--- deliantra/server/common/button.C 2008/05/04 18:24:11 1.46 +++ deliantra/server/common/button.C 2010/04/11 00:34:05 1.66 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -31,10 +32,11 @@ * elmex: * This function takes a objectlink list with all the objects are going to be activated. * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. - * The source argument can be 0 or the source object for this activation. + * The activator argument can be 0 or the source object for this activation. + * the originator is the player or monster who did something. */ -void -activate_connection_link (objectlink * ol, bool state, object *source = 0) +static void +activate_connection_link (objectlink *ol, int state, object *activator, object *originator) { for (; ol; ol = ol->next) { @@ -52,16 +54,16 @@ * re-loaded. As such, just exit this function if that is the case. */ - if (QUERY_FLAG (ol->ob, FLAG_FREED)) + if (ol->ob->flag [FLAG_FREED]) return; object *tmp = ol->ob; /* if the criteria isn't appropriate, don't do anything */ - if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) + if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) continue; - if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) + if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) continue; switch (tmp->type) @@ -76,7 +78,7 @@ tmp->set_speed (0.5); break; - case CF_HANDLE: + case T_HANDLE: SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); update_object (tmp, UP_OBJ_FACE); break; @@ -84,8 +86,13 @@ case SIGN: if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) { - tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); - new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); + tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); + + if (originator && originator->contr) + originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); + + new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); + if (tmp->stats.food) tmp->last_eat++; } @@ -107,12 +114,13 @@ break; case MOOD_FLOOR: - do_mood_floor (tmp, source); + do_mood_floor (tmp, activator); break; case TIMED_GATE: if (!tmp->active) tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); + tmp->set_speed (tmp->arch->speed); tmp->value = tmp->arch->value; tmp->stats.sp = 1; @@ -131,13 +139,11 @@ case DIRECTOR: case FIREWALL: - if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) + if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) move_firewall (tmp); else { - if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ - tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; - + tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ animate_turning (tmp); } break; @@ -158,6 +164,10 @@ case DUPLICATOR: move_duplicator (tmp); break; + + case MAPSCRIPT: + cfperl_mapscript_activate (tmp, state, activator, originator); + break; } } } @@ -175,17 +185,15 @@ * */ void -push_button (object *op) +push_button (object *op, object *originator) { - oblinkpt *obp = get_button_links (op); - - if (!obp) - return; - - if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) - return; + if (oblinkpt *obp = op->find_link ()) + { + if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) + return; - activate_connection_link (obp->link, op->value, op); + activate_connection_link (obp->link, op->value, op, originator); + } } /* @@ -197,15 +205,13 @@ * */ void -activate_connection (maptile *map, long connection, bool state) +maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) { - if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) + if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) return; - oblinkpt *obp = get_connection_links (map, connection); - - if (obp) - activate_connection_link (obp->link, state); + if (oblinkpt *obp = find_link (id)) + activate_connection_link (obp->link, state, activator, originator); } /* @@ -215,15 +221,12 @@ * button reacts to the (eventual) change of state. */ void -update_button (object *op) +update_button (object *op, object *originator) { int any_down = 0, old_value = op->value; - oblinkpt *obp = 0; - objectlink *ol; - obp = get_button_links (op); - if (obp) - for (ol = obp->link; ol; ol = ol->next) + if (oblinkpt *obp = op->find_link ()) + for (objectlink *ol = obp->link; ol; ol = ol->next) { if (!ol->ob) { @@ -253,6 +256,7 @@ } else if (tmp->type == PEDESTAL) { + bool is_match = is_match_expr (tmp->slaying); tmp->value = 0; for (object *ab = tmp->above; ab; ab = ab->above) @@ -260,11 +264,35 @@ object *head = ab->head_ (); /* Same note regarding move_type for buttons above apply here. */ - if (((ab->move_type & tmp->move_on) || ab->move_type == 0) - && (head->race == tmp->slaying - || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) - || (tmp->slaying == shstr_player && head->type == PLAYER))) - tmp->value = 1; + if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) + if (is_match + ? match (tmp->slaying, head, tmp, originator) + : (head->race == tmp->slaying + || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) + || (tmp->slaying == shstr_player && head->type == PLAYER))) + { + tmp->value = 1; + break; + } + } + + any_down = any_down || tmp->value; + } + else if (tmp->type == T_MATCH) + { + tmp->value = 0; + + for (object *ab = tmp->above; ab; ab = ab->above) + { + object *head = ab->head_ (); + + /* Same note regarding move_type for buttons above apply here. */ + if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) + if (match (tmp->slaying, head, tmp, originator)) + { + tmp->value = 1; + break; + } } any_down = any_down || tmp->value; @@ -281,16 +309,17 @@ { SET_ANIMATION (op, op->value); update_object (op, UP_OBJ_FACE); - push_button (op); /* Make all other buttons the same */ + push_button (op, originator); /* Make all other buttons the same */ } } void -use_trigger (object *op) +use_trigger (object *op, object *originator) { /* Toggle value */ op->value = !op->value; - push_button (op); + + push_button (op, originator); } /* @@ -319,12 +348,17 @@ * sacrificed. This fixes a bug of trying to put multiple altars/related * objects on the same space that take the same sacrifice. */ - int -check_altar_sacrifice (const object *altar, const object *sacrifice) +check_altar_sacrifice (object *altar, object *sacrifice, object *originator) { - if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) - && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) + if (sacrifice->flag [FLAG_UNPAID]) + return 0; + + if (is_match_expr (ARCH_SACRIFICE (altar))) + return match (ARCH_SACRIFICE (altar), altar, originator); + + if (!sacrifice->flag [FLAG_ALIVE] + && !sacrifice->flag [FLAG_IS_LINKED] && sacrifice->type != PLAYER) { if (ARCH_SACRIFICE (altar) == shstr_money @@ -353,7 +387,7 @@ * remaining sacrifice, or is set to NULL if the sacrifice was used up. */ int -operate_altar (object *altar, object **sacrifice) +operate_altar (object *altar, object **sacrifice, object *originator) { if (!altar->map) { @@ -364,7 +398,7 @@ if (!altar->slaying || altar->value) return 0; - if (!check_altar_sacrifice (altar, *sacrifice)) + if (!check_altar_sacrifice (altar, *sacrifice, originator)) return 0; /* check_altar_sacrifice should have already verified that enough money @@ -391,19 +425,20 @@ return 1; } -void -trigger_move (object *op, int state) /* 1 down and 0 up */ +static void +trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ { op->stats.wc = state; + if (state) { - use_trigger (op); + use_trigger (op, originator); op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); op->speed_left = -1; } else { - use_trigger (op); + use_trigger (op, originator); op->set_speed (0); } } @@ -422,11 +457,11 @@ * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. */ int -check_trigger (object *op, object *cause) +check_trigger (object *op, object *cause, object *originator) { object *tmp; int push = 0, tot = 0; - int in_movement = op->stats.wc || op->speed; + int in_movement = op->stats.wc || op->has_active_speed (); switch (op->type) { @@ -462,7 +497,8 @@ if (in_movement || !push) return 0; } - trigger_move (op, push); + + trigger_move (op, push, cause); } return 0; @@ -476,7 +512,7 @@ /* See comment in TRIGGER_BUTTON about move_types */ if (((head->move_type & op->move_on) || head->move_type == 0) - && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) + && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) { push = 1; break; @@ -500,7 +536,7 @@ return 0; } - trigger_move (op, push); + trigger_move (op, push, cause); return 0; case TRIGGER_ALTAR: @@ -509,7 +545,7 @@ if (in_movement) return 0; - if (operate_altar (op, &cause)) + if (operate_altar (op, &cause)) /* TODO: originator? */ { if (NUM_ANIMATIONS (op) > 1) { @@ -519,7 +555,8 @@ if (op->last_sp >= 0) { - trigger_move (op, 1); + trigger_move (op, 1, cause); + if (op->last_sp > 0) op->last_sp = -op->last_sp; } @@ -529,7 +566,7 @@ * status (-> +/- value) is "simulated": */ op->value = !op->value; - trigger_move (op, 1); + trigger_move (op, 1, cause); op->last_sp = -op->last_sp; op->value = !op->value; } @@ -553,7 +590,7 @@ * pushed twice: First by sacrifice, second by reset! -AV */ if (!op->last_sp) - trigger_move (op, 0); + trigger_move (op, 0, cause); else { op->stats.wc = 0; @@ -578,7 +615,7 @@ update_object (op, UP_OBJ_FACE); } - trigger_move (op, push); + trigger_move (op, push, cause); return 1; default: @@ -588,133 +625,118 @@ } void -add_button_link (object *button, maptile *map, int connected) +object::add_link (maptile *map, shstr_tmp id) { - oblinkpt *obp; - objectlink *ol = get_objectlink (); - if (!map) { LOG (llevError, "Tried to add button-link without map.\n"); return; } - button->path_attuned = connected; /* peterm: I need this so I can rebuild - a connected map from a template map. */ + flag [FLAG_IS_LINKED] = true; - SET_FLAG (button, FLAG_IS_LINKED); - - ol->ob = button; + objectlink *ol = get_objectlink (); + ol->ob = this; - for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) - ; + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + if (obp->id == id) + { + ol->next = obp->link; + obp->link = ol; + return; + } - if (obp) - { - ol->next = obp->link; - obp->link = ol; - } - else - { - obp = get_objectlinkpt (); - obp->value = connected; + oblinkpt *obp = get_objectlinkpt (); + obp->id = id; - obp->next = map->buttons; - map->buttons = obp; - obp->link = ol; - } + obp->next = map->buttons; + map->buttons = obp; + obp->link = ol; } /* * Remove the object from the linked lists of buttons in the map. * This is only needed by editors. */ - void -remove_button_link (object *op) +object::remove_link () { - oblinkpt *obp; - objectlink **olp, *ol; - - if (op->map == NULL) + if (!map) { LOG (llevError, "remove_button_link() in object without map.