… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
57 | return; |
|
|
58 | |
60 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
72 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
73 | break; |
76 | |
74 | |
77 | case CF_HANDLE: |
75 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
76 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
77 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
78 | break; |
81 | |
79 | |
82 | case SIGN: |
80 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
82 | { |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
84 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
85 | tmp->last_eat++; |
88 | } |
86 | } |
89 | break; |
87 | break; |
90 | |
88 | |
91 | case ALTAR: |
89 | case ALTAR: |
92 | tmp->value = 1; |
90 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
91 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
92 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
93 | break; |
96 | |
94 | |
97 | case BUTTON: |
95 | case BUTTON: |
98 | case PEDESTAL: |
96 | case PEDESTAL: |
99 | tmp->value = state; |
97 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
100 | break; |
103 | |
101 | |
104 | case MOOD_FLOOR: |
102 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
103 | do_mood_floor (tmp, source); |
106 | break; |
104 | break; |
107 | |
105 | |
108 | case TIMED_GATE: |
106 | case TIMED_GATE: |
109 | tmp->speed = tmp->arch->clone.speed; |
107 | tmp->set_speed (tmp->arch->clone.speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
108 | tmp->value = tmp->arch->clone.value; |
112 | tmp->stats.sp = 1; |
109 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
111 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
112 | * from the head - this ensures that the data will consistent |
116 | */ |
113 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
114 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
118 | { |
115 | { |
119 | tmp->speed = tmp->head->speed; |
|
|
120 | tmp->value = tmp->head->value; |
116 | tmp->value = tmp->head->value; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
117 | tmp->stats.sp = tmp->head->stats.sp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
118 | tmp->stats.hp = tmp->head->stats.hp; |
123 | update_ob_speed (tmp); |
119 | tmp->set_speed (tmp->head->speed); |
124 | } |
120 | } |
125 | break; |
121 | break; |
126 | |
122 | |
127 | case DIRECTOR: |
123 | case DIRECTOR: |
128 | case FIREWALL: |
124 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
125 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
126 | move_firewall (tmp); |
131 | else |
127 | else |
132 | { |
128 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
135 | animate_turning (tmp); |
131 | animate_turning (tmp); |
136 | } |
132 | } |
137 | break; |
133 | break; |
138 | |
134 | |
139 | case TELEPORTER: |
135 | case TELEPORTER: |
140 | move_teleporter (tmp); |
136 | move_teleporter (tmp); |
141 | break; |
137 | break; |
142 | |
138 | |
143 | case CREATOR: |
139 | case CREATOR: |
144 | move_creator (tmp); |
140 | move_creator (tmp); |
145 | break; |
141 | break; |
146 | |
142 | |
147 | case TRIGGER_MARKER: |
143 | case TRIGGER_MARKER: |
148 | move_marker (tmp); |
144 | move_marker (tmp); |
149 | break; |
145 | break; |
150 | |
146 | |
151 | case DUPLICATOR: |
147 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
148 | move_duplicator (tmp); |
153 | break; |
149 | break; |
154 | } |
150 | } |
155 | } |
151 | } |
156 | } |
152 | } |
157 | |
153 | |
158 | /* |
154 | /* |
… | |
… | |
277 | update_object (op, UP_OBJ_FACE); |
273 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
274 | push_button (op); /* Make all other buttons the same */ |
279 | } |
275 | } |
280 | } |
276 | } |
281 | |
277 | |
282 | /* |
|
|
283 | * Updates every button on the map (by calling update_button() for them). |
|
|
284 | */ |
|
|
285 | |
|
|
286 | void |
|
|
287 | update_buttons (maptile *m) |
|
|
288 | { |
|
|
289 | objectlink *ol; |
|
|
290 | oblinkpt *obp; |
|
|
291 | |
|
|
292 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
293 | for (ol = obp->link; ol; ol = ol->next) |
|
|
294 | { |
|
|
295 | if (!ol->ob) |
|
|
296 | { |
|
|
297 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
