ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/button.C
(Generate patch)

Comparing deliantra/server/common/button.C (file contents):
Revision 1.18 by root, Thu Dec 21 01:33:49 2006 UTC vs.
Revision 1.40 by root, Thu Nov 8 19:43:23 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h> 25#include <funcpoint.h>
26 26
27/* 27/*
35 * The source argument can be 0 or the source object for this activation. 35 * The source argument can be 0 or the source object for this activation.
36 */ 36 */
37void 37void
38activate_connection_link (objectlink * ol, bool state, object *source = 0) 38activate_connection_link (objectlink * ol, bool state, object *source = 0)
39{ 39{
40 object *tmp = 0;
41
42 for (; ol; ol = ol->next) 40 for (; ol; ol = ol->next)
43 { 41 {
44 if (!ol->ob) 42 if (!ol->ob)
45 { 43 {
46 LOG (llevError, "Internal error in activate_connection_link.\n"); 44 LOG (llevError, "Internal error in activate_connection_link.\n");
55 * re-loaded. As such, just exit this function if that is the case. 53 * re-loaded. As such, just exit this function if that is the case.
56 */ 54 */
57 55
58 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 56 if (QUERY_FLAG (ol->ob, FLAG_FREED))
59 return; 57 return;
58
60 tmp = ol->ob; 59 object *tmp = ol->ob;
61 60
62 /* if the criteria isn't appropriate, don't do anything */ 61 /* if the criteria isn't appropriate, don't do anything */
63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 62 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH))
64 continue; 63 continue;
64
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE))
66 continue; 66 continue;
67 67
68 switch (tmp->type) 68 switch (tmp->type)
69 { 69 {
70 case GATE: 70 case GATE:
71 case HOLE: 71 case HOLE:
72 if (!tmp->active)
73 tmp->play_sound (tmp->sound
74 ? tmp->sound
75 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole"));
72 tmp->value = tmp->stats.maxsp ? !state : state; 76 tmp->value = tmp->stats.maxsp ? !state : state;
73 tmp->speed = 0.5; 77 tmp->set_speed (0.5);
74 update_ob_speed (tmp);
75 break; 78 break;
76 79
77 case CF_HANDLE: 80 case CF_HANDLE:
78 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 81 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
79 update_object (tmp, UP_OBJ_FACE); 82 update_object (tmp, UP_OBJ_FACE);
80 break; 83 break;
81 84
82 case SIGN: 85 case SIGN:
83 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 86 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
84 { 87 {
88 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign"));
85 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 89 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg);
86 if (tmp->stats.food) 90 if (tmp->stats.food)
87 tmp->last_eat++; 91 tmp->last_eat++;
88 } 92 }
89 break; 93 break;
90 94
91 case ALTAR: 95 case ALTAR:
96 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar"));
92 tmp->value = 1; 97 tmp->value = 1;
93 SET_ANIMATION (tmp, tmp->value); 98 SET_ANIMATION (tmp, tmp->value);
94 update_object (tmp, UP_OBJ_FACE); 99 update_object (tmp, UP_OBJ_FACE);
95 break; 100 break;
96 101
97 case BUTTON: 102 case BUTTON:
98 case PEDESTAL: 103 case PEDESTAL:
104 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button"));
99 tmp->value = state; 105 tmp->value = state;
100 SET_ANIMATION (tmp, tmp->value); 106 SET_ANIMATION (tmp, tmp->value);
101 update_object (tmp, UP_OBJ_FACE); 107 update_object (tmp, UP_OBJ_FACE);
102 break; 108 break;
103 109
104 case MOOD_FLOOR: 110 case MOOD_FLOOR:
105 do_mood_floor (tmp, source); 111 do_mood_floor (tmp, source);
106 break; 112 break;
107 113
108 case TIMED_GATE: 114 case TIMED_GATE:
115 if (!tmp->active)
116 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate"));
109 tmp->speed = tmp->arch->clone.speed; 117 tmp->set_speed (tmp->arch->speed);