\n"); return; } - if (!QUERY_FLAG (op, FLAG_IS_LINKED)) + if (!flag [FLAG_IS_LINKED]) { LOG (llevError, "remove_button_linked() in unlinked object.\n"); return; } - for (obp = op->map->buttons; obp; obp = obp->next) - for (olp = &obp->link; (ol = *olp); olp = &ol->next) - if (ol->ob == op) - { + flag [FLAG_IS_LINKED] = false; -/* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", - obp->value, op->name, op->map->path); -*/ + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) + if ((*olp)->ob == this) + { + objectlink *ol = *olp; *olp = ol->next; delete ol; return; } LOG (llevError, "remove_button_linked(): couldn't find object.\n"); - CLEAR_FLAG (op, FLAG_IS_LINKED); } /* - * Gets the objectlink for this connection from the map. + * Updates every button on the map (by calling update_button() for them). */ -oblinkpt * -get_connection_links (maptile *map, long connection) +void +maptile::update_buttons () { - for (oblinkpt * obp = map->buttons; obp; obp = obp->next) - if (obp->value == connection) - return obp; + for (oblinkpt *obp = buttons; obp; obp = obp->next) + for (objectlink *ol = obp->link; ol; ol = ol->next) + { + if (!ol->ob) + { + LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", + ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); + continue; + } - return 0; + if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) + { + update_button (ol->ob, 0); + break; + } + } } /* - * Return the first objectlink in the objects linked to this one + * Gets the objectlink for this connection from the map. */ - oblinkpt * -get_button_links (const object *button) +maptile::find_link (shstr_tmp id) { - oblinkpt *obp; - objectlink *ol; - - if (!button->map) - return NULL; - - for (obp = button->map->buttons; obp; obp = obp->next) - for (ol = obp->link; ol; ol = ol->next) - if (ol->ob == button) - return obp; + for (oblinkpt *obp = buttons; obp; obp = obp->next) + if (obp->id == id) + return obp; - return NULL; + return 0; } /* - * Made as a separate function to increase efficiency + * Return the first objectlink in the objects linked to this one */ - -int -get_button_value (const object *button) +oblinkpt * +object::find_link () const { - oblinkpt *obp; - objectlink *ol; + if (map) + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + for (objectlink *ol = obp->link; ol; ol = ol->next) + if (ol->ob == this) + return obp; - if (!button->map) - return 0; - for (obp = button->map->buttons; obp; obp = obp->next) - for (ol = obp->link; ol; ol = ol->next) - if (ol->ob == button) - return obp->value; return 0; } @@ -726,7 +748,6 @@ * but the charm floor type). * by b.t. thomas@nomad.astro.psu.edu */ - void do_mood_floor (object *op, object *source) { @@ -741,7 +762,7 @@ object *tmp; for (tmp = ms.top; tmp; tmp = tmp->below) - if (QUERY_FLAG (tmp, FLAG_MONSTER)) + if (tmp->flag [FLAG_MONSTER]) break; /* doesn't effect players, and if there is a player on this space, won't also @@ -754,10 +775,10 @@ switch (op->last_sp) { case 0: /* furious--make all monsters mad */ - if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) - CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); + if (tmp->flag [FLAG_UNAGGRESSIVE]) + tmp->clr_flag (FLAG_UNAGGRESSIVE); - if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) + if (tmp->flag [FLAG_FRIENDLY]) { tmp->attack_movement = 0; /* lots of checks here, but want to make sure we don't @@ -776,16 +797,16 @@ break; case 1: /* angry -- get neutral monsters mad */ - if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) - CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); + if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) + tmp->clr_flag (FLAG_UNAGGRESSIVE); break; case 2: /* calm -- pacify unfriendly monsters */ - SET_FLAG (tmp, FLAG_UNAGGRESSIVE); + tmp->set_flag (FLAG_UNAGGRESSIVE); break; case 3: /* make all monsters fall asleep */ - SET_FLAG (tmp, FLAG_SLEEP); + tmp->set_flag (FLAG_SLEEP); break; case 4: /* charm all monsters */ @@ -795,7 +816,7 @@ if (object *pl = source->ms ().player ()) { tmp->set_owner (pl); - SET_FLAG (tmp, FLAG_MONSTER); + tmp->set_flag (FLAG_MONSTER); tmp->stats.exp = 0; @@ -805,7 +826,7 @@ break; case 6: // kill monsters - if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) + if (!tmp->flag [FLAG_FRIENDLY]) break; // FALL THROUGH @@ -900,12 +921,12 @@ match->decrease (); trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left - push_button (trig); + push_button (trig, op); } else if (!match && !trig->last_sp) // match == not having { trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left - push_button (trig); + push_button (trig, op); } }