->head->value; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
120 | update_ob_speed(tmp); |
120 | update_ob_speed(tmp); |
121 | } |
121 | } |
122 | break; |
122 | break; |
123 | |
123 | |
124 | case DIRECTOR: |
124 | case DIRECTOR: |
125 | case FIREWALL: |
125 | case FIREWALL: |
126 | if(!QUERY_FLAG(tmp,FLAG_ANIMATE)&&tmp->type==FIREWALL) move_firewall(tmp); |
126 | if(!QUERY_FLAG(tmp,FLAG_ANIMATE)&&tmp->type==FIREWALL) move_firewall(tmp); |
127 | else { |
127 | else { |
128 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
128 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
129 | tmp->stats.sp = ((tmp->stats.sp-1)%8)+1; |
129 | tmp->stats.sp = ((tmp->stats.sp-1)%8)+1; |
130 | animate_turning(tmp); |
130 | animate_turning(tmp); |
131 | } |
131 | } |
132 | break; |
132 | break; |
133 | |
133 | |
134 | case TELEPORTER: |
134 | case TELEPORTER: |
135 | move_teleporter(tmp); |
135 | move_teleporter(tmp); |
136 | break; |
136 | break; |
137 | |
137 | |
138 | case CREATOR: |
138 | case CREATOR: |
139 | move_creator(tmp); |
139 | move_creator(tmp); |
140 | break; |
140 | break; |
141 | |
141 | |
142 | case TRIGGER_MARKER: |
142 | case TRIGGER_MARKER: |
143 | move_marker(tmp); |
143 | move_marker(tmp); |
144 | break; |
144 | break; |
145 | |
145 | |
146 | case DUPLICATOR: |
146 | case DUPLICATOR: |
147 | move_duplicator(tmp); |
147 | move_duplicator(tmp); |
148 | break; |
148 | break; |
149 | } |
149 | } |
150 | } |
150 | } |
151 | } |
151 | } |
152 | |
152 | |
153 | /* |
153 | /* |
154 | * Updates everything connected with the button op. |
154 | * Updates everything connected with the button op. |
… | |
… | |
162 | int tot,any_down=0, old_value=op->value; |
162 | int tot,any_down=0, old_value=op->value; |
163 | objectlink *ol; |
163 | objectlink *ol; |
164 | |
164 | |
165 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
165 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
166 | for (ol = get_button_links(op); ol; ol = ol->next) { |
166 | for (ol = get_button_links(op); ol; ol = ol->next) { |
167 | if (!ol->ob || ol->ob->count != ol->id) { |
167 | if (!ol->ob || ol->ob->count != ol->id) { |
168 | LOG(llevDebug, "Internal error in update_button (%s).\n", op->name); |
168 | LOG(llevDebug, "Internal error in update_button (%s).\n", op->name); |
169 | continue; |
169 | continue; |
170 | } |
170 | } |
171 | tmp = ol->ob; |
171 | tmp = ol->ob; |
172 | if (tmp->type==BUTTON) { |
172 | if (tmp->type==BUTTON) { |
173 | for(ab=tmp->above,tot=0;ab!=NULL;ab=ab->above) |
173 | for(ab=tmp->above,tot=0;ab!=NULL;ab=ab->above) |
174 | /* Bug? The pedestal code below looks for the head of |
174 | /* Bug? The pedestal code below looks for the head of |
175 | * the object, this bit doesn't. I'd think we should check |
175 | * the object, this bit doesn't. I'd think we should check |
176 | * for head here also. Maybe it also makese sense to |
176 | * for head here also. Maybe it also makese sense to |
177 | * make the for ab=tmp->above loop common, and alter |
177 | * make the for ab=tmp->above loop common, and alter |
178 | * behaviour based on object within that loop? |
178 | * behaviour based on object within that loop? |
179 | */ |
179 | */ |
180 | |
180 | |
181 | /* Basically, if the move_type matches that on what the |
181 | /* Basically, if the move_type matches that on what the |
182 | * button wants, we count it. The second check is so that |
182 | * button wants, we count it. The second check is so that |
183 | * objects don't move (swords, etc) will count. Note that |
183 | * objects don't move (swords, etc) will count. Note that |
