1 | /* |
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2 | * static char *rcsid_button_c = |
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3 | * "$Id: button.C,v 1.4 2006/08/30 12:42:56 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
31 | |
26 | |
… | |
… | |
37 | * elmex: |
32 | * elmex: |
38 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
39 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
40 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
41 | */ |
36 | */ |
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37 | void |
42 | void activate_connection_link (objectlink *ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
43 | { |
39 | { |
44 | object *tmp = 0; |
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45 | |
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46 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
47 | { |
41 | { |
48 | if (!ol->ob || ol->ob->count != ol->id) |
42 | if (!ol->ob) |
49 | { |
43 | { |
50 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
51 | continue; |
45 | continue; |
52 | } |
46 | } |
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47 | |
53 | /* a button link object can become freed when the map is saving. As |
48 | /* a button link object can become freed when the map is saving. As |
54 | * a map is saved, objects are removed and freed, and if an object is |
49 | * a map is saved, objects are removed and freed, and if an object is |
55 | * on top of a button, this function is eventually called. If a map |
50 | * on top of a button, this function is eventually called. If a map |
56 | * is getting moved out of memory, the status of buttons and levers |
51 | * is getting moved out of memory, the status of buttons and levers |
57 | * probably isn't important - it will get sorted out when the map is |
52 | * probably isn't important - it will get sorted out when the map is |
58 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
59 | */ |
54 | */ |
60 | |
55 | |
61 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
62 | return; |
57 | return; |
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58 | |
63 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
64 | |
60 | |
65 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
66 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
67 | continue; |
63 | continue; |
68 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
69 | continue; |
65 | continue; |
70 | |
66 | |
71 | switch (tmp->type) |
67 | switch (tmp->type) |
72 | { |
68 | { |
73 | case GATE: |
69 | case GATE: |
74 | case HOLE: |
70 | case HOLE: |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->speed = 0.5; |
72 | tmp->speed = 0.5; |
77 | update_ob_speed (tmp); |
73 | update_ob_speed (tmp); |
78 | break; |
74 | break; |
79 | |
75 | |
80 | case CF_HANDLE: |
76 | case CF_HANDLE: |
81 | SET_ANIMATION (tmp, |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | (tmp->value = |
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83 | tmp->stats.maxsp ? !state : state)); |
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84 | update_object (tmp, UP_OBJ_FACE); |
78 | update_object (tmp, UP_OBJ_FACE); |
85 | break; |
79 | break; |
86 | |
80 | |
87 | case SIGN: |
81 | case SIGN: |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
89 | { |
83 | { |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
91 | if (tmp->stats.food) |
85 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
86 | tmp->last_eat++; |
93 | } |
87 | } |
94 | break; |
88 | break; |
95 | |
89 | |
96 | case ALTAR: |
90 | case ALTAR: |
97 | tmp->value = 1; |
91 | tmp->value = 1; |
98 | SET_ANIMATION (tmp, tmp->value); |
92 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
93 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
94 | break; |
101 | |
95 | |
102 | case BUTTON: |
96 | case BUTTON: |
103 | case PEDESTAL: |
97 | case PEDESTAL: |
104 | tmp->value = state; |
98 | tmp->value = state; |
105 | SET_ANIMATION (tmp, tmp->value); |
99 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
100 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
101 | break; |
108 | |
102 | |
109 | case MOOD_FLOOR: |
103 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
104 | do_mood_floor (tmp, source); |
111 | break; |
105 | break; |
112 | |
106 | |
113 | case TIMED_GATE: |
107 | case TIMED_GATE: |
114 | tmp->speed = tmp->arch->clone.speed; |
108 | tmp->speed = tmp->arch->clone.speed; |
115 | update_ob_speed (tmp); /* original values */ |
109 | update_ob_speed (tmp); /* original values */ |
116 | tmp->value = tmp->arch->clone.value; |
110 | tmp->value = tmp->arch->clone.value; |
117 | tmp->stats.sp = 1; |
111 | tmp->stats.sp = 1; |
118 | tmp->stats.hp = tmp->stats.maxhp; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
119 | /* Handle multipart gates. We copy the value for the other parts |
113 | /* Handle multipart gates. We copy the value for the other parts |
120 | * from the head - this ensures that the data will consistent |
114 | * from the head - this ensures that the data will consistent |
121 | */ |
115 | */ |
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
116 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
123 | { |
117 | { |
124 | tmp->speed = tmp->head->speed; |
118 | tmp->speed = tmp->head->speed; |
125 | tmp->value = tmp->head->value; |
119 | tmp->value = tmp->head->value; |
126 | tmp->stats.sp = tmp->head->stats.sp; |
120 | tmp->stats.sp = tmp->head->stats.sp; |
127 | tmp->stats.hp = tmp->head->stats.hp; |
121 | tmp->stats.hp = tmp->head->stats.hp; |
128 | update_ob_speed (tmp); |
122 | update_ob_speed (tmp); |
129 | } |
123 | } |
130 | break; |
124 | break; |
131 | |
125 | |
132 | case DIRECTOR: |
126 | case DIRECTOR: |
133 | case FIREWALL: |
127 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
128 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
129 | move_firewall (tmp); |
136 | else |
130 | else |
137 | { |
131 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
132 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
133 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | animate_turning (tmp); |
134 | animate_turning (tmp); |
141 | } |
135 | } |
142 | break; |
136 | break; |
143 | |
137 | |
144 | case TELEPORTER: |
138 | case TELEPORTER: |
145 | move_teleporter (tmp); |
