1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | /* |
27 | /* |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
57 | return; |
|
|
58 | |
60 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
72 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
73 | break; |
76 | |
74 | |
77 | case CF_HANDLE: |
75 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
76 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
77 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
78 | break; |
81 | |
79 | |
82 | case SIGN: |
80 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
82 | { |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
84 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
85 | tmp->last_eat++; |
88 | } |
86 | } |
89 | break; |
87 | break; |
90 | |
88 | |
91 | case ALTAR: |
89 | case ALTAR: |
92 | tmp->value = 1; |
90 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
91 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
92 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
93 | break; |
96 | |
94 | |
97 | case BUTTON: |
95 | case BUTTON: |
98 | case PEDESTAL: |
96 | case PEDESTAL: |
99 | tmp->value = state; |
97 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
100 | break; |
103 | |
101 | |
104 | case MOOD_FLOOR: |
102 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
103 | do_mood_floor (tmp, source); |
106 | break; |
104 | break; |
107 | |
105 | |
108 | case TIMED_GATE: |
106 | case TIMED_GATE: |
109 | tmp->speed = tmp->arch->clone.speed; |
107 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
108 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
109 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
111 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
112 | * from the head - this ensures that the data will consistent |
116 | */ |
113 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
114 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
115 | { |
119 | tmp->speed = tmp->head->speed; |
116 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
117 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
118 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
119 | part->set_speed (tmp->speed); |
124 | } |
120 | } |
125 | break; |
121 | break; |
126 | |
122 | |
127 | case DIRECTOR: |
123 | case DIRECTOR: |
128 | case FIREWALL: |
124 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
125 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
126 | move_firewall (tmp); |
131 | else |
127 | else |
132 | { |
128 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
131 | |
135 | animate_turning (tmp); |
132 | animate_turning (tmp); |
136 | } |
133 | } |
137 | break; |
134 | break; |
138 | |
135 | |
139 | case TELEPORTER: |
136 | case TELEPORTER: |
140 | move_teleporter (tmp); |
137 | move_teleporter (tmp); |
141 | break; |
138 | break; |
142 | |
139 | |
143 | case CREATOR: |
140 | case CREATOR: |
144 | move_creator (tmp); |
141 | move_creator (tmp); |
145 | break; |
142 | break; |
146 | |
143 | |
147 | case TRIGGER_MARKER: |
144 | case TRIGGER_MARKER: |
148 | move_marker (tmp); |
145 | move_marker (tmp); |
149 | break; |
146 | break; |
150 | |
147 | |
151 | case DUPLICATOR: |
148 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
149 | move_duplicator (tmp); |
153 | break; |
150 | break; |
154 | } |
151 | } |
155 | } |
152 | } |
156 | } |
153 | } |
157 | |
154 | |
158 | /* |
155 | /* |
… | |
… | |
253 | else if (tmp->type == PEDESTAL) |
250 | else if (tmp->type == PEDESTAL) |
254 | { |
251 | { |
255 | tmp->value = 0; |
252 | tmp->value = 0; |
256 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
257 | { |
254 | { |
258 | head = ab->head ? ab->head : ab; |
255 | head = ab->head_ (); |
259 | /* Same note regarding move_type for buttons above apply here. */ |
256 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
261 | (head->race == tmp->slaying || |
258 | (head->race == tmp->slaying || |
262 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
263 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
264 | tmp->value = 1; |
261 | tmp->value = 1; |
265 | } |
262 | } |
|
|
263 | |
266 | if (tmp->value) |
264 | if (tmp->value) |
267 | any_down = 1; |
265 | any_down = 1; |
268 | } |
266 | } |
269 | } |
267 | } |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
268 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
277 | update_object (op, UP_OBJ_FACE); |
275 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