184 | * this means that more work is needed to make buttons |
184 | * this means that more work is needed to make buttons |
185 | * that are only triggered by flying objects. |
185 | * that are only triggered by flying objects. |
186 | */ |
186 | */ |
187 | if ((ab->move_type & tmp->move_on) || ab->move_type==0 ) |
187 | if ((ab->move_type & tmp->move_on) || ab->move_type==0 ) |
188 | tot+=ab->weight*(ab->nrof?ab->nrof:1)+ab->carrying; |
188 | tot+=ab->weight*(ab->nrof?ab->nrof:1)+ab->carrying; |
189 | |
189 | |
190 | tmp->value=(tot>=tmp->weight)?1:0; |
190 | tmp->value=(tot>=tmp->weight)?1:0; |
191 | if(tmp->value) |
191 | if(tmp->value) |
192 | any_down=1; |
192 | any_down=1; |
193 | } else if (tmp->type == PEDESTAL) { |
193 | } else if (tmp->type == PEDESTAL) { |
194 | tmp->value = 0; |
194 | tmp->value = 0; |
195 | for(ab=tmp->above; ab!=NULL; ab=ab->above) { |
195 | for(ab=tmp->above; ab!=NULL; ab=ab->above) { |
196 | head = ab->head ? ab->head : ab; |
196 | head = ab->head ? ab->head : ab; |
197 | /* Same note regarding move_type for buttons above apply here. */ |
197 | /* Same note regarding move_type for buttons above apply here. */ |
198 | if ( ((head->move_type & tmp->move_on) || ab->move_type==0) && |
198 | if ( ((head->move_type & tmp->move_on) || ab->move_type==0) && |
199 | (head->race==tmp->slaying || |
199 | (head->race==tmp->slaying || |
200 | ((head->type==SPECIAL_KEY) && (head->slaying==tmp->slaying)) || |
200 | ((head->type==SPECIAL_KEY) && (head->slaying==tmp->slaying)) || |
201 | (!strcmp (tmp->slaying, "player") && |
201 | (!strcmp (tmp->slaying, "player") && |
202 | head->type == PLAYER))) |
202 | head->type == PLAYER))) |
203 | tmp->value = 1; |
203 | tmp->value = 1; |
204 | } |
204 | } |
205 | if(tmp->value) |
205 | if(tmp->value) |
206 | any_down=1; |
206 | any_down=1; |
207 | } |
207 | } |
208 | } |
208 | } |
209 | if(any_down) /* If any other buttons were down, force this to remain down */ |
209 | if(any_down) /* If any other buttons were down, force this to remain down */ |
210 | op->value=1; |
210 | op->value=1; |
211 | |
211 | |
212 | /* If this button hasn't changed, don't do anything */ |
212 | /* If this button hasn't changed, don't do anything */ |
213 | if (op->value != old_value) { |
213 | if (op->value != old_value) { |
214 | SET_ANIMATION(op, op->value); |
214 | SET_ANIMATION(op, op->value); |
215 | update_object(op, UP_OBJ_FACE); |
215 | update_object(op, UP_OBJ_FACE); |
216 | push_button(op); /* Make all other buttons the same */ |
216 | push_button(op); /* Make all other buttons the same */ |
217 | } |
217 | } |
218 | } |
218 | } |
219 | |
219 | |
220 | /* |
220 | /* |
221 | * Updates every button on the map (by calling update_button() for them). |
221 | * Updates every button on the map (by calling update_button() for them). |
… | |
… | |
226 | oblinkpt *obp; |
226 | oblinkpt *obp; |
227 | for (obp = m->buttons; obp; obp = obp->next) |
227 | for (obp = m->buttons; obp; obp = obp->next) |
228 | for (ol = obp->link; ol; ol = ol->next) { |
228 | for (ol = obp->link; ol; ol = ol->next) { |
229 | if (!ol->ob || ol->ob->count != ol->id) { |
229 | if (!ol->ob || ol->ob->count != ol->id) { |
230 | LOG(llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
230 | LOG(llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
231 | ol->ob?ol->ob->name:"null", |
231 | ol->ob?ol->ob->name:"null", |
232 | ol->ob?ol->ob->x:-1, |
232 | ol->ob?ol->ob->x:-1, |
233 | ol->ob?ol->ob->y:-1, |
233 | ol->ob?ol->ob->y:-1, |
234 | ol->id, |
234 | ol->id, |
235 | obp->value); |
