1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
… | |
… | |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
77 | tmp->set_speed (0.5); |
74 | break; |
78 | break; |
75 | |
79 | |
76 | case CF_HANDLE: |
80 | case CF_HANDLE: |
… | |
… | |
79 | break; |
83 | break; |
80 | |
84 | |
81 | case SIGN: |
85 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
87 | { |
84 | tmp->play_sound (tmp->sound); |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
91 | tmp->last_eat++; |
88 | } |
92 | } |
89 | break; |
93 | break; |
90 | |
94 | |
91 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
97 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
100 | break; |
96 | |
101 | |
97 | case BUTTON: |
102 | case BUTTON: |
98 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
105 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
108 | break; |
103 | |
109 | |
104 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
106 | break; |
112 | break; |
107 | |
113 | |
108 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
109 | tmp->set_speed (tmp->arch->speed); |
117 | tmp->set_speed (tmp->arch->speed); |
110 | tmp->value = tmp->arch->value; |
118 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
142 | case CREATOR: |
150 | case CREATOR: |
143 | move_creator (tmp); |
151 | move_creator (tmp); |
144 | break; |
152 | break; |
145 | |
153 | |
146 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
156 | move_marker (tmp); |
148 | break; |
157 | break; |
149 | |
158 | |
150 | case DUPLICATOR: |
159 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
… | |
… | |
226 | } |
235 | } |
227 | |
236 | |
228 | tmp = ol->ob; |
237 | tmp = ol->ob; |
229 | if (tmp->type == BUTTON) |
238 | if (tmp->type == BUTTON) |
230 | { |
239 | { |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (ab = tmp->above, tot = 0; ab; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
|
|
233 | * the object, this bit doesn't. I'd think we should check |
|
|
234 | * for head here also. Maybe it also makese sense to |
|
|
235 | * make the for ab=tmp->above loop common, and alter |
|
|
236 | * behaviour based on object within that loop? |
|
|
237 | */ |
241 | { |
|
|
242 | head = ab->head_ (); |
238 | |
243 | |
239 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
240 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
241 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
242 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
243 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
244 | */ |
249 | */ |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((head->move_type & tmp->move_on) || head->move_type == 0) |
246 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | tot += head->total_weight (); |
|
|
252 | } |
247 | |
253 | |
248 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
254 | tmp->value = tot >= tmp->weight ? 1 : 0; |
249 | if (tmp->value) |
|
|
250 | any_down = 1; |
|
|
251 | } |
255 | } |
252 | else if (tmp->type == PEDESTAL) |
256 | else if (tmp->type == PEDESTAL) |
253 | { |
257 | { |
254 | tmp->value = 0; |
258 | tmp->value = 0; |
|
|
259 | |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
260 | for (ab = tmp->above; ab; ab = ab->above) |
256 | { |
261 | { |
257 | head = ab->head_ (); |
262 | head = ab->head_ (); |
|
|
263 | |
258 | /* Same note regarding move_type for buttons above apply here. */ |
264 | /* Same note regarding move_type for buttons above apply here. */ |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
260 | (head->race == tmp->slaying || |
266 | (head->race == tmp->slaying || |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
263 | tmp->value = 1; |
269 | tmp->value = 1; |
264 | } |
270 | } |
265 | |
|
|
266 | if (tmp->value) |
|
|
267 | any_down = 1; |
|
|
268 | } |
271 | } |
|
|
272 | |
|
|
273 | any_down = any_down || tmp->value; |
269 | } |
274 | } |
|
|
275 | |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
276 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | op->value = 1; |
277 | op->value = 1; |
272 | |
278 | |
273 | /* If this button hasn't changed, don't do anything */ |
279 | /* If this button hasn't changed, don't do anything */ |
274 | if (op->value != old_value) |
280 | if (op->value != old_value) |
… | |
… | |
319 | { |
325 | { |
320 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
321 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
322 | && sacrifice->type != PLAYER) |
328 | && sacrifice->type != PLAYER) |
323 | { |
329 | { |
324 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
325 | && sacrifice->type == MONEY |
331 | && sacrifice->type == MONEY |
326 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
327 | return 1; |
333 | return 1; |
328 | |
334 | |
329 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
330 | || ARCH_SACRIFICE (altar) == sacrifice->name |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
331 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
332 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
333 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
334 | return 1; |
340 | return 1; |
335 | } |
341 | } |
336 | |
342 | |
337 | return 0; |
343 | return 0; |
338 | } |
344 | } |
… | |
… | |
362 | return 0; |
368 | return 0; |
363 | |
369 | |
364 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
365 | * has been dropped. |
371 | * has been dropped. |
366 | */ |
372 | */ |
367 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
368 | { |
374 | { |
369 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
370 | |
376 | |
371 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
372 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
373 | number++; |
379 | number++; |
374 | |
380 | |
375 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
376 | } |
383 | } |
377 | else |
384 | else |
378 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
379 | |
387 | |
380 | if (altar->msg) |
388 | if (altar->msg) |
381 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
382 | |
390 | |
383 | return 1; |
391 | return 1; |
… | |
… | |
433 | * button wants, we count it. The second check is so that |
441 | * button wants, we count it. The second check is so that |
434 | * objects that don't move (swords, etc) will count. Note that |
442 | * objects that don't move (swords, etc) will count. Note that |
435 | * this means that more work is needed to make buttons |
443 | * this means that more work is needed to make buttons |
436 | * that are only triggered by flying objects. |
444 | * that are only triggered by flying objects. |
437 | */ |
445 | */ |
438 | |
|
|
439 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
446 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
440 | { |
447 | tot += tmp->head_ ()->total_weight (); |
441 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
448 | |
442 | } |
|
|
443 | if (tot >= op->weight) |
449 | if (tot >= op->weight) |
444 | push = 1; |
450 | push = 1; |
|
|
451 | |
445 | if (op->stats.ac == push) |
452 | if (op->stats.ac == push) |
446 | return 0; |
453 | return 0; |
|
|
454 | |
447 | op->stats.ac = push; |
455 | op->stats.ac = push; |
448 | if (NUM_ANIMATIONS (op) > 1) |
456 | if (NUM_ANIMATIONS (op) > 1) |
449 | { |
457 | { |
450 | SET_ANIMATION (op, push); |
458 | SET_ANIMATION (op, push); |
451 | update_object (op, UP_OBJ_FACE); |
459 | update_object (op, UP_OBJ_FACE); |
452 | } |
460 | } |
|
|
461 | |
453 | if (in_movement || !push) |
462 | if (in_movement || !push) |
454 | return 0; |
463 | return 0; |
455 | } |
464 | } |
456 | trigger_move (op, push); |
465 | trigger_move (op, push); |
457 | } |
466 | } |
|
|
467 | |
458 | return 0; |
468 | return 0; |
459 | |
469 | |
460 | case TRIGGER_PEDESTAL: |
470 | case TRIGGER_PEDESTAL: |
461 | if (cause) |
471 | if (cause) |
462 | { |
472 | { |
… | |
… | |
885 | // and we have to set the value to 0 |
895 | // and we have to set the value to 0 |
886 | |
896 | |
887 | if (match && trig->last_sp) // match == having |
897 | if (match && trig->last_sp) // match == having |
888 | { |
898 | { |
889 | if (trig->last_heal) |
899 | if (trig->last_heal) |
890 | decrease_ob (match); |
900 | match->decrease (); |
891 | |
901 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
893 | push_button (trig); |
903 | push_button (trig); |
894 | } |
904 | } |
895 | else if (!match && !trig->last_sp) // match == not having |
905 | else if (!match && !trig->last_sp) // match == not having |