1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
… | |
… | |
59 | object *tmp = ol->ob; |
58 | object *tmp = ol->ob; |
60 | |
59 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
62 | continue; |
|
|
63 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
65 | continue; |
66 | |
66 | |
67 | switch (tmp->type) |
67 | switch (tmp->type) |
68 | { |
68 | { |
69 | case GATE: |
69 | case GATE: |
70 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->set_speed (0.5); |
76 | tmp->set_speed (0.5); |
73 | break; |
77 | break; |
74 | |
78 | |
75 | case CF_HANDLE: |
79 | case CF_HANDLE: |
… | |
… | |
78 | break; |
82 | break; |
79 | |
83 | |
80 | case SIGN: |
84 | case SIGN: |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
84 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
85 | tmp->last_eat++; |
90 | tmp->last_eat++; |
86 | } |
91 | } |
87 | break; |
92 | break; |
88 | |
93 | |
89 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
90 | tmp->value = 1; |
96 | tmp->value = 1; |
91 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
92 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
93 | break; |
99 | break; |
94 | |
100 | |
95 | case BUTTON: |
101 | case BUTTON: |
96 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
97 | tmp->value = state; |
104 | tmp->value = state; |
98 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
107 | break; |
101 | |
108 | |
102 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
103 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
104 | break; |
111 | break; |
105 | |
112 | |
106 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
107 | tmp->set_speed (tmp->arch->clone.speed); |
116 | tmp->set_speed (tmp->arch->speed); |
108 | tmp->value = tmp->arch->clone.value; |
117 | tmp->value = tmp->arch->value; |
109 | tmp->stats.sp = 1; |
118 | tmp->stats.sp = 1; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
111 | /* Handle multipart gates. We copy the value for the other parts |
120 | /* Handle multipart gates. We copy the value for the other parts |
112 | * from the head - this ensures that the data will consistent |
121 | * from the head - this ensures that the data will consistent |
113 | */ |
122 | */ |
114 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
123 | for (object *part = tmp->more; part; part = part->more) |
115 | { |
124 | { |
116 | tmp->value = tmp->head->value; |
125 | part->value = tmp->value; |
117 | tmp->stats.sp = tmp->head->stats.sp; |
126 | part->stats.sp = tmp->stats.sp; |
118 | tmp->stats.hp = tmp->head->stats.hp; |
127 | part->stats.hp = tmp->stats.hp; |
119 | tmp->set_speed (tmp->head->speed); |
128 | part->set_speed (tmp->speed); |
120 | } |
129 | } |
121 | break; |
130 | break; |
122 | |
131 | |
123 | case DIRECTOR: |
132 | case DIRECTOR: |
124 | case FIREWALL: |
133 | case FIREWALL: |
… | |
… | |
126 | move_firewall (tmp); |
135 | move_firewall (tmp); |
127 | else |
136 | else |
128 | { |
137 | { |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
140 | |
131 | animate_turning (tmp); |
141 | animate_turning (tmp); |
132 | } |
142 | } |
133 | break; |
143 | break; |
134 | |
144 | |
135 | case TELEPORTER: |
145 | case TELEPORTER: |
… | |
… | |
139 | case CREATOR: |
149 | case CREATOR: |
140 | move_creator (tmp); |
150 | move_creator (tmp); |
141 | break; |
151 | break; |
142 | |
152 | |
143 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
144 | move_marker (tmp); |
155 | move_marker (tmp); |
145 | break; |
156 | break; |
146 | |
157 | |
147 | case DUPLICATOR: |
158 | case DUPLICATOR: |
148 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
… | |
… | |
204 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
205 | */ |
216 | */ |
206 | void |
217 | void |
207 | update_button (object *op) |
218 | update_button (object *op) |
208 | { |
219 | { |
209 | object *ab, *tmp, *head; |
|
|
