1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
34 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
35 | */ |
37 | void |
36 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
37 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
38 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
39 | for (; ol; ol = ol->next) |
43 | { |
40 | { |
44 | if (!ol->ob) |
41 | if (!ol->ob) |
45 | { |
42 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
43 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
52 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
53 | */ |
57 | |
54 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
55 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
56 | return; |
|
|
57 | |
60 | tmp = ol->ob; |
58 | object *tmp = ol->ob; |
61 | |
59 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
62 | continue; |
|
|
63 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
76 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
77 | break; |
76 | |
78 | |
77 | case CF_HANDLE: |
79 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
80 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
81 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
82 | break; |
81 | |
83 | |
82 | case SIGN: |
84 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
90 | tmp->last_eat++; |
88 | } |
91 | } |
89 | break; |
92 | break; |
90 | |
93 | |
91 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
96 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
99 | break; |
96 | |
100 | |
97 | case BUTTON: |
101 | case BUTTON: |
98 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
104 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
107 | break; |
103 | |
108 | |
104 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
106 | break; |
111 | break; |
107 | |
112 | |
108 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
109 | tmp->speed = tmp->arch->clone.speed; |
116 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
117 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
118 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
120 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
121 | * from the head - this ensures that the data will consistent |
116 | */ |
122 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
123 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
124 | { |
119 | tmp->speed = tmp->head->speed; |
125 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
126 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
127 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
128 | part->set_speed (tmp->speed); |
124 | } |
129 | } |
125 | break; |
130 | break; |
126 | |
131 | |
127 | case DIRECTOR: |
132 | case DIRECTOR: |
128 | case FIREWALL: |
133 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
135 | move_firewall (tmp); |
131 | else |
136 | else |
132 | { |
137 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
140 | |
135 | animate_turning (tmp); |
141 | animate_turning (tmp); |
136 | } |
142 | } |
137 | break; |
143 | break; |
138 | |
144 | |
139 | case TELEPORTER: |
145 | case TELEPORTER: |
140 | move_teleporter (tmp); |
146 | move_teleporter (tmp); |
141 | break; |
147 | break; |
142 | |
148 | |
143 | case CREATOR: |
149 | case CREATOR: |
144 | move_creator (tmp); |
150 | move_creator (tmp); |
145 | break; |
151 | break; |
146 | |
152 | |
147 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
155 | move_marker (tmp); |
149 | break; |
156 | break; |
150 | |
157 | |
151 | case DUPLICATOR: |
158 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
153 | break; |
160 | break; |
154 | } |
161 | } |
155 | } |
162 | } |
156 | } |
163 | } |
157 | |
164 | |
158 | /* |
165 | /* |
… | |
… | |
208 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
209 | */ |
216 | */ |
210 | void |
217 | void |
211 | update_button (object *op) |
218 | update_button (object *op) |
212 | { |
219 | { |
213 | object *ab, *tmp, *head; |
|
|
214 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
215 | oblinkpt *obp = 0; |
221 | oblinkpt *obp = 0; |
216 | objectlink *ol; |
222 | objectlink *ol; |
217 | |
223 | |
218 | obp = get_button_links (op); |
224 | obp = get_button_links (op); |
219 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
220 | if (obp) |
225 | if (obp) |
221 | for (ol = obp->link; ol; ol = ol->next) |
226 | for (ol = obp->link; ol; ol = ol->next) |
222 | { |
227 | { |
223 | if (!ol->ob) |
228 | if (!ol->ob) |
224 | { |
229 | { |
225 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
