1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
31 | /* |
30 | /* |
32 | * elmex: |
31 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
|
|
35 | * the originator is the player or monster who did something. |
36 | */ |
36 | */ |
37 | void |
37 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
57 | return; |
|
|
58 | |
60 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
|
|
64 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
66 | continue; |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
77 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
78 | break; |
76 | |
79 | |
77 | case CF_HANDLE: |
80 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
82 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
83 | break; |
81 | |
84 | |
82 | case SIGN: |
85 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
91 | tmp->last_eat++; |
88 | } |
92 | } |
89 | break; |
93 | break; |
90 | |
94 | |
91 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
97 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
100 | break; |
96 | |
101 | |
97 | case BUTTON: |
102 | case BUTTON: |
98 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
105 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
108 | break; |
103 | |
109 | |
104 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, activator); |
106 | break; |
112 | break; |
107 | |
113 | |
108 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
117 | |
109 | tmp->speed = tmp->arch->clone.speed; |
118 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
119 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
120 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
121 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
122 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
123 | * from the head - this ensures that the data will consistent |
116 | */ |
124 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
125 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
126 | { |
119 | tmp->speed = tmp->head->speed; |
127 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
128 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
129 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
130 | part->set_speed (tmp->speed); |
124 | } |
131 | } |
125 | break; |
132 | break; |
126 | |
133 | |
127 | case DIRECTOR: |
134 | case DIRECTOR: |
128 | case FIREWALL: |
135 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
137 | move_firewall (tmp); |
131 | else |
138 | else |
132 | { |
139 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
140 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
135 | animate_turning (tmp); |
141 | animate_turning (tmp); |
136 | } |
142 | } |
137 | break; |
143 | break; |
138 | |
144 | |
139 | case TELEPORTER: |
145 | case TELEPORTER: |
140 | move_teleporter (tmp); |
146 | move_teleporter (tmp); |
141 | break; |
147 | break; |
142 | |
148 | |
143 | case CREATOR: |
149 | case CREATOR: |
144 | move_creator (tmp); |
150 | move_creator (tmp); |
145 | break; |
151 | break; |
146 | |
152 | |
147 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
155 | move_marker (tmp); |
149 | break; |
156 | break; |
150 | |
157 | |
151 | case DUPLICATOR: |
158 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
153 | break; |
160 | break; |
|
|
161 | |
|
|
162 | case MAPSCRIPT: |
|
|
163 | cfperl_mapscript_activate (tmp, state, activator, originator); |
|
|
164 | break; |
154 | } |
165 | } |
155 | } |
166 | } |
156 | } |
167 | } |
157 | |
168 | |
158 | /* |
169 | /* |
… | |
… | |
166 | * Changed the routine to loop through _all_ objects. |
177 | * Changed the routine to loop through _all_ objects. |
167 | * Better hurry with that linked list... |
178 | * Better hurry with that linked list... |
168 | * |
179 | * |
169 | */ |
180 | */ |
170 | void |
181 | void |
171 | push_button (object *op) |
182 | push_button (object *op, object *originator) |
172 | { |
183 | { |
173 | oblinkpt *obp = get_button_links (op); |
184 | if (oblinkpt *obp = op->find_link ()) |
174 | |
185 | { |
175 | if (!obp) |
186 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
176 | return; |
187 | return; |
177 | |
188 | |
178 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
179 | return; |
|
|
180 | |
|
|
181 | activate_connection_link (obp->link, op->value, op); |
189 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
190 | } |
182 | } |
191 | } |
183 | |
192 | |
184 | /* |
193 | /* |
185 | * elmex: |
194 | * elmex: |
186 | * This activates a connection, similar to push_button (object *op) but it takes |
195 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
188 | * the connection was 'state' or 'released'. So that you can activate objects |
197 | * the connection was 'state' or 'released'. So that you can activate objects |
189 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
198 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
190 | * |
199 | * |
191 | */ |
200 | */ |
192 | void |
201 | void |
193 | activate_connection (maptile *map, long connection, bool state) |
202 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
194 | { |
203 | { |
195 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
204 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
196 | return; |
205 | return; |
197 | |
206 | |