110 update_ob_speed (tmp); /* original values */
111 tmp->value = tmp->arch->clone.value; 118 tmp->value = tmp->arch->value;
112 tmp->stats.sp = 1; 119 tmp->stats.sp = 1;
113 tmp->stats.hp = tmp->stats.maxhp; 120 tmp->stats.hp = tmp->stats.maxhp;
114 /* Handle multipart gates. We copy the value for the other parts 121 /* Handle multipart gates. We copy the value for the other parts
115 * from the head - this ensures that the data will consistent 122 * from the head - this ensures that the data will consistent
116 */ 123 */
117 for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) 124 for (object *part = tmp->more; part; part = part->more)
118 { 125 {
119 tmp->speed = tmp->head->speed; 126 part->value = tmp->value;
120 tmp->value = tmp->head->value; 127 part->stats.sp = tmp->stats.sp;
121 tmp->stats.sp = tmp->head->stats.sp; 128 part->stats.hp = tmp->stats.hp;
122 tmp->stats.hp = tmp->head->stats.hp;
123 update_ob_speed (tmp); 129 part->set_speed (tmp->speed);
124 } 130 }
125 break; 131 break;
126 132
127 case DIRECTOR: 133 case DIRECTOR:
128 case FIREWALL: 134 case FIREWALL:
129 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 135 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL)
130 move_firewall (tmp); 136 move_firewall (tmp);
131 else 137 else
132 { 138 {
133 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 139 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */
134 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; 140 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
141
135 animate_turning (tmp); 142 animate_turning (tmp);
136 } 143 }
137 break; 144 break;
138 145
139 case TELEPORTER: 146 case TELEPORTER:
140 move_teleporter (tmp); 147 move_teleporter (tmp);
141 break; 148 break;
142 149
143 case CREATOR: 150 case CREATOR:
144 move_creator (tmp); 151 move_creator (tmp);
145 break; 152 break;
146 153
147 case TRIGGER_MARKER: 154 case TRIGGER_MARKER:
155 //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker"));
148 move_marker (tmp); 156 move_marker (tmp);
149 break; 157 break;
150 158
151 case DUPLICATOR: 159 case DUPLICATOR:
152 move_duplicator (tmp); 160 move_duplicator (tmp);
153 break; 161 break;
154 } 162 }
155 } 163 }
156} 164}
157 165
158/* 166/*
253 else if (tmp->type == PEDESTAL) 261 else if (tmp->type == PEDESTAL)
254 { 262 {
255 tmp->value = 0; 263 tmp->value = 0;
256 for (ab = tmp->above; ab != NULL; ab = ab->above) 264 for (ab = tmp->above; ab != NULL; ab = ab->above)
257 { 265 {
258 head = ab->head ? ab->head : ab; 266 head = ab->head_ ();
259 /* Same note regarding move_type for buttons above apply here. */ 267 /* Same note regarding move_type for buttons above apply here. */
260 if (((head->move_type & tmp->move_on) || ab->move_type == 0) && 268 if (((head->move_type & tmp->move_on) || ab->move_type == 0) &&
261 (head->race == tmp->slaying || 269 (head->race == tmp->slaying ||
262 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || 270 ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) ||
263 (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) 271 (!strcmp (tmp->slaying, "player") && head->type == PLAYER)))
264 tmp->value = 1; 272 tmp->value = 1;
265 } 273 }
274
266 if (tmp->value) 275 if (tmp->value)
267 any_down = 1; 276 any_down = 1;
268 } 277 }
269 } 278 }
270 if (any_down) /* If any other buttons were down, force this to remain down */ 279 if (any_down) /* If any other buttons were down, force this to remain down */
277 update_object (op, UP_OBJ_FACE); 286 update_object (op, UP_OBJ_FACE);
278 push_button (op); /* Make all other buttons the same */ 287 push_button (op); /* Make all other buttons the same */
279 } 288 }
280} 289}
281 290
282/*
283 * Updates every button on the map (by calling update_button() for them).
