1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
36 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
37 | */ |
37 | void |
38 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
40 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
43 | { |
42 | { |
44 | if (!ol->ob || ol->ob->count != ol->id) |
43 | if (!ol->ob) |
45 | { |
44 | { |
46 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
45 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
47 | continue; |
46 | continue; |
48 | } |
47 | } |
|
|
48 | |
49 | /* a button link object can become freed when the map is saving. As |
49 | /* a button link object can become freed when the map is saving. As |
50 | * a map is saved, objects are removed and freed, and if an object is |
50 | * a map is saved, objects are removed and freed, and if an object is |
51 | * on top of a button, this function is eventually called. If a map |
51 | * on top of a button, this function is eventually called. If a map |
52 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
55 | */ |
56 | |
56 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | return; |
58 | return; |
|
|
59 | |
59 | tmp = ol->ob; |
60 | object *tmp = ol->ob; |
60 | |
61 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
64 | continue; |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
66 | continue; |
66 | |
67 | |
67 | switch (tmp->type) |
68 | switch (tmp->type) |
68 | { |
69 | { |
69 | case GATE: |
70 | case GATE: |
70 | case HOLE: |
71 | case HOLE: |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->speed = 0.5; |
73 | tmp->set_speed (0.5); |
73 | update_ob_speed (tmp); |
|
|
74 | break; |
74 | break; |
75 | |
75 | |
76 | case CF_HANDLE: |
76 | case CF_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
78 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
79 | break; |
80 | |
80 | |
81 | case SIGN: |
81 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
83 | { |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
85 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
86 | tmp->last_eat++; |
87 | } |
87 | } |
88 | break; |
88 | break; |
89 | |
89 | |
90 | case ALTAR: |
90 | case ALTAR: |
91 | tmp->value = 1; |
91 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
92 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
93 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
94 | break; |
95 | |
95 | |
96 | case BUTTON: |
96 | case BUTTON: |
97 | case PEDESTAL: |
97 | case PEDESTAL: |
98 | tmp->value = state; |
98 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
99 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
100 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
101 | break; |
102 | |
102 | |
103 | case MOOD_FLOOR: |
103 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
104 | do_mood_floor (tmp, source); |
105 | break; |
105 | break; |
106 | |
106 | |
107 | case TIMED_GATE: |
107 | case TIMED_GATE: |
108 | tmp->speed = tmp->arch->clone.speed; |
108 | tmp->set_speed (tmp->arch->clone.speed); |
109 | update_ob_speed (tmp); /* original values */ |
|
|
110 | tmp->value = tmp->arch->clone.value; |
109 | tmp->value = tmp->arch->clone.value; |
111 | tmp->stats.sp = 1; |
110 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
112 | /* Handle multipart gates. We copy the value for the other parts |
114 | * from the head - this ensures that the data will consistent |
113 | * from the head - this ensures that the data will consistent |
115 | */ |
114 | */ |
116 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
115 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
117 | { |
116 | { |
118 | tmp->speed = tmp->head->speed; |
|
|
119 | tmp->value = tmp->head->value; |
117 | tmp->value = tmp->head->value; |
120 | tmp->stats.sp = tmp->head->stats.sp; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
121 | tmp->stats.hp = tmp->head->stats.hp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
122 | update_ob_speed (tmp); |
120 | tmp->set_speed (tmp->head->speed); |
123 | } |
121 | } |
124 | break; |
122 | break; |
125 | |
123 | |
126 | case DIRECTOR: |
124 | case DIRECTOR: |
127 | case FIREWALL: |
125 | case FIREWALL: |
128 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
