… | |
… | |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | { |
39 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
43 | { |
41 | { |
44 | if (!ol->ob) |
42 | if (!ol->ob) |
45 | { |
43 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
57 | return; |
|
|
58 | |
60 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
72 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
73 | break; |
76 | |
74 | |
77 | case CF_HANDLE: |
75 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
76 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
77 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
78 | break; |
81 | |
79 | |
82 | case SIGN: |
80 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
82 | { |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
84 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
85 | tmp->last_eat++; |
88 | } |
86 | } |
89 | break; |
87 | break; |
90 | |
88 | |
91 | case ALTAR: |
89 | case ALTAR: |
92 | tmp->value = 1; |
90 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
91 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
92 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
93 | break; |
96 | |
94 | |
97 | case BUTTON: |
95 | case BUTTON: |
98 | case PEDESTAL: |
96 | case PEDESTAL: |
99 | tmp->value = state; |
97 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
100 | break; |
103 | |
101 | |
104 | case MOOD_FLOOR: |
102 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
103 | do_mood_floor (tmp, source); |
106 | break; |
104 | break; |
107 | |
105 | |
108 | case TIMED_GATE: |
106 | case TIMED_GATE: |
109 | tmp->speed = tmp->arch->clone.speed; |
107 | tmp->set_speed (tmp->arch->clone.speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
108 | tmp->value = tmp->arch->clone.value; |
112 | tmp->stats.sp = 1; |
109 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
111 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
112 | * from the head - this ensures that the data will consistent |
116 | */ |
113 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
114 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
118 | { |
115 | { |
119 | tmp->speed = tmp->head->speed; |
|
|
120 | tmp->value = tmp->head->value; |
116 | tmp->value = tmp->head->value; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
117 | tmp->stats.sp = tmp->head->stats.sp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
118 | tmp->stats.hp = tmp->head->stats.hp; |
123 | update_ob_speed (tmp); |
119 | tmp->set_speed (tmp->head->speed); |
124 | } |
120 | } |
125 | break; |
121 | break; |
126 | |
122 | |
127 | case DIRECTOR: |
123 | case DIRECTOR: |
128 | case FIREWALL: |
124 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
125 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
126 | move_firewall (tmp); |
131 | else |
127 | else |
132 | { |
128 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
135 | animate_turning (tmp); |
131 | animate_turning (tmp); |
136 | } |
132 | } |
137 | break; |
133 | break; |
138 | |
134 | |
139 | case TELEPORTER: |
135 | case TELEPORTER: |
140 | move_teleporter (tmp); |
136 | move_teleporter (tmp); |
141 | break; |
137 | break; |
142 | |
138 | |
143 | case CREATOR: |
139 | case CREATOR: |
144 | move_creator (tmp); |
140 | move_creator (tmp); |
145 | break; |
141 | break; |
146 | |
142 | |
147 | case TRIGGER_MARKER: |
143 | case TRIGGER_MARKER: |
148 | move_marker (tmp); |
144 | move_marker (tmp); |
149 | break; |
145 | break; |
150 | |
146 | |
151 | case DUPLICATOR: |
147 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
148 | move_duplicator (tmp); |
153 | break; |
149 | break; |
154 | } |
150 | } |
155 | } |
151 | } |
156 | } |
152 | } |
157 | |
153 | |
158 | /* |
154 | /* |
… | |
… | |
205 | * Updates everything connected with the button op. |
201 | * Updates everything connected with the button op. |
206 | * After changing the state of a button, this function must be called |
202 | * After changing the state of a button, this function must be called |
207 | * to make sure that all gates and other buttons connected to the |
203 | * to make sure that all gates and other buttons connected to the |