235 | obp->value); |
236 | continue; |
236 | continue; |
237 | } |
237 | } |
238 | if (ol->ob->type==BUTTON || ol->ob->type==PEDESTAL) |
238 | if (ol->ob->type==BUTTON || ol->ob->type==PEDESTAL) |
239 | { |
239 | { |
240 | update_button(ol->ob); |
240 | update_button(ol->ob); |
… | |
… | |
259 | void animate_turning(object *op) /* only one part objects */ |
259 | void animate_turning(object *op) /* only one part objects */ |
260 | { |
260 | { |
261 | if (++op->state >= NUM_ANIMATIONS(op)/8) |
261 | if (++op->state >= NUM_ANIMATIONS(op)/8) |
262 | op->state=0; |
262 | op->state=0; |
263 | SET_ANIMATION(op, (op->stats.sp-1) * NUM_ANIMATIONS(op) / 8 + |
263 | SET_ANIMATION(op, (op->stats.sp-1) * NUM_ANIMATIONS(op) / 8 + |
264 | op->state); |
264 | op->state); |
265 | update_object(op,UP_OBJ_FACE); |
265 | update_object(op,UP_OBJ_FACE); |
266 | } |
266 | } |
267 | |
267 | |
268 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
268 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
269 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
269 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
… | |
… | |
285 | && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
285 | && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
286 | && sacrifice->type != PLAYER) |
286 | && sacrifice->type != PLAYER) |
287 | { |
287 | { |
288 | if ((ARCH_SACRIFICE(altar) == sacrifice->arch->name || |
288 | if ((ARCH_SACRIFICE(altar) == sacrifice->arch->name || |
289 | ARCH_SACRIFICE(altar) == sacrifice->name || |
289 | ARCH_SACRIFICE(altar) == sacrifice->name || |
290 | ARCH_SACRIFICE(altar) == sacrifice->slaying || |
290 | ARCH_SACRIFICE(altar) == sacrifice->slaying || |
291 | (!strcmp(ARCH_SACRIFICE(altar),query_base_name(sacrifice,0)))) |
291 | (!strcmp(ARCH_SACRIFICE(altar),query_base_name(sacrifice,0)))) |
292 | && NROF_SACRIFICE(altar) <= (sacrifice->nrof?sacrifice->nrof:1)) |
292 | && NROF_SACRIFICE(altar) <= (sacrifice->nrof?sacrifice->nrof:1)) |
293 | return 1; |
293 | return 1; |
294 | if (strcmp (ARCH_SACRIFICE(altar), "money") == 0 |
294 | if (strcmp (ARCH_SACRIFICE(altar), "money") == 0 |
295 | && sacrifice->type == MONEY |
295 | && sacrifice->type == MONEY |
296 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE(altar)) |
296 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE(altar)) |
297 | return 1; |
297 | return 1; |
298 | } |
298 | } |
299 | return 0; |
299 | return 0; |
300 | } |
300 | } |
301 | |
301 | |
302 | |
302 | |
… | |
… | |
326 | |
326 | |
327 | /* check_altar_sacrifice should have already verified that enough money |
327 | /* check_altar_sacrifice should have already verified that enough money |
328 | * has been dropped. |
328 | * has been dropped. |
329 | */ |
329 | */ |
330 | if (!strcmp(ARCH_SACRIFICE(altar), "money")) { |
330 | if (!strcmp(ARCH_SACRIFICE(altar), "money")) { |
331 | int number=NROF_SACRIFICE(altar) / (*sacrifice)->value; |
331 | int number=NROF_SACRIFICE(altar) / (*sacrifice)->value; |
332 | |
332 | |
333 | /* Round up any sacrifices. Altars don't make change either */ |
333 | /* Round up any sacrifices. Altars don't make change either */ |
334 | if (NROF_SACRIFICE(altar) % (*sacrifice)->value) number++; |
334 | if (NROF_SACRIFICE(altar) % (*sacrifice)->value) number++; |
335 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
335 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
336 | } |
336 | } |
337 | else |
337 | else |
338 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE(altar)); |
338 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE(altar)); |
339 | |
339 | |