139 | move_teleporter (tmp); |
146 | break; |
140 | break; |
147 | |
141 | |
148 | case CREATOR: |
142 | case CREATOR: |
149 | move_creator (tmp); |
143 | move_creator (tmp); |
150 | break; |
144 | break; |
151 | |
145 | |
152 | case TRIGGER_MARKER: |
146 | case TRIGGER_MARKER: |
153 | move_marker (tmp); |
147 | move_marker (tmp); |
154 | break; |
148 | break; |
155 | |
149 | |
156 | case DUPLICATOR: |
150 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
151 | move_duplicator (tmp); |
158 | break; |
152 | break; |
159 | } |
153 | } |
160 | } |
154 | } |
161 | } |
155 | } |
162 | |
156 | |
163 | /* |
157 | /* |
… | |
… | |
170 | * altars/pedestals/holes in the whole map. |
164 | * altars/pedestals/holes in the whole map. |
171 | * Changed the routine to loop through _all_ objects. |
165 | * Changed the routine to loop through _all_ objects. |
172 | * Better hurry with that linked list... |
166 | * Better hurry with that linked list... |
173 | * |
167 | * |
174 | */ |
168 | */ |
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169 | void |
175 | void push_button (object *op) |
170 | push_button (object *op) |
176 | { |
171 | { |
177 | oblinkpt *obp = get_button_links (op); |
172 | oblinkpt *obp = get_button_links (op); |
178 | |
173 | |
179 | if (!obp) |
174 | if (!obp) |
180 | return; |
175 | return; |
181 | |
176 | |
182 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64(obp->value), ARG_INT(op->value))) |
177 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
183 | return; |
178 | return; |
184 | |
179 | |
185 | activate_connection_link (obp->link, op->value, op); |
180 | activate_connection_link (obp->link, op->value, op); |
186 | } |
181 | } |
187 | |
182 | |
… | |
… | |
191 | * only a map, a connection value and a true or false flag that indicated whether |
186 | * only a map, a connection value and a true or false flag that indicated whether |
192 | * the connection was 'state' or 'released'. So that you can activate objects |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
193 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
194 | * |
189 | * |
195 | */ |
190 | */ |
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191 | void |
196 | void activate_connection (mapstruct *map, long connection, bool state) |
192 | activate_connection (maptile *map, long connection, bool state) |
197 | { |
193 | { |
198 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64(connection), ARG_INT(state))) |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
199 | return; |
195 | return; |
200 | |
196 | |
201 | oblinkpt *obp = get_connection_links (map, connection); |
197 | oblinkpt *obp = get_connection_links (map, connection); |
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198 | |
202 | if (obp) |
199 | if (obp) |
203 | activate_connection_link (obp->link, state); |
200 | activate_connection_link (obp->link, state); |
204 | } |
201 | } |
205 | |
202 | |
206 | /* |
203 | /* |
207 | * Updates everything connected with the button op. |
204 | * Updates everything connected with the button op. |
208 | * After changing the state of a button, this function must be called |
205 | * After changing the state of a button, this function must be called |
209 | * to make sure that all gates and other buttons connected to the |
206 | * to make sure that all gates and other buttons connected to the |
210 | * button reacts to the (eventual) change of state. |
207 | * button reacts to the (eventual) change of state. |
211 | */ |
208 | */ |
212 | |
209 | void |
213 | void update_button(object *op) { |
210 | update_button (object *op) |
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211 | { |
214 | object *ab,*tmp,*head; |
212 | object *ab, *tmp, *head; |
215 | int tot,any_down=0, old_value=op->value; |
213 | int tot, any_down = 0, old_value = op->value; |
216 | oblinkpt *obp = 0; |
214 | oblinkpt *obp = 0; |
217 | objectlink *ol; |
215 | objectlink *ol; |
218 | |
216 | |
219 | obp = get_button_links (op); |
217 | obp = get_button_links (op); |
220 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
218 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
221 | if (obp) |
219 | if (obp) |
222 | for (ol = obp->link; ol; ol = ol->next) { |
220 | for (ol = obp->link; ol; ol = ol->next) |
223 | if (!ol->ob || ol->ob->count != ol->id) { |
221 | { |
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222 | if (!ol->ob) |
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223 | { |
224 | LOG(llevDebug, "Internal error in update_button (%s).\n", op->name); |
224 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
225 | continue; |
225 | continue; |
226 | } |
226 | } |
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227 | |
227 | tmp = ol->ob; |
228 | tmp = ol->ob; |
228 | if (tmp->type==BUTTON) { |
229 | if (tmp->type == BUTTON) |
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230 | { |
229 | for(ab=tmp->above,tot=0;ab!=NULL;ab=ab->above) |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
232 | /* Bug? The pedestal code below looks for the head of |
231 | * the object, this bit doesn't. I'd think we should check |
233 | * the object, this bit doesn't. I'd think we should check |
232 | * for head here also. Maybe it also makese sense to |
234 | * for head here also. Maybe it also makese sense to |
233 | * make the for ab=tmp->above loop common, and alter |
235 | * make the for ab=tmp->above loop common, and alter |
234 | * behaviour based on object within that loop? |
236 | * behaviour based on object within that loop? |
235 | */ |
237 | */ |
236 | |
238 | |
237 | /* Basically, if the move_type matches that on what the |
239 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
240 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
241 | * objects don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
242 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
243 | * that are only triggered by flying objects. |
242 | */ |
244 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type==0 ) |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot+=ab->weight*(ab->nrof?ab->nrof:1)+ab->carrying; |
246 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
245 | |
247 | |
246 | tmp->value=(tot>=tmp->weight)?1:0; |
248 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