198 | oblinkpt *obp = get_connection_links (map, connection); |
207 | if (oblinkpt *obp = find_link (id)) |
199 | |
|
|
200 | if (obp) |
|
|
201 | activate_connection_link (obp->link, state); |
208 | activate_connection_link (obp->link, state, activator, originator); |
202 | } |
209 | } |
203 | |
210 | |
204 | /* |
211 | /* |
205 | * Updates everything connected with the button op. |
212 | * Updates everything connected with the button op. |
206 | * After changing the state of a button, this function must be called |
213 | * After changing the state of a button, this function must be called |
207 | * to make sure that all gates and other buttons connected to the |
214 | * to make sure that all gates and other buttons connected to the |
208 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
209 | */ |
216 | */ |
210 | void |
217 | void |
211 | update_button (object *op) |
218 | update_button (object *op, object *originator) |
212 | { |
219 | { |
213 | object *ab, *tmp, *head; |
|
|
214 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
215 | oblinkpt *obp = 0; |
|
|
216 | objectlink *ol; |
|
|
217 | |
221 | |
218 | obp = get_button_links (op); |
222 | if (oblinkpt *obp = op->find_link ()) |
219 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
220 | if (obp) |
|
|
221 | for (ol = obp->link; ol; ol = ol->next) |
223 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
222 | { |
224 | { |
223 | if (!ol->ob) |
225 | if (!ol->ob) |
224 | { |
226 | { |
225 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
227 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
226 | continue; |
228 | continue; |
227 | } |
229 | } |
228 | |
230 | |
229 | tmp = ol->ob; |
231 | object *tmp = ol->ob; |
|
|
232 | |
230 | if (tmp->type == BUTTON) |
233 | if (tmp->type == BUTTON) |
231 | { |
234 | { |
|
|
235 | sint32 total = 0; |
|
|
236 | |
232 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
237 | for (object *ab = tmp->above; ab; ab = ab->above) |
233 | /* Bug? The pedestal code below looks for the head of |
|
|
234 | * the object, this bit doesn't. I'd think we should check |
|
|
235 | * for head here also. Maybe it also makese sense to |
|
|
236 | * make the for ab=tmp->above loop common, and alter |
|
|
237 | * behaviour based on object within that loop? |
|
|
238 | */ |
|
|
239 | |
|
|
240 | /* Basically, if the move_type matches that on what the |
238 | /* Basically, if the move_type matches that on what the |
241 | * button wants, we count it. The second check is so that |
239 | * button wants, we count it. The second check is so that |
242 | * objects don't move (swords, etc) will count. Note that |
240 | * objects who don't move (swords, etc) will count. Note that |
243 | * this means that more work is needed to make buttons |
241 | * this means that more work is needed to make buttons |
244 | * that are only triggered by flying objects. |
242 | * that are only triggered by flying objects. |
245 | */ |
243 | */ |
246 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
245 | total += ab->head_ ()->total_weight (); |
248 | |
246 | |
249 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
247 | tmp->value = total >= tmp->weight; |
250 | if (tmp->value) |
248 | |
251 | any_down = 1; |
249 | any_down = any_down || tmp->value; |
252 | } |
250 | } |
253 | else if (tmp->type == PEDESTAL) |
251 | else if (tmp->type == PEDESTAL) |
254 | { |
252 | { |
255 | tmp->value = 0; |
253 | tmp->value = 0; |
|
|
254 | |
256 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
255 | for (object *ab = tmp->above; ab; ab = ab->above) |
257 | { |
256 | { |
258 | head = ab->head ? ab->head : ab; |
257 | object *head = ab->head_ (); |
|
|
258 | |
259 | /* Same note regarding move_type for buttons above apply here. */ |
259 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
260 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
261 | (head->race == tmp->slaying || |
261 | && (head->race == tmp->slaying |
262 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
262 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
263 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
263 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
264 | tmp->value = 1; |
264 | tmp->value = 1; |
265 | } |
265 | } |
266 | if (tmp->value) |
266 | |
267 | any_down = 1; |
267 | any_down = any_down || tmp->value; |
268 | } |
268 | } |
269 | } |
269 | } |
|
|
270 | |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | op->value = 1; |
272 | op->value = 1; |
272 | |
273 | |
|
|
274 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
275 | |
273 | /* If this button hasn't changed, don't do anything */ |
276 | /* If this button hasn't changed, don't do anything */ |
274 | if (op->value != old_value) |
277 | if (op->value != old_value) |
275 | { |
278 | { |
276 | SET_ANIMATION (op, op->value); |
279 | SET_ANIMATION (op, op->value); |
277 | update_object (op, UP_OBJ_FACE); |
280 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
281 | push_button (op, originator); /* Make all other buttons the same */ |
279 | } |
|
|
280 | } |
|
|
281 | |
|
|
282 | /* |
|
|
283 | * Updates every button on the map (by calling update_button() for them). |
|
|
284 | */ |
|
|
285 | |
|
|
286 | void |
|
|
287 | update_buttons (maptile *m) |