276 | push_button (op); /* Make all other buttons the same */ |
279 | } |
277 | } |
280 | } |
278 | } |
281 | |
279 | |
282 | /* |
|
|
283 | * Updates every button on the map (by calling update_button() for them). |
|
|
284 | */ |
|
|
285 | |
|
|
286 | void |
|
|
287 | update_buttons (maptile *m) |
|
|
288 | { |
|
|
289 | objectlink *ol; |
|
|
290 | oblinkpt *obp; |
|
|
291 | |
|
|
292 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
293 | for (ol = obp->link; ol; ol = ol->next) |
|
|
294 | { |
|
|
295 | if (!ol->ob) |
|
|
296 | { |
|
|
297 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
298 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
299 | continue; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
303 | { |
|
|
304 | update_button (ol->ob); |
|
|
305 | break; |
|
|
306 | } |
|
|
307 | } |
|
|
308 | } |
|
|
309 | |
|
|
310 | void |
280 | void |
311 | use_trigger (object *op) |
281 | use_trigger (object *op) |
312 | { |
282 | { |
313 | |
|
|
314 | /* Toggle value */ |
283 | /* Toggle value */ |
315 | op->value = !op->value; |
284 | op->value = !op->value; |
316 | push_button (op); |
285 | push_button (op); |
317 | } |
286 | } |
318 | |
287 | |
319 | /* |
288 | /* |
320 | * Note: animate_object should be used instead of this, |
289 | * Note: animate_object should be used instead of this, |
321 | * but it can't handle animations in the 8 directions |
290 | * but it can't handle animations in the 8 directions |
322 | */ |
291 | */ |
323 | |
|
|
324 | void |
292 | void |
325 | animate_turning (object *op) /* only one part objects */ |
293 | animate_turning (object *op) /* only one part objects */ |
326 | { |
294 | { |
327 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
295 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
328 | op->state = 0; |
296 | op->state = 0; |
… | |
… | |
347 | int |
315 | int |
348 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
316 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
349 | { |
317 | { |
350 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
318 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
351 | { |
319 | { |
352 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
320 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
353 | ARCH_SACRIFICE (altar) == sacrifice->name || |
321 | || ARCH_SACRIFICE (altar) == sacrifice->name |
354 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
322 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
355 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
323 | || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
356 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
324 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
357 | return 1; |
325 | return 1; |
358 | |
326 | |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
327 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
328 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
… | |
… | |
415 | { |
383 | { |
416 | op->stats.wc = state; |
384 | op->stats.wc = state; |
417 | if (state) |
385 | if (state) |
418 | { |
386 | { |
419 | use_trigger (op); |
387 | use_trigger (op); |
420 | if (op->stats.exp > 0) /* check sanity */ |
388 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
421 | op->speed = 1.0 / op->stats.exp; |
|
|
422 | else |
|
|
423 | op->speed = 1.0; |
|
|
424 | update_ob_speed (op); |
|
|
425 | op->speed_left = -1; |
389 | op->speed_left = -1; |
426 | } |
390 | } |
427 | else |
391 | else |
428 | { |
392 | { |
429 | use_trigger (op); |
393 | use_trigger (op); |
430 | op->speed = 0; |
394 | op->set_speed (0); |
431 | update_ob_speed (op); |
|
|
432 | } |
395 | } |
433 | } |
396 | } |
434 | |
397 | |
435 | |
398 | |
436 | /* |
399 | /* |
… | |
… | |
492 | case TRIGGER_PEDESTAL: |
455 | case TRIGGER_PEDESTAL: |
493 | if (cause) |
456 | if (cause) |
494 | { |
457 | { |
495 | for (tmp = op->above; tmp; tmp = tmp->above) |
458 | for (tmp = op->above; tmp; tmp = tmp->above) |
496 | { |
459 | { |
497 | object *head = tmp->head ? tmp->head : tmp; |
460 | object *head = tmp->head_ (); |
498 | |
461 | |
499 | /* See comment in TRIGGER_BUTTON about move_types */ |
462 | /* See comment in TRIGGER_BUTTON about move_types */ |
500 | if (((head->move_type & op->move_on) || head->move_type == 0) |
463 | if (((head->move_type & op->move_on) || head->move_type == 0) |
501 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
464 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
502 | { |
465 | { |
503 | push = 1; |