298 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
299 | continue; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
303 | { |
|
|
304 | update_button (ol->ob); |
|
|
305 | break; |
|
|
306 | } |
|
|
307 | } |
|
|
308 | } |
|
|
309 | |
|
|
310 | void |
278 | void |
311 | use_trigger (object *op) |
279 | use_trigger (object *op) |
312 | { |
280 | { |
313 | |
|
|
314 | /* Toggle value */ |
281 | /* Toggle value */ |
315 | op->value = !op->value; |
282 | op->value = !op->value; |
316 | push_button (op); |
283 | push_button (op); |
317 | } |
284 | } |
318 | |
285 | |
319 | /* |
286 | /* |
320 | * Note: animate_object should be used instead of this, |
287 | * Note: animate_object should be used instead of this, |
321 | * but it can't handle animations in the 8 directions |
288 | * but it can't handle animations in the 8 directions |
322 | */ |
289 | */ |
323 | |
|
|
324 | void |
290 | void |
325 | animate_turning (object *op) /* only one part objects */ |
291 | animate_turning (object *op) /* only one part objects */ |
326 | { |
292 | { |
327 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
293 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
328 | op->state = 0; |
294 | op->state = 0; |
… | |
… | |
415 | { |
381 | { |
416 | op->stats.wc = state; |
382 | op->stats.wc = state; |
417 | if (state) |
383 | if (state) |
418 | { |
384 | { |
419 | use_trigger (op); |
385 | use_trigger (op); |
420 | if (op->stats.exp > 0) /* check sanity */ |
386 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
421 | op->speed = 1.0 / op->stats.exp; |
|
|
422 | else |
|
|
423 | op->speed = 1.0; |
|
|
424 | update_ob_speed (op); |
|
|
425 | op->speed_left = -1; |
387 | op->speed_left = -1; |
426 | } |
388 | } |
427 | else |
389 | else |
428 | { |
390 | { |
429 | use_trigger (op); |
391 | use_trigger (op); |
430 | op->speed = 0; |
392 | op->set_speed (0); |
431 | update_ob_speed (op); |
|
|
432 | } |
393 | } |
433 | } |
394 | } |
434 | |
395 | |
435 | |
396 | |
436 | /* |
397 | /* |
… | |
… | |
571 | trigger_move (op, 0); |
532 | trigger_move (op, 0); |
572 | else |
533 | else |
573 | { |
534 | { |
574 | op->stats.wc = 0; |
535 | op->stats.wc = 0; |
575 | op->value = !op->value; |
536 | op->value = !op->value; |
576 | op->speed = 0; |
537 | op->set_speed (0); |
577 | update_ob_speed (op); |
|
|
578 | } |
538 | } |
579 | } |
539 | } |
580 | return 0; |
540 | return 0; |
581 | |
541 | |
582 | case TRIGGER: |
542 | case TRIGGER: |
583 | if (cause) |
543 | if (cause) |
584 | { |
544 | { |
585 | if (in_movement) |
545 | if (in_movement) |
586 | return 0; |
546 | return 0; |
|
|
547 | |
587 | push = 1; |
548 | push = 1; |
588 | } |
549 | } |
|
|
550 | |
589 | if (NUM_ANIMATIONS (op) > 1) |
551 | if (NUM_ANIMATIONS (op) > 1) |
590 | { |
552 | { |
591 | SET_ANIMATION (op, push); |
553 | SET_ANIMATION (op, push); |
592 | update_object (op, UP_OBJ_FACE); |
554 | update_object (op, UP_OBJ_FACE); |
593 | } |
555 | } |
|
|
556 | |
594 | trigger_move (op, push); |
557 | trigger_move (op, push); |
595 | return 1; |
558 | return 1; |
596 | |
559 | |
597 | default: |
560 | default: |
598 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
561 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
… | |
… | |
609 | if (!map) |
572 | if (!map) |
610 | { |
573 | { |
611 | LOG (llevError, "Tried to add button-link without map.\n"); |
574 | LOG (llevError, "Tried to add button-link without map.\n"); |
612 | return; |
575 | return; |
613 | } |
576 | } |
614 | if (!editor) |
577 | |
615 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
578 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
616 | a connected map from a template map. */ |
579 | a connected map from a template map. */ |
617 | |
|
|
618 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
619 | |
580 | |
620 | SET_FLAG (button, FLAG_IS_LINKED); |
581 | SET_FLAG (button, FLAG_IS_LINKED); |
621 | |
582 | |
622 | ol->ob = button; |
583 | ol->ob = button; |
623 | |
584 | |
624 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
585 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
586 | ; |
625 | |
587 | |
626 | if (obp) |
588 | if (obp) |
627 | { |
589 | { |
628 | ol->next = obp->link; |
590 | ol->next = obp->link; |
629 | obp->link = ol; |
591 | obp->link = ol; |