|
|
288 | { |
|
|
289 | objectlink *ol; |
|
|
290 | oblinkpt *obp; |
|
|
291 | |
|
|
292 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
293 | for (ol = obp->link; ol; ol = ol->next) |
|
|
294 | { |
|
|
295 | if (!ol->ob) |
|
|
296 | { |
|
|
297 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
298 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
299 | continue; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
303 | { |
|
|
304 | update_button (ol->ob); |
|
|
305 | break; |
|
|
306 | } |
|
|
307 | } |
282 | } |
308 | } |
283 | } |
309 | |
284 | |
310 | void |
285 | void |
311 | use_trigger (object *op) |
286 | use_trigger (object *op, object *originator) |
312 | { |
287 | { |
313 | |
|
|
314 | /* Toggle value */ |
288 | /* Toggle value */ |
315 | op->value = !op->value; |
289 | op->value = !op->value; |
|
|
290 | |
316 | push_button (op); |
291 | push_button (op, originator); |
317 | } |
292 | } |
318 | |
293 | |
319 | /* |
294 | /* |
320 | * Note: animate_object should be used instead of this, |
295 | * Note: animate_object should be used instead of this, |
321 | * but it can't handle animations in the 8 directions |
296 | * but it can't handle animations in the 8 directions |
322 | */ |
297 | */ |
323 | |
|
|
324 | void |
298 | void |
325 | animate_turning (object *op) /* only one part objects */ |
299 | animate_turning (object *op) /* only one part objects */ |
326 | { |
300 | { |
327 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
301 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
328 | op->state = 0; |
302 | op->state = 0; |
… | |
… | |
343 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
317 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
344 | * objects on the same space that take the same sacrifice. |
318 | * objects on the same space that take the same sacrifice. |
345 | */ |
319 | */ |
346 | |
320 | |
347 | int |
321 | int |
348 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
322 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
349 | { |
323 | { |
350 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
324 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
325 | return 0; |
|
|
326 | |
|
|
327 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
328 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
329 | |
|
|
330 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
331 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
332 | && sacrifice->type != PLAYER) |
351 | { |
333 | { |
352 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
334 | if (ARCH_SACRIFICE (altar) == shstr_money |
353 | ARCH_SACRIFICE (altar) == sacrifice->name || |
335 | && sacrifice->type == MONEY |
354 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
336 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
355 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
356 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
357 | return 1; |
337 | return 1; |
358 | |
338 | |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
339 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
340 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
341 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
342 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
343 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
361 | return 1; |
344 | return 1; |
362 | } |
345 | } |
363 | |
346 | |
364 | return 0; |
347 | return 0; |
365 | } |
348 | } |
… | |
… | |
372 | * |
355 | * |
373 | * If this function returns 1, '*sacrifice' is modified to point to the |
356 | * If this function returns 1, '*sacrifice' is modified to point to the |
374 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
357 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
375 | */ |
358 | */ |
376 | int |
359 | int |
377 | operate_altar (object *altar, object **sacrifice) |
360 | operate_altar (object *altar, object **sacrifice, object *originator) |
378 | { |
361 | { |
379 | if (!altar->map) |
362 | if (!altar->map) |
380 | { |
363 | { |
381 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
364 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
382 | return 0; |
365 | return 0; |
383 | } |
366 | } |
384 | |
367 | |
385 | if (!altar->slaying || altar->value) |
368 | if (!altar->slaying || altar->value) |
386 | return 0; |
369 | return 0; |
387 | |
370 | |
388 | if (!check_altar_sacrifice (altar, *sacrifice)) |
371 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
389 | return 0; |
372 | return 0; |
390 | |
373 | |
391 | /* check_altar_sacrifice should have already verified that enough money |
374 | /* check_altar_sacrifice should have already verified that enough money |
392 | * has been dropped. |
375 | * has been dropped. |
393 | */ |
376 | */ |
394 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
377 | if (ARCH_SACRIFICE (altar) == shstr_money) |
395 | { |
378 | { |
396 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
379 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
397 | |
380 | |
398 | /* Round up any sacrifices. Altars don't make change either */ |
381 | /* Round up any sacrifices. Altars don't make change either */ |
399 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
382 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
