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/cvs/deliantra/server/common/button.C
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Comparing deliantra/server/common/button.C (file contents):
Revision 1.31 by root, Mon Apr 30 04:25:29 2007 UTC vs.
Revision 1.32 by root, Thu May 17 21:32:08 2007 UTC

110 tmp->stats.sp = 1; 110 tmp->stats.sp = 1;
111 tmp->stats.hp = tmp->stats.maxhp; 111 tmp->stats.hp = tmp->stats.maxhp;
112 /* Handle multipart gates. We copy the value for the other parts 112 /* Handle multipart gates. We copy the value for the other parts
113 * from the head - this ensures that the data will consistent 113 * from the head - this ensures that the data will consistent
114 */ 114 */
115 for (tmp = tmp->more; tmp; tmp = tmp->more) 115 for (object *part = tmp->more; part; part = part->more)
116 { 116 {
117 tmp->value = tmp->head->value; 117 part->value = tmp->value;
118 tmp->stats.sp = tmp->head->stats.sp; 118 part->stats.sp = tmp->stats.sp;
119 tmp->stats.hp = tmp->head->stats.hp; 119 part->stats.hp = tmp->stats.hp;
120 tmp->set_speed (tmp->head->speed); 120 part->set_speed (tmp->speed);
121 } 121 }
122 break; 122 break;
123 123
124 case DIRECTOR: 124 case DIRECTOR:
125 case FIREWALL: 125 case FIREWALL:
127 move_firewall (tmp); 127 move_firewall (tmp);
128 else 128 else
129 { 129 {
130 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 130 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */
131 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; 131 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
132
132 animate_turning (tmp); 133 animate_turning (tmp);
133 } 134 }
134 break; 135 break;
135 136
136 case TELEPORTER: 137 case TELEPORTER:
250 else if (tmp->type == PEDESTAL) 251 else if (tmp->type == PEDESTAL)
251 { 252 {
252 tmp->value = 0; 253 tmp->value = 0;
253 for (ab = tmp->above; ab != NULL; ab = ab->above) 254 for (ab = tmp->above; ab != NULL; ab = ab->above)
254 { 255 {
255 head = ab->head ? ab->head : ab; 256 head = ab->head_ ();
256 /* Same note regarding move_type for buttons above apply here. */ 257 /* Same note regarding move_type for buttons above apply here. */
257 if (((head->move_type & tmp->move_on) || ab->move_type == 0) && 258 if (((head->move_type & tmp->move_on) || ab->move_type == 0) &&
258 (head->race == tmp->slaying || 259 (head->race == tmp->slaying ||
259 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || 260 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) ||
260 (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) 261 (!strcmp (tmp->slaying, "player") && head->type == PLAYER)))
261 tmp->value = 1; 262 tmp->value = 1;
262 } 263 }
264
263 if (tmp->value) 265 if (tmp->value)
264 any_down = 1; 266 any_down = 1;
265 } 267 }
266 } 268 }
267 if (any_down) /* If any other buttons were down, force this to remain down */ 269 if (any_down) /* If any other buttons were down, force this to remain down */
454 case TRIGGER_PEDESTAL: 456 case TRIGGER_PEDESTAL:
455 if (cause) 457 if (cause)
456 { 458 {
457 for (tmp = op->above; tmp; tmp = tmp->above) 459 for (tmp = op->above; tmp; tmp = tmp->above)
458 { 460 {
459 object *head = tmp->head ? tmp->head : tmp; 461 object *head = tmp->head_ ();
460 462
461 /* See comment in TRIGGER_BUTTON about move_types */ 463 /* See comment in TRIGGER_BUTTON about move_types */
462 if (((head->move_type & op->move_on) || head->move_type == 0) 464 if (((head->move_type & op->move_on) || head->move_type == 0)
463 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) 465 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER)))
464 { 466 {
465 push = 1; 467 push = 1;
466 break; 468 break;
467 } 469 }
468 } 470 }
471
469 if (op->stats.ac == push) 472 if (op->stats.ac == push)
470 return 0; 473 return 0;
474
471 op->stats.ac = push; 475 op->stats.ac = push;
476
472 if (NUM_ANIMATIONS (op) > 1) 477 if (NUM_ANIMATIONS (op) > 1)
473 { 478 {
474 SET_ANIMATION (op, push); 479 SET_ANIMATION (op, push);
475 update_object (op, UP_OBJ_FACE); 480 update_object (op, UP_OBJ_FACE);
476 } 481 }
482
477 update_object (op, UP_OBJ_FACE); 483 update_object (op, UP_OBJ_FACE);
484
478 if (in_movement || !push) 485 if (in_movement || !push)
479 return 0; 486 return 0;
480 } 487 }
488
481 trigger_move (op, push); 489 trigger_move (op, push);
482 return 0; 490 return 0;
483 491
484 case TRIGGER_ALTAR: 492 case TRIGGER_ALTAR:
485 if (cause) 493 if (cause)
486 { 494 {
487 if (in_movement) 495 if (in_movement)
488 return 0; 496 return 0;
497
489 if (operate_altar (op, &cause)) 498 if (operate_altar (op, &cause))
490 { 499 {
491 if (NUM_ANIMATIONS (op) > 1) 500 if (NUM_ANIMATIONS (op) > 1)
492 { 501 {
493 SET_ANIMATION (op, 1); 502 SET_ANIMATION (op, 1);
494 update_object (op, UP_OBJ_FACE); 503 update_object (op, UP_OBJ_FACE);
495 } 504 }
505
496 if (op->last_sp >= 0) 506 if (op->last_sp >= 0)
497 { 507 {
498 trigger_move (op, 1); 508 trigger_move (op, 1);
499 if (op->last_sp > 0) 509 if (op->last_sp > 0)
500 op->last_sp = -op->last_sp; 510 op->last_sp = -op->last_sp;
507 op->value = !op->value; 517 op->value = !op->value;
508 trigger_move (op, 1); 518 trigger_move (op, 1);
509 op->last_sp = -op->last_sp; 519 op->last_sp = -op->last_sp;
510 op->value = !op->value; 520 op->value = !op->value;
511 } 521 }
522
512 return cause == NULL; 523 return cause == NULL;
513 } 524 }
514 else 525 else
515 {
516 return 0; 526 return 0;
517 }
518 } 527 }
519 else 528 else
520 { 529 {
521 if (NUM_ANIMATIONS (op) > 1) 530 if (NUM_ANIMATIONS (op) > 1)
522 { 531 {

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