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Comparing deliantra/server/common/button.C (file contents):
Revision 1.9 by root, Wed Sep 13 23:42:23 2006 UTC vs.
Revision 1.27 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1
2/* 1/*
3 * static char *rcsid_button_c =
4 * "$Id: button.C,v 1.9 2006/09/13 23:42:23 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33/* 28/*
41 * The source argument can be 0 or the source object for this activation. 36 * The source argument can be 0 or the source object for this activation.
42 */ 37 */
43void 38void
44activate_connection_link (objectlink * ol, bool state, object *source = 0) 39activate_connection_link (objectlink * ol, bool state, object *source = 0)
45{ 40{
46 object *tmp = 0;
47
48 for (; ol; ol = ol->next) 41 for (; ol; ol = ol->next)
49 { 42 {
50 if (!ol->ob || ol->ob->count != ol->id) 43 if (!ol->ob)
51 { 44 {
52 LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); 45 LOG (llevError, "Internal error in activate_connection_link.\n");
53 continue; 46 continue;
54 } 47 }
48
55 /* a button link object can become freed when the map is saving. As 49 /* a button link object can become freed when the map is saving. As
56 * a map is saved, objects are removed and freed, and if an object is 50 * a map is saved, objects are removed and freed, and if an object is
57 * on top of a button, this function is eventually called. If a map 51 * on top of a button, this function is eventually called. If a map
58 * is getting moved out of memory, the status of buttons and levers 52 * is getting moved out of memory, the status of buttons and levers
59 * probably isn't important - it will get sorted out when the map is 53 * probably isn't important - it will get sorted out when the map is
60 * re-loaded. As such, just exit this function if that is the case. 54 * re-loaded. As such, just exit this function if that is the case.
61 */ 55 */
62 56
63 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 57 if (QUERY_FLAG (ol->ob, FLAG_FREED))
64 return; 58 return;
59
65 tmp = ol->ob; 60 object *tmp = ol->ob;
66 61
67 /* if the criteria isn't appropriate, don't do anything */ 62 /* if the criteria isn't appropriate, don't do anything */
68 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH))
69 continue; 64 continue;
70 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE))
71 continue; 66 continue;
72 67
73 switch (tmp->type) 68 switch (tmp->type)
74 { 69 {
75 case GATE: 70 case GATE:
76 case HOLE: 71 case HOLE:
77 tmp->value = tmp->stats.maxsp ? !state : state; 72 tmp->value = tmp->stats.maxsp ? !state : state;
78 tmp->speed = 0.5; 73 tmp->set_speed (0.5);
79 update_ob_speed (tmp);
80 break; 74 break;
81 75
82 case CF_HANDLE: 76 case CF_HANDLE:
83 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 77 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
84 update_object (tmp, UP_OBJ_FACE); 78 update_object (tmp, UP_OBJ_FACE);
85 break; 79 break;
86 80
87 case SIGN: 81 case SIGN:
88 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 82 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
89 { 83 {
90 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 84 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg);
91 if (tmp->stats.food) 85 if (tmp->stats.food)
92 tmp->last_eat++; 86 tmp->last_eat++;
93 } 87 }
94 break; 88 break;
95 89
96 case ALTAR: 90 case ALTAR:
97 tmp->value = 1; 91 tmp->value = 1;
98 SET_ANIMATION (tmp, tmp->value); 92 SET_ANIMATION (tmp, tmp->value);
99 update_object (tmp, UP_OBJ_FACE); 93 update_object (tmp, UP_OBJ_FACE);
100 break; 94 break;
101 95
102 case BUTTON: 96 case BUTTON:
103 case PEDESTAL: 97 case PEDESTAL:
104 tmp->value = state; 98 tmp->value = state;
105 SET_ANIMATION (tmp, tmp->value); 99 SET_ANIMATION (tmp, tmp->value);
106 update_object (tmp, UP_OBJ_FACE); 100 update_object (tmp, UP_OBJ_FACE);
107 break; 101 break;
108 102
109 case MOOD_FLOOR: 103 case MOOD_FLOOR:
110 do_mood_floor (tmp, source); 104 do_mood_floor (tmp, source);
111 break; 105 break;
112 106
113 case TIMED_GATE: 107 case TIMED_GATE:
114 tmp->speed = tmp->arch->clone.speed; 108 tmp->set_speed (tmp->arch->clone.speed);
115 update_ob_speed (tmp); /* original values */
116 tmp->value = tmp->arch->clone.value; 109 tmp->value = tmp->arch->clone.value;
117 tmp->stats.sp = 1; 110 tmp->stats.sp = 1;
118 tmp->stats.hp = tmp->stats.maxhp; 111 tmp->stats.hp = tmp->stats.maxhp;
119 /* Handle multipart gates. We copy the value for the other parts 112 /* Handle multipart gates. We copy the value for the other parts