126 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
129 | move_firewall (tmp); |
127 | move_firewall (tmp); |
130 | else |
128 | else |
131 | { |
129 | { |
132 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
133 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
134 | animate_turning (tmp); |
132 | animate_turning (tmp); |
135 | } |
133 | } |
136 | break; |
134 | break; |
137 | |
135 | |
138 | case TELEPORTER: |
136 | case TELEPORTER: |
139 | move_teleporter (tmp); |
137 | move_teleporter (tmp); |
140 | break; |
138 | break; |
141 | |
139 | |
142 | case CREATOR: |
140 | case CREATOR: |
143 | move_creator (tmp); |
141 | move_creator (tmp); |
144 | break; |
142 | break; |
145 | |
143 | |
146 | case TRIGGER_MARKER: |
144 | case TRIGGER_MARKER: |
147 | move_marker (tmp); |
145 | move_marker (tmp); |
148 | break; |
146 | break; |
149 | |
147 | |
150 | case DUPLICATOR: |
148 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
149 | move_duplicator (tmp); |
152 | break; |
150 | break; |
153 | } |
151 | } |
154 | } |
152 | } |
155 | } |
153 | } |
156 | |
154 | |
157 | /* |
155 | /* |
… | |
… | |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
185 | * the connection was 'state' or 'released'. So that you can activate objects |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
186 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
189 | * |
187 | * |
190 | */ |
188 | */ |
191 | void |
189 | void |
192 | activate_connection (mapstruct *map, long connection, bool state) |
190 | activate_connection (maptile *map, long connection, bool state) |
193 | { |
191 | { |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
192 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
195 | return; |
193 | return; |
196 | |
194 | |
197 | oblinkpt *obp = get_connection_links (map, connection); |
195 | oblinkpt *obp = get_connection_links (map, connection); |
… | |
… | |
204 | * Updates everything connected with the button op. |
202 | * Updates everything connected with the button op. |
205 | * After changing the state of a button, this function must be called |
203 | * After changing the state of a button, this function must be called |
206 | * to make sure that all gates and other buttons connected to the |
204 | * to make sure that all gates and other buttons connected to the |
207 | * button reacts to the (eventual) change of state. |
205 | * button reacts to the (eventual) change of state. |
208 | */ |
206 | */ |
209 | |
|
|
210 | void |
207 | void |
211 | update_button (object *op) |
208 | update_button (object *op) |
212 | { |
209 | { |
213 | object *ab, *tmp, *head; |
210 | object *ab, *tmp, *head; |
214 | int tot, any_down = 0, old_value = op->value; |
211 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
218 | obp = get_button_links (op); |
215 | obp = get_button_links (op); |
219 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
216 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
220 | if (obp) |
217 | if (obp) |
221 | for (ol = obp->link; ol; ol = ol->next) |
218 | for (ol = obp->link; ol; ol = ol->next) |
222 | { |
219 | { |
223 | if (!ol->ob || ol->ob->count != ol->id) |
220 | if (!ol->ob) |
224 | { |
221 | { |
225 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
222 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
226 | continue; |
223 | continue; |
227 | } |
224 | } |
|
|
225 | |
228 | tmp = ol->ob; |
226 | tmp = ol->ob; |
229 | if (tmp->type == BUTTON) |
227 | if (tmp->type == BUTTON) |
230 | { |
228 | { |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
229 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
230 | /* Bug? The pedestal code below looks for the head of |
… | |
… | |
276 | update_object (op, UP_OBJ_FACE); |
274 | update_object (op, UP_OBJ_FACE); |
277 | push_button (op); /* Make all other buttons the same */ |
275 | push_button (op); /* Make all other buttons the same */ |
278 | } |
276 | } |
279 | } |
277 | } |
280 | |
278 | |
281 | /* |
|
|
282 | * Updates every button on the map (by calling update_button() for them). |
|
|
283 | */ |
|
|
284 | |
|
|
285 | void |
|
|
286 | update_buttons (mapstruct *m) |
|
|
287 | { |
|
|
288 | objectlink *ol; |
|
|
289 | oblinkpt *obp; |
|
|
290 | |
|