340 | if (altar->msg) |
340 | if (altar->msg) |
… | |
… | |
344 | |
344 | |
345 | void trigger_move (object *op, int state) /* 1 down and 0 up */ |
345 | void trigger_move (object *op, int state) /* 1 down and 0 up */ |
346 | { |
346 | { |
347 | op->stats.wc = state; |
347 | op->stats.wc = state; |
348 | if (state) { |
348 | if (state) { |
349 | use_trigger(op); |
349 | use_trigger(op); |
350 | if (op->stats.exp > 0) /* check sanity */ |
350 | if (op->stats.exp > 0) /* check sanity */ |
351 | op->speed = 1.0 / op->stats.exp; |
351 | op->speed = 1.0 / op->stats.exp; |
352 | else |
352 | else |
353 | op->speed = 1.0; |
353 | op->speed = 1.0; |
354 | update_ob_speed(op); |
354 | update_ob_speed(op); |
355 | op->speed_left = -1; |
355 | op->speed_left = -1; |
356 | } else { |
356 | } else { |
357 | use_trigger(op); |
357 | use_trigger(op); |
358 | op->speed = 0; |
358 | op->speed = 0; |
359 | update_ob_speed(op); |
359 | update_ob_speed(op); |
360 | } |
360 | } |
361 | } |
361 | } |
362 | |
362 | |
363 | |
363 | |
364 | /* |
364 | /* |
… | |
… | |
378 | object *tmp; |
378 | object *tmp; |
379 | int push = 0, tot = 0; |
379 | int push = 0, tot = 0; |
380 | int in_movement = op->stats.wc || op->speed; |
380 | int in_movement = op->stats.wc || op->speed; |
381 | |
381 | |
382 | switch (op->type) { |
382 | switch (op->type) { |
383 | case TRIGGER_BUTTON: |
383 | case TRIGGER_BUTTON: |
384 | if (op->weight > 0) { |
384 | if (op->weight > 0) { |
385 | if (cause) { |
385 | if (cause) { |
386 | for (tmp = op->above; tmp; tmp = tmp->above) |
386 | for (tmp = op->above; tmp; tmp = tmp->above) |
387 | /* Comment reproduced from update_buttons(): */ |
387 | /* Comment reproduced from update_buttons(): */ |
388 | /* Basically, if the move_type matches that on what the |
388 | /* Basically, if the move_type matches that on what the |
389 | * button wants, we count it. The second check is so that |
389 | * button wants, we count it. The second check is so that |
390 | * objects that don't move (swords, etc) will count. Note that |
390 | * objects that don't move (swords, etc) will count. Note that |
391 | * this means that more work is needed to make buttons |
391 | * this means that more work is needed to make buttons |
392 | * that are only triggered by flying objects. |
392 | * that are only triggered by flying objects. |
393 | */ |
393 | */ |
394 | |
394 | |
395 | if ((tmp->move_type & op->move_on) || tmp->move_type==0) { |
395 | if ((tmp->move_type & op->move_on) || tmp->move_type==0) { |
396 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) |
396 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) |
397 | + tmp->carrying; |
397 | + tmp->carrying; |
398 | } |
398 | } |
399 | if (tot >= op->weight) |
399 | if (tot >= op->weight) |
400 | push = 1; |
400 | push = 1; |
401 | if (op->stats.ac == push) |
401 | if (op->stats.ac == push) |
402 | return 0; |
402 | return 0; |
403 | op->stats.ac = push; |
403 | op->stats.ac = push; |
404 | if (NUM_ANIMATIONS(op) > 1) { |
404 | if (NUM_ANIMATIONS(op) > 1) { |
405 | SET_ANIMATION (op, push); |
405 | SET_ANIMATION (op, push); |
406 | update_object (op, UP_OBJ_FACE); |
406 | update_object (op, UP_OBJ_FACE); |
407 | } |
407 | } |
408 | if (in_movement || ! push) |
408 | if (in_movement || ! push) |
409 | return 0; |
409 | return 0; |
410 | } |
410 | } |
411 | trigger_move (op, push); |
411 | trigger_move (op, push); |
412 | } |
412 | } |
413 | return 0; |
413 | return 0; |
414 | |
414 | |
415 | case TRIGGER_PEDESTAL: |
415 | case TRIGGER_PEDESTAL: |
416 | if (cause) { |
416 | if (cause) { |
