--- deliantra/server/common/button.C 2007/05/17 21:32:08 1.32 +++ deliantra/server/common/button.C 2007/07/01 05:00:17 1.36 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #include @@ -105,8 +104,8 @@ break; case TIMED_GATE: - tmp->set_speed (tmp->arch->clone.speed); - tmp->value = tmp->arch->clone.value; + tmp->set_speed (tmp->arch->speed); + tmp->value = tmp->arch->value; tmp->stats.sp = 1; tmp->stats.hp = tmp->stats.maxhp; /* Handle multipart gates. We copy the value for the other parts @@ -318,10 +317,10 @@ { if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) { - if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || - ARCH_SACRIFICE (altar) == sacrifice->name || - ARCH_SACRIFICE (altar) == sacrifice->slaying || - (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) + if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname + || ARCH_SACRIFICE (altar) == sacrifice->name + || ARCH_SACRIFICE (altar) == sacrifice->slaying + || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) return 1; @@ -822,7 +821,7 @@ /* First check the object itself. */ if ((trig->stats.hp && (op->type == trig->stats.hp)) || (trig->slaying && (op->slaying == trig->slaying)) - || (trig->race && (op->arch->name == trig->race))) + || (trig->race && (op->arch->archname == trig->race))) return op; for (tmp = op->inv; tmp; tmp = tmp->below) @@ -835,7 +834,7 @@ } else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) || (trig->slaying && (tmp->slaying == trig->slaying)) - || (trig->race && (tmp->arch->name == trig->race))) + || (trig->race && (tmp->arch->archname == trig->race))) return tmp; } return NULL;