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Comparing deliantra/server/common/button.C (file contents):
Revision 1.31 by root, Mon Apr 30 04:25:29 2007 UTC vs.
Revision 1.38 by elmex, Tue Jul 31 18:28:46 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
60 object *tmp = ol->ob; 59 object *tmp = ol->ob;
61 60
62 /* if the criteria isn't appropriate, don't do anything */ 61 /* if the criteria isn't appropriate, don't do anything */
63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 62 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH))
64 continue; 63 continue;
64
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE))
66 continue; 66 continue;
67 67
68 switch (tmp->type) 68 switch (tmp->type)
69 { 69 {
79 break; 79 break;
80 80
81 case SIGN: 81 case SIGN:
82 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 82 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
83 { 83 {
84 tmp->play_sound (tmp->sound);
84 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 85 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg);
85 if (tmp->stats.food) 86 if (tmp->stats.food)
86 tmp->last_eat++; 87 tmp->last_eat++;
87 } 88 }
88 break; 89 break;
103 case MOOD_FLOOR: 104 case MOOD_FLOOR:
104 do_mood_floor (tmp, source); 105 do_mood_floor (tmp, source);
105 break; 106 break;
106 107
107 case TIMED_GATE: 108 case TIMED_GATE:
108 tmp->set_speed (tmp->arch->clone.speed); 109 tmp->set_speed (tmp->arch->speed);
109 tmp->value = tmp->arch->clone.value; 110 tmp->value = tmp->arch->value;
110 tmp->stats.sp = 1; 111 tmp->stats.sp = 1;
111 tmp->stats.hp = tmp->stats.maxhp; 112 tmp->stats.hp = tmp->stats.maxhp;
112 /* Handle multipart gates. We copy the value for the other parts 113 /* Handle multipart gates. We copy the value for the other parts
113 * from the head - this ensures that the data will consistent 114 * from the head - this ensures that the data will consistent
114 */ 115 */
115 for (tmp = tmp->more; tmp; tmp = tmp->more) 116 for (object *part = tmp->more; part; part = part->more)
116 { 117 {
117 tmp->value = tmp->head->value; 118 part->value = tmp->value;
118 tmp->stats.sp = tmp->head->stats.sp; 119 part->stats.sp = tmp->stats.sp;
119 tmp->stats.hp = tmp->head->stats.hp; 120 part->stats.hp = tmp->stats.hp;
120 tmp->set_speed (tmp->head->speed); 121 part->set_speed (tmp->speed);
121 } 122 }
122 break; 123 break;
123 124
124 case DIRECTOR: 125 case DIRECTOR:
125 case FIREWALL: 126 case FIREWALL:
127 move_firewall (tmp); 128 move_firewall (tmp);
128 else 129 else
129 { 130 {
130 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 131 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */
131 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; 132 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
133
132 animate_turning (tmp); 134 animate_turning (tmp);
133 } 135 }
134 break; 136 break;
135 137
136 case TELEPORTER: 138 case TELEPORTER:
250 else if (tmp->type == PEDESTAL) 252 else if (tmp->type == PEDESTAL)
251 { 253 {
252 tmp->value = 0; 254 tmp->value = 0;
253 for (ab = tmp->above; ab != NULL; ab = ab->above) 255 for (ab = tmp->above; ab != NULL; ab = ab->above)
254 { 256 {
255 head = ab->head ? ab->head : ab; 257 head = ab->head_ ();
256 /* Same note regarding move_type for buttons above apply here. */ 258 /* Same note regarding move_type for buttons above apply here. */
257 if (((head->move_type & tmp->move_on) || ab->move_type == 0) && 259 if (((head->move_type & tmp->move_on) || ab->move_type == 0) &&
258 (head->race == tmp->slaying || 260 (head->race == tmp->slaying ||
259 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || 261 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) ||
260 (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) 262 (!strcmp (tmp->slaying, "player") && head->type == PLAYER)))
261 tmp->value = 1; 263 tmp->value = 1;
262 } 264 }
265
263 if (tmp->value) 266 if (tmp->value)
264 any_down = 1; 267 any_down = 1;
265 } 268 }
266 } 269 }
267 if (any_down) /* If any other buttons were down, force this to remain down */ 270 if (any_down) /* If any other buttons were down, force this to remain down */
312 */ 315 */
313 316
314int 317int
315check_altar_sacrifice (const object *altar, const object *sacrifice) 318check_altar_sacrifice (const object *altar, const object *sacrifice)
316{ 319{
317 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) 320 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
321 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
322 && sacrifice->type != PLAYER)
318 { 323 {
324 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
325 && sacrifice->type == MONEY
326 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