417 | for (tmp = op->above; tmp; tmp = tmp->above) { |
417 | for (tmp = op->above; tmp; tmp = tmp->above) { |
418 | object *head = tmp->head ? tmp->head : tmp; |
418 | object *head = tmp->head ? tmp->head : tmp; |
419 | |
419 | |
420 | /* See comment in TRIGGER_BUTTON about move_types */ |
420 | /* See comment in TRIGGER_BUTTON about move_types */ |
421 | if (((head->move_type & op->move_on) || head->move_type==0) |
421 | if (((head->move_type & op->move_on) || head->move_type==0) |
422 | && (head->race==op->slaying || |
422 | && (head->race==op->slaying || |
423 | (!strcmp (op->slaying, "player") && head->type == PLAYER))) { |
423 | (!strcmp (op->slaying, "player") && head->type == PLAYER))) { |
424 | push = 1; |
424 | push = 1; |
425 | break; |
425 | break; |
426 | } |
426 | } |
427 | } |
427 | } |
428 | if (op->stats.ac == push) |
428 | if (op->stats.ac == push) |
429 | return 0; |
429 | return 0; |
430 | op->stats.ac = push; |
430 | op->stats.ac = push; |
431 | if (NUM_ANIMATIONS(op) > 1) { |
431 | if (NUM_ANIMATIONS(op) > 1) { |
432 | SET_ANIMATION (op, push); |
432 | SET_ANIMATION (op, push); |
433 | update_object (op, UP_OBJ_FACE); |
433 | update_object (op, UP_OBJ_FACE); |
434 | } |
434 | } |
435 | update_object(op,UP_OBJ_FACE); |
435 | update_object(op,UP_OBJ_FACE); |
436 | if (in_movement || ! push) |
436 | if (in_movement || ! push) |
437 | return 0; |
437 | return 0; |
438 | } |
438 | } |
439 | trigger_move (op, push); |
439 | trigger_move (op, push); |
440 | return 0; |
440 | return 0; |
441 | |
441 | |
442 | case TRIGGER_ALTAR: |
442 | case TRIGGER_ALTAR: |
443 | if (cause) { |
443 | if (cause) { |
444 | if (in_movement) |
444 | if (in_movement) |
445 | return 0; |
445 | return 0; |
446 | if (operate_altar (op, &cause)) { |
446 | if (operate_altar (op, &cause)) { |
447 | if (NUM_ANIMATIONS(op) > 1) { |
447 | if (NUM_ANIMATIONS(op) > 1) { |
448 | SET_ANIMATION (op, 1); |
448 | SET_ANIMATION (op, 1); |
449 | update_object(op, UP_OBJ_FACE); |
449 | update_object(op, UP_OBJ_FACE); |
450 | } |
450 | } |
451 | if (op->last_sp >= 0) { |
451 | if (op->last_sp >= 0) { |
452 | trigger_move (op, 1); |
452 | trigger_move (op, 1); |
453 | if (op->last_sp > 0) |
453 | if (op->last_sp > 0) |
454 | op->last_sp = -op->last_sp; |
454 | op->last_sp = -op->last_sp; |
455 | } |
455 | } |
456 | else { |
456 | else { |
457 | /* for trigger altar with last_sp, the ON/OFF |
457 | /* for trigger altar with last_sp, the ON/OFF |
458 | * status (-> +/- value) is "simulated": |
458 | * status (-> +/- value) is "simulated": |
459 | */ |
459 | */ |
460 | op->value = !op->value; |
460 | op->value = !op->value; |
461 | trigger_move (op, 1); |
461 | trigger_move (op, 1); |
462 | op->last_sp = -op->last_sp; |
462 | op->last_sp = -op->last_sp; |
463 | op->value = !op->value; |
463 | op->value = !op->value; |
464 | } |
464 | } |
465 | return cause == NULL; |
465 | return cause == NULL; |
466 | } else { |
466 | } else { |
467 | return 0; |
467 | return 0; |
468 | } |
468 | } |
469 | } else { |
469 | } else { |
470 | if (NUM_ANIMATIONS(op) > 1) { |
470 | if (NUM_ANIMATIONS(op) > 1) { |
471 | SET_ANIMATION (op, 0); |
471 | SET_ANIMATION (op, 0); |
472 | update_object(op, UP_OBJ_FACE); |
472 | update_object(op, UP_OBJ_FACE); |
473 | } |
473 | } |
474 | |
474 | |
475 | /* If trigger_altar has "last_sp > 0" set on the map, |
475 | /* If trigger_altar has "last_sp > 0" set on the map, |
476 | * it will push the connected value only once per sacrifice. |
476 | * it will push the connected value only once per sacrifice. |