|
291 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
292 | for (ol = obp->link; ol; ol = ol->next) |
|
|
293 | { |
|
|
294 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
295 | { |
|
|
296 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
|
297 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
|
298 | continue; |
|
|
299 | } |
|
|
300 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
301 | { |
|
|
302 | update_button (ol->ob); |
|
|
303 | break; |
|
|
304 | } |
|
|
305 | } |
|
|
306 | } |
|
|
307 | |
|
|
308 | void |
279 | void |
309 | use_trigger (object *op) |
280 | use_trigger (object *op) |
310 | { |
281 | { |
311 | |
|
|
312 | /* Toggle value */ |
282 | /* Toggle value */ |
313 | op->value = !op->value; |
283 | op->value = !op->value; |
314 | push_button (op); |
284 | push_button (op); |
315 | } |
285 | } |
316 | |
286 | |
317 | /* |
287 | /* |
318 | * Note: animate_object should be used instead of this, |
288 | * Note: animate_object should be used instead of this, |
319 | * but it can't handle animations in the 8 directions |
289 | * but it can't handle animations in the 8 directions |
320 | */ |
290 | */ |
321 | |
|
|
322 | void |
291 | void |
323 | animate_turning (object *op) /* only one part objects */ |
292 | animate_turning (object *op) /* only one part objects */ |
324 | { |
293 | { |
325 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
294 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
326 | op->state = 0; |
295 | op->state = 0; |
… | |
… | |
351 | ARCH_SACRIFICE (altar) == sacrifice->name || |
320 | ARCH_SACRIFICE (altar) == sacrifice->name || |
352 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
321 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
353 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
322 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
354 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
323 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
355 | return 1; |
324 | return 1; |
|
|
325 | |
356 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
326 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
357 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
327 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
358 | return 1; |
328 | return 1; |
359 | } |
329 | } |
|
|
330 | |
360 | return 0; |
331 | return 0; |
361 | } |
332 | } |
362 | |
333 | |
363 | /* |
334 | /* |
364 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
335 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
411 | { |
382 | { |
412 | op->stats.wc = state; |
383 | op->stats.wc = state; |
413 | if (state) |
384 | if (state) |
414 | { |
385 | { |
415 | use_trigger (op); |
386 | use_trigger (op); |
416 | if (op->stats.exp > 0) /* check sanity */ |
387 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
417 | op->speed = 1.0 / op->stats.exp; |
|
|
418 | else |
|
|
419 | op->speed = 1.0; |
|
|
420 | update_ob_speed (op); |
|
|
421 | op->speed_left = -1; |
388 | op->speed_left = -1; |
422 | } |
389 | } |
423 | else |
390 | else |
424 | { |
391 | { |
425 | use_trigger (op); |
392 | use_trigger (op); |
426 | op->speed = 0; |
393 | op->set_speed (0); |
427 | update_ob_speed (op); |
|
|
428 | } |
394 | } |
429 | } |
395 | } |
430 | |
396 | |
431 | |
397 | |
432 | /* |
398 | /* |
… | |
… | |
567 | trigger_move (op, 0); |
533 | trigger_move (op, 0); |
568 | else |
534 | else |
569 | { |
535 | { |
570 | op->stats.wc = 0; |
536 | op->stats.wc = 0; |
571 | op->value = !op->value; |
537 | op->value = !op->value; |
572 | op->speed = 0; |
538 | op->set_speed (0); |
573 | update_ob_speed (op); |
|
|
574 | } |
539 | } |
575 | } |
540 | } |
576 | return 0; |
541 | return 0; |
577 | |
542 | |
578 | case TRIGGER: |
543 | case TRIGGER: |
579 | if (cause) |
544 | if (cause) |
580 | { |
545 | { |
581 | if (in_movement) |
546 | if (in_movement) |
582 | return 0; |
547 | return 0; |
|
|
548 | |
583 | push = 1; |
549 | push = 1; |
584 | } |
550 | } |
|
|
551 | |
585 | if (NUM_ANIMATIONS (op) > 1) |
552 | if (NUM_ANIMATIONS (op) > 1) |
586 | { |
553 | { |
587 | SET_ANIMATION (op, push); |
554 | SET_ANIMATION (op, push); |
588 | update_object (op, UP_OBJ_FACE); |
555 | update_object (op, UP_OBJ_FACE); |