466 | push = 1; |
504 | break; |
467 | break; |
505 | } |
468 | } |
506 | } |
469 | } |
|
|
470 | |
507 | if (op->stats.ac == push) |
471 | if (op->stats.ac == push) |
508 | return 0; |
472 | return 0; |
|
|
473 | |
509 | op->stats.ac = push; |
474 | op->stats.ac = push; |
|
|
475 | |
510 | if (NUM_ANIMATIONS (op) > 1) |
476 | if (NUM_ANIMATIONS (op) > 1) |
511 | { |
477 | { |
512 | SET_ANIMATION (op, push); |
478 | SET_ANIMATION (op, push); |
513 | update_object (op, UP_OBJ_FACE); |
479 | update_object (op, UP_OBJ_FACE); |
514 | } |
480 | } |
|
|
481 | |
515 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | |
516 | if (in_movement || !push) |
484 | if (in_movement || !push) |
517 | return 0; |
485 | return 0; |
518 | } |
486 | } |
|
|
487 | |
519 | trigger_move (op, push); |
488 | trigger_move (op, push); |
520 | return 0; |
489 | return 0; |
521 | |
490 | |
522 | case TRIGGER_ALTAR: |
491 | case TRIGGER_ALTAR: |
523 | if (cause) |
492 | if (cause) |
524 | { |
493 | { |
525 | if (in_movement) |
494 | if (in_movement) |
526 | return 0; |
495 | return 0; |
|
|
496 | |
527 | if (operate_altar (op, &cause)) |
497 | if (operate_altar (op, &cause)) |
528 | { |
498 | { |
529 | if (NUM_ANIMATIONS (op) > 1) |
499 | if (NUM_ANIMATIONS (op) > 1) |
530 | { |
500 | { |
531 | SET_ANIMATION (op, 1); |
501 | SET_ANIMATION (op, 1); |
532 | update_object (op, UP_OBJ_FACE); |
502 | update_object (op, UP_OBJ_FACE); |
533 | } |
503 | } |
|
|
504 | |
534 | if (op->last_sp >= 0) |
505 | if (op->last_sp >= 0) |
535 | { |
506 | { |
536 | trigger_move (op, 1); |
507 | trigger_move (op, 1); |
537 | if (op->last_sp > 0) |
508 | if (op->last_sp > 0) |
538 | op->last_sp = -op->last_sp; |
509 | op->last_sp = -op->last_sp; |
… | |
… | |
545 | op->value = !op->value; |
516 | op->value = !op->value; |
546 | trigger_move (op, 1); |
517 | trigger_move (op, 1); |
547 | op->last_sp = -op->last_sp; |
518 | op->last_sp = -op->last_sp; |
548 | op->value = !op->value; |
519 | op->value = !op->value; |
549 | } |
520 | } |
|
|
521 | |
550 | return cause == NULL; |
522 | return cause == NULL; |
551 | } |
523 | } |
552 | else |
524 | else |
553 | { |
|
|
554 | return 0; |
525 | return 0; |
555 | } |
|
|
556 | } |
526 | } |
557 | else |
527 | else |
558 | { |
528 | { |
559 | if (NUM_ANIMATIONS (op) > 1) |
529 | if (NUM_ANIMATIONS (op) > 1) |
560 | { |
530 | { |
… | |
… | |
571 | trigger_move (op, 0); |
541 | trigger_move (op, 0); |
572 | else |
542 | else |
573 | { |
543 | { |
574 | op->stats.wc = 0; |
544 | op->stats.wc = 0; |
575 | op->value = !op->value; |
545 | op->value = !op->value; |
576 | op->speed = 0; |
546 | op->set_speed (0); |
577 | update_ob_speed (op); |
|
|
578 | } |
547 | } |
579 | } |
548 | } |
580 | return 0; |
549 | return 0; |
581 | |
550 | |
582 | case TRIGGER: |
551 | case TRIGGER: |
583 | if (cause) |
552 | if (cause) |
584 | { |
553 | { |
585 | if (in_movement) |
554 | if (in_movement) |
586 | return 0; |
555 | return 0; |
|
|
556 | |
587 | push = 1; |
557 | push = 1; |
588 | } |
558 | } |
|
|
559 | |
589 | if (NUM_ANIMATIONS (op) > 1) |
560 | if (NUM_ANIMATIONS (op) > 1) |
590 | { |
561 | { |
591 | SET_ANIMATION (op, push); |
562 | SET_ANIMATION (op, push); |
592 | update_object (op, UP_OBJ_FACE); |
563 | update_object (op, UP_OBJ_FACE); |
593 | } |
564 | } |
|
|
565 | |
594 | trigger_move (op, push); |
566 | trigger_move (op, push); |
595 | return 1; |
567 | return 1; |
596 | |
568 | |
597 | default: |
569 | default: |
598 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
570 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
… | |
… | |
609 | if (!map) |
581 | if (!map) |
610 | { |
582 | { |
611 | LOG (llevError, "Tried to add button-link without map.\n"); |
583 | LOG (llevError, "Tried to add button-link without map.\n"); |
612 | return; |
584 | return; |
613 | } |
585 | } |
614 | if (!editor) |
586 | |
615 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
587 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
616 | a connected map from a template map. */ |
588 | a connected map from a template map. */ |
617 | |
|
|
618 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
619 | |
589 | |
620 | SET_FLAG (button, FLAG_IS_LINKED); |
590 | SET_FLAG (button, FLAG_IS_LINKED); |
621 | |
591 | |
622 | ol->ob = button; |
592 | ol->ob = button; |
623 | |
593 | |
624 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
594 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
595 | ; |
625 | |
596 | |