247 | if(tmp->value) |
249 | if (tmp->value) |
248 | any_down=1; |
250 | any_down = 1; |
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251 | } |
249 | } else if (tmp->type == PEDESTAL) { |
252 | else if (tmp->type == PEDESTAL) |
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253 | { |
250 | tmp->value = 0; |
254 | tmp->value = 0; |
251 | for(ab=tmp->above; ab!=NULL; ab=ab->above) { |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
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256 | { |
252 | head = ab->head ? ab->head : ab; |
257 | head = ab->head ? ab->head : ab; |
253 | /* Same note regarding move_type for buttons above apply here. */ |
258 | /* Same note regarding move_type for buttons above apply here. */ |
254 | if ( ((head->move_type & tmp->move_on) || ab->move_type==0) && |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
255 | (head->race==tmp->slaying || |
260 | (head->race == tmp->slaying || |
256 | ((head->type==SPECIAL_KEY) && (head->slaying==tmp->slaying)) || |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
257 | (!strcmp (tmp->slaying, "player") && |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
258 | head->type == PLAYER))) |
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259 | tmp->value = 1; |
263 | tmp->value = 1; |
260 | } |
264 | } |
261 | if(tmp->value) |
265 | if (tmp->value) |
262 | any_down=1; |
266 | any_down = 1; |
263 | } |
267 | } |
264 | } |
268 | } |
265 | if(any_down) /* If any other buttons were down, force this to remain down */ |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
266 | op->value=1; |
270 | op->value = 1; |
267 | |
271 | |
268 | /* If this button hasn't changed, don't do anything */ |
272 | /* If this button hasn't changed, don't do anything */ |
269 | if (op->value != old_value) { |
273 | if (op->value != old_value) |
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274 | { |
270 | SET_ANIMATION(op, op->value); |
275 | SET_ANIMATION (op, op->value); |
271 | update_object(op, UP_OBJ_FACE); |
276 | update_object (op, UP_OBJ_FACE); |
272 | push_button(op); /* Make all other buttons the same */ |
277 | push_button (op); /* Make all other buttons the same */ |
273 | } |
278 | } |
274 | } |
279 | } |
275 | |
280 | |
276 | /* |
281 | /* |
277 | * Updates every button on the map (by calling update_button() for them). |
282 | * Updates every button on the map (by calling update_button() for them). |
278 | */ |
283 | */ |
279 | |
284 | |
280 | void update_buttons(mapstruct *m) { |
285 | void |
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286 | update_buttons (maptile *m) |
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287 | { |
281 | objectlink *ol; |
288 | objectlink *ol; |
282 | oblinkpt *obp; |
289 | oblinkpt *obp; |
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290 | |
283 | for (obp = m->buttons; obp; obp = obp->next) |
291 | for (obp = m->buttons; obp; obp = obp->next) |
284 | for (ol = obp->link; ol; ol = ol->next) { |
292 | for (ol = obp->link; ol; ol = ol->next) |
285 | if (!ol->ob || ol->ob->count != ol->id) { |
293 | { |
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294 | if (!ol->ob) |
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295 | { |
286 | LOG(llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
296 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
287 | ol->ob?ol->ob->name:"null", |
297 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
288 | ol->ob?ol->ob->x:-1, |
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289 | ol->ob?ol->ob->y:-1, |
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290 | ol->id, |
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291 | obp->value); |
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292 | continue; |
298 | continue; |
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299 | } |
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300 | |
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301 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
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302 | { |
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303 | update_button (ol->ob); |
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304 | break; |
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305 | } |
293 | } |
306 | } |
294 | if (ol->ob->type==BUTTON || ol->ob->type==PEDESTAL) |
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295 | { |
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296 | update_button(ol->ob); |
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297 | break; |
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298 | } |
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299 | } |
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300 | } |
307 | } |
301 | |
308 | |
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309 | void |
302 | void use_trigger(object *op) |
310 | use_trigger (object *op) |
303 | { |
311 | { |
304 | |
312 | |
305 | /* Toggle value */ |
313 | /* Toggle value */ |
306 | op->value = !op->value; |
314 | op->value = !op->value; |
307 | push_button(op); |
315 | push_button (op); |
308 | } |
316 | } |
309 | |
317 | |
310 | /* |
318 | /* |
311 | * Note: animate_object should be used instead of this, |
319 | * Note: animate_object should be used instead of this, |
312 | * but it can't handle animations in the 8 directions |
320 | * but it can't handle animations in the 8 directions |
313 | */ |
321 | */ |
314 | |
322 | |
|
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323 | void |
315 | void animate_turning(object *op) /* only one part objects */ |
324 | animate_turning (object *op) /* only one part objects */ |
316 | { |
325 | { |
317 | if (++op->state >= NUM_ANIMATIONS(op)/8) |
326 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
318 | op->state=0; |
327 | op->state = 0; |
319 | SET_ANIMATION(op, (op->stats.sp-1) * NUM_ANIMATIONS(op) / 8 + |
328 | SET_ANIMATION (op, (op->stats.sp - 1) * NUM_ANIMATIONS (op) / 8 + op->state); |
320 | op->state); |
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321 | update_object(op,UP_OBJ_FACE); |
329 | update_object (op, UP_OBJ_FACE); |
322 | } |
330 | } |
323 | |
331 | |
324 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