400 | number++; |
383 | number++; |
401 | |
384 | |
402 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
385 | if (!(*sacrifice)->decrease (number)) |
|
|
386 | *sacrifice = 0; |
403 | } |
387 | } |
404 | else |
388 | else |
405 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
389 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
390 | *sacrifice = 0; |
406 | |
391 | |
407 | if (altar->msg) |
392 | if (altar->msg) |
408 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
393 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
409 | |
394 | |
410 | return 1; |
395 | return 1; |
411 | } |
396 | } |
412 | |
397 | |
413 | void |
398 | void |
414 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
399 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
415 | { |
400 | { |
416 | op->stats.wc = state; |
401 | op->stats.wc = state; |
|
|
402 | |
417 | if (state) |
403 | if (state) |
418 | { |
404 | { |
419 | use_trigger (op); |
405 | use_trigger (op, originator); |
420 | if (op->stats.exp > 0) /* check sanity */ |
406 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
421 | op->speed = 1.0 / op->stats.exp; |
|
|
422 | else |
|
|
423 | op->speed = 1.0; |
|
|
424 | update_ob_speed (op); |
|
|
425 | op->speed_left = -1; |
407 | op->speed_left = -1; |
426 | } |
408 | } |
427 | else |
409 | else |
428 | { |
410 | { |
429 | use_trigger (op); |
411 | use_trigger (op, originator); |
430 | op->speed = 0; |
412 | op->set_speed (0); |
431 | update_ob_speed (op); |
|
|
432 | } |
413 | } |
433 | } |
414 | } |
434 | |
415 | |
435 | |
416 | |
436 | /* |
417 | /* |
… | |
… | |
444 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
425 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
445 | * |
426 | * |
446 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
427 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
447 | */ |
428 | */ |
448 | int |
429 | int |
449 | check_trigger (object *op, object *cause) |
430 | check_trigger (object *op, object *cause, object *originator) |
450 | { |
431 | { |
451 | object *tmp; |
432 | object *tmp; |
452 | int push = 0, tot = 0; |
433 | int push = 0, tot = 0; |
453 | int in_movement = op->stats.wc || op->speed; |
434 | int in_movement = op->stats.wc || op->speed; |
454 | |
435 | |
455 | switch (op->type) |
436 | switch (op->type) |
456 | { |
437 | { |
457 | case TRIGGER_BUTTON: |
438 | case TRIGGER_BUTTON: |
458 | if (op->weight > 0) |
439 | if (op->weight > 0) |
459 | { |
440 | { |
460 | if (cause) |
441 | if (cause) |
461 | { |
442 | { |
462 | for (tmp = op->above; tmp; tmp = tmp->above) |
443 | for (tmp = op->above; tmp; tmp = tmp->above) |
463 | /* Comment reproduced from update_buttons(): */ |
444 | /* Comment reproduced from update_buttons(): */ |
464 | /* Basically, if the move_type matches that on what the |
445 | /* Basically, if the move_type matches that on what the |
465 | * button wants, we count it. The second check is so that |
446 | * button wants, we count it. The second check is so that |
466 | * objects that don't move (swords, etc) will count. Note that |
447 | * objects that don't move (swords, etc) will count. Note that |
467 | * this means that more work is needed to make buttons |
448 | * this means that more work is needed to make buttons |
468 | * that are only triggered by flying objects. |
449 | * that are only triggered by flying objects. |
|
|
450 | */ |
|
|
451 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
452 | tot += tmp->head_ ()->total_weight (); |
|
|
453 | |
|
|
454 | if (tot >= op->weight) |
|
|
455 | push = 1; |
|
|
456 | |
|
|
457 | if (op->stats.ac == push) |
|
|
458 | return 0; |
|
|
459 | |
|
|
460 | op->stats.ac = push; |
|
|
461 | if (NUM_ANIMATIONS (op) > 1) |
|
|
462 | { |
|
|
463 | SET_ANIMATION (op, push); |
|
|
464 | update_object (op, UP_OBJ_FACE); |
|
|
465 | } |
|
|
466 | |
|
|
467 | if (in_movement || !push) |
|
|
468 | return 0; |
|
|
469 | } |
|
|
470 | |
|
|
471 | trigger_move (op, push, cause); |
|
|
472 | } |
|
|
473 | |
|
|
474 | return 0; |
|
|
475 | |
|
|
476 | case TRIGGER_PEDESTAL: |
|
|
477 | if (cause) |
|
|
478 | { |
|
|
479 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
480 | { |
|
|
481 | object *head = tmp->head_ (); |
|
|
482 | |
|
|
483 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
484 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
485 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
486 | { |
|
|
487 | push = 1; |
|
|
488 | break; |
|
|
489 | } |
|
|
490 | } |
|
|
491 | |
|
|
492 | if (op->stats.ac == push) |
|
|
493 | return 0; |
|
|
494 | |
|
|
495 | op->stats.ac = push; |
|
|
496 | |
|
|
497 | if (NUM_ANIMATIONS (op) > 1) |
|
|
498 | { |
|
|
499 | SET_ANIMATION (op, push); |
|
|
500 | update_object (op, UP_OBJ_FACE); |
|
|
501 | } |
|
|
502 | |
|
|
503 | update_object (op, UP_OBJ_FACE); |
|
|
504 | |
|
|
505 | if (in_movement || !push) |
|
|
506 | return 0; |
|
|
507 | } |
|
|
508 | |
|
|
509 | trigger_move (op, push, cause); |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | case TRIGGER_ALTAR: |
|
|
513 | if (cause) |
|
|
514 | { |
|
|
515 | if (in_movement) |
|
|
516 | return 0; |
|
|
517 | |
|
|
518 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
519 | { |
|
|
520 | if (NUM_ANIMATIONS (op) > 1) |
|
|
521 | { |