226 | continue; |
231 | continue; |
227 | } |
232 | } |
228 | |
233 | |
229 | tmp = ol->ob; |
234 | object *tmp = ol->ob; |
|
|
235 | |
230 | if (tmp->type == BUTTON) |
236 | if (tmp->type == BUTTON) |
231 | { |
237 | { |
|
|
238 | sint32 total = 0; |
|
|
239 | |
232 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (object *ab = tmp->above; ab; ab = ab->above) |
233 | /* Bug? The pedestal code below looks for the head of |
|
|
234 | * the object, this bit doesn't. I'd think we should check |
|
|
235 | * for head here also. Maybe it also makese sense to |
|
|
236 | * make the for ab=tmp->above loop common, and alter |
|
|
237 | * behaviour based on object within that loop? |
|
|
238 | */ |
|
|
239 | |
|
|
240 | /* Basically, if the move_type matches that on what the |
241 | /* Basically, if the move_type matches that on what the |
241 | * button wants, we count it. The second check is so that |
242 | * button wants, we count it. The second check is so that |
242 | * objects don't move (swords, etc) will count. Note that |
243 | * objects who don't move (swords, etc) will count. Note that |
243 | * this means that more work is needed to make buttons |
244 | * this means that more work is needed to make buttons |
244 | * that are only triggered by flying objects. |
245 | * that are only triggered by flying objects. |
245 | */ |
246 | */ |
246 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
248 | total += ab->head_ ()->total_weight (); |
248 | |
249 | |
249 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
250 | tmp->value = total >= tmp->weight; |
250 | if (tmp->value) |
251 | |
251 | any_down = 1; |
252 | any_down = any_down || tmp->value; |
252 | } |
253 | } |
253 | else if (tmp->type == PEDESTAL) |
254 | else if (tmp->type == PEDESTAL) |
254 | { |
255 | { |
255 | tmp->value = 0; |
256 | tmp->value = 0; |
|
|
257 | |
256 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
258 | for (object *ab = tmp->above; ab; ab = ab->above) |
257 | { |
259 | { |
258 | head = ab->head ? ab->head : ab; |
260 | object *head = ab->head_ (); |
|
|
261 | |
259 | /* Same note regarding move_type for buttons above apply here. */ |
262 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
263 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
261 | (head->race == tmp->slaying || |
264 | && (head->race == tmp->slaying |
262 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
265 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
263 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
266 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
264 | tmp->value = 1; |
267 | tmp->value = 1; |
265 | } |
268 | } |
266 | if (tmp->value) |
269 | |
267 | any_down = 1; |
270 | any_down = any_down || tmp->value; |
268 | } |
271 | } |
269 | } |
272 | } |
|
|
273 | |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
274 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | op->value = 1; |
275 | op->value = 1; |
|
|
276 | |
|
|
277 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
272 | |
278 | |
273 | /* If this button hasn't changed, don't do anything */ |
279 | /* If this button hasn't changed, don't do anything */ |
274 | if (op->value != old_value) |
280 | if (op->value != old_value) |
275 | { |
281 | { |
276 | SET_ANIMATION (op, op->value); |
282 | SET_ANIMATION (op, op->value); |
277 | update_object (op, UP_OBJ_FACE); |
283 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
284 | push_button (op); /* Make all other buttons the same */ |
279 | } |
285 | } |
280 | } |
286 | } |
281 | |
287 | |
282 | /* |
|
|
283 | * Updates every button on the map (by calling update_button() for them). |
|
|
284 | */ |
|
|
285 | |
|
|
286 | void |
|
|
287 | update_buttons (maptile *m) |
|
|
288 | { |
|
|
289 | objectlink *ol; |
|
|
290 | oblinkpt *obp; |
|
|
291 | |
|
|
292 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
293 | for (ol = obp->link; ol; ol = ol->next) |
|
|
294 | { |
|
|
295 | if (!ol->ob) |
|
|
296 | { |
|
|
297 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
298 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
299 | continue; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
303 | { |
|
|
304 | update_button (ol->ob); |
|
|
305 | break; |
|
|
306 | } |
|
|
307 | } |
|
|
308 | } |
|
|
309 | |
|
|
310 | void |
288 | void |
311 | use_trigger (object *op) |
289 | use_trigger (object *op) |
312 | { |
290 | { |
313 | |
|
|
314 | /* Toggle value */ |
291 | /* Toggle value */ |
315 | op->value = !op->value; |
292 | op->value = !op->value; |