332 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
325 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
333 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
326 | |
334 | |
… | |
… | |
332 | * |
340 | * |
333 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
341 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
334 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
342 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
335 | * objects on the same space that take the same sacrifice. |
343 | * objects on the same space that take the same sacrifice. |
336 | */ |
344 | */ |
337 | |
345 | |
|
|
346 | int |
338 | int check_altar_sacrifice (const object *altar, const object *sacrifice) |
347 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
339 | { |
348 | { |
340 | if ( ! QUERY_FLAG (sacrifice, FLAG_ALIVE) |
349 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
341 | && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
342 | && sacrifice->type != PLAYER) |
|
|
343 | { |
350 | { |
344 | if ((ARCH_SACRIFICE(altar) == sacrifice->arch->name || |
351 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
345 | ARCH_SACRIFICE(altar) == sacrifice->name || |
352 | ARCH_SACRIFICE (altar) == sacrifice->name || |
346 | ARCH_SACRIFICE(altar) == sacrifice->slaying || |
353 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
347 | (!strcmp(ARCH_SACRIFICE(altar),query_base_name(sacrifice,0)))) |
354 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
348 | && NROF_SACRIFICE(altar) <= (sacrifice->nrof?sacrifice->nrof:1)) |
355 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
349 | return 1; |
356 | return 1; |
|
|
357 | |
350 | if (strcmp (ARCH_SACRIFICE(altar), "money") == 0 |
358 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
351 | && sacrifice->type == MONEY |
|
|
352 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE(altar)) |
359 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
353 | return 1; |
360 | return 1; |
354 | } |
361 | } |
|
|
362 | |
355 | return 0; |
363 | return 0; |
356 | } |
364 | } |
357 | |
|
|
358 | |
365 | |
359 | /* |
366 | /* |
360 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
367 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
361 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
368 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
362 | * call check_altar_sacrifice (above) than depend on the return value, |
369 | * call check_altar_sacrifice (above) than depend on the return value, |
363 | * since operate_altar will remove the sacrifice also. |
370 | * since operate_altar will remove the sacrifice also. |
364 | * |
371 | * |
365 | * If this function returns 1, '*sacrifice' is modified to point to the |
372 | * If this function returns 1, '*sacrifice' is modified to point to the |
366 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
373 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
367 | */ |
374 | */ |
368 | |
375 | int |
369 | int operate_altar (object *altar, object **sacrifice) |
376 | operate_altar (object *altar, object **sacrifice) |
370 | { |
377 | { |
371 | |
|
|
372 | if ( ! altar->map) { |
378 | if (!altar->map) |
|
|
379 | { |
373 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
380 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
374 | return 0; |
381 | return 0; |
375 | } |
382 | } |
376 | |
383 | |
377 | if (!altar->slaying || altar->value) |
384 | if (!altar->slaying || altar->value) |
378 | return 0; |
385 | return 0; |
379 | |
386 | |
380 | if ( ! check_altar_sacrifice (altar, *sacrifice)) |
387 | if (!check_altar_sacrifice (altar, *sacrifice)) |
381 | return 0; |
388 | return 0; |
382 | |
389 | |
383 | /* check_altar_sacrifice should have already verified that enough money |
390 | /* check_altar_sacrifice should have already verified that enough money |
384 | * has been dropped. |
391 | * has been dropped. |
385 | */ |
392 | */ |
386 | if (!strcmp(ARCH_SACRIFICE(altar), "money")) { |
393 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
|
|
394 | { |
387 | int number=NROF_SACRIFICE(altar) / (*sacrifice)->value; |
395 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
388 | |
396 | |
389 | /* Round up any sacrifices. Altars don't make change either */ |
397 | /* Round up any sacrifices. Altars don't make change either */ |
390 | if (NROF_SACRIFICE(altar) % (*sacrifice)->value) number++; |
398 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
|
|
399 | number++; |
|
|
400 | |
391 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
401 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
392 | } |
402 | } |
393 | else |
403 | else |
394 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE(altar)); |
404 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
395 | |
405 | |
396 | if (altar->msg) |
406 | if (altar->msg) |
397 | new_info_map(NDI_BLACK, altar->map, altar->msg); |
407 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
|
|
408 | |
398 | return 1; |
409 | return 1; |
399 | } |
410 | } |
400 | |
411 | |
|
|
412 | void |
401 | void trigger_move (object *op, int state) /* 1 down and 0 up */ |
413 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
402 | { |
414 | { |
403 | op->stats.wc = state; |
415 | op->stats.wc = state; |
404 | if (state) { |
416 | if (state) |
|
|
417 | { |
405 | use_trigger(op); |
418 | use_trigger (op); |
406 | if (op->stats.exp > 0) /* check sanity */ |
419 | if (op->stats.exp > 0) /* check sanity */ |
407 | op->speed = 1.0 / op->stats.exp; |
420 | op->speed = 1.0 / op->stats.exp; |
408 | else |
421 | else |
409 | op->speed = 1.0; |
422 | op->speed = 1.0; |
410 | update_ob_speed(op); |
423 | update_ob_speed (op); |
411 | op->speed_left = -1; |
424 | op->speed_left = -1; |
412 | } else { |
425 | } |
|
|
426 | else |
|
|
427 | { |
413 | use_trigger(op); |
428 | use_trigger (op); |
414 | op->speed = 0; |
429 | op->speed = 0; |
415 | update_ob_speed(op); |
430 | update_ob_speed (op); |
416 | } |
431 | } |
417 | } |
432 | } |
418 | |
433 | |
419 | |
434 | |
420 | /* |
435 | /* |
… | |
… | |
427 | * |
442 | * |
428 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
443 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
429 | * |
444 | * |
430 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
445 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
