1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
… | |
… | |
59 | object *tmp = ol->ob; |
58 | object *tmp = ol->ob; |
60 | |
59 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
62 | continue; |
|
|
63 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
65 | continue; |
66 | |
66 | |
67 | switch (tmp->type) |
67 | switch (tmp->type) |
68 | { |
68 | { |
69 | case GATE: |
69 | case GATE: |
70 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->set_speed (0.5); |
76 | tmp->set_speed (0.5); |
73 | break; |
77 | break; |
74 | |
78 | |
75 | case CF_HANDLE: |
79 | case CF_HANDLE: |
… | |
… | |
78 | break; |
82 | break; |
79 | |
83 | |
80 | case SIGN: |
84 | case SIGN: |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
84 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
85 | tmp->last_eat++; |
90 | tmp->last_eat++; |
86 | } |
91 | } |
87 | break; |
92 | break; |
88 | |
93 | |
89 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
90 | tmp->value = 1; |
96 | tmp->value = 1; |
91 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
92 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
93 | break; |
99 | break; |
94 | |
100 | |
95 | case BUTTON: |
101 | case BUTTON: |
96 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
97 | tmp->value = state; |
104 | tmp->value = state; |
98 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
107 | break; |
101 | |
108 | |
102 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
103 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
104 | break; |
111 | break; |
105 | |
112 | |
106 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
107 | tmp->set_speed (tmp->arch->speed); |
116 | tmp->set_speed (tmp->arch->speed); |
108 | tmp->value = tmp->arch->value; |
117 | tmp->value = tmp->arch->value; |
109 | tmp->stats.sp = 1; |
118 | tmp->stats.sp = 1; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
111 | /* Handle multipart gates. We copy the value for the other parts |
120 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
140 | case CREATOR: |
149 | case CREATOR: |
141 | move_creator (tmp); |
150 | move_creator (tmp); |
142 | break; |
151 | break; |
143 | |
152 | |
144 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
145 | move_marker (tmp); |
155 | move_marker (tmp); |
146 | break; |
156 | break; |
147 | |
157 | |
148 | case DUPLICATOR: |
158 | case DUPLICATOR: |
149 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
… | |
… | |
205 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
206 | */ |
216 | */ |
207 | void |
217 | void |
208 | update_button (object *op) |
218 | update_button (object *op) |
209 | { |
219 | { |
210 | object *ab, *tmp, *head; |
|
|
211 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
212 | oblinkpt *obp = 0; |
221 | oblinkpt *obp = 0; |
213 | objectlink *ol; |
222 | objectlink *ol; |
214 | |
223 | |
215 | obp = get_button_links (op); |
224 | obp = get_button_links (op); |
216 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
217 | if (obp) |
225 | if (obp) |
218 | for (ol = obp->link; ol; ol = ol->next) |
226 | for (ol = obp->link; ol; ol = ol->next) |
219 | { |
227 | { |
220 | if (!ol->ob) |
228 | if (!ol->ob) |
221 | { |
229 | { |
222 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
223 | continue; |
231 | continue; |
224 | } |
232 | } |
225 | |
233 | |
226 | tmp = ol->ob; |
234 | object *tmp = ol->ob; |
|
|
235 | |
227 | if (tmp->type == BUTTON) |
236 | if (tmp->type == BUTTON) |
228 | { |
237 | { |
|
|
238 | sint32 total = 0; |
|
|
239 | |
229 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (object *ab = tmp->above; ab; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
|
|
231 | * the object, this bit doesn't. I'd think we should check |
|
|
232 | * for head here also. Maybe it also makese sense to |
|
|
233 | * make the for ab=tmp->above loop common, and alter |
|
|
234 | * behaviour based on object within that loop? |
|
|
235 | */ |
|
|
236 | |
|
|
237 | /* Basically, if the move_type matches that on what the |
241 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
242 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
243 | * objects who don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
244 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
245 | * that are only triggered by flying objects. |
242 | */ |
246 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
248 | total += ab->head_ ()->total_weight (); |
245 | |
249 | |