284 */
285
286void
287update_buttons (maptile *m)
288{
289 objectlink *ol;
290 oblinkpt *obp;
291
292 for (obp = m->buttons; obp; obp = obp->next)
293 for (ol = obp->link; ol; ol = ol->next)
294 {
295 if (!ol->ob)
296 {
297 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
298 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
299 continue;
300 }
301
302 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
303 {
304 update_button (ol->ob);
305 break;
306 }
307 }
308}
309
310void 291void
311use_trigger (object *op) 292use_trigger (object *op)
312{ 293{
313
314 /* Toggle value */ 294 /* Toggle value */
315 op->value = !op->value; 295 op->value = !op->value;
316 push_button (op); 296 push_button (op);
317} 297}
318 298
319/* 299/*
320 * Note: animate_object should be used instead of this, 300 * Note: animate_object should be used instead of this,
321 * but it can't handle animations in the 8 directions 301 * but it can't handle animations in the 8 directions
322 */ 302 */
323
324void 303void
325animate_turning (object *op) /* only one part objects */ 304animate_turning (object *op) /* only one part objects */
326{ 305{
327 if (++op->state >= NUM_ANIMATIONS (op) / 8) 306 if (++op->state >= NUM_ANIMATIONS (op) / 8)
328 op->state = 0; 307 op->state = 0;
345 */ 324 */
346 325
347int 326int
348check_altar_sacrifice (const object *altar, const object *sacrifice) 327check_altar_sacrifice (const object *altar, const object *sacrifice)
349{ 328{
350 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) 329 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
330 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
331 && sacrifice->type != PLAYER)
351 { 332 {
333 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
334 && sacrifice->type == MONEY
335 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
336 return 1;
337
352 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || 338 if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname
353 ARCH_SACRIFICE (altar) == sacrifice->name || 339 || ARCH_SACRIFICE (altar) == sacrifice->name
354 ARCH_SACRIFICE (altar) == sacrifice->slaying || 340 || ARCH_SACRIFICE (altar) == sacrifice->slaying
355 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) 341 || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar)))
356 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) 342 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1))
357 return 1;
358
359 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
360 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
361 return 1; 343 return 1;
362 } 344 }
363 345
364 return 0; 346 return 0;
365} 347}
415{ 397{
416 op->stats.wc = state; 398 op->stats.wc = state;
417 if (state) 399 if (state)
418 { 400 {
419 use_trigger (op); 401 use_trigger (op);
420 if (op->stats.exp > 0) /* check sanity */ 402 op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.);
421 op->speed = 1.0 / op->stats.exp;
422 else
423 op->speed = 1.0;
424 update_ob_speed (op);
425 op->speed_left = -1; 403 op->speed_left = -1;
426 } 404 }
427 else 405 else
428 { 406 {
429 use_trigger (op); 407 use_trigger (op);
430 op->speed = 0; 408 op->set_speed (0);
431 update_ob_speed (op);
432 } 409 }
433} 410}
434 411
435 412
436/* 413/*
492 case TRIGGER_PEDESTAL: 469 case TRIGGER_PEDESTAL:
493 if (cause) 470 if (cause)
494 { 471 {
495 for (tmp = op->above; tmp; tmp = tmp->above) 472 for (tmp = op->above; tmp; tmp = tmp->above)
496 { 473 {
497 object *head = tmp->head ? tmp->head : tmp; 474 object *head = tmp->head_ ();
498 475
499 /* See comment in TRIGGER_BUTTON about move_types */ 476 /* See comment in TRIGGER_BUTTON about move_types */
500 if (((head->move_type & op->move_on) || head->move_type == 0) 477 if (((head->move_type & op->move_on) || head->move_type == 0)
501 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) 478 && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER)))
502 { 479 {
503 push = 1; 480 push = 1;
504 break; 481 break;
505 } 482 }
506 } 483 }
484
507 if (op->stats.ac == push) 485 if (op->stats.ac == push)
508 return 0; 486 return 0;
487
509 op->stats.ac = push; 488 op->stats.ac = push;
489
510 if (NUM_ANIMATIONS (op) > 1) 490 if (NUM_ANIMATIONS (op) > 1)
511 { 491 {
512 SET_ANIMATION (op, push); 492 SET_ANIMATION (op, push);