120 * from the head - this ensures that the data will consistent 113 * from the head - this ensures that the data will consistent
121 */ 114 */
122 for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) 115 for (tmp = tmp->more; tmp; tmp = tmp->more)
123 { 116 {
124 tmp->speed = tmp->head->speed;
125 tmp->value = tmp->head->value; 117 tmp->value = tmp->head->value;
126 tmp->stats.sp = tmp->head->stats.sp; 118 tmp->stats.sp = tmp->head->stats.sp;
127 tmp->stats.hp = tmp->head->stats.hp; 119 tmp->stats.hp = tmp->head->stats.hp;
128 update_ob_speed (tmp); 120 tmp->set_speed (tmp->head->speed);
129 } 121 }
130 break; 122 break;
131 123
132 case DIRECTOR: 124 case DIRECTOR:
133 case FIREWALL: 125 case FIREWALL:
134 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 126 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL)
135 move_firewall (tmp); 127 move_firewall (tmp);
136 else 128 else
137 { 129 {
138 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ 130 if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */
139 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; 131 tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1;
140 animate_turning (tmp); 132 animate_turning (tmp);
141 } 133 }
142 break; 134 break;
143 135
144 case TELEPORTER: 136 case TELEPORTER:
145 move_teleporter (tmp); 137 move_teleporter (tmp);
146 break; 138 break;
147 139
148 case CREATOR: 140 case CREATOR:
149 move_creator (tmp); 141 move_creator (tmp);
150 break; 142 break;
151 143
152 case TRIGGER_MARKER: 144 case TRIGGER_MARKER:
153 move_marker (tmp); 145 move_marker (tmp);
154 break; 146 break;
155 147
156 case DUPLICATOR: 148 case DUPLICATOR:
157 move_duplicator (tmp); 149 move_duplicator (tmp);
158 break; 150 break;
159 } 151 }
160 } 152 }
161} 153}
162 154
163/* 155/*
193 * the connection was 'state' or 'released'. So that you can activate objects 185 * the connection was 'state' or 'released'. So that you can activate objects
194 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. 186 * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly.
195 * 187 *
196 */ 188 */
197void 189void
198activate_connection (mapstruct *map, long connection, bool state) 190activate_connection (maptile *map, long connection, bool state)
199{ 191{
200 if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) 192 if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state)))
201 return; 193 return;
202 194
203 oblinkpt *obp = get_connection_links (map, connection); 195 oblinkpt *obp = get_connection_links (map, connection);
210 * Updates everything connected with the button op. 202 * Updates everything connected with the button op.
211 * After changing the state of a button, this function must be called 203 * After changing the state of a button, this function must be called
212 * to make sure that all gates and other buttons connected to the 204 * to make sure that all gates and other buttons connected to the
213 * button reacts to the (eventual) change of state. 205 * button reacts to the (eventual) change of state.
214 */ 206 */
215
216void 207void
217update_button (object *op) 208update_button (object *op)
218{ 209{
219 object *ab, *tmp, *head; 210 object *ab, *tmp, *head;
220 int tot, any_down = 0, old_value = op->value; 211 int tot, any_down = 0, old_value = op->value;
224 obp = get_button_links (op); 215 obp = get_button_links (op);
225 /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ 216 /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */
226 if (obp) 217 if (obp)
227 for (ol = obp->link; ol; ol = ol->next) 218 for (ol = obp->link; ol; ol = ol->next)
228 { 219 {
229 if (!ol->ob || ol->ob->count != ol->id) 220 if (!ol->ob)
230 { 221 {
231 LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); 222 LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name);
232 continue; 223 continue;
233 } 224 }
225
234 tmp = ol->ob; 226 tmp = ol->ob;
235 if (tmp->type == BUTTON) 227 if (tmp->type == BUTTON)
236 { 228 {
237 for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) 229 for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above)
238 /* Bug? The pedestal code below looks for the head of 230 /* Bug? The pedestal code below looks for the head of
282 update_object (op, UP_OBJ_FACE); 274 update_object (op, UP_OBJ_FACE);
283 push_button (op); /* Make all other buttons the same */ 275 push_button (op); /* Make all other buttons the same */
284 } 276 }
285} 277}
286 278
287/*
288 * Updates every button on the map (by calling update_button() for them).