208 | * button reacts to the (eventual) change of state. |
204 | * button reacts to the (eventual) change of state. |
209 | */ |
205 | */ |
210 | |
|
|
211 | void |
206 | void |
212 | update_button (object *op) |
207 | update_button (object *op) |
213 | { |
208 | { |
214 | object *ab, *tmp, *head; |
209 | object *ab, *tmp, *head; |
215 | int tot, any_down = 0, old_value = op->value; |
210 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
354 | ARCH_SACRIFICE (altar) == sacrifice->name || |
349 | ARCH_SACRIFICE (altar) == sacrifice->name || |
355 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
350 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
356 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
351 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
357 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
352 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
358 | return 1; |
353 | return 1; |
|
|
354 | |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
355 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
356 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
361 | return 1; |
357 | return 1; |
362 | } |
358 | } |
|
|
359 | |
363 | return 0; |
360 | return 0; |
364 | } |
361 | } |
365 | |
362 | |
366 | /* |
363 | /* |
367 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
364 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
414 | { |
411 | { |
415 | op->stats.wc = state; |
412 | op->stats.wc = state; |
416 | if (state) |
413 | if (state) |
417 | { |
414 | { |
418 | use_trigger (op); |
415 | use_trigger (op); |
419 | if (op->stats.exp > 0) /* check sanity */ |
416 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
420 | op->speed = 1.0 / op->stats.exp; |
|
|
421 | else |
|
|
422 | op->speed = 1.0; |
|
|
423 | update_ob_speed (op); |
|
|
424 | op->speed_left = -1; |
417 | op->speed_left = -1; |
425 | } |
418 | } |
426 | else |
419 | else |
427 | { |
420 | { |
428 | use_trigger (op); |
421 | use_trigger (op); |
429 | op->speed = 0; |
422 | op->set_speed (0); |
430 | update_ob_speed (op); |
|
|
431 | } |
423 | } |
432 | } |
424 | } |
433 | |
425 | |
434 | |
426 | |
435 | /* |
427 | /* |
… | |
… | |
570 | trigger_move (op, 0); |
562 | trigger_move (op, 0); |
571 | else |
563 | else |
572 | { |
564 | { |
573 | op->stats.wc = 0; |
565 | op->stats.wc = 0; |
574 | op->value = !op->value; |
566 | op->value = !op->value; |
575 | op->speed = 0; |
567 | op->set_speed (0); |
576 | update_ob_speed (op); |
|
|
577 | } |
568 | } |
578 | } |
569 | } |
579 | return 0; |
570 | return 0; |
580 | |
571 | |
581 | case TRIGGER: |
572 | case TRIGGER: |
582 | if (cause) |
573 | if (cause) |
583 | { |
574 | { |
584 | if (in_movement) |
575 | if (in_movement) |
585 | return 0; |
576 | return 0; |
|
|
577 | |
586 | push = 1; |
578 | push = 1; |
587 | } |
579 | } |
|
|
580 | |
588 | if (NUM_ANIMATIONS (op) > 1) |
581 | if (NUM_ANIMATIONS (op) > 1) |
589 | { |
582 | { |
590 | SET_ANIMATION (op, push); |
583 | SET_ANIMATION (op, push); |
591 | update_object (op, UP_OBJ_FACE); |
584 | update_object (op, UP_OBJ_FACE); |
592 | } |
585 | } |
|
|
586 | |
593 | trigger_move (op, push); |
587 | trigger_move (op, push); |
594 | return 1; |
588 | return 1; |
595 | |
589 | |
596 | default: |
590 | default: |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
591 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
… | |
… | |
608 | if (!map) |
602 | if (!map) |
609 | { |
603 | { |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
604 | LOG (llevError, "Tried to add button-link without map.\n"); |
611 | return; |
605 | return; |
612 | } |
606 | } |
613 | if (!editor) |
607 | |
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
608 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
615 | a connected map from a template map. */ |
609 | a connected map from a template map. */ |
616 | |
|
|
617 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
618 | |
610 | |
619 | SET_FLAG (button, FLAG_IS_LINKED); |
611 | SET_FLAG (button, FLAG_IS_LINKED); |
620 | |
612 | |
621 | ol->ob = button; |
613 | ol->ob = button; |
622 | |