|
|
522 | SET_ANIMATION (op, 1); |
|
|
523 | update_object (op, UP_OBJ_FACE); |
|
|
524 | } |
|
|
525 | |
|
|
526 | if (op->last_sp >= 0) |
|
|
527 | { |
|
|
528 | trigger_move (op, 1, cause); |
|
|
529 | |
|
|
530 | if (op->last_sp > 0) |
|
|
531 | op->last_sp = -op->last_sp; |
|
|
532 | } |
|
|
533 | else |
|
|
534 | { |
|
|
535 | /* for trigger altar with last_sp, the ON/OFF |
|
|
536 | * status (-> +/- value) is "simulated": |
469 | */ |
537 | */ |
470 | |
538 | op->value = !op->value; |
471 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
539 | trigger_move (op, 1, cause); |
472 | { |
540 | op->last_sp = -op->last_sp; |
473 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
541 | op->value = !op->value; |
474 | } |
|
|
475 | if (tot >= op->weight) |
|
|
476 | push = 1; |
|
|
477 | if (op->stats.ac == push) |
|
|
478 | return 0; |
|
|
479 | op->stats.ac = push; |
|
|
480 | if (NUM_ANIMATIONS (op) > 1) |
|
|
481 | { |
|
|
482 | SET_ANIMATION (op, push); |
|
|
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | } |
542 | } |
485 | if (in_movement || !push) |
543 | |
486 | return 0; |
544 | return cause == NULL; |
487 | } |
545 | } |
488 | trigger_move (op, push); |
|
|
489 | } |
546 | else |
490 | return 0; |
|
|
491 | |
|
|
492 | case TRIGGER_PEDESTAL: |
|
|
493 | if (cause) |
|
|
494 | { |
|
|
495 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
496 | { |
|
|
497 | object *head = tmp->head ? tmp->head : tmp; |
|
|
498 | |
|
|
499 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
500 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
501 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
502 | { |
|
|
503 | push = 1; |
|
|
504 | break; |
|
|
505 | } |
|
|
506 | } |
|
|
507 | if (op->stats.ac == push) |
|
|
508 | return 0; |
547 | return 0; |
509 | op->stats.ac = push; |
548 | } |
|
|
549 | else |
|
|
550 | { |
510 | if (NUM_ANIMATIONS (op) > 1) |
551 | if (NUM_ANIMATIONS (op) > 1) |
511 | { |
552 | { |
512 | SET_ANIMATION (op, push); |
553 | SET_ANIMATION (op, 0); |
513 | update_object (op, UP_OBJ_FACE); |
554 | update_object (op, UP_OBJ_FACE); |
514 | } |
555 | } |
515 | update_object (op, UP_OBJ_FACE); |
|
|
516 | if (in_movement || !push) |
|
|
517 | return 0; |
|
|
518 | } |
|
|
519 | trigger_move (op, push); |
|
|
520 | return 0; |
|
|
521 | |
556 | |
522 | case TRIGGER_ALTAR: |
|
|
523 | if (cause) |
|
|
524 | { |
|
|
525 | if (in_movement) |
|
|
526 | return 0; |
|
|
527 | if (operate_altar (op, &cause)) |
|
|
528 | { |
|
|
529 | if (NUM_ANIMATIONS (op) > 1) |
|
|
530 | { |
|
|
531 | SET_ANIMATION (op, 1); |
|
|
532 | update_object (op, UP_OBJ_FACE); |
|
|
533 | } |
|
|
534 | if (op->last_sp >= 0) |
|
|
535 | { |
|
|
536 | trigger_move (op, 1); |
|
|
537 | if (op->last_sp > 0) |
|
|
538 | op->last_sp = -op->last_sp; |
|
|
539 | } |
|
|
540 | else |
|
|
541 | { |
|
|
542 | /* for trigger altar with last_sp, the ON/OFF |
|
|
543 | * status (-> +/- value) is "simulated": |
|
|
544 | */ |
|
|
545 | op->value = !op->value; |
|
|
546 | trigger_move (op, 1); |
|
|
547 | op->last_sp = -op->last_sp; |
|
|
548 | op->value = !op->value; |
|
|
549 | } |
|
|
550 | return cause == NULL; |
|
|
551 | } |
|
|
552 | else |
|
|
553 | { |
|
|
554 | return 0; |
|
|
555 | } |
|
|
556 | } |
|
|
557 | else |
|
|
558 | { |
|
|
559 | if (NUM_ANIMATIONS (op) > 1) |
|
|
560 | { |
|
|
561 | SET_ANIMATION (op, 0); |
|
|
562 | update_object (op, UP_OBJ_FACE); |
|
|
563 | } |
|
|
564 | |
|
|
565 | /* If trigger_altar has "last_sp > 0" set on the map, |
557 | /* If trigger_altar has "last_sp > 0" set on the map, |
566 | * it will push the connected value only once per sacrifice. |
558 | * it will push the connected value only once per sacrifice. |
567 | * Otherwise (default), the connected value will be |
559 | * Otherwise (default), the connected value will be |
568 | * pushed twice: First by sacrifice, second by reset! -AV |
560 | * pushed twice: First by sacrifice, second by reset! -AV |
569 | */ |
561 | */ |
570 | if (!op->last_sp) |
562 | if (!op->last_sp) |
571 | trigger_move (op, 0); |
563 | trigger_move (op, 0, cause); |
572 | else |
564 | else |
573 | { |
565 | { |
574 | op->stats.wc = 0; |
566 | op->stats.wc = 0; |
575 | op->value = !op->value; |
567 | op->value = !op->value; |
576 | op->speed = 0; |
568 | op->set_speed (0); |
577 | update_ob_speed (op); |
|
|
578 | } |
569 | } |
579 | } |
570 | } |
580 | return 0; |
571 | return 0; |
581 | |
572 | |
582 | case TRIGGER: |
573 | case TRIGGER: |
583 | if (cause) |
574 | if (cause) |
584 | { |
575 | { |
585 | if (in_movement) |
576 | if (in_movement) |
586 | return 0; |
577 | return 0; |
|
|
578 | |
587 | push = 1; |
579 | push = 1; |
588 | } |
580 | } |
|
|
581 | |
589 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
590 | { |
583 | { |
591 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, push); |
592 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
593 | } |
586 | } |
|
|
587 | |
594 | trigger_move (op, push); |
588 | trigger_move (op, push, cause); |
595 | return 1; |
589 | return 1; |
596 | |
590 | |
597 | default: |
591 | default: |
598 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
592 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
599 | return 0; |
593 | return 0; |
600 | } |
594 | } |