589 | } |
556 | } |
|
|
557 | |
590 | trigger_move (op, push); |
558 | trigger_move (op, push); |
591 | return 1; |
559 | return 1; |
592 | |
560 | |
593 | default: |
561 | default: |
594 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
562 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
595 | return 0; |
563 | return 0; |
596 | } |
564 | } |
597 | } |
565 | } |
598 | |
566 | |
599 | void |
567 | void |
600 | add_button_link (object *button, mapstruct *map, int connected) |
568 | add_button_link (object *button, maptile *map, int connected) |
601 | { |
569 | { |
602 | oblinkpt *obp; |
570 | oblinkpt *obp; |
603 | objectlink *ol = get_objectlink (); |
571 | objectlink *ol = get_objectlink (); |
604 | |
572 | |
605 | if (!map) |
573 | if (!map) |
606 | { |
574 | { |
607 | LOG (llevError, "Tried to add button-link without map.\n"); |
575 | LOG (llevError, "Tried to add button-link without map.\n"); |
608 | return; |
576 | return; |
609 | } |
577 | } |
610 | if (!editor) |
578 | |
611 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
579 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
612 | a connected map from a template map. */ |
580 | a connected map from a template map. */ |
613 | |
|
|
614 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
615 | |
581 | |
616 | SET_FLAG (button, FLAG_IS_LINKED); |
582 | SET_FLAG (button, FLAG_IS_LINKED); |
617 | |
583 | |
618 | ol->ob = button; |
584 | ol->ob = button; |
619 | ol->id = button->count; |
|
|
620 | |
585 | |
621 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
586 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
587 | ; |
622 | |
588 | |
623 | if (obp) |
589 | if (obp) |
624 | { |
590 | { |
625 | ol->next = obp->link; |
591 | ol->next = obp->link; |
626 | obp->link = ol; |
592 | obp->link = ol; |
… | |
… | |
650 | if (op->map == NULL) |
616 | if (op->map == NULL) |
651 | { |
617 | { |
652 | LOG (llevError, "remove_button_link() in object without map.\n"); |
618 | LOG (llevError, "remove_button_link() in object without map.\n"); |
653 | return; |
619 | return; |
654 | } |
620 | } |
|
|
621 | |
655 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
622 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
656 | { |
623 | { |
657 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
624 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
658 | return; |
625 | return; |
659 | } |
626 | } |
|
|
627 | |
660 | for (obp = op->map->buttons; obp; obp = obp->next) |
628 | for (obp = op->map->buttons; obp; obp = obp->next) |
661 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
629 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
662 | if (ol->ob == op) |
630 | if (ol->ob == op) |
663 | { |
631 | { |
664 | |
632 | |
665 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
633 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
666 | obp->value, op->name, op->map->path); |
634 | obp->value, op->name, op->map->path); |
667 | */ |
635 | */ |
668 | *olp = ol->next; |
636 | *olp = ol->next; |
669 | free (ol); |
637 | delete ol; |
670 | return; |
638 | return; |
671 | } |
639 | } |
|
|
640 | |
672 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
641 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
673 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
642 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
674 | } |
643 | } |
675 | |
644 | |
676 | /* |
645 | /* |
677 | * Gets the objectlink for this connection from the map. |
646 | * Gets the objectlink for this connection from the map. |
678 | */ |
647 | */ |
679 | oblinkpt * |
648 | oblinkpt * |
680 | get_connection_links (mapstruct *map, long connection) |
649 | get_connection_links (maptile *map, long connection) |
681 | { |
650 | { |
682 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
651 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
683 | if (obp->value == connection) |
652 | if (obp->value == connection) |
684 | return obp; |
653 | return obp; |
|
|
654 | |
685 | return 0; |
655 | return 0; |
686 | } |
656 | } |
687 | |
657 | |
688 | /* |
658 | /* |
689 | * Return the first objectlink in the objects linked to this one |
659 | * Return the first objectlink in the objects linked to this one |