327 return 1;
328
319 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || 329 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname
320 ARCH_SACRIFICE (altar) == sacrifice->name || 330 || ARCH_SACRIFICE (altar) == sacrifice->name
321 ARCH_SACRIFICE (altar) == sacrifice->slaying || 331 || ARCH_SACRIFICE (altar) == sacrifice->slaying
322 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) 332 || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar)))
323 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) 333 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1))
324 return 1;
325
326 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
327 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
328 return 1; 334 return 1;
329 } 335 }
330 336
331 return 0; 337 return 0;
332} 338}
454 case TRIGGER_PEDESTAL: 460 case TRIGGER_PEDESTAL:
455 if (cause) 461 if (cause)
456 { 462 {
457 for (tmp = op->above; tmp; tmp = tmp->above) 463 for (tmp = op->above; tmp; tmp = tmp->above)
458 { 464 {
459 object *head = tmp->head ? tmp->head : tmp; 465 object *head = tmp->head_ ();
460 466
461 /* See comment in TRIGGER_BUTTON about move_types */ 467 /* See comment in TRIGGER_BUTTON about move_types */
462 if (((head->move_type & op->move_on) || head->move_type == 0) 468 if (((head->move_type & op->move_on) || head->move_type == 0)
463 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) 469 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER)))
464 { 470 {
465 push = 1; 471 push = 1;
466 break; 472 break;
467 } 473 }
468 } 474 }
475
469 if (op->stats.ac == push) 476 if (op->stats.ac == push)
470 return 0; 477 return 0;
478
471 op->stats.ac = push; 479 op->stats.ac = push;
480
472 if (NUM_ANIMATIONS (op) > 1) 481 if (NUM_ANIMATIONS (op) > 1)
473 { 482 {
474 SET_ANIMATION (op, push); 483 SET_ANIMATION (op, push);
475 update_object (op, UP_OBJ_FACE); 484 update_object (op, UP_OBJ_FACE);
476 } 485 }
486
477 update_object (op, UP_OBJ_FACE); 487 update_object (op, UP_OBJ_FACE);
488
478 if (in_movement || !push) 489 if (in_movement || !push)
479 return 0; 490 return 0;
480 } 491 }
492
481 trigger_move (op, push); 493 trigger_move (op, push);
482 return 0; 494 return 0;
483 495
484 case TRIGGER_ALTAR: 496 case TRIGGER_ALTAR:
485 if (cause) 497 if (cause)
486 { 498 {
487 if (in_movement) 499 if (in_movement)
488 return 0; 500 return 0;
501
489 if (operate_altar (op, &cause)) 502 if (operate_altar (op, &cause))
490 { 503 {
491 if (NUM_ANIMATIONS (op) > 1) 504 if (NUM_ANIMATIONS (op) > 1)
492 { 505 {
493 SET_ANIMATION (op, 1); 506 SET_ANIMATION (op, 1);
494 update_object (op, UP_OBJ_FACE); 507 update_object (op, UP_OBJ_FACE);
495 } 508 }
509
496 if (op->last_sp >= 0) 510 if (op->last_sp >= 0)
497 { 511 {
498 trigger_move (op, 1); 512 trigger_move (op, 1);
499 if (op->last_sp > 0) 513 if (op->last_sp > 0)
500 op->last_sp = -op->last_sp; 514 op->last_sp = -op->last_sp;
507 op->value = !op->value; 521 op->value = !op->value;
508 trigger_move (op, 1); 522 trigger_move (op, 1);
509 op->last_sp = -op->last_sp; 523 op->last_sp = -op->last_sp;
510 op->value = !op->value; 524 op->value = !op->value;
511 } 525 }
526
512 return cause == NULL; 527 return cause == NULL;
513 } 528 }
514 else 529 else
515 {
516 return 0; 530 return 0;
517 }
518 } 531 }
519 else 532 else
520 { 533 {
521 if (NUM_ANIMATIONS (op) > 1) 534 if (NUM_ANIMATIONS (op) > 1)
522 { 535 {
811 object *tmp, *ret = NULL; 824 object *tmp, *ret = NULL;
812 825
813 /* First check the object itself. */ 826 /* First check the object itself. */
814 if ((trig->stats.hp && (op->type == trig->stats.hp)) 827 if ((trig->stats.hp && (op->type == trig->stats.hp))
815 || (trig->slaying && (op->slaying == trig->slaying)) 828 || (trig->slaying && (op->slaying == trig->slaying))
816 || (trig->race && (op->arch->name == trig->race))) 829 || (trig->race && (op->arch->archname == trig->race)))
817 return op; 830 return op;
818 831
819 for (tmp = op->inv; tmp; tmp = tmp->below) 832 for (tmp = op->inv; tmp; tmp = tmp->below)
820 { 833 {
821 if (tmp->inv) 834 if (tmp->inv)
824 if (ret) 837 if (ret)
825 return ret; 838 return ret;
826 } 839 }
827 else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) 840 else if ((trig->stats.hp && (tmp->type == trig->stats.hp))
828 || (trig->slaying && (tmp->slaying == trig->slaying)) 841 || (trig->slaying && (tmp->slaying == trig->slaying))
829 || (trig->race && (tmp->arch->name == trig->race))) 842 || (trig->race && (tmp->arch->archname == trig->race)))
830 return tmp; 843 return tmp;
831 } 844 }
832 return NULL; 845 return NULL;
833} 846}
834 847

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