431 | */ |
446 | */ |
|
|
447 | int |
432 | int check_trigger (object *op, object *cause) |
448 | check_trigger (object *op, object *cause) |
433 | { |
449 | { |
434 | object *tmp; |
450 | object *tmp; |
435 | int push = 0, tot = 0; |
451 | int push = 0, tot = 0; |
436 | int in_movement = op->stats.wc || op->speed; |
452 | int in_movement = op->stats.wc || op->speed; |
437 | |
453 | |
438 | switch (op->type) { |
454 | switch (op->type) |
|
|
455 | { |
439 | case TRIGGER_BUTTON: |
456 | case TRIGGER_BUTTON: |
440 | if (op->weight > 0) { |
457 | if (op->weight > 0) |
|
|
458 | { |
441 | if (cause) { |
459 | if (cause) |
|
|
460 | { |
442 | for (tmp = op->above; tmp; tmp = tmp->above) |
461 | for (tmp = op->above; tmp; tmp = tmp->above) |
443 | /* Comment reproduced from update_buttons(): */ |
462 | /* Comment reproduced from update_buttons(): */ |
444 | /* Basically, if the move_type matches that on what the |
463 | /* Basically, if the move_type matches that on what the |
445 | * button wants, we count it. The second check is so that |
464 | * button wants, we count it. The second check is so that |
446 | * objects that don't move (swords, etc) will count. Note that |
465 | * objects that don't move (swords, etc) will count. Note that |
447 | * this means that more work is needed to make buttons |
466 | * this means that more work is needed to make buttons |
448 | * that are only triggered by flying objects. |
467 | * that are only triggered by flying objects. |
449 | */ |
468 | */ |
450 | |
469 | |
451 | if ((tmp->move_type & op->move_on) || tmp->move_type==0) { |
470 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
471 | { |
452 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) |
472 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
453 | + tmp->carrying; |
|
|
454 | } |
473 | } |
455 | if (tot >= op->weight) |
474 | if (tot >= op->weight) |
456 | push = 1; |
475 | push = 1; |
457 | if (op->stats.ac == push) |
476 | if (op->stats.ac == push) |
458 | return 0; |
477 | return 0; |
459 | op->stats.ac = push; |
478 | op->stats.ac = push; |
460 | if (NUM_ANIMATIONS(op) > 1) { |
479 | if (NUM_ANIMATIONS (op) > 1) |
|
|
480 | { |
461 | SET_ANIMATION (op, push); |
481 | SET_ANIMATION (op, push); |
462 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
463 | } |
483 | } |
464 | if (in_movement || ! push) |
484 | if (in_movement || !push) |
465 | return 0; |
485 | return 0; |
466 | } |
486 | } |
467 | trigger_move (op, push); |
487 | trigger_move (op, push); |
468 | } |
488 | } |
469 | return 0; |
489 | return 0; |
470 | |
490 | |
471 | case TRIGGER_PEDESTAL: |
491 | case TRIGGER_PEDESTAL: |
472 | if (cause) { |
492 | if (cause) |
|
|
493 | { |
473 | for (tmp = op->above; tmp; tmp = tmp->above) { |
494 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
495 | { |
474 | object *head = tmp->head ? tmp->head : tmp; |
496 | object *head = tmp->head ? tmp->head : tmp; |
475 | |
497 | |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
498 | /* See comment in TRIGGER_BUTTON about move_types */ |
477 | if (((head->move_type & op->move_on) || head->move_type==0) |
499 | if (((head->move_type & op->move_on) || head->move_type == 0) |
478 | && (head->race==op->slaying || |
|
|
479 | (!strcmp (op->slaying, "player") && head->type == PLAYER))) { |
500 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
501 | { |
480 | push = 1; |
502 | push = 1; |
481 | break; |
503 | break; |
482 | } |
504 | } |
483 | } |
505 | } |
484 | if (op->stats.ac == push) |
506 | if (op->stats.ac == push) |
485 | return 0; |
507 | return 0; |
486 | op->stats.ac = push; |
508 | op->stats.ac = push; |
487 | if (NUM_ANIMATIONS(op) > 1) { |
509 | if (NUM_ANIMATIONS (op) > 1) |
|
|
510 | { |
488 | SET_ANIMATION (op, push); |
511 | SET_ANIMATION (op, push); |
489 | update_object (op, UP_OBJ_FACE); |
512 | update_object (op, UP_OBJ_FACE); |
490 | } |
513 | } |
491 | update_object(op,UP_OBJ_FACE); |
514 | update_object (op, UP_OBJ_FACE); |
492 | if (in_movement || ! push) |
515 | if (in_movement || !push) |
493 | return 0; |
516 | return 0; |
494 | } |
517 | } |
495 | trigger_move (op, push); |
518 | trigger_move (op, push); |
496 | return 0; |
519 | return 0; |
497 | |
520 | |
498 | case TRIGGER_ALTAR: |
521 | case TRIGGER_ALTAR: |
499 | if (cause) { |
522 | if (cause) |
|
|
523 | { |
500 | if (in_movement) |
524 | if (in_movement) |
501 | return 0; |
525 | return 0; |
502 | if (operate_altar (op, &cause)) { |
526 | if (operate_altar (op, &cause)) |
|
|
527 | { |
503 | if (NUM_ANIMATIONS(op) > 1) { |
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
504 | SET_ANIMATION (op, 1); |
530 | SET_ANIMATION (op, 1); |
505 | update_object(op, UP_OBJ_FACE); |
531 | update_object (op, UP_OBJ_FACE); |
506 | } |
532 | } |
507 | if (op->last_sp >= 0) { |
533 | if (op->last_sp >= 0) |
|
|
534 | { |
508 | trigger_move (op, 1); |
535 | trigger_move (op, 1); |
509 | if (op->last_sp > 0) |
536 | if (op->last_sp > 0) |
510 | op->last_sp = -op->last_sp; |
537 | op->last_sp = -op->last_sp; |
511 | } |
538 | } |
512 | else { |
539 | else |
|
|
540 | { |
513 | /* for trigger altar with last_sp, the ON/OFF |
541 | /* for trigger altar with last_sp, the ON/OFF |
514 | * status (-> +/- value) is "simulated": |
542 | * status (-> +/- value) is "simulated": |
515 | */ |
543 | */ |
516 | op->value = !op->value; |
544 | op->value = !op->value; |
517 | trigger_move (op, 1); |
545 | trigger_move (op, 1); |
518 | op->last_sp = -op->last_sp; |
546 | op->last_sp = -op->last_sp; |
519 | op->value = !op->value; |
547 | op->value = !op->value; |
520 | } |
548 | } |
521 | return cause == NULL; |
549 | return cause == NULL; |
522 | } else { |
|
|
523 | return 0; |
|
|
524 | } |
550 | } |
525 | } else { |
551 | else |
526 | if (NUM_ANIMATIONS(op) > 1) { |
|
|
527 | SET_ANIMATION (op, 0); |
|
|
528 | update_object(op, UP_OBJ_FACE); |
|
|
529 | } |
552 | { |
530 | |
553 | return 0; |
531 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
532 | * it will push the connected value only once per sacrifice. |
|
|
533 | * Otherwise (default), the connected value will be |
|
|
534 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
535 | */ |
|
|
536 | if (!op->last_sp) |
|
|
537 | trigger_move (op, 0); |
|
|
538 | else { |
|
|
539 | op->stats.wc = 0; |