289 */
290
291void
292update_buttons (mapstruct *m)
293{
294 objectlink *ol;
295 oblinkpt *obp;
296
297 for (obp = m->buttons; obp; obp = obp->next)
298 for (ol = obp->link; ol; ol = ol->next)
299 {
300 if (!ol->ob || ol->ob->count != ol->id)
301 {
302 LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n",
303 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value);
304 continue;
305 }
306 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
307 {
308 update_button (ol->ob);
309 break;
310 }
311 }
312}
313
314void 279void
315use_trigger (object *op) 280use_trigger (object *op)
316{ 281{
317
318 /* Toggle value */ 282 /* Toggle value */
319 op->value = !op->value; 283 op->value = !op->value;
320 push_button (op); 284 push_button (op);
321} 285}
322 286
323/* 287/*
324 * Note: animate_object should be used instead of this, 288 * Note: animate_object should be used instead of this,
325 * but it can't handle animations in the 8 directions 289 * but it can't handle animations in the 8 directions
326 */ 290 */
327
328void 291void
329animate_turning (object *op) /* only one part objects */ 292animate_turning (object *op) /* only one part objects */
330{ 293{
331 if (++op->state >= NUM_ANIMATIONS (op) / 8) 294 if (++op->state >= NUM_ANIMATIONS (op) / 8)
332 op->state = 0; 295 op->state = 0;
357 ARCH_SACRIFICE (altar) == sacrifice->name || 320 ARCH_SACRIFICE (altar) == sacrifice->name ||
358 ARCH_SACRIFICE (altar) == sacrifice->slaying || 321 ARCH_SACRIFICE (altar) == sacrifice->slaying ||
359 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) 322 (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0))))
360 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) 323 && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1))
361 return 1; 324 return 1;
325
362 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 326 if (strcmp (ARCH_SACRIFICE (altar), "money") == 0
363 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 327 && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
364 return 1; 328 return 1;
365 } 329 }
330
366 return 0; 331 return 0;
367} 332}
368 333
369/* 334/*
370 * operate_altar checks if sacrifice was accepted and removes sacrificed 335 * operate_altar checks if sacrifice was accepted and removes sacrificed
417{ 382{
418 op->stats.wc = state; 383 op->stats.wc = state;
419 if (state) 384 if (state)
420 { 385 {
421 use_trigger (op); 386 use_trigger (op);
422 if (op->stats.exp > 0) /* check sanity */ 387 op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.);
423 op->speed = 1.0 / op->stats.exp;
424 else
425 op->speed = 1.0;
426 update_ob_speed (op);
427 op->speed_left = -1; 388 op->speed_left = -1;
428 } 389 }
429 else 390 else
430 { 391 {
431 use_trigger (op); 392 use_trigger (op);
432 op->speed = 0; 393 op->set_speed (0);
433 update_ob_speed (op);
434 } 394 }
435} 395}
436 396
437 397
438/* 398/*
573 trigger_move (op, 0); 533 trigger_move (op, 0);
574 else 534 else
575 { 535 {
576 op->stats.wc = 0; 536 op->stats.wc = 0;
577 op->value = !op->value; 537 op->value = !op->value;
578 op->speed = 0; 538 op->set_speed (0);
579 update_ob_speed (op);
580 } 539 }
581 } 540 }
582 return 0; 541 return 0;
583 542
584 case TRIGGER: 543 case TRIGGER:
585 if (cause) 544 if (cause)
586 { 545 {
587 if (in_movement) 546 if (in_movement)
588 return 0; 547 return 0;
548