… | |
… | |
695 | oblinkpt *obp; |
665 | oblinkpt *obp; |
696 | objectlink *ol; |
666 | objectlink *ol; |
697 | |
667 | |
698 | if (!button->map) |
668 | if (!button->map) |
699 | return NULL; |
669 | return NULL; |
|
|
670 | |
700 | for (obp = button->map->buttons; obp; obp = obp->next) |
671 | for (obp = button->map->buttons; obp; obp = obp->next) |
701 | for (ol = obp->link; ol; ol = ol->next) |
672 | for (ol = obp->link; ol; ol = ol->next) |
702 | if (ol->ob == button && ol->id == button->count) |
673 | if (ol->ob == button) |
703 | return obp; |
674 | return obp; |
|
|
675 | |
704 | return NULL; |
676 | return NULL; |
705 | } |
677 | } |
706 | |
678 | |
707 | /* |
679 | /* |
708 | * Made as a separate function to increase efficiency |
680 | * Made as a separate function to increase efficiency |
… | |
… | |
716 | |
688 | |
717 | if (!button->map) |
689 | if (!button->map) |
718 | return 0; |
690 | return 0; |
719 | for (obp = button->map->buttons; obp; obp = obp->next) |
691 | for (obp = button->map->buttons; obp; obp = obp->next) |
720 | for (ol = obp->link; ol; ol = ol->next) |
692 | for (ol = obp->link; ol; ol = ol->next) |
721 | if (ol->ob == button && ol->id == button->count) |
693 | if (ol->ob == button) |
722 | return obp->value; |
694 | return obp->value; |
723 | return 0; |
695 | return 0; |
724 | } |
696 | } |
725 | |
697 | |
726 | /* This routine makes monsters who are |
698 | /* This routine makes monsters who are |
… | |
… | |
763 | tmp->attack_movement = 0; |
735 | tmp->attack_movement = 0; |
764 | /* lots of checks here, but want to make sure we don't |
736 | /* lots of checks here, but want to make sure we don't |
765 | * dereference a null value |
737 | * dereference a null value |
766 | */ |
738 | */ |
767 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
739 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
768 | { |
|
|
769 | tmp->owner->contr->ranges[range_golem] = NULL; |
740 | tmp->owner->contr->ranges[range_golem] = 0; |
770 | tmp->owner->contr->golem_count = 0; |
741 | |
771 | } |
|
|
772 | tmp->owner = 0; |
742 | tmp->owner = 0; |
773 | } |
743 | } |
774 | break; |
744 | break; |
775 | case 1: /* angry -- get neutral monsters mad */ |
745 | case 1: /* angry -- get neutral monsters mad */ |
776 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
746 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
… | |
… | |
786 | break; |
756 | break; |
787 | case 4: /* charm all monsters */ |
757 | case 4: /* charm all monsters */ |
788 | if (op == source) |
758 | if (op == source) |
789 | break; /* only if 'connected' */ |
759 | break; /* only if 'connected' */ |
790 | |
760 | |
791 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
761 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
792 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
762 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
793 | if (tmp2->above == NULL) |
763 | if (tmp2->above == NULL) |
794 | break; |
764 | break; |
795 | |
765 | |
796 | if (tmp2->type != PLAYER) |
766 | if (tmp2->type != PLAYER) |
797 | break; |
767 | break; |
|
|
768 | |
798 | set_owner (tmp, tmp2); |
769 | tmp->set_owner (tmp2); |
799 | SET_FLAG (tmp, FLAG_MONSTER); |
770 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
771 | |
800 | tmp->stats.exp = 0; |
772 | tmp->stats.exp = 0; |
801 | SET_FLAG (tmp, FLAG_FRIENDLY); |
773 | |
802 | add_friendly_object (tmp); |
774 | add_friendly_object (tmp); |
803 | tmp->attack_movement = PETMOVE; |
775 | tmp->attack_movement = PETMOVE; |
804 | break; |
776 | break; |
805 | |
777 | |
806 | default: |
778 | default: |
… | |
… | |
812 | * It will descend through containers to find the object. |
784 | * It will descend through containers to find the object. |
813 | * slaying = match object slaying flag |
785 | * slaying = match object slaying flag |
814 | * race = match object archetype name flag |
786 | * race = match object archetype name flag |
815 | * hp = match object type (excpt type '0'== PLAYER) |
787 | * hp = match object type (excpt type '0'== PLAYER) |
816 | */ |
788 | */ |
817 | |
|
|
818 | object * |
789 | object * |
819 | check_inv_recursive (object *op, const object *trig) |