513 update_object (op, UP_OBJ_FACE); 493 update_object (op, UP_OBJ_FACE);
514 } 494 }
495
515 update_object (op, UP_OBJ_FACE); 496 update_object (op, UP_OBJ_FACE);
497
516 if (in_movement || !push) 498 if (in_movement || !push)
517 return 0; 499 return 0;
518 } 500 }
501
519 trigger_move (op, push); 502 trigger_move (op, push);
520 return 0; 503 return 0;
521 504
522 case TRIGGER_ALTAR: 505 case TRIGGER_ALTAR:
523 if (cause) 506 if (cause)
524 { 507 {
525 if (in_movement) 508 if (in_movement)
526 return 0; 509 return 0;
510
527 if (operate_altar (op, &cause)) 511 if (operate_altar (op, &cause))
528 { 512 {
529 if (NUM_ANIMATIONS (op) > 1) 513 if (NUM_ANIMATIONS (op) > 1)
530 { 514 {
531 SET_ANIMATION (op, 1); 515 SET_ANIMATION (op, 1);
532 update_object (op, UP_OBJ_FACE); 516 update_object (op, UP_OBJ_FACE);
533 } 517 }
518
534 if (op->last_sp >= 0) 519 if (op->last_sp >= 0)
535 { 520 {
536 trigger_move (op, 1); 521 trigger_move (op, 1);
537 if (op->last_sp > 0) 522 if (op->last_sp > 0)
538 op->last_sp = -op->last_sp; 523 op->last_sp = -op->last_sp;
545 op->value = !op->value; 530 op->value = !op->value;
546 trigger_move (op, 1); 531 trigger_move (op, 1);
547 op->last_sp = -op->last_sp; 532 op->last_sp = -op->last_sp;
548 op->value = !op->value; 533 op->value = !op->value;
549 } 534 }
535
550 return cause == NULL; 536 return cause == NULL;
551 } 537 }
552 else 538 else
553 {
554 return 0; 539 return 0;
555 }
556 } 540 }
557 else 541 else
558 { 542 {
559 if (NUM_ANIMATIONS (op) > 1) 543 if (NUM_ANIMATIONS (op) > 1)
560 { 544 {
571 trigger_move (op, 0); 555 trigger_move (op, 0);
572 else 556 else
573 { 557 {
574 op->stats.wc = 0; 558 op->stats.wc = 0;
575 op->value = !op->value; 559 op->value = !op->value;
576 op->speed = 0; 560 op->set_speed (0);
577 update_ob_speed (op);
578 } 561 }
579 } 562 }
580 return 0; 563 return 0;
581 564
582 case TRIGGER: 565 case TRIGGER:
583 if (cause) 566 if (cause)
584 { 567 {
585 if (in_movement) 568 if (in_movement)
586 return 0; 569 return 0;
570
587 push = 1; 571 push = 1;
588 } 572 }
573
589 if (NUM_ANIMATIONS (op) > 1) 574 if (NUM_ANIMATIONS (op) > 1)
590 { 575 {
591 SET_ANIMATION (op, push); 576 SET_ANIMATION (op, push);
592 update_object (op, UP_OBJ_FACE); 577 update_object (op, UP_OBJ_FACE);
593 } 578 }
579
594 trigger_move (op, push); 580 trigger_move (op, push);
595 return 1; 581 return 1;
596 582
597 default: 583 default:
598 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); 584 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type);
609 if (!map) 595 if (!map)
610 { 596 {
611 LOG (llevError, "Tried to add button-link without map.\n"); 597 LOG (llevError, "Tried to add button-link without map.\n");
612 return; 598 return;
613 } 599 }
614 if (!editor) 600
615 button->path_attuned = connected; /* peterm: I need this so I can rebuild 601 button->path_attuned = connected; /* peterm: I need this so I can rebuild
616 a connected map from a template map. */ 602 a connected map from a template map. */
617
618/* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/
619 603
620 SET_FLAG (button, FLAG_IS_LINKED); 604 SET_FLAG (button, FLAG_IS_LINKED);
621 605
622 ol->ob = button; 606 ol->ob = button;
623 607
624 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); 608 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next)
609 ;
625 610
626 if (obp) 611 if (obp)
627 { 612 {
628 ol->next = obp->link; 613 ol->next = obp->link;
629 obp->link = ol; 614 obp->link = ol;
742 */ 727 */
743 728
744void 729void
745do_mood_floor (object *op, object *source) 730do_mood_floor (object *op, object *source)
746{ 731{
747 object *tmp;
748 object *tmp2;
749
750 if (!source) 732 if (!source)
751 source = op; 733 source = op;
752 734
753 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) 735 mapspace &ms = op->ms ();
736
737 if (!(ms.flags () & P_IS_ALIVE))
738 return;
739
740 object *tmp;
741
742 for (tmp = ms.top; tmp; tmp = tmp->below)
754 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 743 if (QUERY_FLAG (tmp, FLAG_MONSTER))
755 break; 744 break;
756 745
757 /* doesn't effect players, and if there is a player on this space, won't also 746 /* doesn't effect players, and if there is a player on this space, won't also
758 * be a monster here. 747 * be a monster here.