316 | push_button (op); |
293 | push_button (op); |
317 | } |
294 | } |
318 | |
295 | |
319 | /* |
296 | /* |
320 | * Note: animate_object should be used instead of this, |
297 | * Note: animate_object should be used instead of this, |
321 | * but it can't handle animations in the 8 directions |
298 | * but it can't handle animations in the 8 directions |
322 | */ |
299 | */ |
323 | |
|
|
324 | void |
300 | void |
325 | animate_turning (object *op) /* only one part objects */ |
301 | animate_turning (object *op) /* only one part objects */ |
326 | { |
302 | { |
327 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
303 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
328 | op->state = 0; |
304 | op->state = 0; |
… | |
… | |
345 | */ |
321 | */ |
346 | |
322 | |
347 | int |
323 | int |
348 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
349 | { |
325 | { |
350 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
351 | { |
329 | { |
352 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
353 | ARCH_SACRIFICE (altar) == sacrifice->name || |
331 | && sacrifice->type == MONEY |
354 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
355 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
356 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
357 | return 1; |
333 | return 1; |
358 | |
334 | |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
361 | return 1; |
340 | return 1; |
362 | } |
341 | } |
363 | |
342 | |
364 | return 0; |
343 | return 0; |
365 | } |
344 | } |
… | |
… | |
389 | return 0; |
368 | return 0; |
390 | |
369 | |
391 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
392 | * has been dropped. |
371 | * has been dropped. |
393 | */ |
372 | */ |
394 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
395 | { |
374 | { |
396 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
397 | |
376 | |
398 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
399 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
400 | number++; |
379 | number++; |
401 | |
380 | |
402 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
403 | } |
383 | } |
404 | else |
384 | else |
405 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
406 | |
387 | |
407 | if (altar->msg) |
388 | if (altar->msg) |
408 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
409 | |
390 | |
410 | return 1; |
391 | return 1; |
… | |
… | |
415 | { |
396 | { |
416 | op->stats.wc = state; |
397 | op->stats.wc = state; |
417 | if (state) |
398 | if (state) |
418 | { |
399 | { |
419 | use_trigger (op); |
400 | use_trigger (op); |
420 | if (op->stats.exp > 0) /* check sanity */ |
401 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
421 | op->speed = 1.0 / op->stats.exp; |
|
|
422 | else |
|
|
423 | op->speed = 1.0; |
|
|
424 | update_ob_speed (op); |
|
|
425 | op->speed_left = -1; |
402 | op->speed_left = -1; |
426 | } |
403 | } |
427 | else |
404 | else |
428 | { |
405 | { |
429 | use_trigger (op); |
406 | use_trigger (op); |
430 | op->speed = 0; |
407 | op->set_speed (0); |
431 | update_ob_speed (op); |
|
|
432 | } |
408 | } |
433 | } |
409 | } |
434 | |
410 | |
435 | |
411 | |
436 | /* |
412 | /* |
… | |
… | |
452 | int push = 0, tot = 0; |
428 | int push = 0, tot = 0; |
453 | int in_movement = op->stats.wc || op->speed; |
429 | int in_movement = op->stats.wc || op->speed; |
454 | |
430 | |
455 | switch (op->type) |
431 | switch (op->type) |
456 | { |
432 | { |
457 | case TRIGGER_BUTTON: |
433 | case TRIGGER_BUTTON: |
458 | if (op->weight > 0) |
434 | if (op->weight > 0) |
459 | { |
435 | { |
460 | if (cause) |
436 | if (cause) |
461 | { |
437 | { |
462 | for (tmp = op->above; tmp; tmp = tmp->above) |
438 | for (tmp = op->above; tmp; tmp = tmp->above) |
463 | /* Comment reproduced from update_buttons(): */ |
439 | /* Comment reproduced from update_buttons(): */ |
464 | /* Basically, if the move_type matches that on what the |
440 | /* Basically, if the move_type matches that on what the |
465 | * button wants, we count it. The second check is so that |
441 | * button wants, we count it. The second check is so that |
466 | * objects that don't move (swords, etc) will count. Note that |
442 | * objects that don't move (swords, etc) will count. Note that |
467 | * this means that more work is needed to make buttons |
443 | * this means that more work is needed to make buttons |
468 | * that are only triggered by flying objects. |
444 | * that are only triggered by flying objects. |
|
|
445 | */ |
|
|
446 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