477 | * Otherwise (default), the connected value will be |
477 | * Otherwise (default), the connected value will be |
478 | * pushed twice: First by sacrifice, second by reset! -AV |
478 | * pushed twice: First by sacrifice, second by reset! -AV |
479 | */ |
479 | */ |
480 | if (!op->last_sp) |
480 | if (!op->last_sp) |
481 | trigger_move (op, 0); |
481 | trigger_move (op, 0); |
482 | else { |
482 | else { |
483 | op->stats.wc = 0; |
483 | op->stats.wc = 0; |
484 | op->value = !op->value; |
484 | op->value = !op->value; |
485 | op->speed = 0; |
485 | op->speed = 0; |
486 | update_ob_speed(op); |
486 | update_ob_speed(op); |
487 | } |
487 | } |
488 | } |
488 | } |
489 | return 0; |
489 | return 0; |
490 | |
490 | |
491 | case TRIGGER: |
491 | case TRIGGER: |
492 | if (cause) { |
492 | if (cause) { |
493 | if (in_movement) |
493 | if (in_movement) |
494 | return 0; |
494 | return 0; |
495 | push = 1; |
495 | push = 1; |
496 | } |
496 | } |
497 | if (NUM_ANIMATIONS(op) > 1) { |
497 | if (NUM_ANIMATIONS(op) > 1) { |
498 | SET_ANIMATION (op, push); |
498 | SET_ANIMATION (op, push); |
499 | update_object(op, UP_OBJ_FACE); |
499 | update_object(op, UP_OBJ_FACE); |
500 | } |
500 | } |
501 | trigger_move (op, push); |
501 | trigger_move (op, push); |
502 | return 1; |
502 | return 1; |
503 | |
503 | |
504 | default: |
504 | default: |
505 | LOG(llevDebug, "Unknown trigger type: %s (%d)\n", op->name, op->type); |
505 | LOG(llevDebug, "Unknown trigger type: %s (%d)\n", op->name, op->type); |
506 | return 0; |
506 | return 0; |
507 | } |
507 | } |
508 | } |
508 | } |
509 | |
509 | |
510 | void add_button_link(object *button, mapstruct *map, int connected) { |
510 | void add_button_link(object *button, mapstruct *map, int connected) { |
511 | oblinkpt *obp; |
511 | oblinkpt *obp; |
… | |
… | |
514 | if (!map) { |
514 | if (!map) { |
515 | LOG(llevError, "Tried to add button-link without map.\n"); |
515 | LOG(llevError, "Tried to add button-link without map.\n"); |
516 | return; |
516 | return; |
517 | } |
517 | } |
518 | if (!editor) button->path_attuned = connected; /* peterm: I need this so I can rebuild |
518 | if (!editor) button->path_attuned = connected; /* peterm: I need this so I can rebuild |
519 | a connected map from a template map. */ |
519 | a connected map from a template map. */ |
520 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
520 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
521 | |
521 | |
522 | SET_FLAG(button,FLAG_IS_LINKED); |
522 | SET_FLAG(button,FLAG_IS_LINKED); |
523 | |
523 | |
524 | ol->ob = button; |
524 | ol->ob = button; |
… | |
… | |
616 | void do_mood_floor(object *op, object *op2) { |
616 | void do_mood_floor(object *op, object *op2) { |
617 | object *tmp; |
617 | object *tmp; |
618 | object *tmp2; |
618 | object *tmp2; |
619 | |
619 | |
620 | for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp; tmp=tmp->above) |
620 | for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp; tmp=tmp->above) |
621 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
621 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
622 | |
622 | |
623 | /* doesn't effect players, and if there is a player on this space, won't also |
623 | /* doesn't effect players, and if there is a player on this space, won't also |
624 | * be a monster here. |
624 | * be a monster here. |
625 | */ |
625 | */ |
626 | if (!tmp || tmp->type == PLAYER) return; |
626 | if (!tmp || tmp->type == PLAYER) return; |
627 | |
627 | |
628 | switch(op->last_sp) { |
628 | switch(op->last_sp) { |
629 | case 0: /* furious--make all monsters mad */ |