601 | } |
595 | } |
602 | |
596 | |
603 | void |
597 | void |
604 | add_button_link (object *button, maptile *map, int connected) |
598 | object::add_link (maptile *map, shstr_tmp id) |
605 | { |
599 | { |
606 | oblinkpt *obp; |
|
|
607 | objectlink *ol = get_objectlink (); |
|
|
608 | |
|
|
609 | if (!map) |
600 | if (!map) |
610 | { |
601 | { |
611 | LOG (llevError, "Tried to add button-link without map.\n"); |
602 | LOG (llevError, "Tried to add button-link without map.\n"); |
612 | return; |
603 | return; |
613 | } |
604 | } |
614 | if (!editor) |
|
|
615 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
|
|
616 | a connected map from a template map. */ |
|
|
617 | |
605 | |
618 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
606 | flag [FLAG_IS_LINKED] = true; |
619 | |
607 | |
620 | SET_FLAG (button, FLAG_IS_LINKED); |
608 | objectlink *ol = get_objectlink (); |
621 | |
|
|
622 | ol->ob = button; |
609 | ol->ob = this; |
623 | |
610 | |
624 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
611 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
625 | |
612 | if (obp->id == id) |
626 | if (obp) |
|
|
627 | { |
613 | { |
628 | ol->next = obp->link; |
614 | ol->next = obp->link; |
629 | obp->link = ol; |
615 | obp->link = ol; |
|
|
616 | return; |
630 | } |
617 | } |
631 | else |
618 | |
632 | { |
|
|
633 | obp = get_objectlinkpt (); |
619 | oblinkpt *obp = get_objectlinkpt (); |
634 | obp->value = connected; |
620 | obp->id = id; |
635 | |
621 | |
636 | obp->next = map->buttons; |
622 | obp->next = map->buttons; |
637 | map->buttons = obp; |
623 | map->buttons = obp; |
638 | obp->link = ol; |
624 | obp->link = ol; |
639 | } |
|
|
640 | } |
625 | } |
641 | |
626 | |
642 | /* |
627 | /* |
643 | * Remove the object from the linked lists of buttons in the map. |
628 | * Remove the object from the linked lists of buttons in the map. |
644 | * This is only needed by editors. |
629 | * This is only needed by editors. |
645 | */ |
630 | */ |
646 | |
|
|
647 | void |
631 | void |
648 | remove_button_link (object *op) |
632 | object::remove_link () |
649 | { |
633 | { |
650 | oblinkpt *obp; |
634 | if (!map) |
651 | objectlink **olp, *ol; |
|
|
652 | |
|
|
653 | if (op->map == NULL) |
|
|
654 | { |
635 | { |
655 | LOG (llevError, "remove_button_link() in object without map.\n"); |
636 | LOG (llevError, "remove_button_link() in object without map.\n"); |
656 | return; |
637 | return; |
657 | } |
638 | } |
658 | |
639 | |
659 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
640 | if (!flag [FLAG_IS_LINKED]) |
660 | { |
641 | { |
661 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
642 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
662 | return; |
643 | return; |
663 | } |
644 | } |
664 | |
645 | |
|
|
646 | flag [FLAG_IS_LINKED] = false; |
|
|
647 | |
665 | for (obp = op->map->buttons; obp; obp = obp->next) |
648 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
666 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
649 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
667 | if (ol->ob == op) |
650 | if ((*olp)->ob == this) |
668 | { |
651 | { |
669 | |
652 | objectlink *ol = *olp; |
670 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
671 | obp->value, op->name, op->map->path); |
|
|
672 | */ |
|
|
673 | *olp = ol->next; |
653 | *olp = ol->next; |
674 | delete ol; |
654 | delete ol; |
675 | return; |
655 | return; |
676 | } |
656 | } |
677 | |
657 | |
678 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
658 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
679 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
659 | } |
|
|
660 | |
|
|
661 | /* |
|
|
662 | * Updates every button on the map (by calling update_button() for them). |
|
|
663 | */ |
|
|
664 | void |
|
|
665 | maptile::update_buttons () |
|
|
666 | { |
|
|
667 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
668 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
669 | { |
|
|
670 | if (!ol->ob) |
|
|
671 | { |
|
|
672 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
673 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
674 | continue; |
|
|
675 | } |
|
|
676 | |
|
|
677 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
678 | { |
|
|
679 | update_button (ol->ob, 0); |
|
|
680 | break; |
|
|
681 | } |
|
|
682 | } |
680 | } |
683 | } |
681 | |
684 | |
682 | /* |
685 | /* |
683 | * Gets the objectlink for this connection from the map. |
686 | * Gets the objectlink for this connection from the map. |
684 | */ |
687 | */ |
685 | oblinkpt * |
688 | oblinkpt * |
686 | get_connection_links (maptile *map, long connection) |
689 | maptile::find_link (shstr_tmp id) |
687 | { |
690 | { |
688 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
691 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
689 | if (obp->value == connection) |
692 | if (obp->id == id) |
690 | return obp; |
693 | return obp; |
691 | |
694 | |
692 | return 0; |
695 | return 0; |
693 | } |
696 | } |
694 | |
697 | |
695 | /* |
698 | /* |
696 | * Return the first objectlink in the objects linked to this one |
699 | * Return the first objectlink in the objects linked to this one |
697 | */ |
700 | */ |
698 | |
|
|
699 | oblinkpt * |
701 | oblinkpt * |
700 | get_button_links (const object *button) |