246 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
250 | tmp->value = total >= tmp->weight; |
247 | if (tmp->value) |
251 | |
248 | any_down = 1; |
252 | any_down = any_down || tmp->value; |
249 | } |
253 | } |
250 | else if (tmp->type == PEDESTAL) |
254 | else if (tmp->type == PEDESTAL) |
251 | { |
255 | { |
252 | tmp->value = 0; |
256 | tmp->value = 0; |
|
|
257 | |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
258 | for (object *ab = tmp->above; ab; ab = ab->above) |
254 | { |
259 | { |
255 | head = ab->head_ (); |
260 | object *head = ab->head_ (); |
|
|
261 | |
256 | /* Same note regarding move_type for buttons above apply here. */ |
262 | /* Same note regarding move_type for buttons above apply here. */ |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
263 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
258 | (head->race == tmp->slaying || |
264 | && (head->race == tmp->slaying |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
265 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
266 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
261 | tmp->value = 1; |
267 | tmp->value = 1; |
262 | } |
268 | } |
263 | |
269 | |
264 | if (tmp->value) |
270 | any_down = any_down || tmp->value; |
265 | any_down = 1; |
|
|
266 | } |
271 | } |
267 | } |
272 | } |
|
|
273 | |
268 | if (any_down) /* If any other buttons were down, force this to remain down */ |
274 | if (any_down) /* If any other buttons were down, force this to remain down */ |
269 | op->value = 1; |
275 | op->value = 1; |
|
|
276 | |
|
|
277 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
270 | |
278 | |
271 | /* If this button hasn't changed, don't do anything */ |
279 | /* If this button hasn't changed, don't do anything */ |
272 | if (op->value != old_value) |
280 | if (op->value != old_value) |
273 | { |
281 | { |
274 | SET_ANIMATION (op, op->value); |
282 | SET_ANIMATION (op, op->value); |
… | |
… | |
313 | */ |
321 | */ |
314 | |
322 | |
315 | int |
323 | int |
316 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
317 | { |
325 | { |
318 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
319 | { |
329 | { |
|
|
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
|
|
331 | && sacrifice->type == MONEY |
|
|
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
333 | return 1; |
|
|
334 | |
320 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
321 | || ARCH_SACRIFICE (altar) == sacrifice->name |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
322 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
323 | || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
324 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
325 | return 1; |
|
|
326 | |
|
|
327 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
328 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
329 | return 1; |
340 | return 1; |
330 | } |
341 | } |
331 | |
342 | |
332 | return 0; |
343 | return 0; |
333 | } |
344 | } |
… | |
… | |
357 | return 0; |
368 | return 0; |
358 | |
369 | |
359 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
360 | * has been dropped. |
371 | * has been dropped. |
361 | */ |
372 | */ |
362 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
363 | { |
374 | { |
364 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
365 | |
376 | |
366 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
367 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
368 | number++; |
379 | number++; |
369 | |
380 | |
370 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
371 | } |
383 | } |
372 | else |
384 | else |
373 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
374 | |
387 | |
375 | if (altar->msg) |
388 | if (altar->msg) |
376 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
377 | |
390 | |
378 | return 1; |
391 | return 1; |
… | |
… | |
415 | int push = 0, tot = 0; |
428 | int push = 0, tot = 0; |
416 | int in_movement = op->stats.wc || op->speed; |
429 | int in_movement = op->stats.wc || op->speed; |
417 | |
430 | |
418 | switch (op->type) |
431 | switch (op->type) |
419 | { |
432 | { |
420 | case TRIGGER_BUTTON: |
433 | case TRIGGER_BUTTON: |
421 | if (op->weight > 0) |
434 | if (op->weight > 0) |
422 | { |
435 | { |
423 | if (cause) |
436 | if (cause) |
424 | { |
437 | { |
425 | for (tmp = op->above; tmp; tmp = tmp->above) |
438 | for (tmp = op->above; tmp; tmp = tmp->above) |
426 | /* Comment reproduced from update_buttons(): */ |
439 | /* Comment reproduced from update_buttons(): */ |
427 | /* Basically, if the move_type matches that on what the |
440 | /* Basically, if the move_type matches that on what the |
428 | * button wants, we count it. The second check is so that |
441 | * button wants, we count it. The second check is so that |
429 | * objects that don't move (swords, etc) will count. Note that |
442 | * objects that don't move (swords, etc) will count. Note that |
430 | * this means that more work is needed to make buttons |
443 | * this means that more work is needed to make buttons |
431 | * that are only triggered by flying objects. |
444 | * that are only triggered by flying objects. |
|
|
445 | */ |
|
|
446 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
447 | tot += tmp->head_ ()->total_weight (); |
|
|
448 | |
|
|
449 | if (tot >= op->weight) |
|
|
450 | push = 1; |
|
|
451 | |
|
|
452 | if (op->stats.ac == push) |
|
|
453 | return 0; |
|
|
454 | |
|
|
455 | op->stats.ac = push; |
|
|
456 | if (NUM_ANIMATIONS (op) > 1) |
|
|
457 | { |
|
|
458 | SET_ANIMATION (op, push); |
|
|
459 | update_object (op, UP_OBJ_FACE); |
|
|
460 | } |
|
|
461 | |
|
|
462 | if (in_movement || !push) |
|
|
463 | return 0; |
|
|
464 | } |
|
|
465 | trigger_move (op, push); |
|
|
466 | } |
|
|
467 | |
|
|
468 | return 0; |
|
|
469 | |
|
|
470 | case TRIGGER_PEDESTAL: |
|
|
471 | if (cause) |
|
|
472 | { |
|
|
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
474 | { |
|
|
475 | object *head = tmp->head_ (); |
|
|
476 | |
|
|
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
479 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
480 | { |
|
|
481 | push = 1; |
|
|
482 | break; |
|
|
483 | } |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (op->stats.ac == push) |
|
|
487 | return 0; |
|
|
488 | |
|
|
489 | op->stats.ac = push; |
|
|
490 | |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | update_object (op, UP_OBJ_FACE); |
|
|
498 | |
|
|
499 | if (in_movement || !push) |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | trigger_move (op, push); |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_ALTAR: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | if (in_movement) |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | if (operate_altar (op, &cause)) |
|
|
513 | { |
|
|
514 | if (NUM_ANIMATIONS (op) > 1) |
|
|
515 | { |
|
|
516 | SET_ANIMATION (op, 1); |
|
|
517 | update_object (op, UP_OBJ_FACE); |
|
|
518 | } |
|
|
519 | |
|
|
520 | if (op->last_sp >= 0) |
|
|
521 | { |
|
|
522 | trigger_move (op, 1); |
|
|
523 | if (op->last_sp > 0) |
|
|
524 | op->last_sp = -op->last_sp; |
|
|
525 | } |
|
|
526 | else |
|
|
527 | { |
|
|
528 | /* for trigger altar with last_sp, the ON/OFF |
|
|
529 | * status (-> +/- value) is "simulated": |
432 | */ |
530 | */ |
433 | |
531 | op->value = !op->value; |
434 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
532 | trigger_move (op, 1); |
435 | { |
533 | op->last_sp = -op->last_sp; |
436 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
534 | op->value = !op->value; |
437 | } |
|
|
438 | if (tot >= op->weight) |
|
|
439 | push = 1; |
|
|
440 | if (op->stats.ac == push) |
|
|
441 | return 0; |
|
|
442 | op->stats.ac = push; |
|
|
443 | if (NUM_ANIMATIONS (op) > 1) |
|
|
444 | { |
|
|
445 | SET_ANIMATION (op, push); |
|
|
446 | update_object (op, UP_OBJ_FACE); |
|
|
447 | } |
535 | } |
448 | if (in_movement || !push) |
536 | |
449 | return 0; |
537 | return cause == NULL; |
450 | } |
538 | } |
451 | trigger_move (op, push); |
|
|
452 | } |
539 | else |
453 | return 0; |
|
|
454 | |
|
|
455 | case TRIGGER_PEDESTAL: |
|
|
456 | if (cause) |
|
|
457 | { |
|
|
458 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
459 | { |
|
|
460 | object *head = tmp->head_ (); |
|
|
461 | |
|
|
462 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
463 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
464 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
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465 | { |
|
|
466 | push = 1; |
|
|
467 | break; |
|
|
468 | } |
|
|
469 | } |
|
|
470 | |
|
|
471 | if (op->stats.ac == push) |
|
|
472 | return 0; |
540 | return 0; |
473 | |
541 | } |
474 | op->stats.ac = push; |
542 | else |
475 | |
543 | { |
476 | if (NUM_ANIMATIONS (op) > 1) |
544 | if (NUM_ANIMATIONS (op) > 1) |
477 | { |
545 | { |
478 | SET_ANIMATION (op, push); |
546 | SET_ANIMATION (op, 0); |
479 | update_object (op, UP_OBJ_FACE); |
547 | update_object (op, UP_OBJ_FACE); |
480 | } |
548 | } |
481 | |
549 | |
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | |
|
|
484 | if (in_movement || !push) |
|
|
485 | return 0; |
|
|
486 | } |
|
|
487 | |
|
|
488 | trigger_move (op, push); |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | case TRIGGER_ALTAR: |
|
|
492 | if (cause) |
|
|
493 | { |
|
|
494 | if (in_movement) |
|
|
495 | return 0; |
|
|
496 | |
|
|
497 | if (operate_altar (op, &cause)) |
|
|
498 | { |
|
|
499 | if (NUM_ANIMATIONS (op) > 1) |
|
|
500 | { |
|
|
501 | SET_ANIMATION (op, 1); |
|
|
502 | update_object (op, UP_OBJ_FACE); |
|
|
503 | } |
|
|
504 | |
|
|
505 | if (op->last_sp >= 0) |
|
|
506 | { |
|
|
507 | trigger_move (op, 1); |
|
|
508 | if (op->last_sp > 0) |
|
|
509 | op->last_sp = -op->last_sp; |
|
|
510 | } |
|
|
511 | else |
|
|
512 | { |
|
|
513 | /* for trigger altar with last_sp, the ON/OFF |
|
|
514 | * status (-> +/- value) is "simulated": |
|
|
515 | */ |
|
|
516 | op->value = !op->value; |
|
|
517 | trigger_move (op, 1); |
|
|
518 | op->last_sp = -op->last_sp; |
|
|
519 | op->value = !op->value; |
|
|
520 | } |
|
|
521 | |
|
|
522 | return cause == NULL; |
|
|
523 | } |
|
|
524 | else |
|
|
525 | return 0; |
|
|
526 | } |
|
|
527 | else |
|
|
528 | { |
|
|
529 | if (NUM_ANIMATIONS (op) > 1) |
|
|
530 | { |
|
|
531 | SET_ANIMATION (op, 0); |
|
|
532 | update_object (op, UP_OBJ_FACE); |
|
|
533 | } |
|
|
534 | |
|
|
535 | /* If trigger_altar has "last_sp > 0" set on the map, |
550 | /* If trigger_altar has "last_sp > 0" set on the map, |
536 | * it will push the connected value only once per sacrifice. |
551 | * it will push the connected value only once per sacrifice. |
537 | * Otherwise (default), the connected value will be |
552 | * Otherwise (default), the connected value will be |
538 | * pushed twice: First by sacrifice, second by reset! -AV |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
539 | */ |
554 | */ |
540 | if (!op->last_sp) |
555 | if (!op->last_sp) |
541 | trigger_move (op, 0); |
556 | trigger_move (op, 0); |
542 | else |
557 | else |
543 | { |
558 | { |
544 | op->stats.wc = 0; |
559 | op->stats.wc = 0; |
545 | op->value = !op->value; |
560 | op->value = !op->value; |
546 | op->set_speed (0); |
561 | op->set_speed (0); |
547 | } |
562 | } |
548 | } |
563 | } |
549 | return 0; |
564 | return 0; |
550 | |
565 | |
551 | case TRIGGER: |
566 | case TRIGGER: |
552 | if (cause) |
567 | if (cause) |
553 | { |
568 | { |
554 | if (in_movement) |
569 | if (in_movement) |
555 | return 0; |
570 | return 0; |
556 | |
571 | |
557 | push = 1; |
572 | push = 1; |
558 | } |
573 | } |
559 | |
574 | |
560 | if (NUM_ANIMATIONS (op) > 1) |
575 | if (NUM_ANIMATIONS (op) > 1) |
561 | { |
576 | { |
562 | SET_ANIMATION (op, push); |
577 | SET_ANIMATION (op, push); |
563 | update_object (op, UP_OBJ_FACE); |
578 | update_object (op, UP_OBJ_FACE); |
564 | } |
579 | } |
565 | |
580 | |
566 | trigger_move (op, push); |
581 | trigger_move (op, push); |
567 | return 1; |
582 | return 1; |
568 | |
583 | |
569 | default: |
584 | default: |
570 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
571 | return 0; |
586 | return 0; |
572 | } |
587 | } |
573 | } |
588 | } |
574 | |
589 | |
575 | void |
590 | void |
576 | add_button_link (object *button, maptile *map, int connected) |
591 | add_button_link (object *button, maptile *map, int connected) |
… | |
… | |
795 | |
810 | |
796 | // FALL THROUGH |
811 | // FALL THROUGH |
797 | case 5: // kill all alives |
812 | case 5: // kill all alives |
798 | if (!tmp->flag [FLAG_PRECIOUS]) |
813 | if (!tmp->flag [FLAG_PRECIOUS]) |
799 | { |
814 | { |
800 | get_archetype ("burnout")->insert_at (tmp, source); |
815 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
801 | tmp->destroy (); |
816 | tmp->destroy (); |
802 | } |
817 | } |
803 | break; |
818 | break; |
804 | |
819 | |
805 | default: |
820 | default: |
… | |
… | |
880 | // and we have to set the value to 0 |
895 | // and we have to set the value to 0 |
881 | |
896 | |
882 | if (match && trig->last_sp) // match == having |
897 | if (match && trig->last_sp) // match == having |
883 | { |
898 | { |
884 | if (trig->last_heal) |
899 | if (trig->last_heal) |
885 | decrease_ob (match); |
900 | match->decrease (); |
886 | |
901 | |
887 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
888 | push_button (trig); |
903 | push_button (trig); |
889 | } |
904 | } |
890 | else if (!match && !trig->last_sp) // match == not having |
905 | else if (!match && !trig->last_sp) // match == not having |