589 push = 1; 549 push = 1;
590 } 550 }
551
591 if (NUM_ANIMATIONS (op) > 1) 552 if (NUM_ANIMATIONS (op) > 1)
592 { 553 {
593 SET_ANIMATION (op, push); 554 SET_ANIMATION (op, push);
594 update_object (op, UP_OBJ_FACE); 555 update_object (op, UP_OBJ_FACE);
595 } 556 }
557
596 trigger_move (op, push); 558 trigger_move (op, push);
597 return 1; 559 return 1;
598 560
599 default: 561 default:
600 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); 562 LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type);
601 return 0; 563 return 0;
602 } 564 }
603} 565}
604 566
605void 567void
606add_button_link (object *button, mapstruct *map, int connected) 568add_button_link (object *button, maptile *map, int connected)
607{ 569{
608 oblinkpt *obp; 570 oblinkpt *obp;
609 objectlink *ol = get_objectlink (); 571 objectlink *ol = get_objectlink ();
610 572
611 if (!map) 573 if (!map)
612 { 574 {
613 LOG (llevError, "Tried to add button-link without map.\n"); 575 LOG (llevError, "Tried to add button-link without map.\n");
614 return; 576 return;
615 } 577 }
616 if (!editor) 578
617 button->path_attuned = connected; /* peterm: I need this so I can rebuild 579 button->path_attuned = connected; /* peterm: I need this so I can rebuild
618 a connected map from a template map. */ 580 a connected map from a template map. */
619
620/* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/
621 581
622 SET_FLAG (button, FLAG_IS_LINKED); 582 SET_FLAG (button, FLAG_IS_LINKED);
623 583
624 ol->ob = button; 584 ol->ob = button;
625 ol->id = button->count;
626 585
627 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); 586 for (obp = map->buttons; obp && obp->value != connected; obp = obp->next)
587 ;
628 588
629 if (obp) 589 if (obp)
630 { 590 {
631 ol->next = obp->link; 591 ol->next = obp->link;
632 obp->link = ol; 592 obp->link = ol;
656 if (op->map == NULL) 616 if (op->map == NULL)
657 { 617 {
658 LOG (llevError, "remove_button_link() in object without map.\n"); 618 LOG (llevError, "remove_button_link() in object without map.\n");
659 return; 619 return;
660 } 620 }
621
661 if (!QUERY_FLAG (op, FLAG_IS_LINKED)) 622 if (!QUERY_FLAG (op, FLAG_IS_LINKED))
662 { 623 {
663 LOG (llevError, "remove_button_linked() in unlinked object.\n"); 624 LOG (llevError, "remove_button_linked() in unlinked object.\n");
664 return; 625 return;
665 } 626 }
627
666 for (obp = op->map->buttons; obp; obp = obp->next) 628 for (obp = op->map->buttons; obp; obp = obp->next)
667 for (olp = &obp->link; (ol = *olp); olp = &ol->next) 629 for (olp = &obp->link; (ol = *olp); olp = &ol->next)
668 if (ol->ob == op) 630 if (ol->ob == op)
669 { 631 {
670 632
671/* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", 633/* LOG(llevDebug, "Removed link %d in button %s and map %s.\n",
672 obp->value, op->name, op->map->path); 634 obp->value, op->name, op->map->path);
673*/ 635*/
674 *olp = ol->next; 636 *olp = ol->next;
675 free (ol); 637 delete ol;
676 return; 638 return;
677 } 639 }
640
678 LOG (llevError, "remove_button_linked(): couldn't find object.\n"); 641 LOG (llevError, "remove_button_linked(): couldn't find object.\n");
679 CLEAR_FLAG (op, FLAG_IS_LINKED); 642 CLEAR_FLAG (op, FLAG_IS_LINKED);
680} 643}
681 644
682/* 645/*
683 * Gets the objectlink for this connection from the map. 646 * Gets the objectlink for this connection from the map.