702 | object::find_link () const |
701 | { |
703 | { |
702 | oblinkpt *obp; |
704 | if (map) |
703 | objectlink *ol; |
|
|
704 | |
|
|
705 | if (!button->map) |
|
|
706 | return NULL; |
|
|
707 | |
|
|
708 | for (obp = button->map->buttons; obp; obp = obp->next) |
705 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
709 | for (ol = obp->link; ol; ol = ol->next) |
706 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
710 | if (ol->ob == button) |
707 | if (ol->ob == this) |
711 | return obp; |
708 | return obp; |
712 | |
709 | |
713 | return NULL; |
|
|
714 | } |
|
|
715 | |
|
|
716 | /* |
|
|
717 | * Made as a separate function to increase efficiency |
|
|
718 | */ |
|
|
719 | |
|
|
720 | int |
|
|
721 | get_button_value (const object *button) |
|
|
722 | { |
|
|
723 | oblinkpt *obp; |
|
|
724 | objectlink *ol; |
|
|
725 | |
|
|
726 | if (!button->map) |
|
|
727 | return 0; |
|
|
728 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
729 | for (ol = obp->link; ol; ol = ol->next) |
|
|
730 | if (ol->ob == button) |
|
|
731 | return obp->value; |
|
|
732 | return 0; |
710 | return 0; |
733 | } |
711 | } |
734 | |
712 | |
735 | /* This routine makes monsters who are |
713 | /* This routine makes monsters who are |
736 | * standing on the 'mood floor' change their |
714 | * standing on the 'mood floor' change their |
… | |
… | |
738 | * If floor is to be triggered must have |
716 | * If floor is to be triggered must have |
739 | * a speed of zero (default is 1 for all |
717 | * a speed of zero (default is 1 for all |
740 | * but the charm floor type). |
718 | * but the charm floor type). |
741 | * by b.t. thomas@nomad.astro.psu.edu |
719 | * by b.t. thomas@nomad.astro.psu.edu |
742 | */ |
720 | */ |
743 | |
|
|
744 | void |
721 | void |
745 | do_mood_floor (object *op, object *source) |
722 | do_mood_floor (object *op, object *source) |
746 | { |
723 | { |
747 | object *tmp; |
|
|
748 | object *tmp2; |
|
|
749 | |
|
|
750 | if (!source) |
724 | if (!source) |
751 | source = op; |
725 | source = op; |
752 | |
726 | |
753 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
727 | mapspace &ms = op->ms (); |
|
|
728 | |
|
|
729 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
730 | return; |
|
|
731 | |
|
|
732 | object *tmp; |
|
|
733 | |
|
|
734 | for (tmp = ms.top; tmp; tmp = tmp->below) |
754 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
735 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
755 | break; |
736 | break; |
756 | |
737 | |
757 | /* doesn't effect players, and if there is a player on this space, won't also |
738 | /* doesn't effect players, and if there is a player on this space, won't also |
758 | * be a monster here. |
739 | * be a monster here. |
759 | */ |
740 | */ |
|
|
741 | //TODO: have players really FLAG_MONSTER? kept it for safety |
760 | if (!tmp || tmp->type == PLAYER) |
742 | if (!tmp || tmp->type == PLAYER) |
761 | return; |
743 | return; |
762 | |
744 | |
763 | switch (op->last_sp) |
745 | switch (op->last_sp) |
764 | { |
746 | { |
765 | case 0: /* furious--make all monsters mad */ |
747 | case 0: /* furious--make all monsters mad */ |
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
748 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
749 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
750 | |
768 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
751 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
769 | { |
752 | { |
770 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
771 | remove_friendly_object (tmp); |
|
|
772 | tmp->attack_movement = 0; |
753 | tmp->attack_movement = 0; |
773 | /* lots of checks here, but want to make sure we don't |
754 | /* lots of checks here, but want to make sure we don't |
774 | * dereference a null value |
755 | * dereference a null value |
775 | */ |
756 | */ |
776 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
757 | if (tmp->type == GOLEM |
|
|
758 | && tmp->owner |
|
|
759 | && tmp->owner->type == PLAYER |
|
|
760 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->ranges[range_golem] = 0; |
761 | tmp->owner->contr->golem = 0; |
778 | |
762 | |
779 | tmp->owner = 0; |
763 | tmp->owner = 0; |
|
|
764 | |
|
|
765 | remove_friendly_object (tmp); |
780 | } |
766 | } |
781 | break; |
767 | break; |
|
|
768 | |
782 | case 1: /* angry -- get neutral monsters mad */ |
769 | case 1: /* angry -- get neutral monsters mad */ |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
770 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
771 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
785 | break; |
772 | break; |
|
|
773 | |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
774 | case 2: /* calm -- pacify unfriendly monsters */ |
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
775 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
789 | break; |
776 | break; |
|
|
777 | |
790 | case 3: /* make all monsters fall asleep */ |
778 | case 3: /* make all monsters fall asleep */ |
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
779 | SET_FLAG (tmp, FLAG_SLEEP); |
793 | break; |
780 | break; |
|
|
781 | |
794 | case 4: /* charm all monsters */ |
782 | case 4: /* charm all monsters */ |
795 | if (op == source) |
783 | if (op == source) |