447 | tot += tmp->head_ ()->total_weight (); |
|
|
448 | |
|
|
449 | if (tot >= op->weight) |
|
|
450 | push = 1; |
|
|
451 | |
|
|
452 | if (op->stats.ac == push) |
|
|
453 | return 0; |
|
|
454 | |
|
|
455 | op->stats.ac = push; |
|
|
456 | if (NUM_ANIMATIONS (op) > 1) |
|
|
457 | { |
|
|
458 | SET_ANIMATION (op, push); |
|
|
459 | update_object (op, UP_OBJ_FACE); |
|
|
460 | } |
|
|
461 | |
|
|
462 | if (in_movement || !push) |
|
|
463 | return 0; |
|
|
464 | } |
|
|
465 | trigger_move (op, push); |
|
|
466 | } |
|
|
467 | |
|
|
468 | return 0; |
|
|
469 | |
|
|
470 | case TRIGGER_PEDESTAL: |
|
|
471 | if (cause) |
|
|
472 | { |
|
|
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
474 | { |
|
|
475 | object *head = tmp->head_ (); |
|
|
476 | |
|
|
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
479 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
480 | { |
|
|
481 | push = 1; |
|
|
482 | break; |
|
|
483 | } |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (op->stats.ac == push) |
|
|
487 | return 0; |
|
|
488 | |
|
|
489 | op->stats.ac = push; |
|
|
490 | |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | update_object (op, UP_OBJ_FACE); |
|
|
498 | |
|
|
499 | if (in_movement || !push) |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | trigger_move (op, push); |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_ALTAR: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | if (in_movement) |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | if (operate_altar (op, &cause)) |
|
|
513 | { |
|
|
514 | if (NUM_ANIMATIONS (op) > 1) |
|
|
515 | { |
|
|
516 | SET_ANIMATION (op, 1); |
|
|
517 | update_object (op, UP_OBJ_FACE); |
|
|
518 | } |
|
|
519 | |
|
|
520 | if (op->last_sp >= 0) |
|
|
521 | { |
|
|
522 | trigger_move (op, 1); |
|
|
523 | if (op->last_sp > 0) |
|
|
524 | op->last_sp = -op->last_sp; |
|
|
525 | } |
|
|
526 | else |
|
|
527 | { |
|
|
528 | /* for trigger altar with last_sp, the ON/OFF |
|
|
529 | * status (-> +/- value) is "simulated": |
469 | */ |
530 | */ |
470 | |
531 | op->value = !op->value; |
471 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
532 | trigger_move (op, 1); |
472 | { |
533 | op->last_sp = -op->last_sp; |
473 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
534 | op->value = !op->value; |
474 | } |
|
|
475 | if (tot >= op->weight) |
|
|
476 | push = 1; |
|
|
477 | if (op->stats.ac == push) |
|
|
478 | return 0; |
|
|
479 | op->stats.ac = push; |
|
|
480 | if (NUM_ANIMATIONS (op) > 1) |
|
|
481 | { |
|
|
482 | SET_ANIMATION (op, push); |
|
|
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | } |
535 | } |
485 | if (in_movement || !push) |
536 | |
486 | return 0; |
537 | return cause == NULL; |
487 | } |
538 | } |
488 | trigger_move (op, push); |
|
|
489 | } |
539 | else |
490 | return 0; |
|
|
491 | |
|
|
492 | case TRIGGER_PEDESTAL: |
|
|
493 | if (cause) |
|
|
494 | { |
|
|
495 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
496 | { |
|
|
497 | object *head = tmp->head ? tmp->head : tmp; |
|
|
498 | |
|
|
499 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
500 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
501 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
502 | { |
|
|
503 | push = 1; |
|
|
504 | break; |
|
|
505 | } |
|
|
506 | } |
|
|
507 | if (op->stats.ac == push) |
|
|
508 | return 0; |
540 | return 0; |
509 | op->stats.ac = push; |
541 | } |
|
|
542 | else |
|
|
543 | { |
510 | if (NUM_ANIMATIONS (op) > 1) |
544 | if (NUM_ANIMATIONS (op) > 1) |
511 | { |
545 | { |
512 | SET_ANIMATION (op, push); |
546 | SET_ANIMATION (op, 0); |
513 | update_object (op, UP_OBJ_FACE); |
547 | update_object (op, UP_OBJ_FACE); |
514 | } |
548 | } |
515 | update_object (op, UP_OBJ_FACE); |
|
|
516 | if (in_movement || !push) |
|
|
517 | return 0; |
|
|
518 | } |
|
|
519 | trigger_move (op, push); |
|
|
520 | return 0; |
|
|
521 | |
549 | |
522 | case TRIGGER_ALTAR: |
|
|
523 | if (cause) |
|
|
524 | { |
|
|
525 | if (in_movement) |
|
|
526 | return 0; |
|
|
527 | if (operate_altar (op, &cause)) |
|
|
528 | { |
|
|
529 | if (NUM_ANIMATIONS (op) > 1) |
|
|
530 | { |
|
|
531 | SET_ANIMATION (op, 1); |
|
|
532 | update_object (op, UP_OBJ_FACE); |
|
|
533 | } |
|
|
534 | if (op->last_sp >= 0) |
|
|
535 | { |
|
|
536 | trigger_move (op, 1); |
|
|
537 | if (op->last_sp > 0) |
|
|
538 | op->last_sp = -op->last_sp; |
|
|
539 | } |
|
|
540 | else |
|
|
541 | { |
|
|
542 | /* for trigger altar with last_sp, the ON/OFF |
|
|
543 | * status (-> +/- value) is "simulated": |