684 */ 647 */
685oblinkpt * 648oblinkpt *
686get_connection_links (mapstruct *map, long connection) 649get_connection_links (maptile *map, long connection)
687{ 650{
688 for (oblinkpt * obp = map->buttons; obp; obp = obp->next) 651 for (oblinkpt * obp = map->buttons; obp; obp = obp->next)
689 if (obp->value == connection) 652 if (obp->value == connection)
690 return obp; 653 return obp;
654
691 return 0; 655 return 0;
692} 656}
693 657
694/* 658/*
695 * Return the first objectlink in the objects linked to this one 659 * Return the first objectlink in the objects linked to this one
701 oblinkpt *obp; 665 oblinkpt *obp;
702 objectlink *ol; 666 objectlink *ol;
703 667
704 if (!button->map) 668 if (!button->map)
705 return NULL; 669 return NULL;
670
706 for (obp = button->map->buttons; obp; obp = obp->next) 671 for (obp = button->map->buttons; obp; obp = obp->next)
707 for (ol = obp->link; ol; ol = ol->next) 672 for (ol = obp->link; ol; ol = ol->next)
708 if (ol->ob == button && ol->id == button->count) 673 if (ol->ob == button)
709 return obp; 674 return obp;
675
710 return NULL; 676 return NULL;
711} 677}
712 678
713/* 679/*
714 * Made as a separate function to increase efficiency 680 * Made as a separate function to increase efficiency
722 688
723 if (!button->map) 689 if (!button->map)
724 return 0; 690 return 0;
725 for (obp = button->map->buttons; obp; obp = obp->next) 691 for (obp = button->map->buttons; obp; obp = obp->next)
726 for (ol = obp->link; ol; ol = ol->next) 692 for (ol = obp->link; ol; ol = ol->next)
727 if (ol->ob == button && ol->id == button->count) 693 if (ol->ob == button)
728 return obp->value; 694 return obp->value;
729 return 0; 695 return 0;
730} 696}
731 697
732/* This routine makes monsters who are 698/* This routine makes monsters who are
769 tmp->attack_movement = 0; 735 tmp->attack_movement = 0;
770 /* lots of checks here, but want to make sure we don't 736 /* lots of checks here, but want to make sure we don't
771 * dereference a null value 737 * dereference a null value
772 */ 738 */
773 if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) 739 if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp)
774 {
775 tmp->owner->contr->ranges[range_golem] = NULL; 740 tmp->owner->contr->ranges[range_golem] = 0;
776 tmp->owner->contr->golem_count = 0; 741
777 }
778 tmp->owner = 0; 742 tmp->owner = 0;
779 } 743 }
780 break; 744 break;
781 case 1: /* angry -- get neutral monsters mad */ 745 case 1: /* angry -- get neutral monsters mad */
782 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 746 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY))
792 break; 756 break;
793 case 4: /* charm all monsters */ 757 case 4: /* charm all monsters */
794 if (op == source) 758 if (op == source)
795 break; /* only if 'connected' */ 759 break; /* only if 'connected' */
796 760
797 for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ 761 for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */
798 tmp2->type != PLAYER; tmp2 = tmp2->above) 762 tmp2->type != PLAYER; tmp2 = tmp2->above)
799 if (tmp2->above == NULL) 763 if (tmp2->above == NULL)
800 break; 764 break;
801 765
802 if (tmp2->type != PLAYER) 766 if (tmp2->type != PLAYER)
803 break; 767 break;
768
804 set_owner (tmp, tmp2); 769 tmp->set_owner (tmp2);
805 SET_FLAG (tmp, FLAG_MONSTER); 770 SET_FLAG (tmp, FLAG_MONSTER);
771
806 tmp->stats.exp = 0; 772 tmp->stats.exp = 0;
807 SET_FLAG (tmp, FLAG_FRIENDLY); 773
808 add_friendly_object (tmp); 774 add_friendly_object (tmp);
809 tmp->attack_movement = PETMOVE; 775 tmp->attack_movement = PETMOVE;
810 break; 776 break;
811 777
812 default: 778 default:
818 * It will descend through containers to find the object. 784 * It will descend through containers to find the object.