796 | break; /* only if 'connected' */ |
784 | break; /* only if 'connected' */ |
797 | |
785 | |
798 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
786 | if (object *pl = source->ms ().player ()) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
787 | { |
800 | if (tmp2->above == NULL) |
788 | tmp->set_owner (pl); |
|
|
789 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
790 | |
|
|
791 | tmp->stats.exp = 0; |
|
|
792 | |
|
|
793 | add_friendly_object (tmp); |
|
|
794 | tmp->attack_movement = PETMOVE; |
|
|
795 | } |
801 | break; |
796 | break; |
802 | |
797 | |
803 | if (tmp2->type != PLAYER) |
798 | case 6: // kill monsters |
|
|
799 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | break; |
800 | break; |
805 | |
801 | |
806 | tmp->set_owner (tmp2); |
802 | // FALL THROUGH |
807 | SET_FLAG (tmp, FLAG_MONSTER); |
803 | case 5: // kill all alives |
808 | |
804 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | tmp->stats.exp = 0; |
805 | { |
810 | SET_FLAG (tmp, FLAG_FRIENDLY); |
806 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
811 | |
807 | tmp->destroy (); |
812 | add_friendly_object (tmp); |
808 | } |
813 | tmp->attack_movement = PETMOVE; |
|
|
814 | break; |
809 | break; |
815 | |
810 | |
816 | default: |
811 | default: |
817 | break; |
812 | break; |
818 | } |
813 | } |
… | |
… | |
830 | object *tmp, *ret = NULL; |
825 | object *tmp, *ret = NULL; |
831 | |
826 | |
832 | /* First check the object itself. */ |
827 | /* First check the object itself. */ |
833 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
828 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
834 | || (trig->slaying && (op->slaying == trig->slaying)) |
829 | || (trig->slaying && (op->slaying == trig->slaying)) |
835 | || (trig->race && (op->arch->name == trig->race))) |
830 | || (trig->race && (op->arch->archname == trig->race))) |
836 | return op; |
831 | return op; |
837 | |
832 | |
838 | for (tmp = op->inv; tmp; tmp = tmp->below) |
833 | for (tmp = op->inv; tmp; tmp = tmp->below) |
839 | { |
834 | { |
840 | if (tmp->inv) |
835 | if (tmp->inv) |
… | |
… | |
843 | if (ret) |
838 | if (ret) |
844 | return ret; |
839 | return ret; |
845 | } |
840 | } |
846 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
841 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
847 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
842 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
848 | || (trig->race && (tmp->arch->name == trig->race))) |
843 | || (trig->race && (tmp->arch->archname == trig->race))) |
849 | return tmp; |
844 | return tmp; |
850 | } |
845 | } |
851 | return NULL; |
846 | return NULL; |
852 | } |
847 | } |
853 | |
848 | |
… | |
… | |
866 | * and has a matching item. Imagine what happens if someone steps on the inventory |
861 | * and has a matching item. Imagine what happens if someone steps on the inventory |
867 | * checker with a matching item, has it, activates the connection, throws the item |
862 | * checker with a matching item, has it, activates the connection, throws the item |
868 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
863 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
869 | * state in the inventory checker. This won't happen anymore now. |
864 | * state in the inventory checker. This won't happen anymore now. |
870 | * |
865 | * |
|
|
866 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
867 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
868 | * on this information. also make sure to only push_button if op has |
|
|
869 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
870 | * will still open)! (i hope i got the semantics right this time) |
|
|
871 | * |
871 | */ |
872 | */ |
872 | void |
873 | void |
873 | check_inv (object *op, object *trig) |
874 | check_inv (object *op, object *trig) |
874 | { |
875 | { |
875 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | |
877 | |
877 | if (object *pl = trig->ms ().player ()) |
878 | object *pl = trig->ms ().player (); |
878 | { |
|
|
879 | object *match = check_inv_recursive (pl, trig); |
879 | object *match = check_inv_recursive (op, trig); |
880 | |
880 | |
|
|
881 | // elmex: a note about (pl == op): |
|
|
882 | // if pl == 0 then the player has left this space |
|
|
883 | // if pl != 0 then a player is on this mapspace, but then |
|
|
884 | // we still have to check whether it's the player that triggered |
|
|
885 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
886 | // and we have to set the value to 0 |
|
|
887 | |
881 | if (match && trig->last_sp) // match == having |
888 | if (match && trig->last_sp) // match == having |
882 | { |
889 | { |
883 | if (trig->last_heal) |
890 | if (trig->last_heal) |
884 | decrease_ob (match); |
891 | match->decrease (); |
885 | |
892 | |
886 | trig->value = 1; |
893 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
887 | } |
894 | push_button (trig, op); |
|
|
895 | } |
888 | else if (!match && !trig->last_sp) // match == not having |
896 | else if (!match && !trig->last_sp) // match == not having |
889 | trig->value = 1; |
|
|
890 | } |
897 | { |
891 | |
898 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
892 | push_button (trig); |
899 | push_button (trig, op); |
|
|
900 | } |
893 | } |
901 | } |
894 | |
902 | |