|
|
540 | op->value = !op->value; |
|
|
541 | op->speed = 0; |
|
|
542 | update_ob_speed(op); |
|
|
543 | } |
554 | } |
544 | } |
555 | } |
|
|
556 | else |
|
|
557 | { |
|
|
558 | if (NUM_ANIMATIONS (op) > 1) |
|
|
559 | { |
|
|
560 | SET_ANIMATION (op, 0); |
|
|
561 | update_object (op, UP_OBJ_FACE); |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* If trigger_altar has "last_sp > 0" set on the map, |
|
|
565 | * it will push the connected value only once per sacrifice. |
|
|
566 | * Otherwise (default), the connected value will be |
|
|
567 | * pushed twice: First by sacrifice, second by reset! -AV |
|
|
568 | */ |
|
|
569 | if (!op->last_sp) |
|
|
570 | trigger_move (op, 0); |
|
|
571 | else |
|
|
572 | { |
|
|
573 | op->stats.wc = 0; |
|
|
574 | op->value = !op->value; |
|
|
575 | op->speed = 0; |
|
|
576 | update_ob_speed (op); |
|
|
577 | } |
|
|
578 | } |
545 | return 0; |
579 | return 0; |
546 | |
580 | |
547 | case TRIGGER: |
581 | case TRIGGER: |
548 | if (cause) { |
582 | if (cause) |
|
|
583 | { |
549 | if (in_movement) |
584 | if (in_movement) |
550 | return 0; |
585 | return 0; |
551 | push = 1; |
586 | push = 1; |
552 | } |
587 | } |
553 | if (NUM_ANIMATIONS(op) > 1) { |
588 | if (NUM_ANIMATIONS (op) > 1) |
|
|
589 | { |
554 | SET_ANIMATION (op, push); |
590 | SET_ANIMATION (op, push); |
555 | update_object(op, UP_OBJ_FACE); |
591 | update_object (op, UP_OBJ_FACE); |
556 | } |
592 | } |
557 | trigger_move (op, push); |
593 | trigger_move (op, push); |
558 | return 1; |
594 | return 1; |
559 | |
595 | |
560 | default: |
596 | default: |
561 | LOG(llevDebug, "Unknown trigger type: %s (%d)\n", op->name, op->type); |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
562 | return 0; |
598 | return 0; |
563 | } |
599 | } |
564 | } |
600 | } |
565 | |
601 | |
|
|
602 | void |
566 | void add_button_link(object *button, mapstruct *map, int connected) { |
603 | add_button_link (object *button, maptile *map, int connected) |
|
|
604 | { |
567 | oblinkpt *obp; |
605 | oblinkpt *obp; |
568 | objectlink *ol = get_objectlink(); |
606 | objectlink *ol = get_objectlink (); |
569 | |
607 | |
570 | if (!map) { |
608 | if (!map) |
|
|
609 | { |
571 | LOG(llevError, "Tried to add button-link without map.\n"); |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
572 | return; |
611 | return; |
573 | } |
612 | } |
|
|
613 | |
574 | if (!editor) button->path_attuned = connected; /* peterm: I need this so I can rebuild |
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
575 | a connected map from a template map. */ |
615 | a connected map from a template map. */ |
576 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
577 | |
616 | |
578 | SET_FLAG(button,FLAG_IS_LINKED); |
617 | SET_FLAG (button, FLAG_IS_LINKED); |
579 | |
618 | |
580 | ol->ob = button; |
619 | ol->ob = button; |
581 | ol->id = button->count; |
|
|
582 | |
620 | |
583 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
621 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
622 | ; |
584 | |
623 | |
585 | if (obp) { |
624 | if (obp) |
|
|
625 | { |
586 | ol->next = obp->link; |
626 | ol->next = obp->link; |
587 | obp->link = ol; |
627 | obp->link = ol; |
|
|
628 | } |
588 | } else { |
629 | else |
|
|
630 | { |
589 | obp = get_objectlinkpt(); |
631 | obp = get_objectlinkpt (); |
590 | obp->value = connected; |
632 | obp->value = connected; |
591 | |
633 | |
592 | obp->next = map->buttons; |
634 | obp->next = map->buttons; |
593 | map->buttons = obp; |
635 | map->buttons = obp; |
594 | obp->link = ol; |
636 | obp->link = ol; |
595 | } |
637 | } |
596 | } |
638 | } |
597 | |
639 | |
598 | /* |
640 | /* |
599 | * Remove the object from the linked lists of buttons in the map. |
641 | * Remove the object from the linked lists of buttons in the map. |
600 | * This is only needed by editors. |
642 | * This is only needed by editors. |
601 | */ |
643 | */ |
602 | |
644 | |
|
|
645 | void |
603 | void remove_button_link(object *op) { |
646 | remove_button_link (object *op) |
|
|
647 | { |
604 | oblinkpt *obp; |
648 | oblinkpt *obp; |
605 | objectlink **olp, *ol; |
649 | objectlink **olp, *ol; |
606 | |
650 | |
607 | if (op->map == NULL) { |
651 | if (op->map == NULL) |
|
|
652 | { |
608 | LOG(llevError, "remove_button_link() in object without map.\n"); |
653 | LOG (llevError, "remove_button_link() in object without map.\n"); |
609 | return; |
654 | return; |
610 | } |
655 | } |
|
|
656 | |
611 | if (!QUERY_FLAG(op,FLAG_IS_LINKED)) { |
657 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
|
|
658 | { |
612 | LOG(llevError, "remove_button_linked() in unlinked object.\n"); |
659 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
613 | return; |
660 | return; |
614 | } |
661 | } |
|
|
662 | |
615 | for (obp = op->map->buttons; obp; obp = obp->next) |
663 | for (obp = op->map->buttons; obp; obp = obp->next) |
616 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
664 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
617 | if (ol->ob == op) { |
665 | if (ol->ob == op) |
|
|
666 | { |
|
|
667 | |
618 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
668 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
619 | obp->value, op->name, op->map->path); |
669 | obp->value, op->name, op->map->path); |
620 | */ |
670 | */ |
621 | *olp = ol->next; |
671 | *olp = ol->next; |
622 | free(ol); |
672 | delete ol; |
623 | return; |
673 | return; |
624 | } |
674 | } |
|
|
675 | |
625 | LOG(llevError, "remove_button_linked(): couldn't find object.\n"); |
676 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
626 | CLEAR_FLAG(op,FLAG_IS_LINKED); |
677 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
627 | } |
678 | } |
628 | |
679 | |
629 | /* |
680 | /* |
630 | * Gets the objectlink for this connection from the map. |
681 | * Gets the objectlink for this connection from the map. |
631 | */ |
682 | */ |
|
|
683 | oblinkpt * |
632 | oblinkpt *get_connection_links (mapstruct *map, long connection) |
684 | get_connection_links (maptile *map, long connection) |
633 | { |
685 | { |
634 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
686 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
635 | if (obp->value == connection) |
687 | if (obp->value == connection) |
636 | return obp; |
688 | return obp; |
|
|
689 | |
637 | return 0; |
690 | return 0; |
638 | } |
691 | } |
639 | |
692 | |
640 | /* |
693 | /* |
641 | * Return the first objectlink in the objects linked to this one |
694 | * Return the first objectlink in the objects linked to this one |
642 | */ |
695 | */ |
643 | |
696 | |
|
|
697 | oblinkpt * |
644 | oblinkpt *get_button_links(const object *button) { |
698 | get_button_links (const object *button) |
|
|
699 | { |
645 | oblinkpt *obp; |
700 | oblinkpt *obp; |
646 | objectlink *ol; |
701 | objectlink *ol; |
647 | |
702 | |
648 | if (!button->map) |
703 | if (!button->map) |
649 | return NULL; |
704 | return NULL; |
|
|
705 | |
650 | for (obp = button->map->buttons; obp; obp = obp->next) |
706 | for (obp = button->map->buttons; obp; obp = obp->next) |
651 | for (ol = obp->link; ol; ol = ol->next) |
707 | for (ol = obp->link; ol; ol = ol->next) |
652 | if (ol->ob == button && ol->id == button->count) |
708 | if (ol->ob == button) |
653 | return obp; |
709 | return obp; |
|
|
710 | |
654 | return NULL; |
711 | return NULL; |
655 | } |
712 | } |
656 | |
713 | |
657 | /* |
714 | /* |
658 | * Made as a separate function to increase efficiency |
715 | * Made as a separate function to increase efficiency |
659 | */ |
716 | */ |
660 | |
717 | |
|
|
718 | int |
661 | int get_button_value(const object *button) { |
719 | get_button_value (const object *button) |
|
|
720 | { |
662 | oblinkpt *obp; |
721 | oblinkpt *obp; |
663 | objectlink *ol; |
722 | objectlink *ol; |
664 | |
723 | |
665 | if (!button->map) |
724 | if (!button->map) |
666 | return 0; |
725 | return 0; |
667 | for (obp = button->map->buttons; obp; obp = obp->next) |
726 | for (obp = button->map->buttons; obp; obp = obp->next) |
668 | for (ol = obp->link; ol; ol = ol->next) |
727 | for (ol = obp->link; ol; ol = ol->next) |
669 | if (ol->ob == button && ol->id == button->count) |
728 | if (ol->ob == button) |
670 | return obp->value; |
729 | return obp->value; |
671 | return 0; |
730 | return 0; |
672 | } |
731 | } |
673 | |
732 | |
674 | /* This routine makes monsters who are |
733 | /* This routine makes monsters who are |
… | |
… | |
677 | * If floor is to be triggered must have |
736 | * If floor is to be triggered must have |
678 | * a speed of zero (default is 1 for all |
737 | * a speed of zero (default is 1 for all |
679 | * but the charm floor type). |
738 | * but the charm floor type). |
680 | * by b.t. thomas@nomad.astro.psu.edu |
739 | * by b.t. thomas@nomad.astro.psu.edu |
681 | */ |
740 | */ |
682 | |
741 | |
|
|
742 | void |
683 | void do_mood_floor(object *op, object *source) { |
743 | do_mood_floor (object *op, object *source) |
|
|
744 | { |
684 | object *tmp; |
745 | object *tmp; |
685 | object *tmp2; |
746 | object *tmp2; |
686 | |
747 | |
687 | if (!source) |
748 | if (!source) |
688 | source = op; |
749 | source = op; |
689 | |
750 | |
690 | for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp; tmp=tmp->above) |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
691 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
753 | break; |
692 | |
754 | |
693 | /* doesn't effect players, and if there is a player on this space, won't also |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
694 | * be a monster here. |
756 | * be a monster here. |
695 | */ |
757 | */ |
696 | if (!tmp || tmp->type == PLAYER) return; |
758 | if (!tmp || tmp->type == PLAYER) |
|
|
759 | return; |
697 | |
760 | |
698 | switch(op->last_sp) { |
761 | switch (op->last_sp) |
|
|
762 | { |
699 | case 0: /* furious--make all monsters mad */ |
763 | case 0: /* furious--make all monsters mad */ |
700 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
|
|
701 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
|
|
702 | if(QUERY_FLAG(tmp, FLAG_FRIENDLY)) { |
|
|
703 | CLEAR_FLAG(tmp, FLAG_FRIENDLY); |
|
|
704 | remove_friendly_object(tmp); |
|
|
705 | tmp->attack_movement = 0; |
|
|
706 | /* lots of checks here, but want to make sure we don't |
|
|
707 | * dereference a null value |
|
|
708 | */ |
|
|
709 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type==PLAYER && |
|
|
710 | tmp->owner->contr->ranges[range_golem]==tmp) { |
|
|
711 | tmp->owner->contr->ranges[range_golem]=NULL; |
|
|
712 | tmp->owner->contr->golem_count = 0; |
|
|
713 | } |
|
|
714 | tmp->owner = 0; |
|
|
715 | } |
|
|
716 | break; |
|
|
717 | case 1: /* angry -- get neutral monsters mad */ |
|
|
718 | if(QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)&& |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
719 | !QUERY_FLAG(tmp, FLAG_FRIENDLY)) |
|
|
720 | CLEAR_FLAG(tmp, FLAG_UNAGGRESSIVE); |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
767 | { |
|
|
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
|
|
771 | /* lots of checks here, but want to make sure we don't |
|
|
772 | * dereference a null value |
|
|
773 | */ |
|
|
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
|
|
775 | tmp->owner->contr->ranges[range_golem] = 0; |
|
|
776 | |
|
|
777 | tmp->owner = 0; |
|
|
778 | } |
721 | break; |
779 | break; |
|
|
780 | case 1: /* angry -- get neutral monsters mad */ |
|
|
781 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
782 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
783 | break; |
722 | case 2: /* calm -- pacify unfriendly monsters */ |
784 | case 2: /* calm -- pacify unfriendly monsters */ |
723 | if(!QUERY_FLAG(tmp, FLAG_UNAGGRESSIVE)) |
785 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
724 | SET_FLAG(tmp, FLAG_UNAGGRESSIVE); |
786 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
787 | break; |
|
|
788 | case 3: /* make all monsters fall asleep */ |
|
|
789 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
790 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
791 | break; |
|
|
792 | case 4: /* charm all monsters */ |
|
|
793 | if (op == source) |
|
|
794 | break; /* only if 'connected' */ |
|
|
795 | |
|
|
796 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
|
|
797 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
|
|
798 | if (tmp2->above == NULL) |
725 | break; |
799 | break; |
726 | case 3: /* make all monsters fall asleep */ |
|
|
727 | if(!QUERY_FLAG(tmp, FLAG_SLEEP)) |
|
|
728 | SET_FLAG(tmp, FLAG_SLEEP); |
|
|
729 | break; |
|
|
730 | case 4: /* charm all monsters */ |
|
|
731 | if (op == source) break; /* only if 'connected' */ |
|
|
732 | |
800 | |
733 | for(tmp2=get_map_ob(source->map,source->x,source->y); /* finding an owner */ |
|
|
734 | tmp2->type!=PLAYER;tmp2=tmp2->above) |
|
|
735 | if(tmp2->above==NULL) break; |
|
|
736 | |
|
|
737 | if (tmp2->type != PLAYER) |
801 | if (tmp2->type != PLAYER) |
738 | break; |
802 | break; |
739 | set_owner(tmp,tmp2); |
803 | |
|
|
804 | tmp->set_owner (tmp2); |
740 | SET_FLAG(tmp,FLAG_MONSTER); |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
806 | |
741 | tmp->stats.exp = 0; |
807 | tmp->stats.exp = 0; |
742 | SET_FLAG(tmp, FLAG_FRIENDLY); |
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
809 | |
743 | add_friendly_object (tmp); |
810 | add_friendly_object (tmp); |
744 | tmp->attack_movement = PETMOVE; |
811 | tmp->attack_movement = PETMOVE; |
745 | break; |
812 | break; |
746 | |
813 | |
747 | default: |
814 | default: |
748 | break; |
815 | break; |
749 | |
|
|
750 | } |
816 | } |
751 | } |
817 | } |
752 | |
818 | |
753 | /* this function returns the object it matches, or NULL if non. |
819 | /* this function returns the object it matches, or NULL if non. |
754 | * It will descend through containers to find the object. |
820 | * It will descend through containers to find the object. |
755 | * slaying = match object slaying flag |
821 | * slaying = match object slaying flag |
756 | * race = match object archetype name flag |
822 | * race = match object archetype name flag |
757 | * hp = match object type (excpt type '0'== PLAYER) |
823 | * hp = match object type (excpt type '0'== PLAYER) |
758 | */ |
824 | */ |
759 | |
825 | object * |
760 | object * check_inv_recursive(object *op, const object *trig) |
826 | check_inv_recursive (object *op, const object *trig) |
761 | { |
827 | { |
762 | object *tmp,*ret=NULL; |
828 | object *tmp, *ret = NULL; |
763 | |
829 | |
764 | /* First check the object itself. */ |
830 | /* First check the object itself. */ |
765 | if((trig->stats.hp && (op->type == trig->stats.hp)) |
831 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
766 | || (trig->slaying && (op->slaying == trig->slaying)) |
832 | || (trig->slaying && (op->slaying == trig->slaying)) |
767 | || (trig->race && (op->arch->name == trig->race))) |
833 | || (trig->race && (op->arch->name == trig->race))) |
768 | return op; |
834 | return op; |
769 | |
835 | |
770 | for(tmp=op->inv; tmp; tmp=tmp->below) { |
836 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
837 | { |
771 | if (tmp->inv) { |
838 | if (tmp->inv) |
|
|
839 | { |
772 | ret=check_inv_recursive(tmp, trig); |
840 | ret = check_inv_recursive (tmp, trig); |
|
|
841 | if (ret) |
773 | if (ret) return ret; |
842 | return ret; |
774 | } |
843 | } |
775 | else if((trig->stats.hp && (tmp->type == trig->stats.hp)) |
844 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
776 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
845 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
777 | || (trig->race && (tmp->arch->name == trig->race))) |
846 | || (trig->race && (tmp->arch->name == trig->race))) |
778 | return tmp; |
847 | return tmp; |
779 | } |
848 | } |
780 | return NULL; |
849 | return NULL; |
781 | } |
850 | } |
782 | |
851 | |
783 | /* check_inv(), a function to search the inventory, |
852 | /* check_inv(), a function to search the inventory, |
784 | * of a player and then based on a set of conditions, |
853 | * of a player and then based on a set of conditions, |
785 | * the square will activate connected items. |
854 | * the square will activate connected items. |
786 | * Monsters can't trigger this square (for now) |
855 | * Monsters can't trigger this square (for now) |
787 | * Values are: last_sp = 1/0 obj/no obj triggers |
856 | * Values are: last_sp = 1/0 obj/no obj triggers |
788 | * last_heal = 1/0 remove/dont remove obj if triggered |
857 | * last_heal = 1/0 remove/dont remove obj if triggered |
789 | * -b.t. (thomas@nomad.astro.psu.edu |
858 | * -b.t. (thomas@nomad.astro.psu.edu |
790 | */ |
859 | * |
791 | |
860 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
861 | * because the check-inventory semantic essentially only applies when |
|
|
862 | * something is above the inventory checker. |
|
|
863 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
864 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
865 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
866 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
867 | * state in the inventory checker. This won't happen anymore now. |
|
|
868 | * |
|
|
869 | */ |
|
|
870 | void |
792 | void check_inv (object *op, object *trig) { |
871 | check_inv (object *op, object *trig) |
793 | object *match; |
872 | { |
|
|
873 | trig->value = 0; // deactivate if none of the following conditions apply |
794 | |
874 | |
795 | if(op->type != PLAYER) return; |
875 | if (object *pl = trig->ms ().player ()) |
|
|
876 | { |
796 | match = check_inv_recursive(op,trig); |
877 | object *match = check_inv_recursive (pl, trig); |
|
|
878 | |
797 | if (match && trig->last_sp) { |
879 | if (match && trig->last_sp) // match == having |
|
|
880 | { |
798 | if(trig->last_heal) |
881 | if (trig->last_heal) |
799 | decrease_ob(match); |
882 | decrease_ob (match); |
800 | use_trigger(trig); |
|
|
801 | } |
|
|
802 | else if (!match && !trig->last_sp) |
|
|
803 | use_trigger(trig); |
|
|
804 | } |
|
|
805 | |
883 | |
806 | |
884 | trig->value = 1; |
807 | /* This does a minimal check of the button link consistency for object |
|
|
808 | * map. All it really does it much sure the object id link that is set |
|
|
809 | * matches what the object has. |
|
|
810 | */ |
|
|
811 | void verify_button_links(const mapstruct *map) { |
|
|
812 | oblinkpt *obp; |
|
|
813 | objectlink *ol; |
|
|
814 | |
|
|
815 | if (!map) return; |
|
|
816 | |
|
|
817 | for (obp = map->buttons; obp; obp = obp->next) { |
|
|
818 | for (ol=obp->link; ol; ol=ol->next) { |
|
|
819 | if (ol->id!=ol->ob->count) |
|
|
820 | LOG(llevError,"verify_button_links: object %s on list is corrupt (%d!=%d)\n",ol->ob->name, ol->id, ol->ob->count); |
|
|
821 | } |
885 | } |
|
|
886 | else if (!match && !trig->last_sp) // match == not having |
|
|
887 | trig->value = 1; |
822 | } |
888 | } |
|
|
889 | |
|
|
890 | push_button (trig); |
823 | } |
891 | } |
|
|
892 | |