819 * slaying = match object slaying flag 785 * slaying = match object slaying flag
820 * race = match object archetype name flag 786 * race = match object archetype name flag
821 * hp = match object type (excpt type '0'== PLAYER) 787 * hp = match object type (excpt type '0'== PLAYER)
822 */ 788 */
823
824object * 789object *
825check_inv_recursive (object *op, const object *trig) 790check_inv_recursive (object *op, const object *trig)
826{ 791{
827 object *tmp, *ret = NULL; 792 object *tmp, *ret = NULL;
828 793
829 /* First check the object itself. */ 794 /* First check the object itself. */
830 if ((trig->stats.hp && (op->type == trig->stats.hp)) 795 if ((trig->stats.hp && (op->type == trig->stats.hp))
831 || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) 796 || (trig->slaying && (op->slaying == trig->slaying))
797 || (trig->race && (op->arch->name == trig->race)))
832 return op; 798 return op;
833 799
834 for (tmp = op->inv; tmp; tmp = tmp->below) 800 for (tmp = op->inv; tmp; tmp = tmp->below)
835 { 801 {
836 if (tmp->inv) 802 if (tmp->inv)
838 ret = check_inv_recursive (tmp, trig); 804 ret = check_inv_recursive (tmp, trig);
839 if (ret) 805 if (ret)
840 return ret; 806 return ret;
841 } 807 }
842 else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) 808 else if ((trig->stats.hp && (tmp->type == trig->stats.hp))
843 || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) 809 || (trig->slaying && (tmp->slaying == trig->slaying))
810 || (trig->race && (tmp->arch->name == trig->race)))
844 return tmp; 811 return tmp;
845 } 812 }
846 return NULL; 813 return NULL;
847} 814}
848 815
851 * the square will activate connected items. 818 * the square will activate connected items.
852 * Monsters can't trigger this square (for now) 819 * Monsters can't trigger this square (for now)
853 * Values are: last_sp = 1/0 obj/no obj triggers 820 * Values are: last_sp = 1/0 obj/no obj triggers
854 * last_heal = 1/0 remove/dont remove obj if triggered 821 * last_heal = 1/0 remove/dont remove obj if triggered
855 * -b.t. (thomas@nomad.astro.psu.edu 822 * -b.t. (thomas@nomad.astro.psu.edu
856 */ 823 *
857 824 * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op
825 * because the check-inventory semantic essentially only applies when
826 * something is above the inventory checker.
827 * The semantic prior this change was: trigger if something has moved on or off
828 * and has a matching item. Imagine what happens if someone steps on the inventory
829 * checker with a matching item, has it, activates the connection, throws the item
830 * away, and then leaves the inventory checker. That would've caused an always-enabled
831 * state in the inventory checker. This won't happen anymore now.
832 *
833 * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check
834 * whether op is on this mapspace or not, because the value (1|0) depends
835 * on this information. also make sure to only push_button if op has
836 * a matching item (because when we do a push_button with value=0 timed gates
837 * will still open)! (i hope i got the semantics right this time)
838 *
839 */
858void 840void
859check_inv (object *op, object *trig) 841check_inv (object *op, object *trig)
860{ 842{
861 object *match; 843 trig->value = 0; // deactivate if none of the following conditions apply
862 844
863 if (op->type != PLAYER) 845 object *pl = trig->ms ().player ();
864 return;
865 match = check_inv_recursive (op, trig); 846 object *match = check_inv_recursive (op, trig);
847
848 // elmex: a note about (pl == op):
849 // if pl == 0 then the player has left this space
850 // if pl != 0 then a player is on this mapspace, but then
851 // we still have to check whether it's the player that triggered
852 // this inv-checker, because if not, then the op left this inv-checker
853 // and we have to set the value to 0
854
866 if (match && trig->last_sp) 855 if (match && trig->last_sp) // match == having
867 { 856 {
868 if (trig->last_heal) 857 if (trig->last_heal)
869 decrease_ob (match); 858 decrease_ob (match);
870 use_trigger (trig);
871 }
872 else if (!match && !trig->last_sp)
873 use_trigger (trig);
874}
875 859
876 860 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
877/* This does a minimal check of the button link consistency for object 861 push_button (trig);
878 * map. All it really does it much sure the object id link that is set
879 * matches what the object has.
880 */
881void
882verify_button_links (const mapstruct *map)
883{
884 oblinkpt *obp;
885 objectlink *ol;
886
887 if (!map)
888 return;
889
890 for (obp = map->buttons; obp; obp = obp->next)
891 { 862 }
892 for (ol = obp->link; ol; ol = ol->next) 863 else if (!match && !trig->last_sp) // match == not having
893 {
894 if (ol->id != ol->ob->count)
895 LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count);
896 }
897 } 864 {
865 trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left
866 push_button (trig);
867 }
898} 868}
869

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