790 | check_inv_recursive (object *op, const object *trig) |
820 | { |
791 | { |
821 | object *tmp, *ret = NULL; |
792 | object *tmp, *ret = NULL; |
822 | |
793 | |
823 | /* First check the object itself. */ |
794 | /* First check the object itself. */ |
824 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
795 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
825 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
796 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
797 | || (trig->race && (op->arch->name == trig->race))) |
826 | return op; |
798 | return op; |
827 | |
799 | |
828 | for (tmp = op->inv; tmp; tmp = tmp->below) |
800 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | { |
801 | { |
830 | if (tmp->inv) |
802 | if (tmp->inv) |
… | |
… | |
832 | ret = check_inv_recursive (tmp, trig); |
804 | ret = check_inv_recursive (tmp, trig); |
833 | if (ret) |
805 | if (ret) |
834 | return ret; |
806 | return ret; |
835 | } |
807 | } |
836 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
808 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
809 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
810 | || (trig->race && (tmp->arch->name == trig->race))) |
838 | return tmp; |
811 | return tmp; |
839 | } |
812 | } |
840 | return NULL; |
813 | return NULL; |
841 | } |
814 | } |
842 | |
815 | |
… | |
… | |
845 | * the square will activate connected items. |
818 | * the square will activate connected items. |
846 | * Monsters can't trigger this square (for now) |
819 | * Monsters can't trigger this square (for now) |
847 | * Values are: last_sp = 1/0 obj/no obj triggers |
820 | * Values are: last_sp = 1/0 obj/no obj triggers |
848 | * last_heal = 1/0 remove/dont remove obj if triggered |
821 | * last_heal = 1/0 remove/dont remove obj if triggered |
849 | * -b.t. (thomas@nomad.astro.psu.edu |
822 | * -b.t. (thomas@nomad.astro.psu.edu |
850 | */ |
823 | * |
851 | |
824 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
825 | * because the check-inventory semantic essentially only applies when |
|
|
826 | * something is above the inventory checker. |
|
|
827 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
828 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
829 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
830 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
831 | * state in the inventory checker. This won't happen anymore now. |
|
|
832 | * |
|
|
833 | */ |
852 | void |
834 | void |
853 | check_inv (object *op, object *trig) |
835 | check_inv (object *op, object *trig) |
854 | { |
836 | { |
855 | object *match; |
837 | trig->value = 0; // deactivate if none of the following conditions apply |
856 | |
838 | |
857 | if (op->type != PLAYER) |
839 | if (object *pl = trig->ms ().player ()) |
858 | return; |
840 | { |
859 | match = check_inv_recursive (op, trig); |
841 | object *match = check_inv_recursive (pl, trig); |
860 | if (match && trig->last_sp) |
|
|
861 | { |
|
|
862 | if (trig->last_heal) |
|
|
863 | decrease_ob (match); |
|
|
864 | use_trigger (trig); |
|
|
865 | } |
|
|
866 | else if (!match && !trig->last_sp) |
|
|
867 | use_trigger (trig); |
|
|
868 | } |
|
|
869 | |
842 | |
870 | |
843 | if (match && trig->last_sp) // match == having |
871 | /* This does a minimal check of the button link consistency for object |
|
|
872 | * map. All it really does it much sure the object id link that is set |
|
|
873 | * matches what the object has. |
|
|
874 | */ |
|
|
875 | void |
|
|
876 | verify_button_links (const mapstruct *map) |
|
|
877 | { |
|
|
878 | oblinkpt *obp; |
|
|
879 | objectlink *ol; |
|
|
880 | |
|
|
881 | if (!map) |
|
|
882 | return; |
|
|
883 | |
|
|
884 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
885 | { |
|
|
886 | for (ol = obp->link; ol; ol = ol->next) |
|
|
887 | { |
844 | { |
888 | if (ol->id != ol->ob->count) |
845 | if (trig->last_heal) |
889 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
846 | decrease_ob (match); |
|
|
847 | |
|
|
848 | trig->value = 1; |
890 | } |
849 | } |
|
|
850 | else if (!match && !trig->last_sp) // match == not having |
|
|
851 | trig->value = 1; |
891 | } |
852 | } |
|
|
853 | |
|
|
854 | push_button (trig); |
892 | } |
855 | } |
|
|
856 | |