614 | |
623 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
615 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
616 | ; |
624 | |
617 | |
625 | if (obp) |
618 | if (obp) |
626 | { |
619 | { |
627 | ol->next = obp->link; |
620 | ol->next = obp->link; |
628 | obp->link = ol; |
621 | obp->link = ol; |
… | |
… | |
792 | break; |
785 | break; |
793 | case 4: /* charm all monsters */ |
786 | case 4: /* charm all monsters */ |
794 | if (op == source) |
787 | if (op == source) |
795 | break; /* only if 'connected' */ |
788 | break; /* only if 'connected' */ |
796 | |
789 | |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
790 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
791 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
799 | if (tmp2->above == NULL) |
792 | if (tmp2->above == NULL) |
800 | break; |
793 | break; |
801 | |
794 | |
802 | if (tmp2->type != PLAYER) |
795 | if (tmp2->type != PLAYER) |
803 | break; |
796 | break; |
|
|
797 | |
804 | tmp->set_owner (tmp2); |
798 | tmp->set_owner (tmp2); |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
799 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
800 | |
806 | tmp->stats.exp = 0; |
801 | tmp->stats.exp = 0; |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
802 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
803 | |
808 | add_friendly_object (tmp); |
804 | add_friendly_object (tmp); |
809 | tmp->attack_movement = PETMOVE; |
805 | tmp->attack_movement = PETMOVE; |
810 | break; |
806 | break; |
811 | |
807 | |
812 | default: |
808 | default: |
… | |
… | |
818 | * It will descend through containers to find the object. |
814 | * It will descend through containers to find the object. |
819 | * slaying = match object slaying flag |
815 | * slaying = match object slaying flag |
820 | * race = match object archetype name flag |
816 | * race = match object archetype name flag |
821 | * hp = match object type (excpt type '0'== PLAYER) |
817 | * hp = match object type (excpt type '0'== PLAYER) |
822 | */ |
818 | */ |
823 | |
|
|
824 | object * |
819 | object * |
825 | check_inv_recursive (object *op, const object *trig) |
820 | check_inv_recursive (object *op, const object *trig) |
826 | { |
821 | { |
827 | object *tmp, *ret = NULL; |
822 | object *tmp, *ret = NULL; |
828 | |
823 | |
… | |
… | |
864 | * checker with a matching item, has it, activates the connection, throws the item |
859 | * checker with a matching item, has it, activates the connection, throws the item |
865 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
860 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
866 | * state in the inventory checker. This won't happen anymore now. |
861 | * state in the inventory checker. This won't happen anymore now. |
867 | * |
862 | * |
868 | */ |
863 | */ |
869 | |
|
|
870 | void |
864 | void |
871 | check_inv (object *op, object *trig) |
865 | check_inv (object *op, object *trig) |
872 | { |
866 | { |
873 | object *match = 0; |
|
|
874 | |
|
|
875 | trig->value = 0; // deactivate if none of the following conditions apply |
867 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | |
868 | |
877 | for (object *tmp = trig->above; tmp; tmp = tmp->above) |
869 | if (object *pl = trig->ms ().player ()) |
878 | if (tmp->type == PLAYER) |
|
|
879 | { |
870 | { |
880 | object *match = check_inv_recursive (tmp, trig); |
871 | object *match = check_inv_recursive (pl, trig); |
881 | |
872 | |
882 | if (match && trig->last_sp) // match == having |
873 | if (match && trig->last_sp) // match == having |
883 | { |
874 | { |
884 | if (trig->last_heal) |
875 | if (trig->last_heal) |
885 | decrease_ob (match); |
876 | decrease_ob (match); |
886 | |
877 | |
887 | trig->value = 1; |
|
|
888 | } |
|
|
889 | else if (!match && !trig->last_sp) // match == not having |
|
|
890 | trig->value = 1; |
878 | trig->value = 1; |
891 | |
|
|
892 | break; |
|
|
893 | } |
879 | } |
|
|
880 | else if (!match && !trig->last_sp) // match == not having |
|
|
881 | trig->value = 1; |
|
|
882 | } |
894 | |
883 | |
895 | push_button (trig); |
884 | push_button (trig); |
896 | } |
885 | } |
897 | |
886 | |