626 | if (obp) |
597 | if (obp) |
627 | { |
598 | { |
628 | ol->next = obp->link; |
599 | ol->next = obp->link; |
629 | obp->link = ol; |
600 | obp->link = ol; |
… | |
… | |
742 | */ |
713 | */ |
743 | |
714 | |
744 | void |
715 | void |
745 | do_mood_floor (object *op, object *source) |
716 | do_mood_floor (object *op, object *source) |
746 | { |
717 | { |
747 | object *tmp; |
|
|
748 | object *tmp2; |
|
|
749 | |
|
|
750 | if (!source) |
718 | if (!source) |
751 | source = op; |
719 | source = op; |
752 | |
720 | |
753 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
721 | mapspace &ms = op->ms (); |
|
|
722 | |
|
|
723 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
724 | return; |
|
|
725 | |
|
|
726 | object *tmp; |
|
|
727 | |
|
|
728 | for (tmp = ms.top; tmp; tmp = tmp->below) |
754 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
729 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
755 | break; |
730 | break; |
756 | |
731 | |
757 | /* doesn't effect players, and if there is a player on this space, won't also |
732 | /* doesn't effect players, and if there is a player on this space, won't also |
758 | * be a monster here. |
733 | * be a monster here. |
759 | */ |
734 | */ |
|
|
735 | //TODO: have players really FLAG_MONSTER? kept it for safety |
760 | if (!tmp || tmp->type == PLAYER) |
736 | if (!tmp || tmp->type == PLAYER) |
761 | return; |
737 | return; |
762 | |
738 | |
763 | switch (op->last_sp) |
739 | switch (op->last_sp) |
764 | { |
740 | { |
765 | case 0: /* furious--make all monsters mad */ |
741 | case 0: /* furious--make all monsters mad */ |
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
742 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
743 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
744 | |
768 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
745 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
769 | { |
746 | { |
770 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
771 | remove_friendly_object (tmp); |
|
|
772 | tmp->attack_movement = 0; |
747 | tmp->attack_movement = 0; |
773 | /* lots of checks here, but want to make sure we don't |
748 | /* lots of checks here, but want to make sure we don't |
774 | * dereference a null value |
749 | * dereference a null value |
775 | */ |
750 | */ |
776 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
751 | if (tmp->type == GOLEM |
|
|
752 | && tmp->owner |
|
|
753 | && tmp->owner->type == PLAYER |
|
|
754 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->ranges[range_golem] = 0; |
755 | tmp->owner->contr->golem = 0; |
778 | |
756 | |
779 | tmp->owner = 0; |
757 | tmp->owner = 0; |
|
|
758 | |
|
|
759 | remove_friendly_object (tmp); |
780 | } |
760 | } |
781 | break; |
761 | break; |
|
|
762 | |
782 | case 1: /* angry -- get neutral monsters mad */ |
763 | case 1: /* angry -- get neutral monsters mad */ |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
785 | break; |
766 | break; |
|
|
767 | |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
768 | case 2: /* calm -- pacify unfriendly monsters */ |
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
769 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
789 | break; |
770 | break; |
|
|
771 | |
790 | case 3: /* make all monsters fall asleep */ |
772 | case 3: /* make all monsters fall asleep */ |
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
773 | SET_FLAG (tmp, FLAG_SLEEP); |
793 | break; |
774 | break; |
|
|
775 | |
794 | case 4: /* charm all monsters */ |
776 | case 4: /* charm all monsters */ |
795 | if (op == source) |
777 | if (op == source) |
796 | break; /* only if 'connected' */ |
778 | break; /* only if 'connected' */ |
797 | |
779 | |
798 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
780 | if (object *pl = source->ms ().player ()) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
781 | { |
800 | if (tmp2->above == NULL) |
782 | tmp->set_owner (pl); |
|
|
783 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
784 | |
|
|
785 | tmp->stats.exp = 0; |
|
|
786 | |
|
|
787 | add_friendly_object (tmp); |
|
|
788 | tmp->attack_movement = PETMOVE; |
|
|
789 | } |
801 | break; |
790 | break; |
802 | |
791 | |
803 | if (tmp2->type != PLAYER) |
792 | case 6: // kill monsters |
|
|
793 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | break; |
794 | break; |
805 | |
795 | |
806 | tmp->set_owner (tmp2); |
796 | // FALL THROUGH |
807 | SET_FLAG (tmp, FLAG_MONSTER); |
797 | case 5: // kill all alives |