759 */ 748 */
749 //TODO: have players really FLAG_MONSTER? kept it for safety
760 if (!tmp || tmp->type == PLAYER) 750 if (!tmp || tmp->type == PLAYER)
761 return; 751 return;
762 752
763 switch (op->last_sp) 753 switch (op->last_sp)
764 { 754 {
765 case 0: /* furious--make all monsters mad */ 755 case 0: /* furious--make all monsters mad */
766 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) 756 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE))
767 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 757 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE);
758
768 if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) 759 if (QUERY_FLAG (tmp, FLAG_FRIENDLY))
769 { 760 {
770 CLEAR_FLAG (tmp, FLAG_FRIENDLY);
771 remove_friendly_object (tmp);
772 tmp->attack_movement = 0; 761 tmp->attack_movement = 0;
773 /* lots of checks here, but want to make sure we don't 762 /* lots of checks here, but want to make sure we don't
774 * dereference a null value 763 * dereference a null value
775 */ 764 */
776 if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) 765 if (tmp->type == GOLEM
766 && tmp->owner
767 && tmp->owner->type == PLAYER
768 && tmp->owner->contr->golem == tmp)
777 tmp->owner->contr->ranges[range_golem] = 0; 769 tmp->owner->contr->golem = 0;
778 770
779 tmp->owner = 0; 771 tmp->owner = 0;
772
773 remove_friendly_object (tmp);
780 } 774 }
781 break; 775 break;
776
782 case 1: /* angry -- get neutral monsters mad */ 777 case 1: /* angry -- get neutral monsters mad */
783 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 778 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY))
784 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 779 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE);
785 break; 780 break;
781
786 case 2: /* calm -- pacify unfriendly monsters */ 782 case 2: /* calm -- pacify unfriendly monsters */
787 if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE))
788 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 783 SET_FLAG (tmp, FLAG_UNAGGRESSIVE);
789 break; 784 break;
785
790 case 3: /* make all monsters fall asleep */ 786 case 3: /* make all monsters fall asleep */
791 if (!QUERY_FLAG (tmp, FLAG_SLEEP))
792 SET_FLAG (tmp, FLAG_SLEEP); 787 SET_FLAG (tmp, FLAG_SLEEP);
793 break; 788 break;
789
794 case 4: /* charm all monsters */ 790 case 4: /* charm all monsters */
795 if (op == source) 791 if (op == source)
796 break; /* only if 'connected' */ 792 break; /* only if 'connected' */
797 793
798 for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ 794 if (object *pl = source->ms ().player ())
799 tmp2->type != PLAYER; tmp2 = tmp2->above) 795 {
800 if (tmp2->above == NULL) 796 tmp->set_owner (pl);
797 SET_FLAG (tmp, FLAG_MONSTER);
798
799 tmp->stats.exp = 0;
800
801 add_friendly_object (tmp);
802 tmp->attack_movement = PETMOVE;
803 }
801 break; 804 break;
802 805
803 if (tmp2->type != PLAYER) 806 case 6: // kill monsters
807 if (!QUERY_FLAG (tmp, FLAG_FRIENDLY))
804 break; 808 break;
805 809
806 tmp->set_owner (tmp2); 810 // FALL THROUGH
807 SET_FLAG (tmp, FLAG_MONSTER); 811 case 5: // kill all alives
808 812 if (!tmp->flag [FLAG_PRECIOUS])
809 tmp->stats.exp = 0; 813 {
810 SET_FLAG (tmp, FLAG_FRIENDLY); 814 get_archetype ("burnout")->insert_at (tmp, source);
811 815 tmp->destroy ();
812 add_friendly_object (tmp); 816 }
813 tmp->attack_movement = PETMOVE;
814 break; 817 break;
815 818
816 default: 819 default:
817 break; 820 break;
818 } 821 }
830 object *tmp, *ret = NULL; 833 object *tmp, *ret = NULL;
831 834
832 /* First check the object itself. */ 835 /* First check the object itself. */