210 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
211 | oblinkpt *obp = 0; |
221 | oblinkpt *obp = 0; |
212 | objectlink *ol; |
222 | objectlink *ol; |
213 | |
223 | |
214 | obp = get_button_links (op); |
224 | obp = get_button_links (op); |
215 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
216 | if (obp) |
225 | if (obp) |
217 | for (ol = obp->link; ol; ol = ol->next) |
226 | for (ol = obp->link; ol; ol = ol->next) |
218 | { |
227 | { |
219 | if (!ol->ob) |
228 | if (!ol->ob) |
220 | { |
229 | { |
221 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
222 | continue; |
231 | continue; |
223 | } |
232 | } |
224 | |
233 | |
225 | tmp = ol->ob; |
234 | object *tmp = ol->ob; |
|
|
235 | |
226 | if (tmp->type == BUTTON) |
236 | if (tmp->type == BUTTON) |
227 | { |
237 | { |
|
|
238 | sint32 total = 0; |
|
|
239 | |
228 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (object *ab = tmp->above; ab; ab = ab->above) |
229 | /* Bug? The pedestal code below looks for the head of |
|
|
230 | * the object, this bit doesn't. I'd think we should check |
|
|
231 | * for head here also. Maybe it also makese sense to |
|
|
232 | * make the for ab=tmp->above loop common, and alter |
|
|
233 | * behaviour based on object within that loop? |
|
|
234 | */ |
|
|
235 | |
|
|
236 | /* Basically, if the move_type matches that on what the |
241 | /* Basically, if the move_type matches that on what the |
237 | * button wants, we count it. The second check is so that |
242 | * button wants, we count it. The second check is so that |
238 | * objects don't move (swords, etc) will count. Note that |
243 | * objects who don't move (swords, etc) will count. Note that |
239 | * this means that more work is needed to make buttons |
244 | * this means that more work is needed to make buttons |
240 | * that are only triggered by flying objects. |
245 | * that are only triggered by flying objects. |
241 | */ |
246 | */ |
242 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
243 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
248 | total += ab->head_ ()->total_weight (); |
244 | |
249 | |
245 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
250 | tmp->value = total >= tmp->weight; |
246 | if (tmp->value) |
251 | |
247 | any_down = 1; |
252 | any_down = any_down || tmp->value; |
248 | } |
253 | } |
249 | else if (tmp->type == PEDESTAL) |
254 | else if (tmp->type == PEDESTAL) |
250 | { |
255 | { |
251 | tmp->value = 0; |
256 | tmp->value = 0; |
|
|
257 | |
252 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
258 | for (object *ab = tmp->above; ab; ab = ab->above) |
253 | { |
259 | { |
254 | head = ab->head ? ab->head : ab; |
260 | object *head = ab->head_ (); |
|
|
261 | |
255 | /* Same note regarding move_type for buttons above apply here. */ |
262 | /* Same note regarding move_type for buttons above apply here. */ |
256 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
263 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
257 | (head->race == tmp->slaying || |
264 | && (head->race == tmp->slaying |
258 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
265 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
259 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
266 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
260 | tmp->value = 1; |
267 | tmp->value = 1; |
261 | } |
268 | } |
262 | if (tmp->value) |
269 | |
263 | any_down = 1; |
270 | any_down = any_down || tmp->value; |
264 | } |
271 | } |
265 | } |
272 | } |
|
|
273 | |
266 | if (any_down) /* If any other buttons were down, force this to remain down */ |
274 | if (any_down) /* If any other buttons were down, force this to remain down */ |
267 | op->value = 1; |
275 | op->value = 1; |
|
|
276 | |
|
|
277 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
268 | |
278 | |
269 | /* If this button hasn't changed, don't do anything */ |
279 | /* If this button hasn't changed, don't do anything */ |
270 | if (op->value != old_value) |
280 | if (op->value != old_value) |
271 | { |
281 | { |
272 | SET_ANIMATION (op, op->value); |
282 | SET_ANIMATION (op, op->value); |
… | |
… | |
311 | */ |
321 | */ |
312 | |
322 | |
313 | int |
323 | int |
314 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
315 | { |
325 | { |
316 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
317 | { |
329 | { |
318 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
319 | ARCH_SACRIFICE (altar) == sacrifice->name || |
331 | && sacrifice->type == MONEY |
320 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
321 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
322 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
323 | return 1; |
333 | return 1; |
324 | |
334 | |
325 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
326 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
327 | return 1; |
340 | return 1; |
328 | } |
341 | } |
329 | |
342 | |
330 | return 0; |
343 | return 0; |
331 | } |
344 | } |
… | |
… | |
355 | return 0; |
368 | return 0; |
356 | |
369 | |
357 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
358 | * has been dropped. |
371 | * has been dropped. |
359 | */ |
372 | */ |
360 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
361 | { |
374 | { |
362 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
363 | |
376 | |
364 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
365 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
366 | number++; |
379 | number++; |
367 | |
380 | |
368 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
369 | } |
383 | } |
370 | else |
384 | else |
371 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
372 | |
387 | |
373 | if (altar->msg) |
388 | if (altar->msg) |
374 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
375 | |
390 | |
376 | return 1; |
391 | return 1; |
… | |
… | |
413 | int push = 0, tot = 0; |
428 | int push = 0, tot = 0; |
414 | int in_movement = op->stats.wc || op->speed; |
429 | int in_movement = op->stats.wc || op->speed; |
415 | |
430 | |
416 | switch (op->type) |
431 | switch (op->type) |
417 | { |
432 | { |
418 | case TRIGGER_BUTTON: |
433 | case TRIGGER_BUTTON: |
419 | if (op->weight > 0) |
434 | if (op->weight > 0) |
420 | { |
435 | { |
421 | if (cause) |
436 | if (cause) |
422 | { |
437 | { |
423 | for (tmp = op->above; tmp; tmp = tmp->above) |
438 | for (tmp = op->above; tmp; tmp = tmp->above) |
424 | /* Comment reproduced from update_buttons(): */ |
439 | /* Comment reproduced from update_buttons(): */ |
425 | /* Basically, if the move_type matches that on what the |
440 | /* Basically, if the move_type matches that on what the |
426 | * button wants, we count it. The second check is so that |
441 | * button wants, we count it. The second check is so that |
427 | * objects that don't move (swords, etc) will count. Note that |
442 | * objects that don't move (swords, etc) will count. Note that |
428 | * this means that more work is needed to make buttons |
443 | * this means that more work is needed to make buttons |
429 | * that are only triggered by flying objects. |
444 | * that are only triggered by flying objects. |
|
|
445 | */ |
|
|
446 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
447 | tot += tmp->head_ ()->total_weight (); |
|
|
448 | |
|
|
449 | if (tot >= op->weight) |
|
|
450 | push = 1; |
|
|
451 | |
|
|
452 | if (op->stats.ac == push) |
|
|
453 | return 0; |
|
|
454 | |
|
|
455 | op->stats.ac = push; |
|
|
456 | if (NUM_ANIMATIONS (op) > 1) |
|
|
457 | { |
|
|
458 | SET_ANIMATION (op, push); |
|
|
459 | update_object (op, UP_OBJ_FACE); |
|
|
460 | } |
|
|
461 | |
|
|
462 | if (in_movement || !push) |
|
|
463 | return 0; |
|
|
464 | } |
|
|
465 | trigger_move (op, push); |
|
|
466 | } |
|
|
467 | |
|
|
468 | return 0; |
|
|
469 | |
|
|
470 | case TRIGGER_PEDESTAL: |
|
|
471 | if (cause) |
|
|
472 | { |
|
|
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
474 | { |
|
|
475 | object *head = tmp->head_ (); |
|
|
476 | |
|
|
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
479 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
480 | { |
|
|
481 | push = 1; |
|
|
482 | break; |
|
|
483 | } |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (op->stats.ac == push) |
|
|
487 | return 0; |
|
|
488 | |
|
|
489 | op->stats.ac = push; |
|
|
490 | |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | update_object (op, UP_OBJ_FACE); |
|
|
498 | |
|
|
499 | if (in_movement || !push) |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | trigger_move (op, push); |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_ALTAR: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | if (in_movement) |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | if (operate_altar (op, &cause)) |
|
|
513 | { |
|
|
514 | if (NUM_ANIMATIONS (op) > 1) |
|
|
515 | { |
|
|
516 | SET_ANIMATION (op, 1); |
|
|
517 | update_object (op, UP_OBJ_FACE); |
|
|
518 | } |
|
|
519 | |
|
|
520 | if (op->last_sp >= 0) |
|
|
521 | { |
|
|
522 | trigger_move (op, 1); |
|
|
523 | if (op->last_sp > 0) |
|
|
524 | op->last_sp = -op->last_sp; |
|
|
525 | } |
|
|
526 | else |
|
|
527 | { |
|
|
528 | /* for trigger altar with last_sp, the ON/OFF |
|
|
529 | * status (-> +/- value) is "simulated": |
430 | */ |
530 | */ |
431 | |
531 | op->value = !op->value; |
432 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
532 | trigger_move (op, 1); |
433 | { |
533 | op->last_sp = -op->last_sp; |
434 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
534 | op->value = !op->value; |
435 | } |
|
|
436 | if (tot >= op->weight) |
|
|
437 | push = 1; |
|
|
438 | if (op->stats.ac == push) |
|
|
439 | return 0; |
|
|
440 | op->stats.ac = push; |
|
|
441 | if (NUM_ANIMATIONS (op) > 1) |
|
|
442 | { |
|
|
443 | SET_ANIMATION (op, push); |
|
|
444 | update_object (op, UP_OBJ_FACE); |
|
|
445 | } |
535 | } |
446 | if (in_movement || !push) |
536 | |
447 | return 0; |
537 | return cause == NULL; |
448 | } |
538 | } |
449 | trigger_move (op, push); |
|
|
450 | } |
539 | else |
451 | return 0; |
|
|
452 | |
|
|
453 | case TRIGGER_PEDESTAL: |
|
|
454 | if (cause) |
|
|
455 | { |
|
|
456 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
457 | { |
|
|
458 | object *head = tmp->head ? tmp->head : tmp; |
|
|
459 | |
|
|
460 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
461 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
462 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
463 | { |
|
|
464 | push = 1; |
|
|
465 | break; |
|
|
466 | } |
|
|
467 | } |
|
|
468 | if (op->stats.ac == push) |
|
|
469 | return 0; |
540 | return 0; |
470 | op->stats.ac = push; |
541 | } |
|
|
542 | else |
|
|
543 | { |
471 | if (NUM_ANIMATIONS (op) > 1) |
544 | if (NUM_ANIMATIONS (op) > 1) |
472 | { |
545 | { |
473 | SET_ANIMATION (op, push); |
546 | SET_ANIMATION (op, 0); |
474 | update_object (op, UP_OBJ_FACE); |
547 | update_object (op, UP_OBJ_FACE); |
475 | } |
548 | } |
476 | update_object (op, UP_OBJ_FACE); |
|
|
477 | if (in_movement || !push) |
|
|
478 | return 0; |
|
|
479 | } |
|
|
480 | trigger_move (op, push); |
|
|
481 | return 0; |
|
|
482 | |
549 | |
483 | case TRIGGER_ALTAR: |
|
|
484 | if (cause) |
|
|
485 | { |
|
|
486 | if (in_movement) |
|
|
487 | return 0; |
|
|
488 | if (operate_altar (op, &cause)) |
|
|
489 | { |
|
|
490 | if (NUM_ANIMATIONS (op) > 1) |
|
|
491 | { |
|
|
492 | SET_ANIMATION (op, 1); |
|
|
493 | update_object (op, UP_OBJ_FACE); |
|
|
494 | } |
|
|
495 | if (op->last_sp >= 0) |
|
|
496 | { |
|
|
497 | trigger_move (op, 1); |
|
|
498 | if (op->last_sp > 0) |
|
|
499 | op->last_sp = -op->last_sp; |
|
|
500 | } |
|
|
501 | else |
|
|
502 | { |
|
|
503 | /* for trigger altar with last_sp, the ON/OFF |
|
|
504 | * status (-> +/- value) is "simulated": |
|
|
505 | */ |
|
|
506 | op->value = !op->value; |
|
|
507 | trigger_move (op, 1); |
|
|
508 | op->last_sp = -op->last_sp; |
|
|
509 | op->value = !op->value; |
|
|
510 | } |
|
|
511 | return cause == NULL; |
|
|
512 | } |
|
|
513 | else |
|
|
514 | { |
|
|
515 | return 0; |
|
|
516 | } |
|
|
517 | } |
|
|
518 | else |
|
|
519 | { |
|
|
520 | if (NUM_ANIMATIONS (op) > 1) |
|
|
521 | { |
|
|
522 | SET_ANIMATION (op, 0); |
|
|
523 | update_object (op, UP_OBJ_FACE); |
|
|
524 | } |
|
|
525 | |
|
|
526 | /* If trigger_altar has "last_sp > 0" set on the map, |
550 | /* If trigger_altar has "last_sp > 0" set on the map, |
527 | * it will push the connected value only once per sacrifice. |
551 | * it will push the connected value only once per sacrifice. |
528 | * Otherwise (default), the connected value will be |
552 | * Otherwise (default), the connected value will be |
529 | * pushed twice: First by sacrifice, second by reset! -AV |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
530 | */ |
554 | */ |
531 | if (!op->last_sp) |
555 | if (!op->last_sp) |
532 | trigger_move (op, 0); |
556 | trigger_move (op, 0); |
533 | else |
557 | else |
534 | { |
558 | { |
535 | op->stats.wc = 0; |
559 | op->stats.wc = 0; |
536 | op->value = !op->value; |
560 | op->value = !op->value; |
537 | op->set_speed (0); |
561 | op->set_speed (0); |
538 | } |
562 | } |
539 | } |
563 | } |
540 | return 0; |
564 | return 0; |
541 | |
565 | |
542 | case TRIGGER: |
566 | case TRIGGER: |
543 | if (cause) |
567 | if (cause) |
544 | { |
568 | { |
545 | if (in_movement) |
569 | if (in_movement) |
546 | return 0; |
570 | return 0; |
547 | |
571 | |
548 | push = 1; |
572 | push = 1; |
549 | } |
573 | } |
550 | |
574 | |
551 | if (NUM_ANIMATIONS (op) > 1) |
575 | if (NUM_ANIMATIONS (op) > 1) |
552 | { |
576 | { |
553 | SET_ANIMATION (op, push); |
577 | SET_ANIMATION (op, push); |
554 | update_object (op, UP_OBJ_FACE); |
578 | update_object (op, UP_OBJ_FACE); |
555 | } |
579 | } |
556 | |
580 | |
557 | trigger_move (op, push); |
581 | trigger_move (op, push); |
558 | return 1; |
582 | return 1; |
559 | |
583 | |
560 | default: |
584 | default: |
561 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
562 | return 0; |
586 | return 0; |
563 | } |
587 | } |
564 | } |
588 | } |
565 | |
589 | |
566 | void |
590 | void |
567 | add_button_link (object *button, maptile *map, int connected) |
591 | add_button_link (object *button, maptile *map, int connected) |
… | |
… | |
704 | */ |
728 | */ |
705 | |
729 | |
706 | void |
730 | void |
707 | do_mood_floor (object *op, object *source) |
731 | do_mood_floor (object *op, object *source) |
708 | { |
732 | { |
709 | object *tmp; |
|
|
710 | object *tmp2; |
|
|
711 | |
|
|
712 | if (!source) |
733 | if (!source) |
713 | source = op; |
734 | source = op; |
714 | |
735 | |
715 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
736 | mapspace &ms = op->ms (); |
|
|
737 | |
|
|
738 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
739 | return; |
|
|
740 | |
|
|
741 | object *tmp; |
|
|
742 | |
|
|
743 | for (tmp = ms.top; tmp; tmp = tmp->below) |
716 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
744 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
717 | break; |
745 | break; |
718 | |
746 | |
719 | /* doesn't effect players, and if there is a player on this space, won't also |
747 | /* doesn't effect players, and if there is a player on this space, won't also |
720 | * be a monster here. |
748 | * be a monster here. |
721 | */ |
749 | */ |
|
|
750 | //TODO: have players really FLAG_MONSTER? kept it for safety |
722 | if (!tmp || tmp->type == PLAYER) |
751 | if (!tmp || tmp->type == PLAYER) |
723 | return; |
752 | return; |
724 | |
753 | |
725 | switch (op->last_sp) |
754 | switch (op->last_sp) |
726 | { |
755 | { |
727 | case 0: /* furious--make all monsters mad */ |
756 | case 0: /* furious--make all monsters mad */ |
728 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
757 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
729 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
758 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
759 | |
730 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
760 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
731 | { |
761 | { |
732 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
733 | remove_friendly_object (tmp); |
|
|
734 | tmp->attack_movement = 0; |
762 | tmp->attack_movement = 0; |
735 | /* lots of checks here, but want to make sure we don't |
763 | /* lots of checks here, but want to make sure we don't |
736 | * dereference a null value |
764 | * dereference a null value |
737 | */ |
765 | */ |
738 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
766 | if (tmp->type == GOLEM |
|
|
767 | && tmp->owner |
|
|
768 | && tmp->owner->type == PLAYER |
|
|
769 | && tmp->owner->contr->golem == tmp) |
739 | tmp->owner->contr->ranges[range_golem] = 0; |
770 | tmp->owner->contr->golem = 0; |
740 | |
771 | |
741 | tmp->owner = 0; |
772 | tmp->owner = 0; |
|
|
773 | |
|
|
774 | remove_friendly_object (tmp); |
742 | } |
775 | } |
743 | break; |
776 | break; |
|
|
777 | |
744 | case 1: /* angry -- get neutral monsters mad */ |
778 | case 1: /* angry -- get neutral monsters mad */ |
745 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
746 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
747 | break; |
781 | break; |
|
|
782 | |
748 | case 2: /* calm -- pacify unfriendly monsters */ |
783 | case 2: /* calm -- pacify unfriendly monsters */ |
749 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
750 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
784 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
751 | break; |
785 | break; |
|
|
786 | |
752 | case 3: /* make all monsters fall asleep */ |
787 | case 3: /* make all monsters fall asleep */ |
753 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
754 | SET_FLAG (tmp, FLAG_SLEEP); |
788 | SET_FLAG (tmp, FLAG_SLEEP); |
755 | break; |
789 | break; |
|
|
790 | |
756 | case 4: /* charm all monsters */ |
791 | case 4: /* charm all monsters */ |
757 | if (op == source) |
792 | if (op == source) |
758 | break; /* only if 'connected' */ |
793 | break; /* only if 'connected' */ |
759 | |
794 | |
760 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
795 | if (object *pl = source->ms ().player ()) |
761 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
796 | { |
762 | if (tmp2->above == NULL) |
797 | tmp->set_owner (pl); |
|
|
798 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
799 | |
|
|
800 | tmp->stats.exp = 0; |
|
|
801 | |
|
|
802 | add_friendly_object (tmp); |
|
|
803 | tmp->attack_movement = PETMOVE; |
|
|
804 | } |
763 | break; |
805 | break; |
764 | |
806 | |
765 | if (tmp2->type != PLAYER) |
807 | case 6: // kill monsters |
|
|
808 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
766 | break; |
809 | break; |
767 | |
810 | |
768 | tmp->set_owner (tmp2); |
811 | // FALL THROUGH |
769 | SET_FLAG (tmp, FLAG_MONSTER); |
812 | case 5: // kill all alives |
770 | |
813 | if (!tmp->flag [FLAG_PRECIOUS]) |
771 | tmp->stats.exp = 0; |
814 | { |
772 | SET_FLAG (tmp, FLAG_FRIENDLY); |
815 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
773 | |
816 | tmp->destroy (); |
774 | add_friendly_object (tmp); |
817 | } |
775 | tmp->attack_movement = PETMOVE; |
|
|
776 | break; |
818 | break; |
777 | |
819 | |
778 | default: |
820 | default: |
779 | break; |
821 | break; |
780 | } |
822 | } |
… | |
… | |
792 | object *tmp, *ret = NULL; |
834 | object *tmp, *ret = NULL; |
793 | |
835 | |
794 | /* First check the object itself. */ |
836 | /* First check the object itself. */ |
795 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
837 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
796 | || (trig->slaying && (op->slaying == trig->slaying)) |
838 | || (trig->slaying && (op->slaying == trig->slaying)) |
797 | || (trig->race && (op->arch->name == trig->race))) |
839 | || (trig->race && (op->arch->archname == trig->race))) |
798 | return op; |
840 | return op; |
799 | |
841 | |
800 | for (tmp = op->inv; tmp; tmp = tmp->below) |
842 | for (tmp = op->inv; tmp; tmp = tmp->below) |
801 | { |
843 | { |
802 | if (tmp->inv) |
844 | if (tmp->inv) |
… | |
… | |
805 | if (ret) |
847 | if (ret) |
806 | return ret; |
848 | return ret; |
807 | } |
849 | } |
808 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
850 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
809 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
851 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
810 | || (trig->race && (tmp->arch->name == trig->race))) |
852 | || (trig->race && (tmp->arch->archname == trig->race))) |
811 | return tmp; |
853 | return tmp; |
812 | } |
854 | } |
813 | return NULL; |
855 | return NULL; |
814 | } |
856 | } |
815 | |
857 | |
… | |
… | |
828 | * and has a matching item. Imagine what happens if someone steps on the inventory |
870 | * and has a matching item. Imagine what happens if someone steps on the inventory |
829 | * checker with a matching item, has it, activates the connection, throws the item |
871 | * checker with a matching item, has it, activates the connection, throws the item |
830 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
872 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
831 | * state in the inventory checker. This won't happen anymore now. |
873 | * state in the inventory checker. This won't happen anymore now. |
832 | * |
874 | * |
|
|
875 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
876 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
877 | * on this information. also make sure to only push_button if op has |
|
|
878 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
879 | * will still open)! (i hope i got the semantics right this time) |
|
|
880 | * |
833 | */ |
881 | */ |
834 | void |
882 | void |
835 | check_inv (object *op, object *trig) |
883 | check_inv (object *op, object *trig) |
836 | { |
884 | { |
837 | trig->value = 0; // deactivate if none of the following conditions apply |
885 | trig->value = 0; // deactivate if none of the following conditions apply |
838 | |
886 | |
839 | if (object *pl = trig->ms ().player ()) |
887 | object *pl = trig->ms ().player (); |
840 | { |
|
|
841 | object *match = check_inv_recursive (pl, trig); |
888 | object *match = check_inv_recursive (op, trig); |
842 | |
889 | |
|
|
890 | // elmex: a note about (pl == op): |
|
|
891 | // if pl == 0 then the player has left this space |
|
|
892 | // if pl != 0 then a player is on this mapspace, but then |
|
|
893 | // we still have to check whether it's the player that triggered |
|
|
894 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
895 | // and we have to set the value to 0 |
|
|
896 | |
843 | if (match && trig->last_sp) // match == having |
897 | if (match && trig->last_sp) // match == having |
844 | { |
898 | { |
845 | if (trig->last_heal) |
899 | if (trig->last_heal) |
846 | decrease_ob (match); |
900 | match->decrease (); |
847 | |
901 | |
848 | trig->value = 1; |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
849 | } |
903 | push_button (trig); |
|
|
904 | } |
850 | else if (!match && !trig->last_sp) // match == not having |
905 | else if (!match && !trig->last_sp) // match == not having |
851 | trig->value = 1; |
|
|
852 | } |
906 | { |
853 | |
907 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
854 | push_button (trig); |
908 | push_button (trig); |
|
|
909 | } |
855 | } |
910 | } |
856 | |
911 | |