808 | |
798 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | tmp->stats.exp = 0; |
799 | { |
810 | SET_FLAG (tmp, FLAG_FRIENDLY); |
800 | get_archetype ("burnout")->insert_at (tmp, source); |
811 | |
801 | tmp->destroy (); |
812 | add_friendly_object (tmp); |
802 | } |
813 | tmp->attack_movement = PETMOVE; |
|
|
814 | break; |
803 | break; |
815 | |
804 | |
816 | default: |
805 | default: |
817 | break; |
806 | break; |
818 | } |
807 | } |
… | |
… | |
830 | object *tmp, *ret = NULL; |
819 | object *tmp, *ret = NULL; |
831 | |
820 | |
832 | /* First check the object itself. */ |
821 | /* First check the object itself. */ |
833 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
822 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
834 | || (trig->slaying && (op->slaying == trig->slaying)) |
823 | || (trig->slaying && (op->slaying == trig->slaying)) |
835 | || (trig->race && (op->arch->name == trig->race))) |
824 | || (trig->race && (op->arch->archname == trig->race))) |
836 | return op; |
825 | return op; |
837 | |
826 | |
838 | for (tmp = op->inv; tmp; tmp = tmp->below) |
827 | for (tmp = op->inv; tmp; tmp = tmp->below) |
839 | { |
828 | { |
840 | if (tmp->inv) |
829 | if (tmp->inv) |
… | |
… | |
843 | if (ret) |
832 | if (ret) |
844 | return ret; |
833 | return ret; |
845 | } |
834 | } |
846 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
835 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
847 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
836 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
848 | || (trig->race && (tmp->arch->name == trig->race))) |
837 | || (trig->race && (tmp->arch->archname == trig->race))) |
849 | return tmp; |
838 | return tmp; |
850 | } |
839 | } |
851 | return NULL; |
840 | return NULL; |
852 | } |
841 | } |
853 | |
842 | |
… | |
… | |
866 | * and has a matching item. Imagine what happens if someone steps on the inventory |
855 | * and has a matching item. Imagine what happens if someone steps on the inventory |
867 | * checker with a matching item, has it, activates the connection, throws the item |
856 | * checker with a matching item, has it, activates the connection, throws the item |
868 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
857 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
869 | * state in the inventory checker. This won't happen anymore now. |
858 | * state in the inventory checker. This won't happen anymore now. |
870 | * |
859 | * |
|
|
860 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
861 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
862 | * on this information. also make sure to only push_button if op has |
|
|
863 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
864 | * will still open)! (i hope i got the semantics right this time) |
|
|
865 | * |
871 | */ |
866 | */ |
872 | void |
867 | void |
873 | check_inv (object *op, object *trig) |
868 | check_inv (object *op, object *trig) |
874 | { |
869 | { |
875 | trig->value = 0; // deactivate if none of the following conditions apply |
870 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | |
871 | |
877 | if (object *pl = trig->ms ().player ()) |
872 | object *pl = trig->ms ().player (); |
878 | { |
|
|
879 | object *match = check_inv_recursive (pl, trig); |
873 | object *match = check_inv_recursive (op, trig); |
880 | |
874 | |
|
|
875 | // elmex: a note about (pl == op): |
|
|
876 | // if pl == 0 then the player has left this space |
|
|
877 | // if pl != 0 then a player is on this mapspace, but then |
|
|
878 | // we still have to check whether it's the player that triggered |
|
|
879 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
880 | // and we have to set the value to 0 |
|
|
881 | |
881 | if (match && trig->last_sp) // match == having |
882 | if (match && trig->last_sp) // match == having |
882 | { |
883 | { |
883 | if (trig->last_heal) |
884 | if (trig->last_heal) |
884 | decrease_ob (match); |
885 | decrease_ob (match); |
885 | |
886 | |
886 | trig->value = 1; |
887 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
887 | } |
888 | push_button (trig); |
|
|
889 | } |
888 | else if (!match && !trig->last_sp) // match == not having |
890 | else if (!match && !trig->last_sp) // match == not having |
889 | trig->value = 1; |
|
|
890 | } |
891 | { |
891 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
892 | push_button (trig); |
893 | push_button (trig); |
|
|
894 | } |
893 | } |
895 | } |
894 | |
896 | |