629 | case 0: /* furious--make all monsters mad */ |
630 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
630 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
631 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
631 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
632 | if(QUERY_FLAG(tmp, FLAG_FRIENDLY)) { |
632 | if(QUERY_FLAG(tmp, FLAG_FRIENDLY)) { |
633 | CLEAR_FLAG(tmp, FLAG_FRIENDLY); |
633 | CLEAR_FLAG(tmp, FLAG_FRIENDLY); |
634 | remove_friendly_object(tmp); |
634 | remove_friendly_object(tmp); |
635 | tmp->attack_movement = 0; |
635 | tmp->attack_movement = 0; |
636 | /* lots of checks here, but want to make sure we don't |
636 | /* lots of checks here, but want to make sure we don't |
637 | * dereference a null value |
637 | * dereference a null value |
638 | */ |
638 | */ |
639 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type==PLAYER && |
639 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type==PLAYER && |
640 | tmp->owner->contr->ranges[range_golem]==tmp) { |
640 | tmp->owner->contr->ranges[range_golem]==tmp) { |
641 | tmp->owner->contr->ranges[range_golem]=NULL; |
641 | tmp->owner->contr->ranges[range_golem]=NULL; |
642 | tmp->owner->contr->golem_count = 0; |
642 | tmp->owner->contr->golem_count = 0; |
643 | } |
643 | } |
644 | tmp->owner = 0; |
644 | tmp->owner = 0; |
645 | } |
645 | } |
646 | break; |
646 | break; |
647 | case 1: /* angry -- get neutral monsters mad */ |
647 | case 1: /* angry -- get neutral monsters mad */ |
648 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)&& |
648 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)&& |
649 | !QUERY_FLAG(tmp, FLAG_FRIENDLY)) |
649 | !QUERY_FLAG(tmp, FLAG_FRIENDLY)) |
650 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
650 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
651 | break; |
651 | break; |
652 | case 2: /* calm -- pacify unfriendly monsters */ |
652 | case 2: /* calm -- pacify unfriendly monsters */ |
653 | if(!QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
653 | if(!QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
654 | SET_FLAG(tmp, FLAG_UNAGGRESSIVE); |
654 | SET_FLAG(tmp, FLAG_UNAGGRESSIVE); |
655 | break; |
655 | break; |
656 | case 3: /* make all monsters fall asleep */ |
656 | case 3: /* make all monsters fall asleep */ |
657 | if(!QUERY_FLAG(tmp, FLAG_SLEEP)) |
657 | if(!QUERY_FLAG(tmp, FLAG_SLEEP)) |
658 | SET_FLAG(tmp, FLAG_SLEEP); |
658 | SET_FLAG(tmp, FLAG_SLEEP); |
659 | break; |
659 | break; |
660 | case 4: /* charm all monsters */ |
660 | case 4: /* charm all monsters */ |
661 | |
661 | |
662 | if(op == op2) break; /* only if 'connected' */ |
662 | if(op == op2) break; /* only if 'connected' */ |
663 | |
663 | |
664 | for(tmp2=get_map_ob(op2->map,op2->x,op2->y); /* finding an owner */ |
664 | for(tmp2=get_map_ob(op2->map,op2->x,op2->y); /* finding an owner */ |
665 | tmp2->type!=PLAYER;tmp2=tmp2->above) |
665 | tmp2->type!=PLAYER;tmp2=tmp2->above) |
666 | if(tmp2->above==NULL) break; |
666 | if(tmp2->above==NULL) break; |
667 | |
667 | |
668 | if (tmp2->type != PLAYER) |
668 | if (tmp2->type != PLAYER) |
669 | break; |
669 | break; |
670 | set_owner(tmp,tmp2); |
670 | set_owner(tmp,tmp2); |
671 | SET_FLAG(tmp,FLAG_MONSTER); |
671 | SET_FLAG(tmp,FLAG_MONSTER); |
672 | tmp->stats.exp = 0; |
672 | tmp->stats.exp = 0; |
673 | SET_FLAG(tmp, FLAG_FRIENDLY); |
673 | SET_FLAG(tmp, FLAG_FRIENDLY); |
674 | add_friendly_object (tmp); |
674 | add_friendly_object (tmp); |
675 | tmp->attack_movement = PETMOVE; |
675 | tmp->attack_movement = PETMOVE; |
676 | break; |
676 | break; |