833 if ((trig->stats.hp && (op->type == trig->stats.hp)) 836 if ((trig->stats.hp && (op->type == trig->stats.hp))
834 || (trig->slaying && (op->slaying == trig->slaying)) 837 || (trig->slaying && (op->slaying == trig->slaying))
835 || (trig->race && (op->arch->name == trig->race))) 838 || (trig->race && (op->arch->archname == trig->race)))
836 return op; 839 return op;
837 840
838 for (tmp = op->inv; tmp; tmp = tmp->below) 841 for (tmp = op->inv; tmp; tmp = tmp->below)
839 { 842 {
840 if (tmp->inv) 843 if (tmp->inv)
843 if (ret) 846 if (ret)
844 return ret; 847 return ret;
845 } 848 }
846 else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) 849 else if ((trig->stats.hp && (tmp->type == trig->stats.hp))
847 || (trig->slaying && (tmp->slaying == trig->slaying)) 850 || (trig->slaying && (tmp->slaying == trig->slaying))
848 || (trig->race && (tmp->arch->name == trig->race))) 851 || (trig->race && (tmp->arch->archname == trig->race)))
849 return tmp; 852 return tmp;
850 } 853 }
851 return NULL; 854 return NULL;
852} 855}
853 856
866 * and has a matching item. Imagine what happens if someone steps on the inventory 869 * and has a matching item. Imagine what happens if someone steps on the inventory
867 * checker with a matching item, has it, activates the connection, throws the item 870 * checker with a matching item, has it, activates the connection, throws the item
868 * away, and then leaves the inventory checker. That would've caused an always-enabled 871 * away, and then leaves the inventory checker. That would've caused an always-enabled
869 * state in the inventory checker. This won't happen anymore now. 872 * state in the inventory checker. This won't happen anymore now.
870 * 873 *
874 * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check
875 * whether op is on this mapspace or not, because the value (1|0) depends
876 * on this information. also make sure to only push_button if op has
877 * a matching item (because when we do a push_button with value=0 timed gates
878 * will still open)! (i hope i got the semantics right this time)
879 *
871 */ 880 */
872void 881void
873check_inv (object *op, object *trig) 882check_inv (object *op, object *trig)
874{ 883{
875 trig->value = 0; // deactivate if none of the following conditions apply 884 trig->value = 0; // deactivate if none of the following conditions apply
876 885
877 if (object *pl = trig->ms ().player ()) 886 object *pl = trig->ms ().player ();
878 {
879 object *match = check_inv_recursive (pl, trig); 887 object *match = check_inv_recursive (op, trig);
880 888
889 // elmex: a note about (pl == op):
890 // if pl == 0 then the player has left this space
891 // if pl != 0 then a player is on this mapspace, but then
892 // we still have to check whether it's the player that triggered
893 // this inv-checker, because if not, then the op left this inv-checker
894 // and we have to set the value to 0
895
881 if (match && trig->last_sp) // match == having 896 if (match && trig->last_sp) // match == having
882 { 897 {
883 if (trig->last_heal) 898 if (trig->last_heal)
884 decrease_ob (match); 899 decrease_ob (match);
885 900
886 trig->value = 1; 901 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
887 } 902 push_button (trig);
903 }
888 else if (!match && !trig->last_sp) // match == not having 904 else if (!match && !trig->last_sp) // match == not having
889 trig->value = 1;
890 } 905 {
891 906 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
892 push_button (trig); 907 push_button (trig);
908 }
893} 909}
894 910

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines