1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | /* |
27 | /* |
… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
57 | return; |
|
|
58 | |
60 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
|
|
64 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
66 | continue; |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
77 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
78 | break; |
76 | |
79 | |
77 | case CF_HANDLE: |
80 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
82 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
83 | break; |
81 | |
84 | |
82 | case SIGN: |
85 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
91 | tmp->last_eat++; |
88 | } |
92 | } |
89 | break; |
93 | break; |
90 | |
94 | |
91 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
97 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
100 | break; |
96 | |
101 | |
97 | case BUTTON: |
102 | case BUTTON: |
98 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
105 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
108 | break; |
103 | |
109 | |
104 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
106 | break; |
112 | break; |
107 | |
113 | |
108 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
109 | tmp->speed = tmp->arch->clone.speed; |
117 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
118 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
122 | * from the head - this ensures that the data will consistent |
116 | */ |
123 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
124 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
125 | { |
119 | tmp->speed = tmp->head->speed; |
126 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
127 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
128 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
129 | part->set_speed (tmp->speed); |
124 | } |
130 | } |
125 | break; |
131 | break; |
126 | |
132 | |
127 | case DIRECTOR: |
133 | case DIRECTOR: |
128 | case FIREWALL: |
134 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
136 | move_firewall (tmp); |
131 | else |
137 | else |
132 | { |
138 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
135 | animate_turning (tmp); |
142 | animate_turning (tmp); |
136 | } |
143 | } |
137 | break; |
144 | break; |
138 | |
145 | |
139 | case TELEPORTER: |
146 | case TELEPORTER: |
140 | move_teleporter (tmp); |
147 | move_teleporter (tmp); |
141 | break; |
148 | break; |
142 | |
149 | |
143 | case CREATOR: |
150 | case CREATOR: |
144 | move_creator (tmp); |
151 | move_creator (tmp); |
145 | break; |
152 | break; |
146 | |
153 | |
147 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
156 | move_marker (tmp); |
149 | break; |
157 | break; |
150 | |
158 | |
151 | case DUPLICATOR: |
159 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
153 | break; |
161 | break; |
154 | } |
162 | } |
155 | } |
163 | } |
156 | } |
164 | } |
157 | |
165 | |
158 | /* |
166 | /* |
… | |
… | |
253 | else if (tmp->type == PEDESTAL) |
261 | else if (tmp->type == PEDESTAL) |
254 | { |
262 | { |
255 | tmp->value = 0; |
263 | tmp->value = 0; |
256 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
264 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
257 | { |
265 | { |
258 | head = ab->head ? ab->head : ab; |
266 | head = ab->head_ (); |
259 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
268 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
261 | (head->race == tmp->slaying || |
269 | (head->race == tmp->slaying || |
262 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
270 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
263 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
271 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
264 | tmp->value = 1; |
272 | tmp->value = 1; |
265 | } |
273 | } |
|
|
274 | |
266 | if (tmp->value) |
275 | if (tmp->value) |
267 | any_down = 1; |
276 | any_down = 1; |
268 | } |
277 | } |
269 | } |
278 | } |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
279 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
277 | update_object (op, UP_OBJ_FACE); |
286 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
287 | push_button (op); /* Make all other buttons the same */ |
279 | } |
288 | } |
280 | } |
289 | } |
281 | |
290 | |
282 | /* |
|
|
283 | * Updates every button on the map (by calling update_button() for them). |
|
|
284 | */ |
|
|
285 | |
|
|
286 | void |
|
|
287 | update_buttons (maptile *m) |
|
|
288 | { |
|
|
289 | objectlink *ol; |
|
|
290 | oblinkpt *obp; |
|
|
291 | |
|
|
292 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
293 | for (ol = obp->link; ol; ol = ol->next) |
|
|
294 | { |
|
|
295 | if (!ol->ob) |
|
|
296 | { |
|
|
297 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
298 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
299 | continue; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
303 | { |
|
|
304 | update_button (ol->ob); |
|
|
305 | break; |
|
|
306 | } |
|
|
307 | } |
|
|
308 | } |
|
|
309 | |
|
|
310 | void |
291 | void |
311 | use_trigger (object *op) |
292 | use_trigger (object *op) |
312 | { |
293 | { |
313 | |
|
|
314 | /* Toggle value */ |
294 | /* Toggle value */ |
315 | op->value = !op->value; |
295 | op->value = !op->value; |
316 | push_button (op); |
296 | push_button (op); |
317 | } |
297 | } |
318 | |
298 | |
319 | /* |
299 | /* |
320 | * Note: animate_object should be used instead of this, |
300 | * Note: animate_object should be used instead of this, |
321 | * but it can't handle animations in the 8 directions |
301 | * but it can't handle animations in the 8 directions |
322 | */ |
302 | */ |
323 | |
|
|
324 | void |
303 | void |
325 | animate_turning (object *op) /* only one part objects */ |
304 | animate_turning (object *op) /* only one part objects */ |
326 | { |
305 | { |
327 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
306 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
328 | op->state = 0; |
307 | op->state = 0; |
… | |
… | |
345 | */ |
324 | */ |
346 | |
325 | |
347 | int |
326 | int |
348 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
327 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
349 | { |
328 | { |
350 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
331 | && sacrifice->type != PLAYER) |
351 | { |
332 | { |
|
|
333 | if (ARCH_SACRIFICE (altar) == shstr_money |
|
|
334 | && sacrifice->type == MONEY |
|
|
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
336 | return 1; |
|
|
337 | |
352 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
353 | ARCH_SACRIFICE (altar) == sacrifice->name || |
339 | || ARCH_SACRIFICE (altar) == sacrifice->name |
354 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
340 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
355 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
341 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
356 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
342 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
357 | return 1; |
|
|
358 | |
|
|
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
361 | return 1; |
343 | return 1; |
362 | } |
344 | } |
363 | |
345 | |
364 | return 0; |
346 | return 0; |
365 | } |
347 | } |
… | |
… | |
389 | return 0; |
371 | return 0; |
390 | |
372 | |
391 | /* check_altar_sacrifice should have already verified that enough money |
373 | /* check_altar_sacrifice should have already verified that enough money |
392 | * has been dropped. |
374 | * has been dropped. |
393 | */ |
375 | */ |
394 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
376 | if (ARCH_SACRIFICE (altar) == shstr_money) |
395 | { |
377 | { |
396 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
397 | |
379 | |
398 | /* Round up any sacrifices. Altars don't make change either */ |
380 | /* Round up any sacrifices. Altars don't make change either */ |
399 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
… | |
… | |
415 | { |
397 | { |
416 | op->stats.wc = state; |
398 | op->stats.wc = state; |
417 | if (state) |
399 | if (state) |
418 | { |
400 | { |
419 | use_trigger (op); |
401 | use_trigger (op); |
420 | if (op->stats.exp > 0) /* check sanity */ |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
421 | op->speed = 1.0 / op->stats.exp; |
|
|
422 | else |
|
|
423 | op->speed = 1.0; |
|
|
424 | update_ob_speed (op); |
|
|
425 | op->speed_left = -1; |
403 | op->speed_left = -1; |
426 | } |
404 | } |
427 | else |
405 | else |
428 | { |
406 | { |
429 | use_trigger (op); |
407 | use_trigger (op); |
430 | op->speed = 0; |
408 | op->set_speed (0); |
431 | update_ob_speed (op); |
|
|
432 | } |
409 | } |
433 | } |
410 | } |
434 | |
411 | |
435 | |
412 | |
436 | /* |
413 | /* |
… | |
… | |
492 | case TRIGGER_PEDESTAL: |
469 | case TRIGGER_PEDESTAL: |
493 | if (cause) |
470 | if (cause) |
494 | { |
471 | { |
495 | for (tmp = op->above; tmp; tmp = tmp->above) |
472 | for (tmp = op->above; tmp; tmp = tmp->above) |
496 | { |
473 | { |
497 | object *head = tmp->head ? tmp->head : tmp; |
474 | object *head = tmp->head_ (); |
498 | |
475 | |
499 | /* See comment in TRIGGER_BUTTON about move_types */ |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
500 | if (((head->move_type & op->move_on) || head->move_type == 0) |
477 | if (((head->move_type & op->move_on) || head->move_type == 0) |
501 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
478 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
502 | { |
479 | { |
503 | push = 1; |
480 | push = 1; |
504 | break; |
481 | break; |
505 | } |
482 | } |
506 | } |
483 | } |
|
|
484 | |
507 | if (op->stats.ac == push) |
485 | if (op->stats.ac == push) |
508 | return 0; |
486 | return 0; |
|
|
487 | |
509 | op->stats.ac = push; |
488 | op->stats.ac = push; |
|
|
489 | |
510 | if (NUM_ANIMATIONS (op) > 1) |
490 | if (NUM_ANIMATIONS (op) > 1) |
511 | { |
491 | { |
512 | SET_ANIMATION (op, push); |
492 | SET_ANIMATION (op, push); |
513 | update_object (op, UP_OBJ_FACE); |
493 | update_object (op, UP_OBJ_FACE); |
514 | } |
494 | } |
|
|
495 | |
515 | update_object (op, UP_OBJ_FACE); |
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | |
516 | if (in_movement || !push) |
498 | if (in_movement || !push) |
517 | return 0; |
499 | return 0; |
518 | } |
500 | } |
|
|
501 | |
519 | trigger_move (op, push); |
502 | trigger_move (op, push); |
520 | return 0; |
503 | return 0; |
521 | |
504 | |
522 | case TRIGGER_ALTAR: |
505 | case TRIGGER_ALTAR: |
523 | if (cause) |
506 | if (cause) |
524 | { |
507 | { |
525 | if (in_movement) |
508 | if (in_movement) |
526 | return 0; |
509 | return 0; |
|
|
510 | |
527 | if (operate_altar (op, &cause)) |
511 | if (operate_altar (op, &cause)) |
528 | { |
512 | { |
529 | if (NUM_ANIMATIONS (op) > 1) |
513 | if (NUM_ANIMATIONS (op) > 1) |
530 | { |
514 | { |
531 | SET_ANIMATION (op, 1); |
515 | SET_ANIMATION (op, 1); |
532 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
533 | } |
517 | } |
|
|
518 | |
534 | if (op->last_sp >= 0) |
519 | if (op->last_sp >= 0) |
535 | { |
520 | { |
536 | trigger_move (op, 1); |
521 | trigger_move (op, 1); |
537 | if (op->last_sp > 0) |
522 | if (op->last_sp > 0) |
538 | op->last_sp = -op->last_sp; |
523 | op->last_sp = -op->last_sp; |
… | |
… | |
545 | op->value = !op->value; |
530 | op->value = !op->value; |
546 | trigger_move (op, 1); |
531 | trigger_move (op, 1); |
547 | op->last_sp = -op->last_sp; |
532 | op->last_sp = -op->last_sp; |
548 | op->value = !op->value; |
533 | op->value = !op->value; |
549 | } |
534 | } |
|
|
535 | |
550 | return cause == NULL; |
536 | return cause == NULL; |
551 | } |
537 | } |
552 | else |
538 | else |
553 | { |
|
|
554 | return 0; |
539 | return 0; |
555 | } |
|
|
556 | } |
540 | } |
557 | else |
541 | else |
558 | { |
542 | { |
559 | if (NUM_ANIMATIONS (op) > 1) |
543 | if (NUM_ANIMATIONS (op) > 1) |
560 | { |
544 | { |
… | |
… | |
571 | trigger_move (op, 0); |
555 | trigger_move (op, 0); |
572 | else |
556 | else |
573 | { |
557 | { |
574 | op->stats.wc = 0; |
558 | op->stats.wc = 0; |
575 | op->value = !op->value; |
559 | op->value = !op->value; |
576 | op->speed = 0; |
560 | op->set_speed (0); |
577 | update_ob_speed (op); |
|
|
578 | } |
561 | } |
579 | } |
562 | } |
580 | return 0; |
563 | return 0; |
581 | |
564 | |
582 | case TRIGGER: |
565 | case TRIGGER: |
583 | if (cause) |
566 | if (cause) |
584 | { |
567 | { |
585 | if (in_movement) |
568 | if (in_movement) |
586 | return 0; |
569 | return 0; |
|
|
570 | |
587 | push = 1; |
571 | push = 1; |
588 | } |
572 | } |
|
|
573 | |
589 | if (NUM_ANIMATIONS (op) > 1) |
574 | if (NUM_ANIMATIONS (op) > 1) |
590 | { |
575 | { |
591 | SET_ANIMATION (op, push); |
576 | SET_ANIMATION (op, push); |
592 | update_object (op, UP_OBJ_FACE); |
577 | update_object (op, UP_OBJ_FACE); |
593 | } |
578 | } |
|
|
579 | |
594 | trigger_move (op, push); |
580 | trigger_move (op, push); |
595 | return 1; |
581 | return 1; |
596 | |
582 | |
597 | default: |
583 | default: |
598 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
584 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
… | |
… | |
609 | if (!map) |
595 | if (!map) |
610 | { |
596 | { |
611 | LOG (llevError, "Tried to add button-link without map.\n"); |
597 | LOG (llevError, "Tried to add button-link without map.\n"); |
612 | return; |
598 | return; |
613 | } |
599 | } |
614 | if (!editor) |
600 | |
615 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
601 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
616 | a connected map from a template map. */ |
602 | a connected map from a template map. */ |
617 | |
|
|
618 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
619 | |
603 | |
620 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | SET_FLAG (button, FLAG_IS_LINKED); |
621 | |
605 | |
622 | ol->ob = button; |
606 | ol->ob = button; |
623 | |
607 | |
624 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
608 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
609 | ; |
625 | |
610 | |
626 | if (obp) |
611 | if (obp) |
627 | { |
612 | { |
628 | ol->next = obp->link; |
613 | ol->next = obp->link; |
629 | obp->link = ol; |
614 | obp->link = ol; |
… | |
… | |
742 | */ |
727 | */ |
743 | |
728 | |
744 | void |
729 | void |
745 | do_mood_floor (object *op, object *source) |
730 | do_mood_floor (object *op, object *source) |
746 | { |
731 | { |
747 | object *tmp; |
|
|
748 | object *tmp2; |
|
|
749 | |
|
|
750 | if (!source) |
732 | if (!source) |
751 | source = op; |
733 | source = op; |
752 | |
734 | |
753 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
735 | mapspace &ms = op->ms (); |
|
|
736 | |
|
|
737 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
738 | return; |
|
|
739 | |
|
|
740 | object *tmp; |
|
|
741 | |
|
|
742 | for (tmp = ms.top; tmp; tmp = tmp->below) |
754 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
743 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
755 | break; |
744 | break; |
756 | |
745 | |
757 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | /* doesn't effect players, and if there is a player on this space, won't also |
758 | * be a monster here. |
747 | * be a monster here. |
759 | */ |
748 | */ |
|
|
749 | //TODO: have players really FLAG_MONSTER? kept it for safety |
760 | if (!tmp || tmp->type == PLAYER) |
750 | if (!tmp || tmp->type == PLAYER) |
761 | return; |
751 | return; |
762 | |
752 | |
763 | switch (op->last_sp) |
753 | switch (op->last_sp) |
764 | { |
754 | { |
765 | case 0: /* furious--make all monsters mad */ |
755 | case 0: /* furious--make all monsters mad */ |
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
756 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
757 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
758 | |
768 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
759 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
769 | { |
760 | { |
770 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
771 | remove_friendly_object (tmp); |
|
|
772 | tmp->attack_movement = 0; |
761 | tmp->attack_movement = 0; |
773 | /* lots of checks here, but want to make sure we don't |
762 | /* lots of checks here, but want to make sure we don't |
774 | * dereference a null value |
763 | * dereference a null value |
775 | */ |
764 | */ |
776 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
765 | if (tmp->type == GOLEM |
|
|
766 | && tmp->owner |
|
|
767 | && tmp->owner->type == PLAYER |
|
|
768 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->ranges[range_golem] = 0; |
769 | tmp->owner->contr->golem = 0; |
778 | |
770 | |
779 | tmp->owner = 0; |
771 | tmp->owner = 0; |
|
|
772 | |
|
|
773 | remove_friendly_object (tmp); |
780 | } |
774 | } |
781 | break; |
775 | break; |
|
|
776 | |
782 | case 1: /* angry -- get neutral monsters mad */ |
777 | case 1: /* angry -- get neutral monsters mad */ |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
785 | break; |
780 | break; |
|
|
781 | |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | case 2: /* calm -- pacify unfriendly monsters */ |
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
783 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
789 | break; |
784 | break; |
|
|
785 | |
790 | case 3: /* make all monsters fall asleep */ |
786 | case 3: /* make all monsters fall asleep */ |
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
787 | SET_FLAG (tmp, FLAG_SLEEP); |
793 | break; |
788 | break; |
|
|
789 | |
794 | case 4: /* charm all monsters */ |
790 | case 4: /* charm all monsters */ |
795 | if (op == source) |
791 | if (op == source) |
796 | break; /* only if 'connected' */ |
792 | break; /* only if 'connected' */ |
797 | |
793 | |
798 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
794 | if (object *pl = source->ms ().player ()) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
795 | { |
800 | if (tmp2->above == NULL) |
796 | tmp->set_owner (pl); |
|
|
797 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
798 | |
|
|
799 | tmp->stats.exp = 0; |
|
|
800 | |
|
|
801 | add_friendly_object (tmp); |
|
|
802 | tmp->attack_movement = PETMOVE; |
|
|
803 | } |
801 | break; |
804 | break; |
802 | |
805 | |
803 | if (tmp2->type != PLAYER) |
806 | case 6: // kill monsters |
|
|
807 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | break; |
808 | break; |
805 | |
809 | |
806 | tmp->set_owner (tmp2); |
810 | // FALL THROUGH |
807 | SET_FLAG (tmp, FLAG_MONSTER); |
811 | case 5: // kill all alives |
808 | |
812 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | tmp->stats.exp = 0; |
813 | { |
810 | SET_FLAG (tmp, FLAG_FRIENDLY); |
814 | get_archetype ("burnout")->insert_at (tmp, source); |
811 | |
815 | tmp->destroy (); |
812 | add_friendly_object (tmp); |
816 | } |
813 | tmp->attack_movement = PETMOVE; |
|
|
814 | break; |
817 | break; |
815 | |
818 | |
816 | default: |
819 | default: |
817 | break; |
820 | break; |
818 | } |
821 | } |
… | |
… | |
830 | object *tmp, *ret = NULL; |
833 | object *tmp, *ret = NULL; |
831 | |
834 | |
832 | /* First check the object itself. */ |
835 | /* First check the object itself. */ |
833 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
836 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
834 | || (trig->slaying && (op->slaying == trig->slaying)) |
837 | || (trig->slaying && (op->slaying == trig->slaying)) |
835 | || (trig->race && (op->arch->name == trig->race))) |
838 | || (trig->race && (op->arch->archname == trig->race))) |
836 | return op; |
839 | return op; |
837 | |
840 | |
838 | for (tmp = op->inv; tmp; tmp = tmp->below) |
841 | for (tmp = op->inv; tmp; tmp = tmp->below) |
839 | { |
842 | { |
840 | if (tmp->inv) |
843 | if (tmp->inv) |
… | |
… | |
843 | if (ret) |
846 | if (ret) |
844 | return ret; |
847 | return ret; |
845 | } |
848 | } |
846 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
849 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
847 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
850 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
848 | || (trig->race && (tmp->arch->name == trig->race))) |
851 | || (trig->race && (tmp->arch->archname == trig->race))) |
849 | return tmp; |
852 | return tmp; |
850 | } |
853 | } |
851 | return NULL; |
854 | return NULL; |
852 | } |
855 | } |
853 | |
856 | |
… | |
… | |
866 | * and has a matching item. Imagine what happens if someone steps on the inventory |
869 | * and has a matching item. Imagine what happens if someone steps on the inventory |
867 | * checker with a matching item, has it, activates the connection, throws the item |
870 | * checker with a matching item, has it, activates the connection, throws the item |
868 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
871 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
869 | * state in the inventory checker. This won't happen anymore now. |
872 | * state in the inventory checker. This won't happen anymore now. |
870 | * |
873 | * |
|
|
874 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
875 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
876 | * on this information. also make sure to only push_button if op has |
|
|
877 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
878 | * will still open)! (i hope i got the semantics right this time) |
|
|
879 | * |
871 | */ |
880 | */ |
872 | void |
881 | void |
873 | check_inv (object *op, object *trig) |
882 | check_inv (object *op, object *trig) |
874 | { |
883 | { |
875 | trig->value = 0; // deactivate if none of the following conditions apply |
884 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | |
885 | |
877 | if (object *pl = trig->ms ().player ()) |
886 | object *pl = trig->ms ().player (); |
878 | { |
|
|
879 | object *match = check_inv_recursive (pl, trig); |
887 | object *match = check_inv_recursive (op, trig); |
880 | |
888 | |
|
|
889 | // elmex: a note about (pl == op): |
|
|
890 | // if pl == 0 then the player has left this space |
|
|
891 | // if pl != 0 then a player is on this mapspace, but then |
|
|
892 | // we still have to check whether it's the player that triggered |
|
|
893 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
894 | // and we have to set the value to 0 |
|
|
895 | |
881 | if (match && trig->last_sp) // match == having |
896 | if (match && trig->last_sp) // match == having |
882 | { |
897 | { |
883 | if (trig->last_heal) |
898 | if (trig->last_heal) |
884 | decrease_ob (match); |
899 | decrease_ob (match); |
885 | |
900 | |
886 | trig->value = 1; |
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
887 | } |
902 | push_button (trig); |
|
|
903 | } |
888 | else if (!match && !trig->last_sp) // match == not having |
904 | else if (!match && !trig->last_sp) // match == not having |
889 | trig->value = 1; |
|
|
890 | } |
905 | { |
891 | |
906 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
892 | push_button (trig); |
907 | push_button (trig); |
|
|
908 | } |
893 | } |
909 | } |
894 | |
910 | |