677 | |
677 | |
678 | default: |
678 | default: |
679 | break; |
679 | break; |
680 | |
680 | |
681 | } |
681 | } |
682 | } |
682 | } |
683 | |
683 | |
684 | /* this function returns the object it matches, or NULL if non. |
684 | /* this function returns the object it matches, or NULL if non. |
… | |
… | |
692 | { |
692 | { |
693 | object *tmp,*ret=NULL; |
693 | object *tmp,*ret=NULL; |
694 | |
694 | |
695 | /* First check the object itself. */ |
695 | /* First check the object itself. */ |
696 | if((trig->stats.hp && (op->type == trig->stats.hp)) |
696 | if((trig->stats.hp && (op->type == trig->stats.hp)) |
697 | || (trig->slaying && (op->slaying == trig->slaying)) |
697 | || (trig->slaying && (op->slaying == trig->slaying)) |
698 | || (trig->race && (op->arch->name == trig->race))) |
698 | || (trig->race && (op->arch->name == trig->race))) |
699 | return op; |
699 | return op; |
700 | |
700 | |
701 | for(tmp=op->inv; tmp; tmp=tmp->below) { |
701 | for(tmp=op->inv; tmp; tmp=tmp->below) { |
702 | if (tmp->inv) { |
702 | if (tmp->inv) { |
703 | ret=check_inv_recursive(tmp, trig); |
703 | ret=check_inv_recursive(tmp, trig); |
704 | if (ret) return ret; |
704 | if (ret) return ret; |
705 | } |
705 | } |
706 | else if((trig->stats.hp && (tmp->type == trig->stats.hp)) |
706 | else if((trig->stats.hp && (tmp->type == trig->stats.hp)) |
707 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
707 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
708 | || (trig->race && (tmp->arch->name == trig->race))) |
708 | || (trig->race && (tmp->arch->name == trig->race))) |
709 | return tmp; |
709 | return tmp; |
710 | } |
710 | } |
711 | return NULL; |
711 | return NULL; |
712 | } |
712 | } |
713 | |
713 | |
714 | /* check_inv(), a function to search the inventory, |
714 | /* check_inv(), a function to search the inventory, |
… | |
… | |
724 | object *match; |
724 | object *match; |
725 | |
725 | |
726 | if(op->type != PLAYER) return; |
726 | if(op->type != PLAYER) return; |
727 | match = check_inv_recursive(op,trig); |
727 | match = check_inv_recursive(op,trig); |
728 | if (match && trig->last_sp) { |
728 | if (match && trig->last_sp) { |
729 | if(trig->last_heal) |
729 | if(trig->last_heal) |
730 | decrease_ob(match); |
730 | decrease_ob(match); |
731 | use_trigger(trig); |
731 | use_trigger(trig); |
732 | } |
732 | } |
733 | else if (!match && !trig->last_sp) |
733 | else if (!match && !trig->last_sp) |
734 | use_trigger(trig); |
734 | use_trigger(trig); |
735 | } |
735 | } |
736 | |
736 | |
737 | |
737 | |
738 | /* This does a minimal check of the button link consistency for object |
738 | /* This does a minimal check of the button link consistency for object |
739 | * map. All it really does it much sure the object id link that is set |
739 | * map. All it really does it much sure the object id link that is set |
… | |
… | |
744 | objectlink *ol; |
744 | objectlink *ol; |
745 | |
745 | |
746 | if (!map) return; |
746 | if (!map) return; |
747 | |
747 | |
748 | for (obp = map->buttons; obp; obp = obp->next) { |
748 | for (obp = map->buttons; obp; obp = obp->next) { |
749 | for (ol=obp->link; ol; ol=ol->next) { |
749 | for (ol=obp->link; ol; ol=ol->next) { |
750 | if (ol->id!=ol->ob->count) |
750 | if (ol->id!=ol->ob->count) |
751 | LOG(llevError,"verify_button_links: object %s on list is corrupt (%d!=%d)\n",ol->ob->name, ol->id, ol->ob->count); |
751 | LOG(llevError,"verify_button_links: object %s on list is corrupt (%d!=%d)\n",ol->ob->name, ol->id, ol->ob->count); |
752 | } |
752 | } |
753 | } |
753 | } |
754 | } |
754 | } |