|
|
544 | */ |
|
|
545 | op->value = !op->value; |
|
|
546 | trigger_move (op, 1); |
|
|
547 | op->last_sp = -op->last_sp; |
|
|
548 | op->value = !op->value; |
|
|
549 | } |
|
|
550 | return cause == NULL; |
|
|
551 | } |
|
|
552 | else |
|
|
553 | { |
|
|
554 | return 0; |
|
|
555 | } |
|
|
556 | } |
|
|
557 | else |
|
|
558 | { |
|
|
559 | if (NUM_ANIMATIONS (op) > 1) |
|
|
560 | { |
|
|
561 | SET_ANIMATION (op, 0); |
|
|
562 | update_object (op, UP_OBJ_FACE); |
|
|
563 | } |
|
|
564 | |
|
|
565 | /* If trigger_altar has "last_sp > 0" set on the map, |
550 | /* If trigger_altar has "last_sp > 0" set on the map, |
566 | * it will push the connected value only once per sacrifice. |
551 | * it will push the connected value only once per sacrifice. |
567 | * Otherwise (default), the connected value will be |
552 | * Otherwise (default), the connected value will be |
568 | * pushed twice: First by sacrifice, second by reset! -AV |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
569 | */ |
554 | */ |
570 | if (!op->last_sp) |
555 | if (!op->last_sp) |
571 | trigger_move (op, 0); |
556 | trigger_move (op, 0); |
572 | else |
557 | else |
573 | { |
558 | { |
574 | op->stats.wc = 0; |
559 | op->stats.wc = 0; |
575 | op->value = !op->value; |
560 | op->value = !op->value; |
576 | op->speed = 0; |
561 | op->set_speed (0); |
577 | update_ob_speed (op); |
|
|
578 | } |
562 | } |
579 | } |
563 | } |
580 | return 0; |
564 | return 0; |
581 | |
565 | |
582 | case TRIGGER: |
566 | case TRIGGER: |
583 | if (cause) |
567 | if (cause) |
584 | { |
568 | { |
585 | if (in_movement) |
569 | if (in_movement) |
586 | return 0; |
570 | return 0; |
|
|
571 | |
587 | push = 1; |
572 | push = 1; |
588 | } |
573 | } |
|
|
574 | |
589 | if (NUM_ANIMATIONS (op) > 1) |
575 | if (NUM_ANIMATIONS (op) > 1) |
590 | { |
576 | { |
591 | SET_ANIMATION (op, push); |
577 | SET_ANIMATION (op, push); |
592 | update_object (op, UP_OBJ_FACE); |
578 | update_object (op, UP_OBJ_FACE); |
593 | } |
579 | } |
|
|
580 | |
594 | trigger_move (op, push); |
581 | trigger_move (op, push); |
595 | return 1; |
582 | return 1; |
596 | |
583 | |
597 | default: |
584 | default: |
598 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
599 | return 0; |
586 | return 0; |
600 | } |
587 | } |
601 | } |
588 | } |
602 | |
589 | |
603 | void |
590 | void |
604 | add_button_link (object *button, maptile *map, int connected) |
591 | add_button_link (object *button, maptile *map, int connected) |
… | |
… | |
609 | if (!map) |
596 | if (!map) |
610 | { |
597 | { |
611 | LOG (llevError, "Tried to add button-link without map.\n"); |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
612 | return; |
599 | return; |
613 | } |
600 | } |
614 | if (!editor) |
601 | |
615 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
602 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
616 | a connected map from a template map. */ |
603 | a connected map from a template map. */ |
617 | |
|
|
618 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
619 | |
604 | |
620 | SET_FLAG (button, FLAG_IS_LINKED); |
605 | SET_FLAG (button, FLAG_IS_LINKED); |
621 | |
606 | |
622 | ol->ob = button; |
607 | ol->ob = button; |
623 | |
608 | |
624 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
609 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
610 | ; |
625 | |
611 | |
626 | if (obp) |
612 | if (obp) |
627 | { |
613 | { |
628 | ol->next = obp->link; |
614 | ol->next = obp->link; |
629 | obp->link = ol; |
615 | obp->link = ol; |
… | |
… | |
742 | */ |
728 | */ |
743 | |
729 | |
744 | void |
730 | void |
745 | do_mood_floor (object *op, object *source) |
731 | do_mood_floor (object *op, object *source) |
746 | { |
732 | { |
747 | object *tmp; |
|
|
748 | object *tmp2; |
|
|
749 | |
|
|
750 | if (!source) |
733 | if (!source) |
751 | source = op; |
734 | source = op; |
752 | |
735 | |
753 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
736 | mapspace &ms = op->ms (); |
|
|
737 | |
|
|
738 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
739 | return; |
|
|
740 | |
|
|
741 | object *tmp; |
|
|
742 | |
|
|
743 | for (tmp = ms.top; tmp; tmp = tmp->below) |
754 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
744 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
755 | break; |
745 | break; |
756 | |
746 | |
757 | /* doesn't effect players, and if there is a player on this space, won't also |
747 | /* doesn't effect players, and if there is a player on this space, won't also |
758 | * be a monster here. |
748 | * be a monster here. |
759 | */ |
749 | */ |
|
|
750 | //TODO: have players really FLAG_MONSTER? kept it for safety |
760 | if (!tmp || tmp->type == PLAYER) |
751 | if (!tmp || tmp->type == PLAYER) |
761 | return; |
752 | return; |
762 | |
753 | |
763 | switch (op->last_sp) |
754 | switch (op->last_sp) |
764 | { |
755 | { |
765 | case 0: /* furious--make all monsters mad */ |
756 | case 0: /* furious--make all monsters mad */ |
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
757 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
758 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
759 | |
768 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
760 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
769 | { |
761 | { |
770 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
771 | remove_friendly_object (tmp); |
|
|
772 | tmp->attack_movement = 0; |
762 | tmp->attack_movement = 0; |
773 | /* lots of checks here, but want to make sure we don't |
763 | /* lots of checks here, but want to make sure we don't |
774 | * dereference a null value |
764 | * dereference a null value |
775 | */ |
765 | */ |
776 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
766 | if (tmp->type == GOLEM |
|
|
767 | && tmp->owner |
|
|
768 | && tmp->owner->type == PLAYER |
|
|
769 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->ranges[range_golem] = 0; |
770 | tmp->owner->contr->golem = 0; |
778 | |
771 | |
779 | tmp->owner = 0; |
772 | tmp->owner = 0; |
|
|
773 | |
|
|
774 | remove_friendly_object (tmp); |
780 | } |
775 | } |
781 | break; |
776 | break; |
|
|
777 | |
782 | case 1: /* angry -- get neutral monsters mad */ |
778 | case 1: /* angry -- get neutral monsters mad */ |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
785 | break; |
781 | break; |
|
|
782 | |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
783 | case 2: /* calm -- pacify unfriendly monsters */ |
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
784 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
789 | break; |
785 | break; |
|
|
786 | |
790 | case 3: /* make all monsters fall asleep */ |
787 | case 3: /* make all monsters fall asleep */ |
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
788 | SET_FLAG (tmp, FLAG_SLEEP); |
793 | break; |
789 | break; |
|
|
790 | |
794 | case 4: /* charm all monsters */ |
791 | case 4: /* charm all monsters */ |
795 | if (op == source) |
792 | if (op == source) |
796 | break; /* only if 'connected' */ |
793 | break; /* only if 'connected' */ |
797 | |
794 | |
798 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
795 | if (object *pl = source->ms ().player ()) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
796 | { |
800 | if (tmp2->above == NULL) |
797 | tmp->set_owner (pl); |
|
|
798 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
799 | |
|
|
800 | tmp->stats.exp = 0; |
|
|
801 | |
|
|
802 | add_friendly_object (tmp); |
|
|
803 | tmp->attack_movement = PETMOVE; |
|
|
804 | } |
801 | break; |
805 | break; |
802 | |
806 | |
803 | if (tmp2->type != PLAYER) |
807 | case 6: // kill monsters |
|
|
808 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | break; |
809 | break; |
805 | |
810 | |
806 | tmp->set_owner (tmp2); |
811 | // FALL THROUGH |
807 | SET_FLAG (tmp, FLAG_MONSTER); |
812 | case 5: // kill all alives |
808 | |
813 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | tmp->stats.exp = 0; |
814 | { |
810 | SET_FLAG (tmp, FLAG_FRIENDLY); |
815 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
811 | |
816 | tmp->destroy (); |
812 | add_friendly_object (tmp); |
817 | } |
813 | tmp->attack_movement = PETMOVE; |
|
|
814 | break; |
818 | break; |
815 | |
819 | |
816 | default: |
820 | default: |
817 | break; |
821 | break; |
818 | } |
822 | } |
… | |
… | |
830 | object *tmp, *ret = NULL; |
834 | object *tmp, *ret = NULL; |
831 | |
835 | |
832 | /* First check the object itself. */ |
836 | /* First check the object itself. */ |
833 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
837 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
834 | || (trig->slaying && (op->slaying == trig->slaying)) |
838 | || (trig->slaying && (op->slaying == trig->slaying)) |
835 | || (trig->race && (op->arch->name == trig->race))) |
839 | || (trig->race && (op->arch->archname == trig->race))) |
836 | return op; |
840 | return op; |
837 | |
841 | |
838 | for (tmp = op->inv; tmp; tmp = tmp->below) |
842 | for (tmp = op->inv; tmp; tmp = tmp->below) |
839 | { |
843 | { |
840 | if (tmp->inv) |
844 | if (tmp->inv) |
… | |
… | |
843 | if (ret) |
847 | if (ret) |
844 | return ret; |
848 | return ret; |
845 | } |
849 | } |
846 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
850 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
847 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
851 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
848 | || (trig->race && (tmp->arch->name == trig->race))) |
852 | || (trig->race && (tmp->arch->archname == trig->race))) |
849 | return tmp; |
853 | return tmp; |
850 | } |
854 | } |
851 | return NULL; |
855 | return NULL; |
852 | } |
856 | } |
853 | |
857 | |
… | |
… | |
866 | * and has a matching item. Imagine what happens if someone steps on the inventory |
870 | * and has a matching item. Imagine what happens if someone steps on the inventory |
867 | * checker with a matching item, has it, activates the connection, throws the item |
871 | * checker with a matching item, has it, activates the connection, throws the item |
868 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
872 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
869 | * state in the inventory checker. This won't happen anymore now. |
873 | * state in the inventory checker. This won't happen anymore now. |
870 | * |
874 | * |
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875 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
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876 | * whether op is on this mapspace or not, because the value (1|0) depends |
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877 | * on this information. also make sure to only push_button if op has |
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878 | * a matching item (because when we do a push_button with value=0 timed gates |
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879 | * will still open)! (i hope i got the semantics right this time) |
871 | */ |
880 | * |
872 | |
881 | */ |
873 | void |
882 | void |
874 | check_inv (object *op, object *trig) |
883 | check_inv (object *op, object *trig) |
875 | { |
884 | { |
876 | object *match = 0; |
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877 | |
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878 | trig->value = 0; // deactivate if none of the following conditions apply |
885 | trig->value = 0; // deactivate if none of the following conditions apply |
879 | |
886 | |
880 | for (object *tmp = trig->above; tmp; tmp = tmp->above) |
887 | object *pl = trig->ms ().player (); |
881 | if (tmp->type == PLAYER) |
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882 | { |
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883 | object *match = check_inv_recursive (tmp, trig); |
888 | object *match = check_inv_recursive (op, trig); |
884 | |
889 | |
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890 | // elmex: a note about (pl == op): |
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891 | // if pl == 0 then the player has left this space |
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892 | // if pl != 0 then a player is on this mapspace, but then |
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893 | // we still have to check whether it's the player that triggered |
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894 | // this inv-checker, because if not, then the op left this inv-checker |
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895 | // and we have to set the value to 0 |
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896 | |
885 | if (match && trig->last_sp) // match == having |
897 | if (match && trig->last_sp) // match == having |
886 | { |
898 | { |
887 | if (trig->last_heal) |
899 | if (trig->last_heal) |
888 | decrease_ob (match); |
900 | match->decrease (); |
889 | |
901 | |
890 | trig->value = 1; |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
891 | } |
903 | push_button (trig); |
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904 | } |
892 | else if (!match && !trig->last_sp) // match == not having |
905 | else if (!match && !trig->last_sp) // match == not having |
893 | trig->value = 1; |
906 | { |
894 | |
907 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
895 | break; |
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896 | } |
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897 | |
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898 | push_button (trig); |
908 | push_button (trig); |
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909 | } |
899 | } |
910 | } |
900 | |
911 | |